Items to save
Author | Topic: Items to save |
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Apprentice
Member # 3664
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written Thursday, March 2 2006 17:32
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So what items, specifically, should be stockpiled for quests like the one for iron bars? Will there be someone who buys crystals for more than they sell for normally, or skins, or other metal bars besides iron? Or bunches of fairly normal items needed for miniquests like the three skins for the tanner in Formello? -------------------- *Child of Feanor* Posts: 25 | Registered: Friday, November 7 2003 08:00 |
FAQSELF
Member # 3
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written Thursday, March 2 2006 19:59
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Demo: Iron bars, three healing herbs, graymold, three fine leathers. Post-demo: 20 wine, 4 gremlin wine, 20 sacks of meal, a pipe, some shackles, mortar and pestle, pincers, tongs, hammer, some fine steel. Also keep all fine leathers, fine steel, focusing crystals, and herbs. There are a few other things to hold on to, but most are more apparent (things like icy geodes, chitrach claws, glowing basalt, and swamp nodules). -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Law Bringer
Member # 335
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written Thursday, March 2 2006 20:16
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I believe you need a pillow and/or a towel at some point as well. [Edit: It sure would be nice to have a tower, but what you get is a towel.] —Alorael, who had very little trouble coming up with most of the mundane item requirements. The smithing tools was the hardest, as pincers are much rarer than tongs and otherwise apparently interchangeable. [ Thursday, March 02, 2006 20:16: Message edited by: If I were a Misc. mod... ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Law Bringer
Member # 4153
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written Thursday, March 2 2006 21:26
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quote:On the subject of smithing items, here's something I never figured out. When one of the smiths asks for "a length of cavewood" to make a wand, do they mean a stick? And this is slightly inconsequential, but I believe you need Curing Elixirs for one quest. Since there's little other reason to keep them, it's good to know. Also, the smith in Dharmon requires rubies and gold bars (never quite figured out why) to make some equipment. While the equipment is worse than what you'll have by then, it's good to sell. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
...b10010b...
Member # 869
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written Friday, March 3 2006 00:56
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quote:Yes. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 6938
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written Monday, March 20 2006 14:30
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One fine waveblade and two Vahnatai cloaks are also needed. Posts: 13 | Registered: Monday, March 20 2006 08:00 |
Apprentice
Member # 6938
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written Thursday, March 23 2006 00:47
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And a piece of dried meat near the beginning would make the game easier, but is not required. Posts: 13 | Registered: Monday, March 20 2006 08:00 |
Law Bringer
Member # 6785
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written Thursday, March 23 2006 17:14
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There are about three different places to get dried meat. The lizard pen in Fort Monastary. The goblin den and farther south in the fens all have some. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Infiltrator
Member # 878
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written Thursday, March 23 2006 17:40
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Also, a couple of people who can make wands need lovely crystals, but you probably won't make many of those and the crystals are very plentiful. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Apprentice
Member # 1420
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written Saturday, March 25 2006 08:32
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Late in the game, a gold chain and a platinum ring are each key items in a crafting recipe. Also, Mandrake is the rarest of the herbs. Never waste it. In general, it's a great idea to do a save just before saying yes to having an item crafted for you. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Law Bringer
Member # 6785
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written Saturday, March 25 2006 17:01
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The smith in Dharmon, Rippel, wants gold and emeralds in addition to the fine steel, focusing crystals, and mandrake. The Fort Remote quest for graymold (2), mandrake, and eyebeast eyestalks nets you several potions including a knowledge brew. So sometimes it pays to use mandrake. It's best to save before you use up mandrake to see if it's worth it. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Infiltrator
Member # 878
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written Sunday, March 26 2006 12:49
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The crafter that can use gold necklaces and platinum rings also has a recipie using a fine waveblade, and those 3 recipies need the glowing basalt, swamp nodules, and icy geodes (I haven't tried the sword recipie yet, but the ring and necklace aren't very useful). And since the knowledge brew needs one of each herb, that recipie will normally be limited by how much mandrake you have. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Infiltrator
Member # 3441
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written Sunday, March 26 2006 16:25
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where can you find the above mentioned pipe? -------------------- "As our circle of knowledge expands, so does the circumference of darkness surrounding it." --Albert Einstein -------------------- Posts: 536 | Registered: Sunday, September 7 2003 07:00 |
Infiltrator
Member # 878
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written Sunday, March 26 2006 17:21
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There are pipes all over the place. There is actually one in Dharmon (where you get the quest for it on the job board). -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Law Bringer
Member # 6785
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written Sunday, March 26 2006 20:29
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There also pipes in the mines south of Dharmon. The mortar and pedestal are available in the Darkside Lair near Fort Saffron along with towels. Or grab a towel south of Blosk on the road. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |