Profile for Walter
Field | Value |
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Displayed name | Walter |
Member number | 878 |
Title | Infiltrator |
Postcount | 409 |
Homepage | |
Registered | Sunday, March 31 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
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What happens when I gain a level? in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
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written Sunday, March 4 2007 13:17
Profile
Health, energy, and essence are determined by multiplying your endurance or intelligence by your level and by a factor that is based on your class (I think usually between 0.5 and 2), plus a small additional amount so they aren't near zero at very low levels. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Hints to hunt Eliza? in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Sunday, February 25 2007 17:43
Profile
The problem though is you need 12 mechanics to disable the trap on the cabinet with the infiltrator's tunic (though if you buff yourself enough you might be able to survive the explosion). -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Consequences in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Saturday, February 24 2007 23:41
Profile
Most creations should be able to survive a mine or two, and they do trigger them, so once you kill the enemies if you need to clear some to get at something just use creations to walk to them one at a time with healing spells interspersed. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Canisters (SPOILER) in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Saturday, February 24 2007 19:24
Profile
Hmm, how does canister usage change the Trakovite ending? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Dillame in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Saturday, February 24 2007 18:11
Profile
That might be difficult, considering all the war tralls walking the streets. Besides, if you do you can no longer trade in research notes to that guy in the inn, and I don't think there is anything special in particular to be earned from doing so other than items in the buildings in plain view of npcs that are marked as not yours. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Consequences in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Saturday, February 24 2007 18:09
Profile
If you have glaahks and drayks, you should be able to handle there. It's not hard enough that you'll have to come back a while after you finish the rest of chapter 2. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Rotghroth in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Saturday, February 24 2007 10:33
Profile
Remember if you talk to the master of southforge citadel and object to making charged vlish because they are doomed creations, he tells you that vlish are just animals. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Rotghroth in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Friday, February 23 2007 21:27
Profile
I remember in Geneforge 3, when you first see one it says it looks like a heavily modified battle alpha, so that's probably why they were made. The reason Shapers forbid drayks is not just that they are powerful, but that they are too intelligent to be properly obedient. As far as I know, the only creations able to talk are serviles, servant minds, drayks, drakons, and gazers, and battle alphas and thahds (to a limited extent with a very simple vocabulary). Vlish and roamers are sometimes described as being cunning, but they can't communicate in words. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
A problem with +creature str and hit % in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Friday, February 23 2007 13:03
Profile
Yeah, I tested with a weapon that gives +2 creation str and +1 creation dex, and had them attack each other, and they were 5% more likely to hit when I did not have it equipped. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Canisters (SPOILER) in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Thursday, February 22 2007 13:41
Profile
Ok, what lowers the prices is turning in the safehouse, as when you do so Alwan tells you he is having Duncan lower his prices. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Slartanalysis: Creations I in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Thursday, February 22 2007 13:29
Profile
Also, there were a few other things I wondered about. Do plated clawbugs and plated artilas have more armor than the normal ones? Are there any differences besides level between battle alphas and betas and between glaahks and ur-glaahks? With acid-spitting creations and rotgroths, do some add more levels of acid than others? Do clawbugs do more poison levels than other creations that have a poison melee attack? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Slartanalysis: Creations I in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Thursday, February 22 2007 10:26
Profile
quote:All you have to do is rearrange your party order so your creations are in front. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Canisters (SPOILER) in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Wednesday, February 21 2007 20:54
Profile
Maybe I have to turn in the rebel safehouse first? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Canisters (SPOILER) in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Wednesday, February 21 2007 20:09
Profile
That can't be right, I did every pro-shaper things so far in a game, and had enough to get all the reputation rewards, but it still gives the utterly ridiculous higher prices. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Canisters (SPOILER) in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Wednesday, February 21 2007 18:45
Profile
What exactly do you need to do to get the cheaper training prices in Rivergate Keep? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Because I Can: The Masochist's Guide To G4 in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Wednesday, February 21 2007 18:20
Profile
It might be a challenge to do the no magic/creations route, but use a lifecrafter as your class. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Chapter 2 question: Moseh *spoiler included* in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Tuesday, February 20 2007 12:17
Profile
Ah, I had only talked to him when I first got there before talking to Pirik to get the Moseh quest, so all he did when I talked to him was refuse to say anything. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Any unbalances? in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Monday, February 19 2007 12:01
Profile
Charged (and unstable, which amounts to the same thing) creations are the advanced forms (need 3 skill in the creation) of some of the creations. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Because I Can: The Masochist's Guide To G4 in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Monday, February 19 2007 11:56
Profile
How about this: never attack anything yourself, but make one fyora when you first can, and never use any other creations. Pump up its stats with essence and its skill points, and use blessing and healing spells on it in combat. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Is 8 really the highest useful leadership? in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Monday, February 19 2007 11:52
Profile
I read in another thread recently that each point of leadership gives a benefit of one point of reputation for that trainer, where any quest with 2 outcomes gives 1-5 reputation, so you really can't have enough leadership there if you always help the rebels. Someone said there are a few normal encounters where 12 leadership will do something in the game. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Recruitable Characters in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Monday, February 19 2007 11:49
Profile
The servile is named Khur and is in the rebel safehouse. If you talk to him before you get the quest to kill Moseh, he won't say anything to you, but after you get the quest he can join you, and will give you a certain benefit when you fight Moseh. Also, you can get 3 types of people to join you in the rebel camp in the fens. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Chapter 2 question: Moseh *spoiler included* in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Sunday, February 18 2007 12:25
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Who is Khur? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Any unbalances? in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Sunday, February 18 2007 12:22
Profile
Well there is one unbalanced thing in your favor early in the game: cryoas. It is possible to make one extremely early, and with their inherent level bonus, they will be much more powerful than anything else you can make at that point. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Because I Can: The Masochist's Guide To G4 in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Sunday, February 18 2007 09:02
Profile
Just do the challenge mentioned in-game (never attack anything). -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Lowest Level at End in Geneforge 4: Rebellion | |
Infiltrator
Member # 878
|
written Sunday, February 18 2007 08:58
Profile
No, the trick as it worked in Geneforge 3 (haven't tested it in 4), required making the pyroroamers explode by absorbing them through their stat menu, so no one hit them at all. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |