Cannister inventory (potential spoilers)
Pages
- 1
- 2
Author | Topic: Cannister inventory (potential spoilers) |
---|---|
Apprentice
Member # 6051
|
written Wednesday, June 29 2005 12:21
Profile
Homepage
I would like to put together a cannister inventory. This way you could only use the ones you really need and avoid the rest. This information is not in the hint book (highly recommended), or I would just look there. Anyone got any notes about cannisters? I'll try and jot something down next time I play. Now that I can command-tab on a Mac, this should be easier. Posts: 8 | Registered: Wednesday, June 29 2005 07:00 |
Shaper
Member # 5437
|
written Wednesday, June 29 2005 13:16
Profile
I don't have notes on all the canisters, but Schrodinger will likely have a FAQ/Walkthrough out soon that will have that information. Posts: 2032 | Registered: Wednesday, January 26 2005 08:00 |
FAQSELF
Member # 3
|
written Wednesday, June 29 2005 16:04
Profile
Yup, that's true. Cut and paste from my guide, which will be out as soon as Gamefaqs updates their game data. Seems Geneforge 3 didn't make it onto their game list. Canister locations: Fort Kentia: Searer. Lair of the Creator: Create Fyora, Unlock. Underneath Rebel Peninsula: Create Roamer Rebel Camp: Ice Spray, Create Vlish, Terror, Create Clawbug Under San Ru: Create Clawbug Dhonal Docks: Fire Shaping Madness Mire: Create Artila Twin Mind Tunnels: Healing Craft, Create Vlish Holding Shed Row: Quick Action Storage Road: Create Thahd Mountain Pass: Create Fyora Inner Keep: Create Drayk Spharon’s Lands: Dominate, Create Artila Blasted Laboratory: Create Roamer, Acid Shower Ruined Mine Gates; Strong Daze Darkstone Cave: Mass Energize Searing Chambers: Healing Craft, Create Glaahk Creator’s Hall: Steelskin, Battle Magic, Quick Action Infested Mountains: Create Battle Alpha Cultist Woods: Essence Orbs Stonespire: Major Heal, Kill, Essence Armor, Create Drayk, Charisma Display Warren: Major Heal Crumbling Lab: Kill Khor’s Deeps: Create Battle Alpha Tower Path: Parry Khyryk’s Tower: Major Heal, Create Drayk Tower Gates: Group Heal Breeding Caverns: Mental Magic, Create Glaahk Maker’s Road: Essence Armor Maker’s End: Create Rotghroth, Battle Roar Spire Forest: Luck Icy End: Aura of Flames, Mass Restore, Create Gazer Southern Gates: Mass Madness Benerii-Eo Gates: Battle Roar, Create Gazer Mushroom Cave: Mass Restore Benerii-Eo Labs: Battle Roar, Create Drakon, Dexterity, Strength, Mass Madness Benerii-Eo Vat Core: Aura of Flames, Create Rotghroth Geneforge: Endurance, Spellcraft, Create Drakon Also, these are some of the increases that can be earned without a canister. Skill/spell locations: Level 1 School: Book of War Blessing South End: Crider’s book of Create Thahd. Testing Grounds: Books of Create Thahd, Create Artila Under San Ru: Book of Healing Craft Dhonal’s Keep: Aenele’s Q: Book of Healing Craft, Hubert’s Q: Book of Magic Shaping Inner Keep: Books of Battle Magic, Healing Craft Acid Valley: Tombs: Group Heal, Create Thahd, Create Clawbug, Thihn’s Ghost: Intelligence, Endurance. Main Army Camp: Erika’s Q: Healing Craft Darkstone Mine: Books of Battle Shaping, Magic Shaping Stonespire: Morgan Q: Healing Craft, Minor Heal, Heal My list of trainers. One or two more may be found as I play through as a rebel. South End: Crider (slightly expensive): Firebolt, Burning Spray, Daze, Mental Barrier, War Blessing, Protection, Minor Healing, Cure Effects Minefield Woods: Scintle (exorbitant): War Blessing, Protection, Essence Shield, Minor Heal, Cure Effects, Augmentation East Kentia: Hawthorne (expensive): Firebolt, Burning Spray, Searer, Daze, Mental Barrier, Unlock, War Blessing, Protection, Essence Shield, Speed San Ru: Diwaniya (expensive): Fyora, Roamer, Thahd, Artila, Vlish, Firebolt, Burning Spray, Searer, Ice Spray, Daze, Mental Barrier, Unlock, Terror, War Blessing, Protection, Essence Shield, Speed, Minor Heal, Cure Effects, Augmentation, Heal San Ru: Vandrin (expensive): Missile Weapons, Quick Action, Parry Dhonal’s Keep: Gretchen (average for skills, slightly expensive for spells): Battle Magic, Mental Magic, Blessing Magic, Spellcraft, Searer, Ice Spray, Essence Orbs, Unlock, Terror, Dominate, Speed, Mass Energize, Steelskin, Heal, Group