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FAQ/walkthrough is up in Geneforge Series
Infiltrator
Member # 878
Profile #53
It only gave me one exp for doing that, but I had already done almost the entire rest of the island at that point so it would probably be higher if you do it at a lower level. I presume when designing that Jeff just didn't expect people to force attacking them and wanted people to either fight all 3 at once or use tools.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
Infiltrator
Member # 878
Profile #50
You may want to clarify that in the inner plant the non-hostile golems turn hostile after you walk past a certain point, and that by talking to them you can use up a living tool on each one to deactivate it so it won't turn hostile (may require mechanics?)

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Difficulty - does it ever get harder? in Geneforge Series
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Member # 878
Profile #1
Well the game is supposed to be challenging but doable on torment, so you can't really expect much difficulty two difficulty settings lower.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Difficulty - does it ever get harder? in Geneforge
Infiltrator
Member # 878
Profile #1
Well the game is supposed to be challenging but doable on torment, so you can't really expect much difficulty two difficulty settings lower.

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Eyebeasts nerfed in Geneforge Series
Infiltrator
Member # 878
Profile #1
Problem is they deal fire damage, and some enemies are strongly fire resistant. You almost have to use a variety of creations as no one damage type is good against everything.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Gazer vs. Eyebaeast in Geneforge Series
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Member # 878
Profile #3
But don't eyebeast hit multiple targets and gazers only one?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Gazer vs. Eyebaeast in Geneforge 2
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Member # 878
Profile #3
But don't eyebeast hit multiple targets and gazers only one?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Hunter Guardian. in Geneforge Series
Infiltrator
Member # 878
Profile #9
Well with the info Schrodinger used in his faq he only lists 2 drakon canisters, and Khyryk teaches second and third tier battle and magic creations and rotgroths, but no drayk.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
Infiltrator
Member # 878
Profile #48
A few notes about searing artilla:

For some reason they are immune to poison for whatever little that's worth.

They have an abnormally high level at creation, only creations with higher level are third and fourth teir creations and terror vlish, so if you make one as soon as you reach san ru and keep it alive it will likely be high enough level that it will be as high a level as new creations you could make by the time you get third tier creations available and higher level than anything you will otherwise make on harmony isle (you can make terror vlish after getting a canister at the rebel camp, but due to thier damage being poison type they are useless in very many battles.)

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Cannister inventory (potential spoilers) in Geneforge Series
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Member # 878
Profile #22
But remember to get an ending that is good for you personally a loyalist shouldn't use canisters, and 3 creation types, several improved creations, and the battle roar spell only come from canisters (or trainers that aren't listed here and thus probably rebel only), and there would have to be an additional source of skills somewhere or there would be no way to make ur-drakons.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A question to ponder in Geneforge Series
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Member # 878
Profile #0
If golems are vulnerable to acid damage, how are the ones in the purification plant still functional?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
Infiltrator
Member # 878
Profile #46
You may want to fix the typo where you describe where the infiltrator's vest is and misspell it in the purificaton plant as that can cause someone to search the document for it and not find it and wonder where it is.

Edit: also in the item stats section it is missing stats for the infiltrator's vest and only says "infiltrator's" instead of infiltrator's vest.

Edit: also maybe you should list the weights of items. This is useful as some characters may need to equip +strength equipment merely to be able to equip what they wear plus some useable items, and wearing an item that is a few pounds lighter may help eliminate the need for a point of strength.

[ Wednesday, July 06, 2005 19:23: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Hunter Guardian. in Geneforge Series
Infiltrator
Member # 878
Profile #3
Remember, you can use up to 6 canisters and people will still not notice and the ending will be the same. Adverse effects only show up with 7 or more canisters. If you want to add a drayk, do so as soon as possible so it will gain levels with you (sneak into lord rauls private chambers, just go the direction the guard in there doesn't (only one particular guard will notice you in there and go hostile though others may wander in from time to time) and use the drayk canister there. (maybe upgrade to a drakon later?) Also maybe you should consider buying 1 or 2 levels of int with skill points.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
cristal cave in Geneforge Series
Infiltrator
Member # 878
Profile #1
For continuous damage areas its best to travel solely in combat mode and wear armor that gives the right type of resistance. Still, you may be forced to return later when more powerful. As for trainers check shrodinger's faq, a link to which is above the topic list.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
cristal cave in Geneforge 2
Infiltrator
Member # 878
Profile #1
For continuous damage areas its best to travel solely in combat mode and wear armor that gives the right type of resistance. Still, you may be forced to return later when more powerful. As for trainers check shrodinger's faq, a link to which is above the topic list.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
favorite character type? in Geneforge Series
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Member # 878
Profile #25
Well they will leave you upon leaving an island if you've done certaint things that they don't like. You will only be able to keep alwan the whole game if loyal, and greta if a rebel. Other than the small exp penalty for having more creations and the limit on creation types and total creations there are no reasons why it is bad to have them with you until they leave on thier own though.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Geneforge in Geneforge Series
Infiltrator
Member # 878
Profile #30
quote:
Originally written by Spring:

