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Defensive stats in Avernum 4
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Member # 878
Profile #7
Don't forget about riposte, which works similar to parry except you return some damage as well. Unfortunately though it is extremely difficult to make it trainable due to the large investments required. As for my mages, I found using the bonding knife, combined with augmentation and enduring armor, and some good armor boosting equipment (They have natural mage trait which lets them wear more without losing mage spells) will let them survive a few hits.

Oh, and there is resistance as well. Does anyone know if it has any effect other than the small elemental resistance bonuses visible in your stats screeen?

[ Sunday, March 26, 2006 12:56: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A4 questions in Avernum 4
Infiltrator
Member # 878
Profile #7
While it is no way crippling, I'd say there are better trait choices than divinely touched unless you are planning on making a lot of use of at least 2 of the 3 skills it gives you (most likely if you take the challenge of trying to use a single character).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Items to save in Avernum 4
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Member # 878
Profile #8
Also, a couple of people who can make wands need lovely crystals, but you probably won't make many of those and the crystals are very plentiful.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
a few questions in Avernum 4
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Member # 878
Profile #1
For the fine waveblade, I found one in the areas west of fort remote, though I supposse there is a chance to find one any time you fight vahnatai. As for that message, the guy you deliver it to is camped somewhat north of the fort by himself.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anatomy in Avernum 4
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Member # 878
Profile #3
Makes sense, afterall the description of luck still has that "this skill has a base value of 0" line.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Weapon Wisdom in Avernum 4
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Member # 878
Profile #4
Odd thing is, that except for one particular bow, razordisks do more per damage level than any other weapon.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Losin' it in Avernum 4
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Member # 878
Profile #5
Just do this: if combat starts, step your characters back a space, end combat, and try another direction.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Patrick's Tower in Avernum 4
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Member # 878
Profile #31
I'm pretty sure the doors to the king's chambers can't be opened at all until you are let in, though it is perfectly possible to break into the treasury from there. As for that door in Patrick's tower, I suspect that Jeff simply made a mistake in not having a quest to open that door. I do wonder about those doors I can't get into above the tower ruins though.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Spire Forest in Avernum 4
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Member # 878
Profile #2
There are several other things in that area as well to do while your at it. By buying some information from someone in the fort you can reach a necromancer lair which is probably the toughest fight in the eastern gallery, with a reward of an exceptional unique piece of armor.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Killed the honeycomb bandits to fast? in Avernum 4
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Member # 878
Profile #2
You do however get a reward for killing thier leader from a nephil merchant in silvar (a blessed bow I believe).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Question on spells in Avernum 4
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Member # 878
Profile #1
No, learning spells from other means will not prevent you from buying two levels from a trainer in this game. However, there is no fixed highest level, and I suspect getting spells to a higher level merely provides the same effect as increasing your mage or priest spell skill and magery and spellcraft.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
magery vs spellcraft in Avernum 4
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Member # 878
Profile #5
I've found that at around level 20 with a number of points in magical efficiency due to 2 of my characters having both natural mage and pure spirit that it does have a noticeable effect. In casting spells that are suppossed to cost 15 or so, they almost never take the full cost, but vary between 1-5 points lower. Not a huge effect, but noticeable.

Also, I thought it was wierd that though magery initially costs more skill points to raise than spellcraft, if a trainer can train both skills magery costs less gold.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Insane Powerful Necromancer in Avernum 4
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Member # 878
Profile #11
I'd advise using the blue pools of water, as one of them gives you some sort of protective spell. Also, you are strongly advised to use prismatic shield, and likely a mindshield scroll. Also, when I fought him he managed to charm 3 of my charcters with one attack, and the uncharmed one couldn't cast unshackle mind, though I managed to wait it out using a couple of invulnerability potions.

The emerald chestguard you get is an exceptional item, hampered only by its low stun resistance, which is why I'd suggest pairing it with that shield that gives +40% stun resistance, and use it on a mage since it has no penalty.

[ Tuesday, March 14, 2006 10:19: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Avernum V in Avernum 4
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Member # 878
Profile #18
There was some nephil bandit in the great cave that had "half-breed" in his name, and when you first see him the text that pops up describes him as looking almost like a human.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Spell skills in Avernum 4
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Member # 878
Profile #7
I remember seeing posts about people having trouble finding the list of spell levels in the Geneforge 3 forum as well (or was that Geneforge 2?)

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Easter eggs? in Avernum 4
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Member # 878
Profile #36
X first spoke of an anvil dropping spell back in the orginal exile game I think, and I think he has mentioned it in every game since that he has appeared in (in Avernum 1 he actually gives you a quest to find where a large anvil is located).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Reusing Graphics in Avernum 4
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Member # 878
Profile #4
If you look at the description for the luck skill, you can see it is reused text from Avernum 3 with its "this skill has a base level of 0" despite that being true for all skills in Avernum 4. Many items have reused descriptions as well. Also, though some of the graphics originated in Geneforge, many graphics in Geneforge originated in Avernum, and even a few item graphics first appeared in Nethergate.

I guess Jeff figures if a graphic works for a given purpose he doesn't necessarily need to make a new one just because its a new game.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 878
Profile #14
Yes, but the text says silver.

Also, for two separate keys that you get in the tower ruins incorrectly are described as being for Patricks tower instead.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Quest bug? (Hunt Hrickis) in Avernum 4
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Member # 878
Profile #3
Also, it is completely possible to complete a quest before recieving it and still get a reward for it.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Quick action formula? in Avernum 4
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Member # 878
Profile #3
Thats odd, both my mellee characters now have 5 points and it seems like it is more often than one in 4 times.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Quick action formula? in Avernum 4
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Member # 878
Profile #0
I was wondering if anyone knows what the formula is for your chance for an extra melee swing from quick action, or how high it needs to be for it to happen all, or almost all the time.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 878
Profile #11
Just noticed another minor oversight. In Silvar you get a special item named "silver sewer key", however in the item description it describes it as copper, not silver.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 878
Profile #9
I find it more useful to give your fighters 2 levels of priest skill so you can start fights by having them cast war blessing and protection (since skill affects duration, not potency), leaving your mages to cast haste or other spells, so in addition the small amount of mp used will be restored by first aid leaving less mp drain on your mages per fight as well.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Pike / Spear / Halberd vs Sword / Dagger aka Pole vs. Melee in Avernum 4
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Member # 878
Profile #8
One thing I'm curious about, is that though the weapons tell you thier base damage, they don't say how much extra is added per point. Do spears give more per point than swords? How about shortshords vs broadswords or spears vs. halbreds?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Moral dilemmas in Avernum 4
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Member # 878
Profile #27
Yes, that allows you to get both rewards, but it doesn't make things better from a moral point of view.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00

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