A4 wants

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AuthorTopic: A4 wants
Agent
Member # 2210
Profile #75
I would like to have some unique things about each species of character. Unique weapons, buildings, armor, clothes, weapons, statues, food for each type of character. Background stuff. Slith, Nephilim, and Human should be developed more. Put together a history for each character type -- 3-4 pages in the manual.

Kilts, yes we need kilts and tartans.

[ Saturday, April 16, 2005 09:56: Message edited by: Toasty Warm ]

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Master
Member # 1046
Profile Homepage #76
Turbans would be cool too. And more funky beards for the men.

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Polaris - owns you.
Undead Theories - double U slash E
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Infiltrator
Member # 3933
Profile #77
underwear! and has anybody else than me noticed there isnt a single toilet all over avernum or valorim?

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Master
Member # 1046
Profile Homepage #78
Actually, they relieve themselves in the back alleys. Even the women.

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Polaris - owns you.
Undead Theories - double U slash E
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Shock Trooper
Member # 60
Profile #79
'Cept for troglos, giants, and what-have-you... They relieve themselves whenever I draw my sword and charge :D

I agree with Capt. Ackers on the ring thing... Two rings is much better. Of course, Jeff did give us bracelets... Anyway, I completely, 100% agree on two weapons. At the end of E2, my primary fighter was a force-and-a-half to be reckoned with all because of dual weilding. Maybe make it only available to characters with at least X strength, and/or impose an accuracy penalty on one weapon (since Avernum doesn't have the ambixtrous trait)?

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"Insanity is okay, but stupidity is inexcusable." -Kenda Nicole Brand

Jacob say, "Man who smoke pot, choke on handle." -Jacob Doran
Posts: 202 | Registered: Thursday, October 4 2001 07:00
Infiltrator
Member # 3933
Profile #80
more interaction possibilites. being able to beat information out of people, etc.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Infiltrator
Member # 5567
Profile Homepage #81
I want more spells.
More items.
Bigger demo.(only joking).
Maybe more skills.
And above all, a nice new storyline.

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How many shapers are there?
Why is Drypeak controlled by Zakary?
Why is Barzahl a Guardian?
How does the Geneforge work?
What's as small as nothing?
Why am I asking stupid questions?
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Shaper teacher : "DON'T TOUCH THAT!"
BOOM!!
apprentice :*little voice* "Sorry..."
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CSM RIFQ
Neopets Do join, it's fun. Do you know what is the answer to the greatest question ever? It's here.
Posts: 576 | Registered: Wednesday, March 2 2005 08:00
Shock Trooper
Member # 1207
Profile #82
quote:
Toasty Warm: "Kilts, yes we need kilts and tartan"
I was thinking about having kilts in Avernum context the other day. Although the other day I didn't even know about A4... it was more a BoA scenario idea... and similarly with having to wear pants for social occasions. My thoughts on kilts were basically no protection, or negative since they expose your legs, but you have to wear them for big parties or something like that.
Posts: 316 | Registered: Saturday, May 25 2002 07:00
Infiltrator
Member # 4592
Profile #83
(a general want: even though it seems it will use a similar engine to that of the GF games, I hope it looks as far remove from GF and as close to the previous Averna games as possible. GF3 had bathrooms, though (or I thought they were bathrooms, maybe they were something else) so that can part of GF can be used. Heck, who knows, we may even have to play it singleton (no party choice) and all the critters will be of a general variety (I guess creations will be pushing it too far. Maybe we'll have three types: Goblin stuff, Giant stuff and Invisible stuff stuff.))

Kilts that can be worn over armor (underneath the armor, of course, nothing is worn)

Will this be the first Avernum without Erika? Can her ashes play a part in the storyline somehow? Maybe she can appear as a ghost. An Avernum game without Erika scarcely bears thinking about.

Well. . . this is a pipe dream, an perhaps not the worthiest worth dreaming of but. . . how about being able to fight with two weapons?

I said this before, excuse the redundancy: please, please, no regional division of the game. Please.

(oh and another redundant please: no more of the Big Bad Guy kind of plotline. A plot like 1 or 2 in as far as there were multiple major quests and though the Empire was the main bad guy in the 1st, there were other things the party was trying to accomplish. Similarly with A2 where we had to deal with the Empire and the Vahnatai.)