I still have no idea why the island was abandoned, and I don't want to know. So please, don't ruin the surprise. But the Geneforge is near the end of the game, is it not? I won't be able to get there.
Well I don't want to give too much away, but the last area of the game is where the boat off the island is cause getting on the boat is what completes the game, but what you do at the geneforge area is the primary determinant of what the ending is, and other than the docks and one really difficult completely optional and rather pointless area, is likely the last place you would go.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Geneforge in Geneforge
Infiltrator
Member # 878
Profile #30
quote:
Originally written by Spring:

I still have no idea why the island was abandoned, and I don't want to know. So please, don't ruin the surprise. But the Geneforge is near the end of the game, is it not? I won't be able to get there.
Well I don't want to give too much away, but the last area of the game is where the boat off the island is cause getting on the boat is what completes the game, but what you do at the geneforge area is the primary determinant of what the ending is, and other than the docks and one really difficult completely optional and rather pointless area, is likely the last place you would go.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Avernum 1 Royal Seal in The Avernum Trilogy
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Member # 878
Profile #5
quote:
Originally written by Archmagus Micael:

quote:
Originally written by sco50000:

Does anyone know where to find a Royal Seal in Aver 1 so I can get in to secret Empire cave?
Do you mean the Royal Seal which allows you to enter Micah's Throne Room, or the Royal Seal you take from the preserved body in the Demon place (Akronath)?

- Archmagus Micael

No, to get into Micah's throne room you need a royal token.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Avernum 1 "Erika Redmark" in The Avernum Trilogy
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Member # 878
Profile #7
Or if you have the orb of thralni you can go southwest from the abyss and cross the river.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
favorite character type? in Geneforge Series
Infiltrator
Member # 878
Profile #21
When I play as shaper, I invest heavily in intelligence at the start, but only put enough in shaping skills to get the minimum needed to make the most powerful creations I can yet learn the skills too. I then make creations as soon as I learn the skills for them focusing on ones with high levels at creation and keep them around until I can make better. I do not pump thier stats, instead making several different types of creation.

For example in geneforge 3 I make one each of thahd, fyora, and artilla as soon as possible (head to the testing grounds immediately after south end so you get artilla at an early level) until I reach san ru, at which point I upgrade to vlish, thahd shade, and searing artilla which should be several levels higher at creation than my origional ones, and upgrade the vlish to a terror vlish once I get a canister for it in the rebel camp, though it was a few levels higher than the vlish that may have been a mistake though as its ranged attack is useless against poison immune enemies which include pylons, turrets, golems, and clawbugs (if playing loyalist and you don't want to use canisters remember you can use up to 6 without any adverse effects from them so just use ones that are needed to get new types of creations available.) Once I reached Dhonals keep I added a glaak, and will probably replace the thahd shade with a battle beta once I find a canister.

Remember though you can only have 6 total types of creatures in your group which counts yourself, alwan, and greta, so if you have both you can only have 3 types of creations (I didn't take greta so I could have 4).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
essence help in Geneforge Series
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Member # 878
Profile #35
If you want to get by the bandits without fighting them go around the woods to the west and you should only have to fight some quite weaker rogues.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Essence shield in Geneforge Series
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Member # 878
Profile #19
I had a problem with alwan getting scared, so I quickly maxed out his int which solved the problem. As for essence shield I suppose it would be most useful if you are using the strategy of a maxed dex thahd shade.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
What do YOU want to see in G4? in Geneforge Series
Infiltrator
Member # 878
Profile #209
What should be done is make it so that when you learn a creation at higher levels, besides the third level enabling the advanced type and +1 level at creation per level, it should give you the option to spend extra essence to give it a special ability, with a new type at each level, here are some examples:

