An odd discovery...

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AuthorTopic: An odd discovery...
Apprentice
Member # 4498
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I don't know if anybody else has noticed this...

IMAGE(http://i23.photobucket.com/albums/b381/Code_Angel/fa9ca5fb.bmp)

IMAGE(http://www.ambrosiasw.com/games/images/ferazel_cover.gif)

Habnabits (as they are called) from Ambrosia's game "Ferazel's Wand" have striking similarities between Geneforge's serviles. Most notably, their elongated snouts. Their clothing is also somewhat similar, but not as similar as their rather unique snouts.

Does anyone else notice this? :confused:

[ Wednesday, July 13, 2005 15:37: Message edited by: Shadowmaster ]
Posts: 6 | Registered: Wednesday, June 9 2004 07:00
Shock Trooper
Member # 3716
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I believe in the power of coincidence.

There were "sand men" in The return of the Jedi who looked pretty similar too.

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Posts: 292 | Registered: Sunday, November 23 2003 08:00
Infiltrator
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I'm sorry, but if you look around enough you'll probably find plenty of fantasy creatures with elongated snouts. I seriously doubt that is anything but a simple coincidence.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
Apprentice
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Well, I commented on it because these are the only two instances I have seen creatures with snouts like this, along with the concealing hood that hides their face completely. In game, Ferazel (the other creature, the hero) does not show his eyes under his hood, and looks almost identical to a servile.

And I don't remember seeing a creature similar to this in Return of the Jedi... I'll have to watch it again...
Posts: 6 | Registered: Wednesday, June 9 2004 07:00
Warrior
Member # 5731
Profile #4
Considering the sheer number of critters out there with long noses + the number of characters out there wearing long cloaks, I think I'd be amazed if a search couldn't come up with at least a dozen different games/movies/books where you couldn't swap out the image of the serviles with something else.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Infiltrator
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Why would the Shapers make serviles to have huge snots? What purpose would that serve? They are not mento to be bloodhounds, and their small posture and frame makes them easy to identify from humans.

And why don't we notice these huge snots in-game?

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Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Agent
Member # 2759
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I don't usually agree with correct people's spelling or grammar, but I've just got to point out that snot <> snout. Look it up.

Consequently, Contra's post initally struck me as rather bizarre...

Maybe the gigantic hooters occurred because serviles were always telling lies. Or maybe it's just a really bad drawing, and they're not intended to have a snout at all.

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Posts: 1104 | Registered: Monday, March 10 2003 08:00
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I think there was a rather clear picture of serviles in the Geneforge 1 ending.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Agent
Member # 2759
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It must be the pinocchio thing, then.

Or perhaps Terrestria has a severe shortage of coatpegs.

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Posts: 1104 | Registered: Monday, March 10 2003 08:00
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::Shrugs:: Snot, snout. A slight typ, nothing else.

Ah, yes, the Agent's rather large breasts..One might wonder if they don't hamper her skills as a fast, stealthy kind of person, not to mention that they once more do not appear (Nor do they bounce :.Chuckles: :) in-game.

There might have been a clear picture of a servile in the end of G1, but the G1 scripted serviles are the same as G2 and G3, and none of them have giant noses.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Agent
Member # 2210
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Maybe serviles are related to dogs. They after all do make barking noises. Thus the long snouts.

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Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Apprentice
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quote:
Originally written by Contra:

::Shrugs:: Snot, snout. A slight typ, nothing else.

Ah, yes, the Agent's rather large breasts..One might wonder if they don't hamper her skills as a fast, stealthy kind of person, not to mention that they once more do not appear (Nor do they bounce :.Chuckles: :) in-game.

There might have been a clear picture of a servile in the end of G1, but the G1 scripted serviles are the same as G2 and G3, and none of them have giant noses.

If you look carefully at serviles in game, you can see a small orange-colored stalk coming from their heads. That is their snout.
Posts: 6 | Registered: Wednesday, June 9 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #12
Funny, I was just playing Ferazel's Wand for the first time in several years. And apparently the sequel (sort of) will come out not that long from now.

Shapers are totally habnabits. It all makes sense now.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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=replying to various commentary, all bunched together and in no particular order=

The Sandmen, or Tusken Raiders, were in A New Hope, not Return, and they don't have snouts. However, the being that ratted them out to the Stormtroopers was long-snouted and in robes.

The Agents large chest comes from the default settings for the figure used. (People who use the program "Poser" get an extra kick from the game.)

And there was also another long-snouted race of beings in the Dragon comic strip "Snark Quest".

Or was that Snarf Quest? Nooo, Snarf was the strange critter in Thundercats...
Posts: 3 | Registered: Saturday, July 16 2005 07:00
Shaper
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n/m

[ Saturday, July 16, 2005 17:34: Message edited by: The Almighty Doer of Stuff ]

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Infiltrator
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But Agents don't have their exceptional chest-capacity as a character in the game, but just as the images drawn by hand for the story.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Warrior
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quote:
Originally written by Phoenyx:

The Sandmen, or Tusken Raiders, were in A New Hope, not Return, and they don't have snouts. However, the being that ratted them out to the Stormtroopers was long-snouted and in robes.

It was the Jawas in thier big, huge sand crawler that sold R2 and C3PO that wore the robes. But they had no snouts, just light bulb eyes. And they got slaughtered by the stormtroopers.

[ Sunday, July 17, 2005 13:43: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
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The serviles might be related (originally shaped from):
ducks, lizards, Alf, ...

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Posts: 42 | Registered: Thursday, March 18 2004 08:00
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I didn't notice this particular similarity, but, seriously, LOADS of fantasy humanoids have a hooded cloak with a cape.

quote:
Originally written by Marcelo:

There were "sand men" in The return of the Jedi who looked pretty similar too.
Their language sounded awful funny, what?

[ Friday, July 29, 2005 23:11: Message edited by: JadeWolf ]

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Posts: 576 | Registered: Wednesday, March 2 2005 08:00
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The serviles snouts wasn't that long in Geneforge 1 were they? Maybe they became shorter in that one due too misbreeding because of lack of shaper influence for 200 some odd years?

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Posts: 16 | Registered: Friday, July 29 2005 07:00
Mongolian Barbeque
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This coincidence can be explained away by the simple fact that Andrew Hunter did the character artwork for both games. I guess he likes snouts and robes.

I'm a big fan of Ferazel's Wand, by the way. Great game. The artwork and music make it so much better than just another run-around-shooting-monsters game. (Incidentally, the background art for Ferazel's Wand was not done by Andrew, but by somebody else whose name I can't think of at the moment.)
Posts: 907 | Registered: Monday, July 15 2002 07:00