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quote:

"I suffer from spiritual malaise," said Cugel meaningfully. "which manifest itself in outburst of vicious rage. I implore you to depart, lest, in an uncontrollable spasm, I cut you in three pieces with my sword, or worse, I invoke magic."
Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga)
Posts: 604 | Registered: Sunday, June 20 2004 07:00
Master
Member # 1046
Profile Homepage #84
If adventurers were naked under the armour, chain mail would kind of chafe underneath, don't you think? Yes, that would be men AND women alike.

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Polaris - owns you.
Undead Theories - double U slash E
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Infiltrator
Member # 4592
Profile #85
Yur right, sir. But. . . er. . . maybe they enjoy the pain since they feel they are somehow using that pain to punish themselves for their sins? Maybe they are all Irish monks who. . . Okay. I can't justify how that would be a good idea. Nope. Just can't. Can't even say that that somehow explains why the adventurers are better than anybody else. That was just one bad, bad idea. (who would it be worse for, men or women?)

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quote:

"I suffer from spiritual malaise," said Cugel meaningfully. "which manifest itself in outburst of vicious rage. I implore you to depart, lest, in an uncontrollable spasm, I cut you in three pieces with my sword, or worse, I invoke magic."
Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga)
Posts: 604 | Registered: Sunday, June 20 2004 07:00
Apprentice
Member # 5734
Profile #86
if u were wondering i also have cheats for the exile trilogy on my site.

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need cheat codes or hints visit my webpage. http://www.webspawner.com/users/mikkyo/index.html
Posts: 18 | Registered: Tuesday, April 19 2005 07:00
Apprentice
Member # 5549
Profile #87
Or have the chance to go to cabarets and such... and have the chance to have sex
Posts: 28 | Registered: Saturday, February 26 2005 08:00
...b10010b...
Member # 869
Profile Homepage #88
Honestly, if that's all you want, you can probably find yourself a half-decent hooker for as much as A4 would cost you. We've already got someone pissing up BoA with bad soft porn; no need for A4 to go the same way.

[ Thursday, April 21, 2005 17:49: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Law Bringer
Member # 335
Profile Homepage #89
The last thing Avernum needs is an even lower common denominator. Maybe Jeff had better stop using so much dialogue. It gets in the way.

—Alorael, who doesn't quite consider the Exile cheats very impressive. The E2 party advice is okay, maybe, but it's certainly not a party he'd ever choose to use. The E3 advice is both fairly obvious and fairly unhelpful. What makes dishes so critical?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 1016
Profile #90
Maybe Avernum 4 can be set in the near future when the Empire has advanced to the industrial age, (factories, trains, telegraphs, typical 1890 technology) and the Vahnatai could be even more advanced, (1980 type technology).

[ Friday, April 22, 2005 23:10: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Shock Trooper
Member # 3898
Profile #91
That might be a good game, but it wouldn't be Avernum 4.

In reality? I want a good storyline and a realistic world. And acceptable gameplay. Everything else is unimportant.

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~Note : The professional newbie's advice should not be taken seriously, or at all.~
LINKAGE
Posts: 364 | Registered: Saturday, January 17 2004 08:00
Infiltrator
Member # 3933
Profile #92
the empire in the imperial age. some continents struggle for freedom...
or: all peoples live in peace and harmony, until a group of nerds decide to take over the world, starting from a small town that likes the idea, and they call themselves the empire. will you fight them? or join them? (haha, damn geneforge.)

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Shock Trooper
Member # 1207
Profile #93
The Empire's pretty big. Surely it'll feel the strain and fall apart.

quote:
the empire in the imperial age.
Just to nitpick, the Empire is by definition in its Imperial age...
Posts: 316 | Registered: Saturday, May 25 2002 07:00
Master
Member # 1046
Profile Homepage #94
If this was Civilization, the Empire would crumble from excessive corruption. And then they would revolt to communism :rolleyes:

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Polaris - owns you.
Undead Theories - double U slash E
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Warrior
Member # 4267
Profile Homepage #95
A happy little list.

1. A larger world, jeff hasn't currently designated in exacts the time system. [Length of days and such relative to earth time] There could be more unexplored/undiscovered continents [You don't even know how large the world is unless you're an astronomer measuring the length of the days, seasons, and years, or you've sailed all the way around it.] he could also/instead of that open up the other continents he's already discussed.

