A5 Questions again

AuthorTopic: A5 Questions again
Warrior
Member # 9790
Profile #0
okay i have a coupel of things to say since the last thread for thhis was closed. One is what was with the tree E? another is that this is a thread for the discussion of improvments and things to bring back, and it is not about abycus's and rain corrupting saved games made with a stick. WIth that litle part said, what do you guys think about the attack graphics and should there be another one?

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because-your-jerks-and-you-store-everyone's-money-and-jewelry-and-your-stuck-up swedes!!!!!!! :D:D:D:D
Posts: 79 | Registered: Thursday, August 16 2007 07:00
Guardian
Member # 6670
Profile Homepage #1
If a thread is locked, there's a reason. Your best bet is to send Ephesos a private message instead of starting a new topic.
(http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=private_message;u=00004153)

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Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Law Bringer
Member # 4153
Profile Homepage #2
quote:
Originally written by Lifecrafterandnoobeditor:

what do you guys think about the attack graphics and should there be another one?
We already discussed this. Most people are fine without another one, since it's not really an integral part of Jeff's games.

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TM: "I want BoA to grow. Evolve where the food ladder has rungs to be reached."

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
Warrior
Member # 246
Profile #3
quote:
Exile games didn't have the animations.
Meh. Since the topic is started again for the short ten minutes it'll stay open... I could've sworn the original games had animations. Or at least the 3rd game.
Posts: 117 | Registered: Friday, November 2 2001 08:00
Agent
Member # 1934
Profile Homepage #4
The third did have attack animations.
Exile 1 didn't have any animations as far as I remember. Exile 2 had minimal animation. I think there were two versions. It's been a while.

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Posts: 1169 | Registered: Monday, September 23 2002 07:00
Warrior
Member # 9790
Profile #5
but we've the same attack motion for most of the series, should e not do what was done in exile III and add a graphic

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Perfect Geneforge artifact: Solidified flame+unmelting ice+Belgian chocolate+ Never-fade food colouring= The perfect m'n'm. Always heals you and never runs out. Take THAT, you make-expensive-chocolate-that-costs-too-much-andd-that-you-make-cost-too-much-
because-your-jerks-and-you-store-everyone's-money-and-jewelry-and-your-stuck-up swedes!!!!!!! :D:D:D:D
Posts: 79 | Registered: Thursday, August 16 2007 07:00
Shaper
Member # 73
Profile #6
The Exiles did not have attack animations. They had a static image for standing still, and a static image for attacking. They did, however, have animated terrains, in which the terrain would cycle through four graphics. Not sure if those were in all the Exile games, but it's in BoE and E3 at least.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Electric Sheep One
Member # 3431
Profile #7
The previous thread wasn't really bad. Ephesos is just the Eliot Ness of spam. And it's high time somebody took a stand like that around here. I remember when there was no spam at all, on my abacus.

But seriously, folks. What Jeff does is incrementally upgrade his graphics, adding a few features each game. A4 got higher resolution and a seamless world, G4 got some nice spell effect graphics, A5 screenshots show that it is getting elevation. It's almost certainly way too late now for him to change A5 graphics much further. But if there were a consensus here about some more incremental changes for G5 or A6, he might well listen to it.

[ Thursday, August 30, 2007 02:59: Message edited by: Student of Trinity ]

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Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Warrior
Member # 9790
Profile #8
Alright then guys, what do you think is a reasonable number of attack graphics? jeff made a major improvment with avernum 4, i liked the spell animation, the projectiles were a seperate graphic, but there was no mellee improvment. so what do you think is a reasonable amount of graphics, and what type of animation do you think needs the improvment the most?

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Perfect Geneforge artifact: Solidified flame+unmelting ice+Belgian chocolate+ Never-fade food colouring= The perfect m'n'm. Always heals you and never runs out. Take THAT, you make-expensive-chocolate-that-costs-too-much-andd-that-you-make-cost-too-much-
because-your-jerks-and-you-store-everyone's-money-and-jewelry-and-your-stuck-up swedes!!!!!!! :D:D:D:D
Posts: 79 | Registered: Thursday, August 16 2007 07:00
Electric Sheep One
Member # 3431
Profile #9
As far as animations are concerned, attack graphics are an obvious option. The problem is that they would be a fairly minor change in the A4 engine, since the character sprites are rather small. Yet they would be a lot of work, because practically everything in the game would need several new animations.