Heal, Remove Effects Dhonal's Keep: Fanjul (very reasonable): Roamer, Clawbug, Glaahk, Battle Alpha Inner Keep: Lady Anjali (exorbitant if lesser, expensive if greater): Fyora, Roamer, Thahd, Clawbug, Battle Alpha (greater), Artila, Vlish, Glaahk (greater) Stonespire: Macallan (exorbitant): Melee Weapons, Missile Weapons, Quick Action, Parry, Battle Magic, Mental Magic, Blessing Magic, Leadership, Mechanics, Acid Shower, Steel Skin, Strong Daze, Remove Effects Khyryk’s Tower: Khyryk (expensive): Clawbug, Battle Alpha, Rotghroth, Vlish, Glaahk, Kill, Major Heal, Essence Orbs, Acid Shower, Dominate, Strong Daze, Charisma, Mass Energize, Steel Skin, Essence Armor, Group Heal, Remove Effects Finally, the modifiers: Besieged Camp: Resnick Q1: Mass Restore, Q2: Aura of Flames Monastery of Tears: Tolleran: Strength, Dexterity, Intelligence, Endurance, Mechanics for 6K each Orois Blaze: Leadership, Mechanics, Mass Madness, Create Gazer for 5K each -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Nuke and Pave
Member # 24
|
written Wednesday, June 29 2005 17:12
Profile
Homepage
2 additions to your list: Searer - Testing Grounds(C) (pass tests) Vlish - Blasted Laboratory(?)(C) (locked storage room in NE) -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
FAQSELF
Member # 3
|
written Wednesday, June 29 2005 18:59
Profile
Hm- do you know where those are located? I have a canister of searer in Fort Kentia, and a create vlish at Main Army Camp (locked store room), but am missing those. Thanks. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 3629
|
written Wednesday, June 29 2005 21:04
Profile
damnit, i knew i missed a drayk canister. I was really looking forward to creating an army of cryodrayks. Oh well, drayks are better anyway :P PS: did anyone else find it a little weird that you could play through the game as a progressive loyalist using drayks and not get any comment from any of the loyal shapers? Posts: 51 | Registered: Friday, October 31 2003 08:00 |
Nuke and Pave
Member # 24
|
written Wednesday, June 29 2005 21:06
Profile
Homepage
I think for testing grounds canister you might need high leadership to convince the mind to open an extra door for you after passing tests. As for Vlish canister, I might have mistaken the area. It might have been Main Army Camp. -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
Infiltrator
Member # 878
|
written Thursday, June 30 2005 12:48
Profile
Wasn't there a third book in the testing grounds that gives a point of heal? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Infiltrator
Member # 5785
|
written Thursday, June 30 2005 12:54
Profile
That's correct. You get Thad, Artilla and Heal. -------------------- "..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." Posts: 522 | Registered: Wednesday, May 4 2005 07:00 |
FAQSELF
Member # 3
|
written Thursday, June 30 2005 13:28
Profile
You're right. I caught this in the walkthrough, but it didn't make it to the list. I've added it now though. Thanks. Hey Zeviz- still no searer canister as far as I can tell- do you know where on the map to get it? -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 5785
|
written Thursday, June 30 2005 13:44
Profile
There are no canisters in Testing Grounds. Testing Grounds is a loyalist testing place for skills and learning, why on earth would they dabble in rebel shaping canisters? -------------------- "..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." Posts: 522 | Registered: Wednesday, May 4 2005 07:00 |
Nuke and Pave
Member # 24
|
written Thursday, June 30 2005 13:49
Profile
Homepage
I guess that's just a mistake in my notes. Sorry about confusion. -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
FAQSELF
Member # 3
|
written Thursday, June 30 2005 17:31
Profile
Not a problem, just trying to get my notes as perfect as possible. Just finished Gull Island, and there's very little left. I've submitted an early version of the FAQ, hopefully it will appear shortly. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 878
|
written Thursday, June 30 2005 18:45
Profile
If I'm reading that list right then its impossible to make Ur-Drakons without rebel only trainers. Is that correct? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
