Profile for Walter

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Weapon types?.. in Geneforge 4: Rebellion
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Member # 878
Profile #11
Personally, as a lifecrafter I just equip a weapon that gives a defensive bonus and never attack with it.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
deathcap mushrooms quest in Geneforge 4: Rebellion
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Member # 878
Profile #2
Well I hadn't led the caravan through the gates yet (actually, the caravan was at the gates map at the time.)

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
deathcap mushrooms quest in Geneforge 4: Rebellion
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Member # 878
Profile #0
After I reached the Therile Colony and found where the mushrooms are that the guy in Southforge Citadel gives the quest for, I went back, and found the quest giver wasn't there anymore, and the quest was gone from my quest log. Did I have to do that before I did something else, is it because I took too many days, or some other reason? And what reward did I miss for not getting that quest done.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
DEMONSLAYER in Avernum 4
Infiltrator
Member # 878
Profile #16
Also the demonslayer gives defensive bonuses so you can keep it equipped while attacking such enemies with a bow.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Inaccessible rooms? in Avernum 4
Infiltrator
Member # 878
Profile #5
Sorry, you're right, I meant above X.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Inaccessible rooms? in Avernum 4
Infiltrator
Member # 878
Profile #0
I finished the game, but am left puzzled by the fact that there are a few rooms that I could not gain access to. First, there is a door or two above Solberg in the Tower Colony that you can't pick I never gained access to, and a portcullis in the ruins I found no way to open, with a passageway containing some notes on the ground you can't reach. Also, in the Castle, upstairs nextdoor to the room where the rewards for the Darkside Loyalists quests are, is another room the door to which you can't pick.

Is there a way to access these or not? If not has anyone tried cheating to get in to see if anything interesting is inside?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Get a better price for sold goods? in Avernum 4
Infiltrator
Member # 878
Profile #7
Money is not plentiful if you try to get many skills trained by trainers or learn spells enough. By the end of my game I still had skills I wanted to learn from trainers and spells I wanted to improve.

As for the selling in groups of 4, there are some odd effects:
lamps have a value of 3, so 1 lamp gives 0 coins, 2 gives 1 coin, 3 gives 2 coins, and 4 gives 3 coins.

Food, and javelins have a value of 2, so selling 1 gives nothing, and if you sell an odd number you get just as much as if you sold all but 1.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
encumbrance and negative effects (exile 1) in The Exile Trilogy
Infiltrator
Member # 878
Profile #4
Well as I said, defense skill will never allow mage spells with over 2 encumbrance, and either rings of skill or a fang necklace are required for more.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Two Questions in Avernum 4
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Member # 878
Profile #4
Well not only does it help if you start the round a few spaces from you opponnent, but it makes it more likely you will have the ap needed to attack twice (or 3 times if hasted) if you have a few points in quick strike.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
encumbrance and negative effects (exile 1) in The Exile Trilogy
Infiltrator
Member # 878
Profile #2
Well I am less interested in what percent chances there are of that occuring, than knowing what is needed for there to be no chance of such things happening, which should be much simpler and discoverable with thourough testing.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Slith Warrior in Avernum 4
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Member # 878
Profile #8
Yeah, they don't want you hanging around a monster generator killing them forever until you are too high level to get any more exp.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Get a better price for sold goods? in Avernum 4
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Member # 878
Profile #2
Hint: when selling stackable items try to sell them in groups with a value that is a multiple of 4 to get the most money.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Singleton party in Avernum 4
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Member # 878
Profile #100
You'd probably also want to hang onto any equipment that boosts magery to help unlock doors or dispel more difficult barriers.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Singleton party in Avernum 4
Infiltrator
Member # 878
Profile #98
Actually, you get 2 points of mage spells from equipment fairly early on (incantor's ring and clarity talisman), and I don't thin the enchanters robe was all that late either (great cave I believe).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
buying skills in Avernum 4
Infiltrator
Member # 878
Profile #12
No, though he will train you will only be some, not all, of the things he can teach until the shade is dead.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Items to save in Avernum 4
Infiltrator
Member # 878
Profile #13
There are pipes all over the place. There is actually one in Dharmon (where you get the quest for it on the job board).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Pure Spirit way better then natural mage...? in Avernum 4
Infiltrator
Member # 878
Profile #6
Well at higher levels you will almost always cost a few points less for the most expensive spells. I believe the savings is proportionate to the cost of the spell, so savings are less likely on cheap spells. I'd say I save about 50 or so total sp casting augmentation, steel skin, and enduring armor with my two characters with both traits+ a few points from other sources near the end of the game.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
control rod??? in Avernum 4
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Member # 878
Profile #3
Its near the area where it tells you the shades were created.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
encumbrance and negative effects (exile 1) in The Exile Trilogy
Infiltrator
Member # 878
Profile #0
I was wondering how much is known of the formulas are known of weather you will suffer ap loss or mage spell failure due to encumbrance. I have been trying to figure it out, but I have only been able to figure out things to a limited extent.

For instance, defense skill of 7 is needed to fully prevent spell failure from 2 encumbrance, yet 3 encumbrance will always cause failure unless a mitigating item is worn. I've found that skill rings and fang necklaces both mitigate the effect (and a bronze skill ring does stack with a fang necklace), but due to my limited amount of such items in possession at this point and time contraints are making it difficult.

[ Sunday, March 26, 2006 16:14: Message edited by: Walter ]

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
buying skills in Avernum 4
Infiltrator
Member # 878
Profile #9
It seems kind of wasteful to spend money buying arcane lore and nature lore, as the first 2 points only cost 1 skillpoint.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Worth it to train both Melee and Pole Weapons to reach Blademaster? in Avernum 4
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Member # 878
Profile #2
Well if you decide to do so, remember there are a few trainers you can buy those first two points of mellee or pole weapons in (and after you kill the shades 2 points of blademaster as well, if you want to hold off on that).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Gremlin near Silvar in Avernum 4
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Member # 878
Profile #6
Actually he also attacks you if you talk to him 3 or 4 times. That idea about forcing him to attack you first reminds me of in the geneforge forums someone was complaining about not being able to do a quest because he couldn't make someone he had to kill hostile, not realizing you could just attack him while friendly.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Where can I get Move Mountains and Dispel Barrier? in Avernum 4
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Member # 878
Profile #2
There's also a spellbook for dispel barrier late in the game (I forget where exactly, but after the abyss.)

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
Items to save in Avernum 4
Infiltrator
Member # 878
Profile #11
The crafter that can use gold necklaces and platinum rings also has a recipie using a fine waveblade, and those 3 recipies need the glowing basalt, swamp nodules, and icy geodes (I haven't tried the sword recipie yet, but the ring and necklace aren't very useful). And since the knowledge brew needs one of each herb, that recipie will normally be limited by how much mandrake you have.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
How important is Luck? in Avernum 4
Infiltrator
Member # 878
Profile #8
I remember someone saying that luck causes increases in your chance to hit and avoid (though less than other skills that do that), and though it can't be quantified there seems to be a damage increase.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00

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