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Avernum V ideas in Avernum 4
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Member # 3933
Profile #213
id already be satisfied if it would be possible to put things into barrels, drawers, etc again, like back in the exile-universe.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum V ideas in Avernum 4
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Member # 3933
Profile #210
i wouldnt like a new game with the a3 engine, but perhaps with an improved one.

i wont start with the full-3d-demands again, since - though a baldurs gate/jedi knight/whatever kinda avernum would be cool - spidweb probably is far too small a company to do something much larger than a3/a4.

assuming that a5 will have a huge playing space, id really like to see better transport possibilities. for example, you could ask a merchant in some inn if he could take you along, or if youre a really powerful mage, you could teleport. blabla.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum Tactics in Avernum 4
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Member # 3933
Profile #24
just imagine talking to people like thralni, or king micah before he was king micah, but simply micah!

actually, im sure that several people survived the first expedition. i forgot why while writing the column above, but who cares.

hmm. every avernum needs at least 1 major enemy. what would that be? not the sliths and demons again.. maybe a grand goblin infestation. or dragons. or both. or draglins.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum Tactics in Avernum 4
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Member # 3933
Profile #16
i think alorael is quite right there, ephesos.

and damn, why didnt i think of the myth series? that would really be perfect... well, not perfect, but great.

the settling-thing reminds me of an escape velocity-mod... i very much doubt anybody knows it.. or the game itself. but that one was good. real good. that would be fun.

edit: of course, that wouldnt work too well if one didnt ignore that whatever you do in such an a5 doesnt work together with a1.

[ Friday, July 28, 2006 11:20: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum Tactics in Avernum 4
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Member # 3933
Profile #12
i dont like the whole idea at all.

what i would like though, would be an age of ... -type of strategy game, maybe replaying avernum 1/2. if well made!

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Resistance and Stupid Characters in The Avernum Trilogy
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Member # 3933
Profile #15
of course ive passed through there, but the whole thing is so non-factory-like i never considered it to be the factory. of course, there is the crumbling factory, but was that one for alien beasts?
i mean, look at the golems. what machinery, what a complex! and you see exactly how those numbers of golems were made (and you get to destroy the things).
those crystal souls dont seem to have any connection to anything, they just stand there.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Resistance and Stupid Characters in The Avernum Trilogy
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Member # 3933
Profile #12
hm. why does the strongest of all monsters, the alien beasts, have the weakest source? a little building in tinraya, with 2 tiny, featureless rooms in it for breeding?
besides, that building mustve been grown AFTER the destruction of the keep of tinraya, because the survivors couldve given clues on who is responsible for it all.
so do the alien beasts have another production site?

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Vhakos in Avernum 3 in The Avernum Trilogy
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Member # 3933
Profile #1
you have to smash the crystal in his tomb after you kill him.

(answer provided by rache's a3 site)

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Resistance and Stupid Characters in The Avernum Trilogy
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Member # 3933
Profile #10
the keep of tinraya was caught by surprise and krizsan is laughed at even by the other cities in valorim for its the extremely weak forces the empire had sent there. both situations would look very much different if they wouldve been handled by powers similar to those sent down to avernum during the war.

the geneforge-influence is undenyable. but although i have no great love for geneforge, there you can at least choose sides etc, which would be quite a revolution for the avernum series.
actually, i hoped for a feature like that in a4 and the lack of this is the reason why i refuse playing the game.

edit: coming to think of it, wouldnt a3 have been perfect for a choose-your-side-rpg? (i mean more than 2 sides)

[ Saturday, July 22, 2006 01:22: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Resistance and Stupid Characters in The Avernum Trilogy
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Member # 3933
Profile #7
speaking of deliver-that-quests. wouldnt it be great if one could cancel minor missions? im thinking of "xxx will give you 25 gold for every research tome.." missions here. i always get them unwillingly while talking to someone, and they annoy me. i never do them but they take up space in my quest list.

back to a3. you really dont save the surface. you just relieve an unimportant continent of some pests that wouldve been erased anyway, once the empire wouldve unleashed their armies. you didnt kill the source of the plagues, you just destroy some replaceable tower. and you dont defeat the enemy of all humans, you make your allies enemies. and dont defeat them.
wouldnt it be smarter to ask the vahnatai kindly to let that stuff be and take their revenge in another way? you know, diplomacy, and such.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Resistance and Stupid Characters in The Avernum Trilogy
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Member # 3933
Profile #3
oh, alright! that explains alot. thx.

however, i still think that the player is put into a position of lacking intelligence in avernum. hey, maybe that lead to being thrown down there in the first place!

which reminds me, wouldnt it be cool if the game would randomly choose one of thousands of backgrounds for each character created? (i say one of thousands because i find the idea that first came to my mind unwillingly, that each character slot has its history for the according char, utterly useless)

by the way. (i presume these new topics arent off-topic since this thread was actually made for the whole garbage in my mind) it appears to me that a3 has by far fewer missions to offer than a2, that the existing ones are less interesting but linear although they dont really belong together, dont serve a cause that necessarily is to be supported, are exhausting ("could you please walk to the other side of valorim, grab some boring book and bring it here?") and in the end dont bring much fame? in a1, you win the slith and grah-hoth wars, in a2 the empire war, and in a3? please.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Resistance and Stupid Characters in The Avernum Trilogy
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Member # 3933
Profile #0
ive been walking around thinking about certain questions concerning spidweb-games for a long time, and i thought its time to go public.
unfortunately, i cant recall the questions.
two i remember.

