Profile for Rent-an-Ihrno


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Avernum 1 - Mung demons and crystal goodies. in The Avernum Trilogy
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Member # 3933
Profile #14
congratulations! i'm sure you will like a2 very much very soon (isn't it a great feeling to start a new party in a new game?). plus, mung demons and basilisks are far easier to handle in the later avernums. enjoy!

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Stop global warming - become pirates!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum 1 - Mung demons and crystal goodies. in The Avernum Trilogy
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Member # 3933
Profile #12
sorry, i haven't checked on this thread for a while.
i'm not sure about what level of intelligence you need for having an effective protection against dumbfounding, but i'll take a look at my savegames when i have a chance. maybe one of the know-it-all members around here knows the exact procentage of resistance intelligence brings.

but besides, luck is more useful in this context, especially regarding the lower skill cost. i just think intelligence is a nice addition as you don't depend on your luck so much.

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Stop global warming - become pirates!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum 1 - Mung demons and crystal goodies. in The Avernum Trilogy
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Member # 3933
Profile #8
investing 1 point in priest skill is definately good for fighters, as that enables them to bless themselves and attract dumbfounding rays, but please - they can never accumulate enough skill points to be able to cast any spells worth using, so dont spend any more points in priest and (especially) mage skill.

beside everything already said, intelligence is a good help against dumbfounding and the like. it requires a high level, but eventually you'll become resistant against most mind blows.

edit: typo. oh, and i forgot to point out one thing - you'll never learn any spell worth using because soon after the beginning, divine restoration is the only usable healing spell, and has a far too high skill requirement for fighters, as well as divine fire and cloud of blades. at that point, the lower spells are all useless except for blessing.

[ Wednesday, April 02, 2008 04:36: Message edited by: Rent-an-Ihrno ]

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Stop global warming - become pirates!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
A2 Page from Garzahds tower. in The Avernum Trilogy
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Member # 3933
Profile #14
There are definately just 2 bags of sugar in A2, as I recall. About when any of the supply quests are completed, I have no idea, however, as I have always ignored those.
Also, I'm not sure about the tome from Garzahds tower, but to complete the "find Empire Portal" quest, you need to learn its location from the Empire Archives; finding it yourself won't do.

-- Oops, I just noticed this is a revived thread. I hope posting this won't give me bad karma or something (after all, I spent like a minute to write all this).

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
A3 - savory herbs in The Avernum Trilogy
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Member # 3933
Profile #2
Oh! I know that quest, but never bothered accepting it. I guess I don't like the idea of my own custom-made heroes should run petty courier routes.
That explains everything, thanks!

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
A3 - savory herbs in The Avernum Trilogy
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Member # 3933
Profile #0
During my last playthrough which I finished yesterday, I encountered a forest filled with gremlins and gorgons in eastern Karnold province. If you beat these, you get to some patches of so-called "savory herbs". They don't appear to be used in any potion, and I can't find anyone who wants them. What are they there for?

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Gridley Dead in Avernum 2 in The Avernum Trilogy
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Member # 3933
Profile #1
You can always use the "Reset hostile towns"-function in the character editor to revive any killed residents.
If you don't want to that for some reason, well, he isn't really an important character, so who cares.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
A2 Singleton - Help in The Avernum Trilogy
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Member # 3933
Profile #3
For all kinds of strong long-range units, I've found that blessing/hasting yourself before attacking makes the whole difference. Save as often as you can, and when you know you're standing a couple of steps before eyebeasts f.ex., haste yourself and take out the strongest ones at once. Fire is best vs. eyebeasts.
Against the archers, you really should invest in hardiness. Defense only reduces your chance of being hit.
You don't need to get back to the Vahnatai lands to gain experience, btw, there are plenty of good places for that in Avernum. Just don't be hasty.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Frustrating Avernum 1 problem(s) in The Avernum Trilogy
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Member # 3933
Profile #7
I'm having the same difficulty with equipping stuff. For me, only one thing has worked against it: clicking harder, faster and shorter, lifting your thumb (or whatever finger you use to click with) before you do it. Just pressing a finger that is already lying on the mouse seems to more easily cause a click so slow the game considers it a double-click.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
A5 Questions again in Avernum 4
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Member # 3933
Profile #12
I wouldn't mind more character graphics at all, especially not such ones showing the reaction of attacked characters.
I agree with Student of Trinity though, as I think that things you see the most should be the first to be improved, such as the ground you're walking on.
Different kinds of rock would be nice.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum 5, July Update in Avernum 4
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Member # 3933
Profile #24
Phew, I meant no offense. Geez. Is it a crime to enjoy having to figure things out?

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum 5, July Update in Avernum 4
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Member # 3933
Profile #19
Has there been any announcement concerning the fighting/thinking-balance in A5 so far? I would be so disappointed if A5 would drift even more to the hacking&slashing-direction. What happened to riddles, mysteries and the general necessity of having a brain?

