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Romans and Keys.... in Nethergate
Warrior
Member # 6714
Profile Homepage #3
Yes, you can. You can get into Hagfen's lower treasure area automatically as the Roman's so you can grab the Selkie pelts, return them, get the key, and then kill the Selkie chief if you wish. You don't have to, but you can, and it's a good idea if you want to get the circle spell scroll down under Hagfen.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
no full-screen? in Geneforge Series
Warrior
Member # 6714
Profile Homepage #4
What about alt+enter? Works for me...though admittedly I am running XP.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
I have glasses. in General
Warrior
Member # 6714
Profile Homepage #41
quote:
Originally written by Turtleking:

Iffy 1: The three exclamation points are misleading. Thanking you for removing them, Iffy.

As for me thinking lowly of you, I have two words: Earn It.

Andraste: Amen to that.

Iffy 2: Stop saying your intelligent when you have no proof. I'd rather have irritated eyes and contacts then glasses anyday.

Excuse me...but that's my little brother you're talking to, and believe you me, he is intelligent. He's a math genius.

But that's not the point. The point is, yes he needs to earn your respect, but you can at least be courteous. You're talking to a thirteen year old here.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Which Spiderweb game do you like most? in General
Warrior
Member # 6714
Profile Homepage #17
quote:
Originally written by Iffy will bring you warm fuzziness.:

quote:
You will find an adjective to fit every number in that scale or I will hunt you down.

What are you talking about?

He wants you to define your terms so he can understand exactly how your rating scale works.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Which Spiderweb game do you like most? in General
Warrior
Member # 6714
Profile Homepage #12
Avernum II, Exile III, and Avenum I are currently among my favorites.

Avernum V...we'll see.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Possible serious problem involving Thompson in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #6
Yes, that did the trick! Thanks!

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
ending (possible spoilers) in Nethergate
Warrior
Member # 6714
Profile Homepage #1
...

The Romans can only get one ending.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Raise your hand if you LOVE Linear RPG's! in General
Warrior
Member # 6714
Profile Homepage #31
quote:
Originally written by WiKiSpidweb:

So your main complaint is with world size?
Larger world means larger game, larger games usually means more enjoyment, so long as the gameplay itself is fun and the story isn't stretched or affected by the larger world size.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A Public Opinion Survey in General
Warrior
Member # 6714
Profile Homepage #62
I'm willing to wager it's a combination of cultural factors, metal scarcity, AND population size.

Consider the Mongolians for instance...purely tribal, nomadic people. They weren't exactly big on building huge mines necessary for gathering and processing large amounts of iron and other metal ores. They also didn't really have the people necessary for that nor did their hit and run tactics require heavy armor anyway.

Whereas most European societies settled down. Their land was usually much better for farming and settling into larger and larger communities. The larger the community, the more people you have. Europe most likely had larger amounts of metal ore, and since the typical European was in a larger community there were more people to gather the metal ore and thus more armor.

Japan certainly does have scarce resources...it was one of the primary reasons for Imperial Nippon's invasion of China back in 1933, to gain more resources.

Obviously there are some flaws somewhere in my logic...there are probably also environmental concerns and certain variables I'm not considering here...but it's worth looking at, I think.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Raise your hand if you LOVE Linear RPG's! in General
Warrior
Member # 6714
Profile Homepage #5
Both game styles have their merits, and both can have wonderful plots. It all depends on the writer and the quality of the game.

I can enjoy Final Fantasy style games when the game and the story is fun...that's why I enjoyed Final Fantasy IX, as well as Kingdom Hearts (I and II) Chrono Trigger, Chrono Cross, and a few other Square-Enix titles.

Non-linear games are good too, but they do need to be put together well, with a general overall solid focus. Exile/Avernum I lacked this focus a bit in the beginning and suffered for it...your party just becomes adventurers with no real reason. Once it got going into the major quests it regained itself, but it still suffered somewhat for that lack of a solid beginning.