1. how do resistances work in avernum (3)? my slith has a fire resistance of, like, 160% or something, and still takes up to 20 dmg from efreet or golems.
shouldnt 100% mean hes immune?

2. is it possible that the playable characters are a little stupid? for example, in a3, they ask every single avernite they meet "'unspec?'", "whats 'unspecified services'?" etc.
shouldnt asking once suffice, if they dont even know their own employee.? (yeahyeah i know its explained to the player that way)
or in a2, they simply dont understand what people mean with "our friends below" or "the surface filth/the great foe above"... hard to comprehend, right? annoying.
etc, etc, etc.

[ Thursday, July 20, 2006 04:09: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
New melee/archer options for A5 in Avernum 4
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Member # 3933
Profile #16
you guys are so conservative.

imo, the combat in the later avernum games tend to become a pointless hacking & slashing that really gets on my nerves.

it gets so much on my nerves ill never buy a4, and dont play the earlier ones too often anymore.

to add some abilities to melee and archery would do an immense good as i see it, since a) combat would be a bit more interesting and b) one wouldnt have to spend all that much time fighting and could concentrate more on the rpg-part of the game.

it was a rpg game once, you know.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
erika in The Avernum Trilogy
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Member # 3933
Profile #25
you know, there are 3 avernums and 3 erikas, thus 3 towers and 3 rooms behind erika. i think in a1 and 2, you can get into the rooms around her, but not in a3. impossible. nothing in there.
so you all are right.

the building in cotra is the bunker. it will be available to help you later in the game. be around in upper avernum, and youll know when to get in.

even later than that, you can get over the runes in ghikra. you cant miss that point.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Avernum 1 Spell Book/Trainer Locations in The Avernum Trilogy
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Member # 3933
Profile #4
for buying spells, large towns are mostly the best place to look.
for level 3 spells, complete quests (of which none are available in the demo, i think) and search dungeons.
just playing through everything, and doing all you can do, is the better way to grow strong little magicians, imo. replaying something written in some faq to get a spell is ineffective and boring.
formello really is the first place to go, though.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
hostile khoth in The Avernum Trilogy
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Member # 3933
Profile #4
yeah, i just noticed that playing a2. well, just use the editor. i dont think it messes up with the scroll and everything. but of course, that problem should be past by now.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Favourite Avernum Game in The Avernum Trilogy
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Member # 3933
Profile #19
i understand you demo-playing guys. it took a long time between the demos and the cd-pack for me, and its really like this: the a3 demo is best, but the full a2 is best by far.
all the important reasons have been listed.
though i might add:
a2: what an atmosphere! phew!
all the others: what an atmosphere. pah.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Signatures in General
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Member # 3933
Profile #48
mine atm is from a beastie boys-video, simply.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The nephilim language in The Avernum Trilogy
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Member # 3933
Profile #215
mit der zungenspitze. das etwas in den rachen verschobene r, das ich noch nicht als uvular bezeichnen würde, kommt zwar vor; aber selten. die regel ist mit der zungenspitze, so seh ich das und kenn ich das. ein paar seltsame deutsche städtchen ignoriert.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The nephilim language in The Avernum Trilogy
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Member # 3933
Profile #211
describe the pronounciation in another way, simply. what we were discussing about was why the previous explanations were problematic.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The nephilim language in The Avernum Trilogy
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Member # 3933
Profile #209
excuse my absence, ive been busy. ill just ignore the last written page.

ive read the wikipedia definitions on Rs, and again, the site has shown its worthlesseness. ive seen many stupid and wrong explanations before on wikipedia, but that really takes the cake, since its not subjective at all. the german r is an alveolar one. it tended to uvular 100-50 years ago, and even then only partly.
dont trust wikipedia, trust an ihrno. i give my balls for the alveolar.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
"The End of Blades" Discussion in Blades of Avernum
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Member # 3933
Profile #47
blades cannot die! i hope to get it for my birthday, march 21st, and then i will bombard you with the best scenarios you can imagine, im telling ya!

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The nephilim language in The Avernum Trilogy
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Member # 3933
Profile #193
sry kelandon (or may i say kel? :D ), but im not used to that vocabulary in english. ill see through it.

thralni, your tabels are a little confusing. and the counter on the main page doesnt count all the visitors, but only my own visits.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The nephilim language in The Avernum Trilogy
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Member # 3933
Profile #189
those varieties of the german R are definately dying out. one can sometimes hear it in comedy shows, but its really not to be considered in this subject. there are of course accentuated Rs, but the differences are so small foreigners surely wont notice.
the uniform R i would describe as the standard fore-mouth trill, but a few millimeters further into the throat.

what about word order/sentece build ?

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The nephilim language in The Avernum Trilogy
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Member # 3933
Profile #186
the german r definately is the german r. there are hardly any dialects that use a slightly different one. i know, i live in austria.

i think that transitive/intransitive-discussion is going in circles. id look after completing the conjugations and the work on the vocabulary.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00

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