I think that smoother elevation changes, or eye candy like better water and steam and lava effects, would be a better investment of Jeff's time. Work on some nice environmental chrome like this would make some attractive screenshots to help sales, and would offer a more obvious result than just, 'If you look closely you can notice that your Slith just swung his spear instead of jabbing with it.'

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Lifecrafter
Member # 7252
Profile #10
An smoking-afterburn effect when casting a Fire-based spell..that be something good..

Or a blood-spatter effect when attacked..that be uh..does anyone here want that kind of effect?

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Posts: 732 | Registered: Saturday, June 24 2006 07:00
Law Bringer
Member # 6785
Profile #11
Right now you have the opponent flinch when attacked as it reacts to the blow. Jeff pretty much kept the graphics from A4 and GF4 while adding a few for new monsters. Graphics aren't a high priority judging from the number of place holder graphics that will be replaced before release.

What Jeff has done is made a better and more original plot. He's brought back several old characters for continuity and in jokes for those who have played the earlier games. A little Geneforgish in tone, but way better than A4. Fighters now have more options with battle disciplines than just hack or shoot.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Infiltrator
Member # 3933
Profile #12
I wouldn't mind more character graphics at all, especially not such ones showing the reaction of attacked characters.
I agree with Student of Trinity though, as I think that things you see the most should be the first to be improved, such as the ground you're walking on.
Different kinds of rock would be nice.

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Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Warrior
Member # 6714
Profile Homepage #13
Looking at the screenshots, it seems this will be another Gevernum. Will it still play like Geneforge as Avernum 4 did, or is Jeff considering returning to the Avernum 3/Nethergate: Ressurection style of gameplay and graphics? (My overwhelmingly preferred version...I couldn't stand the Geneforge games and I absolutely loathed Avernum 4 because of its Geneforge qualities.)

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Law Bringer
Member # 6785
Profile #14
Graphics are way too Geneforgish for now. Combat is more Avernum 4 style with some new features.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Lifecrafter
Member # 7252
Profile #15
quote:
Originally written by Rent-an-Ihrno:

Different kinds of rock would be nice.
Oooh..how about snapstone terrains? That'll be nice..

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Posts: 732 | Registered: Saturday, June 24 2006 07:00
His Mighty Tentacle
Member # 627
Profile #16
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Genevernum...

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Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Raven v. Writing Desk
Member # 261
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Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
BANNED
Member # 10021
Profile #18
A attack system for like Geneforge 37 or something where the higher Quick Action skill is the more you can hit eventually being able to hit 5 times a turn would be cool.

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Posts: 157 | Registered: Saturday, August 25 2007 07:00
Law Bringer
Member # 4153
Profile Homepage #19
That sentence was an abomination. Just saying. :P

But I remember that was almost possible in A3. In fact, I'm pretty sure I got one of my PCs' AP up to 16 once.

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TM: "I want BoA to grow. Evolve where the food ladder has rungs to be reached."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
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Profile #20
16 hits?!?!

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Posts: 157 | Registered: Saturday, August 25 2007 07:00
...b10010b...
Member # 869
Profile Homepage #21
quote:
Originally written by Starman1985:

16 hits?!?!
No, 16 action points. An attack takes 4 action points. Please tell me you can divide by 4.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
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Profile #22
That makes more since but i'm talking three or four hits with 1 attack like Quick Action not AP

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Posts: 157 | Registered: Saturday, August 25 2007 07:00
Law Bringer
Member # 4153
Profile Homepage #23
Four hits with one attack just flat-out doesn't make sense. Two hits with one attack just barely makes sense.

So, the thought may be an entertaining one, but I'm not at all surprised that JV chooses not to do that.

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TM: "I want BoA to grow. Evolve where the food ladder has rungs to be reached."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00