Profile for Kennedy


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Avernum 5, April Update in Avernum 4
Warrior
Member # 1016
Profile #47
What about multiple endings and factions? Like in Geneforge where the factions and what you did for them affected the final outcome. Maybe the player will have the choice of either keeping the peace between Avernum and the Empire, or one or Avernite sepratist / oldschool Empire loyalist who want the other side completely wiped out. Maybe even working for the Vahnati to turn Avernum and The empire against each other!

As for the new starting point, I'm guessing the player starts in Valorim at the new Avernite settlement they were thinking of building up there.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Ever a peaceful ending? (If you post spoilers add a warning) in Geneforge Series
Warrior
Member # 1016
Profile #7
The awakened seamed to be the most level headed of the factions so they were the ones I would usualy join. Hope they make a comeback in the next Geneforge game.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Ever a peaceful ending? (If you post spoilers add a warning) in Geneforge Series
Warrior
Member # 1016
Profile #0
Is there ever a peaceful ending to any of the Genforge games where the shapers and rebels are able to come to an agreement or treaty where they recognise the rights of creations in exchange for putting various controls on shaping to keep it from being used for evil? Or do all the endings have one side conquering the other?
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Keeping items in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #21
What other items should be collected, hung onto? Even if you only have a quest to collect one or two?
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Windows GF 4 Testers Needed in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #17
Sister had an old PC with windows 98, but she sold it for 10$. Have to check around to see if we have any older machines. Allready signed up under a windows xp system though.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Warrior
Member # 1016
Profile #40
quote:
Originally written by Nemesis:

Could it just be sent out to a few designers who've already bought the game, and who know what they're doing?
That may work if you release some of the code to a trusted few like maybe some of the board moderators who know how to program. Certain parts of the code you still may want to keep classified.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
What do I do with the DMG file? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #4
Unfortunately I have OS 9.2 on my machine, that must be why I was having problems. Thanks for the info though.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
What do I do with the DMG file? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #0
What am I supposed to do with DMG file the Gebeforge 4 demo came as? Is it supposed to be renamed? Why not realease the file as a standard Stuffit file?
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Icon Adjust? in Blades of Avernum Editor
Warrior
Member # 1016
Profile #6
I've seen this bug to on the windows version and have posted it in the bugs thread. The calls do seam to work on the Mac version though. Hopefully this bug will be fixed for the next version for windows.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
BoA BUGS v6.0 in Blades of Avernum
Warrior
Member # 1016
Profile #47
On version 1.03 for windows the it_icon_adjust command does not always seam to work. I tried using it to tint a bar of metal yellow to simulate gold with the command

it_icon_adjust = 384;

On the Macintosh version the command seams to work fine though.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Using the Geneforge as the ultimate character editor. in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #5
Well, my thought was it would be a reward for finishing the game, and also since the previous Geneforges didn't come with a character editor it would be nice. Perhaps the editor should only be accessible as an egg of some sort or require the player to enter a cheat code after they've reached the Geneforge and won. Type "forgemygenes" or something like that. Does the scripting allow modifications of creations though?
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Using the Geneforge as the ultimate character editor. in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #0
Perhaps for the next game you can have an option that when the player successfully reaches the Geneforge they can use it to edit thier character or creations. NPC companions will probably not to be to keen on you messing with thier DNA though.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Geneforge 4 FAQ? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #14
Well, idealy the questions would be answered by Jeff himself or a representative of Spiderweb Software, at least until the game is available to everyone. I don't want anybody to violate the NDA so that is why I suggested Spiderweb get final aproval of the answers.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Geneforge 4 FAQ? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #9
My main questions are what are the 5 available classes and what are thier strengths weaknesses. Are there any new types of creations and what other diferences/improvements are there over the previous Geneforge games. If anybody else has some questions they would like answered maybe they can post them here.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Geneforge 4 FAQ? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #0
Is there a FAQ for Geneforge 4 anywhere? I would like to find out more information about it. Spiderweb would have the final aproval of the FAQ and all its questions and answers.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Is retroactive benefits for creations possible? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #3
Well, what I was hoping was that any benefits from skill gains would be applied to the creature upon increase. So if you create a Fyora when you have 1 fire skill and 1 create Fyora, then later on your skill in fire is 5 and your skill in create Fyora is 4 after it gained 12 levels I would like it to be as if the Fyora had been originaly created with the skills at those values. It is probably to late to change the code to allow this, but can it possibly be done using a script?

[ Friday, September 15, 2006 04:08: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Is retroactive benefits for creations possible? in Geneforge 4: Rebellion
Warrior
Member # 1016
Profile #0
Would it be possible to make retroactive benefits for creations? For example say you make a Fyora when you only have one in fire shaping, Later your fire shaping improves. It would be nice if the bonuses gained from the increase can be retroactively applied to your creations. Having to absorb your old creations after they have gained levels to make stronger low level creations is rather bothersome
Posts: 141 | Registered: Saturday, April 20 2002 07:00
A4 Bugs in Avernum 4
Warrior
Member # 1016
Profile #21
I noticed that the tiles for blank areas kind of resemble blue water. But the tiles for water which show up as blue on the automap apear as black space on the screen.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 1016
Profile #260
But doens't creating serviles require a HUGE amount of essence? That's why they were given the ability to reproduce, since creating new ones is such a pain. Otherwise the shapers could just knock out armies of them.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
An odd discovery... in Geneforge Series
Warrior
Member # 1016
Profile #16
quote:
Originally written by Phoenyx:

The Sandmen, or Tusken Raiders, were in A New Hope, not Return, and they don't have snouts. However, the being that ratted them out to the Stormtroopers was long-snouted and in robes.

It was the Jawas in thier big, huge sand crawler that sold R2 and C3PO that wore the robes. But they had no snouts, just light bulb eyes. And they got slaughtered by the stormtroopers.

[ Sunday, July 17, 2005 13:43: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 1016
Profile #144
Serviles with the ability to shape would be cool. I could imagine rebels using the geneforge to change serviles to give them that ability and the abilty to use canisters. The player could also possibly be a hybrid offspring of a servile/human/shaper (one pair of the 3) that fell in love and had a child. New creations once you get your skill in the creature up to 5 are a must. I want my battle gamma!

Instead of GIFTS there can be a hidden dungeon full of talking ornks! Or an insane servant mind that wishes to take over the world! or can at least leave its tray and walk around some, able to eat stuff other than the protien goop that they normaly eat.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Avernum Online, or Daimonin? in General
Warrior
Member # 1016
Profile #15
The biggest problem I see is that the game would most likely have horrible lag. Especialy if there are a lot of players.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
A4 wants in The Avernum Trilogy
Warrior
Member # 1016
Profile #90
Maybe Avernum 4 can be set in the near future when the Empire has advanced to the industrial age, (factories, trains, telegraphs, typical 1890 technology) and the Vahnatai could be even more advanced, (1980 type technology).

[ Friday, April 22, 2005 23:10: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Which OS you use? in Blades of Avernum
Warrior
Member # 1016
Profile #1
Well, I have both a Mac and A PC with windows. I am predominately a windows user, even though my personal prefrence is for the Macintosh system.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Orb of Thralni in Blades of Avernum
Warrior
Member # 1016
Profile #4
I think there was one in the beta, but for some reason it was taken out. Anyway I made my own, just give it ability 213 and that should work.
Posts: 141 | Registered: Saturday, April 20 2002 07:00

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