FAQSELF
Member # 3
|
written Friday, July 1 2005 15:02
Profile
You are indeed correct as far as I can tell. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 878
|
written Friday, July 1 2005 17:22
Profile
That also means that you can't make terror vlish, pyroroamers, any of the third tier improved creations, and improved rotgroths (can't remember the name) without cannisters. And you need either canisters or rebel only trainers to make drayks and ur-drakons. Does anyone know how many canisters it takes before effects start to show up either in encounters or the ending, and weather getting yourself augmented affects you in the same way as canister use? -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
FAQSELF
Member # 3
|
written Friday, July 1 2005 19:43
Profile
quote:7 canisters, and augmentation by Tolleran, Orois Blaze, and Resnick doesn't count. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5937
|
written Saturday, July 2 2005 00:56
Profile
One more item to add to the list: the infamous Ornk canister located in Khor's Deeps. BBQ ribs, anyone? Posts: 5 | Registered: Friday, June 10 2005 07:00 |
Infiltrator
Member # 5785
|
written Saturday, July 2 2005 13:25
Profile
Doesn't Khyrryk(sp?) teach things like Drayk? I mean, he teaches yo how to make Rotgroths and stuff, right? -------------------- "..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days." Posts: 522 | Registered: Wednesday, May 4 2005 07:00 |
Apprentice
Member # 6065
|
written Sunday, July 3 2005 13:36
Profile
Thing with the canisters is that shapers are the only ones that can use every single one of them, without a problem, while agents don't need creations, and guardians don't need spells (other than healing craft) so it doesn't matter if your shaper. [ Sunday, July 03, 2005 13:40: Message edited by: neophyte ] -------------------- I like swords! -Fighter Posts: 20 | Registered: Sunday, July 3 2005 07:00 |
Apprentice
Member # 6051
|
written Monday, July 4 2005 09:56
Profile
Homepage
quote:Well, I don't find it weird. This is because drayks are so incredibly cool. Games that stick to their internal lore to the point where you can't have any fun are a bummer. Believe me, I've played some. Posts: 8 | Registered: Wednesday, June 29 2005 07:00 |
FAQSELF
Member # 3
|
written Wednesday, July 6 2005 20:21
Profile
Quick question for those who have played through as rebels- are there any other trainers who will increase your skills in the forbidden spells/shapings? I know Fanjul will train you for cheap in the shaping that Rahul's wife also teaches, but are there any other rebel only trainers? If not, it seems that the loyalists should have little trouble blowing away their enemies. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 878
|
written Wednesday, July 6 2005 20:54
Profile
But remember to get an ending that is good for you personally a loyalist shouldn't use canisters, and 3 creation types, several improved creations, and the battle roar spell only come from canisters (or trainers that aren't listed here and thus probably rebel only), and there would have to be an additional source of skills somewhere or there would be no way to make ur-drakons. -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |
Apprentice
Member # 4112
|
written Wednesday, July 6 2005 23:59
Profile
I have played (won) as a rebel and, AFAIK, they don't teach anything that the loyalist don't. So, no Ur-drakons (makes sense, they currently need the Geneforge to make Ur-drakons - what sense would having a shaper-capable-of-creating-them running around make? Ugh, bad sentence, *baaad*!) The rebel philosophy is "canisters, not teachers". -------------------- AKA xKiv : I/O,I/O, it's off to disk I go ... Posts: 42 | Registered: Thursday, March 18 2004 08:00 |
Apprentice
Member # 6115
|
written Saturday, July 16 2005 20:35
Profile
quote:just want to clarify this. I've played through as the rebels, and i'm going to go through again as a loyalist. i was about how big a difference it made to use canisters in terms of story and gameplay? is it really worth it to not use canisters? i guess that's sort of hard to answer without some spoilers... Posts: 6 | Registered: Saturday, July 16 2005 07:00 |
Pages
- 1
- 2