fyora level 2: add extra fire damage to mellee attack
fyora level 3: deal small amount of fire damage to mellee attackers
fyora level 4: can hit 2 enemies at once with ranged attack
cryora level 2: adds slow effect to ranged attack

thahd level 2: increase chance of stunning
thahd level 3: adds a few points of parry
thahd level 4: adds 1 extra ap
thahd shade level 4: adds curse effect to those who attack and miss.

artilla level 2: adds acid damage to melle attack
artilla level 3: immunity to acid
artilla level 4: can hit multiple targets with ranged attack
searing artilla level 4: increased amount of acid levels caused on hit

roamer level 2: increased mellee damage
roamer level 3: +1 ap
roamer level 4: increased acid levels from ranged attack
pyroroamer level 4: explosion causes stun effect

clawbug level 2: increased stun chance
clawbug level 3: increased poison levels from attack
clawbug level 4: immunity to stunning
plated clawbug level 4: adds several points of armor

vlish level 2: adds curse effect to ranged attack
vlish level 3: increased chance of status effects from attacks
vlish level 4: can hit multiple foes with ranged attack
terror vlish level 4: adds small chance to charm with ranged attack

drayk level 2: high resistance to mental effects
drayk level 3: adds a few points of armor
drayk level 4: can hit multiple targets with ranged attack
cryodrayk level 4: adds slow effect to ranged attack

battle alpha level 2: adds several points of armor
battle alpha level 3: adds a few points of quick action
battle alpha level 4: adds +1 ap
battle beta level 4: adds several points of parry

glaak level 2: mellee attacks cause poison
glaak level 3: adds poison immunity
glaak level 4: increased stun effect
ur-glaak level 4: adds several points of armor

drakon level 2: mental effect immunity
drakon level 3: increased targets for ranged attack
drakon level 4: increased armor
ur-drakon level 4: small chance of causing terror in nearby foes each round

rotgroth level 2: adds constant hp regen effect
rotgroth level 3: increased parry
rotgroth level 4: increased quick action
rotdhizon level 4: greatly increased parry

gazer level 2: adds stun effect to ranged attack
gazer level 3: chance to charm with mellee attack
gazer level 4: increased armor
eyebeast level 4: greatly increased energy regeneration

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
Infiltrator
Member # 878
Profile #44
Another thing: the quest Stringer on the northshore bridge gives you isn't about the guards on the bridge, he tells you about them but that's not what you need to take care of to complete the quest and you can complete his quests and have him leave before dealing with them. He is concerned with the rogues in the infiltrated shore area. Of course when you reach him you will have almost certainly taken care of that already though. Also though you can get by the bridge guards without a fight with leadership, you should get significantly more experience by killing them.

Edit: Mass energize does bless and haste as you indicate, but it also heals everyone as well. This is like several spells unlike the description in the help file which says it shields you, not heals you. Also the blessing will last considerably shorter than with war blessing, and the haste shorter than speed as well, and is weak enough you need significantly more skill to avoid getting only a half strength haste (end up with 10 ap instead of 12).

Edit: just noticed your items section is missing the stats for the crystalline shroud.

Edit: Two things about the sea caves: If you have sufficient leadership you can get Aiglos to help you fight the rogues until the venomous artilla dies at which point he goes back. And one of the rooms in thier base you can enter without getting attacked that has an iron sword (strongest weapon on the island) on the ground you can steal with the creation trick.

Edit: just found you can get General Greiner to make it so the acid sprayers in acidic valley won't attack you after you bring him orders. However by doing so you miss out on the experience for disarming them.

Edit: you can also steal the items from rahuls private chambers safely even without permission. There is only one guard who will cause the keep to go hostile, and that is if he sees you beyond a certain doorway. However he patrols between the two different directions so you can sneak by him in either direction. you will have to fight the two Ur-glaaks, but they shouldn't be too difficult and won't get anyone else angry for doing so.

Edit: Sciolino also gives you some steel spines in addition to the discount for telling him about the anvil.

[ Wednesday, July 06, 2005 11:10: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00

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