Profile for Detteh Mehkej


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Rotdhizon vs Rotghroth in Geneforge Series
Apprentice
Member # 4112
Profile #14
Was that ever *reported*?
I mean officialy, through email, not here.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Perfect shield in Geneforge Series
Apprentice
Member # 4112
Profile #24
I think +3 to creations' strength is more useful than +2 to my damage levels.
At the time I can get Emerald Chestguard, I already have high stun resistance.
And my combat tactics consists of "hit them before they can hit you", so armor does not count for much.

I don't think I would use the EC even with a Guardian. Even my Agent had a rooster of creations almost from the beginning (well, from gaining second level, when I upped fire shaping to get that first fyora).

Maybe I would reconsider on Torment, but in the previous games, the only difference between normal and torment I noticed was that I reloaded more often. So it was just annoying instead of more challenging.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Gazer VS. Eyebeast in Geneforge Series
Apprentice
Member # 4112
Profile #5
Eyebeasts' melee attack is Daze.
I would personaly prefer Gazers, because Eyebeasts wake up all opponents that I could otherwise pick on one after one ...

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Rotdhizon vs Rotghroth in Geneforge Series
Apprentice
Member # 4112
Profile #12
Ehm ... did you *read* my post?
I already *wrote* that the only difference between them is base level ...

I am the person responsible for the detailed creation data in the GF2 FAQ and I already have similar file on GF3.

On an alternate note, the differnce in to-hit percentage is because Rodhzidron has about 4 higher level, so it has 2 higher strength, which means 10% higher to-hit chance (and +2 levels of damage).

On an completely alternate note, the manuals *lie* about what strength and dexterity do.
Strength governs to-hit chance and damage of both melee and ranged attacks, even for magically based attacks.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
litalia question in Geneforge Series
Apprentice
Member # 4112
Profile #5
I think she did not attack me, I used all the canisters I found.
Maybe it depends on whether you helped the rebels on *all* islands?

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
characters and items in Geneforge Series
Apprentice
Member # 4112
Profile #4
Right. First one is Searer, second Essence Orbs.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Some interesting things about the endings in Geneforge Series
Apprentice
Member # 4112
Profile #4
Prediction: You will get killed.
By the Council Guardian, if you played as rebel-destroyd-Geneforge.
By the rebel attack party, if you played loyalist-turned-against-shapers.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Some interesting things about the endings in Geneforge Series
Apprentice
Member # 4112
Profile #1
I think things don't change much depending on how much canister you used; instead, they really change depending on how many islands you put under Shaper control.
In the loyalist ending, if you "commit too many crimes against Shapery", you will not survive your enjailement.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
An odd discovery... in Geneforge Series
Apprentice
Member # 4112
Profile #17
The serviles might be related (originally shaped from):
ducks, lizards, Alf, ...

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
What do YOU want to see in G4? in Geneforge Series
Apprentice
Member # 4112
Profile #255
quote:
Originally written by I'll Steal Your Toast:

A very minor change would be to allow us to customize the colors on our main characters graphic. A minor change.
That is already possible. At least in the windows version.
Well, you can change the main character color. Changing them to color-it-yourself pictures isn't.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Perfect shield in Geneforge Series
Apprentice
Member # 4112
Profile #22
Doesn't the crystalline shroud give +something to creations strength, unlike the emerald chestguard?
I seem to recollect that *that* was the difference that made me prefer it ...
And I think I got +3 to creations' strength from the guardian's claymore ...

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Rotdhizon vs Rotghroth in Geneforge Series
Apprentice
Member # 4112
Profile #9
From the datafiles:
Rodhzidron is just a higher-level Rothgoroth.
A 40 level Rodh is exactly the same as a 40 level Roth, except
1) it costs much more essence and
2) does not need a lot of experience to get to that point.

I don't have the files handy, but IIRS:
Roth has base-level 34, Rodh has base-level 40.
To make a Rodh, you need +3 more to battle shaping, which makes your new Roths level 36.
Not a big diference, if you ask me - some 4d12 of damage, when the roth would already be doing around 40d12.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Hunter Guardian. in Geneforge Series
Apprentice
Member # 4112
Profile #11
I tried it and Khyrryk does *not* teach Drayks.
Nobody teaches Drayks and Drakons.
Khyrryk teaches Rotghoroths.
Possibly Gazers, but I can only attest (as I am far from my computer and I only *really* remeber that he does not teach Drayks or Drakons, and does teach Roths) to what I have already written above.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
A question to ponder in Geneforge Series
Apprentice
Member # 4112
Profile #5
That is poisoning, but aciding comes from having your skin exposed to the acidic air.
And the golems *do* have fleshy components at least partially accessible to air.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Golems on Torment. in Geneforge Series
Apprentice
Member # 4112
Profile #1
Actually, I found that standing near an essence pool and creating beefed up Roamers and Vlishen one after another tends to work, unless they lure the golem near me.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Cannister inventory (potential spoilers) in Geneforge Series
Apprentice
Member # 4112
Profile #23
I have played (won) as a rebel and, AFAIK, they don't teach anything that the loyalist don't.
So, no Ur-drakons (makes sense, they currently need the Geneforge to make Ur-drakons - what sense would having a shaper-capable-of-creating-them running around make? Ugh, bad sentence, *baaad*!)
The rebel philosophy is "canisters, not teachers".

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
A question to ponder in Geneforge Series
Apprentice
Member # 4112
Profile #2
I think there are several types of golems.
Some are more resistant than others.

And, maybe there is difference between constant exposure to small amounts of acid in the air, and sudden forceful hit by a glob of concentrated acidic matter?

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Shaper Help in Geneforge Series
Apprentice
Member # 4112
Profile #16
Healing craft? My Shaper increased that just once, books, canisters and other sources carried it to 10 already ... and he just eneterd Dhonal's Keep.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
More Actual Gameplay Questions in Geneforge Series
Apprentice
Member # 4112
Profile #11
Except that (a bug): when you are in combat mode, you can't be taken to another town. And Rahul does not do any fancy magic to save his life in this case. So even a winner rebel can miss the jail.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Avernum 3 editor in Tech Support
Apprentice
Member # 4112
Profile #10
Does not it say somewhere that Erika is (by the time of A*) in her 400s?
That's *not* a typo. Four centuries.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
VoDT Question (spoilers?) in Blades of Avernum
Apprentice
Member # 4112
Profile #1
Search the fabulous forum.

Or ...
There is a small-ish tunnel in the north 'wall' (outdoors), with lava and some fire lizards.
It turns into a 'cave' that has a drake skeleton (dead) in a corner, you have to approach it.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Avernum 4 or Nethergate 2 in General
Apprentice
Member # 4112
Profile #24
N2+A4 in one game?
fx: thinks

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
VODT: drake fang & magic pants in Blades of Avernum
Apprentice
Member # 4112
Profile #17
Which level 2 spells?

I can buy first two level 2 spells for mages from Axel (the sage) and for priest from .. err .. that priest in the west town ...
Giving the fang to the drayk did not teach me level 2 spells, iirc

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
Win BoA keyboard bug in Tech Support
Apprentice
Member # 4112
Profile #1
Mystery solved ... seems that, unlike other programs (including Geneforge?), BoA (+win98, not sure on others) honors *default* keyboard layout instead of current keyboard layout.

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00
BoA...aagh, slow! in Tech Support
Apprentice
Member # 4112
Profile #12
I rather doubt that, quote:
"it is slow because of scripting processing"

HTH, HAND

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AKA xKiv : I/O,I/O, it's off to disk I go ...
Posts: 42 | Registered: Thursday, March 18 2004 08:00

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