2. More character customization, more distinct charactar portraits and spirits, gener differentiation for the other races. [sentient mammals have two larger breasts for a reason, and its not so straight males can look at them; they're there because intelligent offspring means fewer, larger offspring, with higher nutrative needs [The current pictures are either male, or undifferentiable]. As for the slith, females should just be larger.. as reptilian females generally are, evolution produced the need to protect a brood, and that would still show in the musculastructure and relative size even though males help now due to sentience]

3. More skills and schools of magic. Allow the party members to learn not only general weapons compotence, but at higher levels [perhaps using skill prereqs and special trainers] specific styles that alter the attack stats [letting your swordsman use a heavyhanded, finessless style, and your spearman and faster, more accurate style, or vice versa] specialize magic further, so that you have "subschools" within the priest and mage school [perhaps just group them togeather, or use prereqs and special trainers] for access to a larger variety of more specialized spells. More "survival" skills that allow the party to cull the land.

4. A more complex lockpicking/trap disarming system. A system that would bring up something similiar to a minigame for traps and locks if your skill is within a certain tollerance of the difficulty of your target, if your skill was excessively superiour or inferiour it might fail or succeed automatically as per normal.

5. Crafting skills of all levels, perhaps a specialized school of magic to place temporary enchantments on items as well, the ability to collect material and make most kinds of items, or possibly even alter the landscape/build structures.

6. Bore background/backstory/culture to the non human races. So far, "non humans" are treated pretty much as either really strange, superiour, or inferiour humans. Give them their own identities and structural flair, slith structures [once they learn how to build them and cement their own style] would be nothing like a humans, it would have as much in common with a nephil designed structure. [we saw this to a decent extent with the vahnatai, but it could of been better.]

7. More advanced scripted reactions and "character memories" to allow for more complex and absorbing NPC interaction.

8. More active communities. The extent to which any town or city was "active" in the past games was it being slowly destroyed by something, it would be nice to watch a town grow.

9. More Character Slots. Perhaps keep the Four PC slots, but have 2-4 extra slots for NPCs. Coupled with the more complex scripting and memory system this could allow Jeff to write more complex Quests. perhaps even make you feel like you're temporarily teaming up with another band of adventurers. [given it allows you to speak to these "party members" while they're with you.]

10. A Camp option. Instead of camping like normal it might be interesting for the party to actually pitch a temporary camp [done by using a map referenced by the kind of terrain their on.] It would add atmosphere, and possibly finding something interesting in the camp itself. [Retain a "quick camp" option for those which just want to regain HP, and not use the camp to prepare for something up ahead.]

11. More slots on the character's body. being able to wear more equipment is always interesting and gives your characters a bit of personality.

12. A "turn-time" based system. Turn-time, like geneforge used has alot of potential, though I will say while it was fun it could of been executed in a more intuitive and effective manner.

[ Saturday, April 23, 2005 14:36: Message edited by: Ezrah, Kitty of Wonder ^.^ ]

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If everyone would just forgive someone else, so much pain would be taken off of all of our shoulders... but as tenderness is a virtue it is also a failing, any who would do such a thing usually fall to those who wouldn't. - Ezrah
Posts: 50 | Registered: Thursday, April 15 2004 07:00
Master
Member # 1046
Profile Homepage #96
Fighting styles. A return of bashing weapons (Clubs were cool - in Exile 3 with my party of 3 I would keep one around just for the hell of it). And of course, different physical damage types. If you can have different magic damage types for spells, it shouldn't be that hard to implement physical damage types, right? :/

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Polaris - owns you.
Undead Theories - double U slash E
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Infiltrator
Member # 3933
Profile #97
there cannot be an imperial age when there is only one existing nation. (avernum doesnt count) the empire, when it has conquered all the continents, must be neo-imperialistic or fascistic.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Agent
Member # 1993
Profile #98
quote:
Originally written by bogus standard candidate:

... Will this be the first Avernum without Erika? Can her ashes play a part in the storyline somehow? Maybe she can appear as a ghost. An Avernum game without Erika scarcely bears thinking about.
...

Maybe she'll come back as a shadow mage, a voice in the void or she managed timely to copy her knowledge into a crystal soul ...

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Slartucker: * facepalm facepalm facepalm *
Dikiyoba: Are you unconscious yet?
Posts: 1420 | Registered: Wednesday, October 2 2002 07:00
Warrior
Member # 182
Profile #99
I agree with Ezrah, I'd like to see more survival skills too. Find Herbs was one of my favourite skills especially when I used alchemy.

I'd also like to see the return of some puzzles like in Exile 2. The test of mind in E2 was so much better than the test of patience in A2. Riddles etc are fun.

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All things are possible, except skiing through a revolving door.
Posts: 174 | Registered: Friday, October 19 2001 07:00

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