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum 5, July Update in Avernum 4
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Member # 3933
Profile #16
Of everything I've read about A5 so far, I think I might be able to forgive Jeff the new graphics and buy it.
Though I don't find a Bugslayer-kinda weapon necessary, I'm looking forward to not stumbling over chitrachs every five steps or so. The only thing I found worse than them were the demons in A1-2 (haven't really played A4), who seemed to really enjoy standing about a screen away from each other, so you had to keep starting and ending combat mode a thousand times, being shot at from everywhere by foes you couldn't see.
That sucked. And yes, that was meant to suggest: please don't let them do it in A5.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Quick Avernum 5 Update, March '07 in Avernum 4
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Member # 3933
Profile #82
phew. that was my first post in this forum for a long time, and ive already drawn the attention of the i-am-the-best-poster-brigade. i really dont want to get into flaming, so just read my post again - more carefully this time. im sure that would make you rethink your reply.

however. ill keep out of the solberg-discussion, since i havent made up my own mind about that yet. but there is one thing that i would like to have in a5:

structured quest lists.

for example, there could be a section for unending quests ("xxx will pay you for any zzz you bring him"), or for major and minor quests... you know? or show them on a kind of 'quest map'. or what about 'progress indicators'. and stuff. nothing too fancy, just whats useful.
you get the idea.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Quick Avernum 5 Update, March '07 in Avernum 4
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Member # 3933
Profile #74
yay! from everything ive heard, there will be no way around a5 for me. finally another game i would gladly pay for after the avernum trilogy!

theres only one thing i still have to hope for, though: that a5 will resurrect some of the a1-a2 flair. which means, of course, that at least a part of the game has to happen in the underworld.

edit: i forgot. if rentar-ihrno really comes back as an undead, i will repel spirit her *** so long she'll keep herself from ever being mentioned again in any game in the world so she doesnt risk getting any more of my attention. isnt my nickname humiliating enough to keep her away?
damn rentar. i started hating her the second she wouldnt let me inside her lab. BRING BACK ERIKA INSTEAD!

[ Friday, March 23, 2007 08:49: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The Crystal Soul theft in The Avernum Trilogy
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Member # 3933
Profile #13
i never doubted the empires greediness (sp?) or anything, i just dont think they wouldve taken them just like that, badabingbadaboom.
and brooches or not brooches, in a1 you encounter at least one fully intact and operating empire base observing the NW region of avernum. they actually use magic crystals which remind me very much of those of the vahnatai. there were many other clues of both vahnatai and empire presence through a1, which i cant fully recall.

if the player can discover those things, why shouldnt empire elite troops and adventurers? its easy to put together, especially considering the ghosts that actually tell you about the vahnatai.
of course, they didnt have to tell the empire anything, but there are ways to make ghosts talk.

and how could the empire have such good connections to the rebel vahnatai so quickly, if not because they were prepared?

[ Saturday, September 16, 2006 02:43: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The Crystal Soul theft in The Avernum Trilogy
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Member # 3933
Profile #6
i think its more plausible that the empire learned of the vahnatai before or during a1.
they explored much of avernum during the first expedition, and had an observative presence in many places after that. considering the amount of vahnatai relics in those parts and the competence of the empire agents, they mustve found something.
and considering empire policies, they mustve found out about the vahnatai caves etc.
they wouldnt steal powerful, weird, alien crystals without knowing about them for a while.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
alguien de chile? in The Avernum Trilogy
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Member # 3933
Profile #6
i dont know anything of chileans in a radius of 5 boards, but im sure that quite a few people speak at least a little spanish.
as for me, ive been studying spanish for a year now, and am not particularly good at it. maybe we can have a spanish conversation next year or so.
¡que hambre tengo!

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Diablo Inspired? in Avernum 4
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Member # 3933
Profile #4
i concur. a4 really changed a lot, and it did so in that direction.
and any game not available for mac must be horrible.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Patrick's Basement in The Avernum Trilogy
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Member # 3933
Profile #7
well, make an archer. doesnt cost much.
and ive been repeating this too often already, but if you have the spell, go use it!!
as for limoncelli, i stored him in my soul crystal and used him against garzahd. 2 of him lasted about 1,5 rounds.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Anagrams in General
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Member # 3933
Profile #86
BROWSER GAME - GRAB ME WORSE

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Patrick's Basement in The Avernum Trilogy
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Member # 3933
Profile #5
if you can do the empire portal quest, you can do this one.
just get repel spirit lvl 3.
and garzahd really isnt that much a mastermage. 20 bolts and hes done.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Diablo Inspired? in Avernum 4
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Member # 3933
Profile #2
i agree with alorael on everything there, though ive never heard of planescape.
but id like to add that much more important than the aspects you mentioned, is the games atmosphere. and who in the world would say that diablo 2s and avernums flairs have any similarities?
other than youre good and fight evil, of course.
or at least supposedly so.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Patrick's Basement in The Avernum Trilogy
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Member # 3933
Profile #1
of course. its really no problem if you

a) have other demonslaying-stuff, like bolts of life (/light)
b) are a fighter-priest with divine warrior and stuff
c) have repel spirit lvl 3

and you should kill them! if you cant, youre not yet worthy of carrying the sword!

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The Abominable Photo Thread Strikes Back in General
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Member # 3933
Profile #134
IMAGE(http://www.fiftiesweb.com/elvis-portrait3sm.jpg)

IVE FOUND HIM IVE FOUND HIM! IN THE SUPERMARKET!

[ Monday, August 28, 2006 12:22: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00

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