Exile/Avernum II is how you truly make a non-linear game with a solid plot. It gives ample reasons to start up, a good reason to become full adventurers and reasons to keep going again and again throughout it. Exile/Avernum III duplicated this and kept it going solidly as well.

Other game series can be swing and hit or swing and miss depending. The Might and Magic games, for instance, tended to be more swing and miss because you never truly knew what you had to do...this is especially true of the later ones, such as VI and VII, where you barely had a reason to do anything at all.

The Wizardry games were more swing and hit, especially the three final games, VI, VII, and VIII, which were all tied together in a trilogy involving the Dark Savant.

There are other game series along this line--Ultima, Elder Scrolls--but I think you get the point.

In other words, don't presume that a certain feature--linearity or nonlinearity--will automatically make the game a hit or a miss. A game is what a game is.

I hope Jeff keeps up the non-linearity in the Avernum series though. It's part of it like anything else, and with the way Jeff makes games, non-linearity is certainly better than linearity.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A2 Singleton - Help in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #1
Well, I've never actually played a singleton game, so take this advice with a grain of salt.

1. Get Divine Fire or Fireblast, and until you can get them, stay away from Empire Archers. It's pretty easy to do that given the number of areas one can access away from the front of the war. Either spell is much more effective than Lightning Spray, and Divine Fire is only one SP more.

2. There is an item called a Freedom Charm, but I can't remember where one is. Unfortunately, it's probably deep in some difficult dungeon, so you'll have to tread lightly when searching for it.

But if you can get your Magery skill up high enough and have Bolt of Fire level three, that should be enough to fry an Eyebeast in one hit, though of course that depends on your difficulty level.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A Public Opinion Survey in General
Warrior
Member # 6714
Profile Homepage #32
Well see, that's the point, Ming. The questions did state stereotypical this, stereotypical that, ect ect.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A Public Opinion Survey in General
Warrior
Member # 6714
Profile Homepage #26
Oh, I see. I did not factor in weight distribution. My mistake. I concede the argument.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A Public Opinion Survey in General
Warrior
Member # 6714
Profile Homepage #24
25 kilos of armor? I don't think so. That's ludicrous. Why would someone wear 25 kilos of armor? Unless all knights were supermen who were much stronger than your average human, they could barely MOVE in that kind of armor, let alone actively fight!

Plus, do you realize how much steel it would take to create that much armor? It would take so much more than would be worth using!

It's that same stupid myth that leads to swords supposedly weighing twenty pounds when the largest, heaviest sword ever created--a Scottish claymore--weighed at most eight pounds. Now, I know why Jeff and many other game developers go for the weights they do in games: the idea is to keep you from running around with tons of weaponry, armor, and so on carried by your small party, but in reality, the armor and weapons simply did not weight that much.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Screenshot Request (Spoilers!!) in Nethergate
Warrior
Member # 6714
Profile Homepage #5
quote:
Originally written by Nikki xx:

Thanks very much. I didn't need the second one (I've played this game to death so much I can solve them in my sleep.

Oh, and ick. I seriously prefer the original game...

Sorry, mate. Only version I've played is Resurrection...otherwise I'd have given you the original Nethergate pictures too.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Possible serious problem involving Thompson in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #3
No earlier save will do...the earliest of another save is about twenty hours younger in terms of sheer work.

I'm sure I can get through the trap pretty easily if I can just get past the wall...

I'll figure something here out. Thanks, though.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Possible serious problem involving Thompson in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #0
So a while ago, I went wandering into Thompson's lair, found myself going just fine till I ran into the trap with the Shamblers(horribly nasty trap, that was) and realized there was simply no way I could beat it the way things were. Unfortunately, the wall in the tile maze had already locked on me, and there was no way to get it open again!

So I used the "take out of town" thingy in the character editor and forgot about it for some time.

Now that I'm coming back, I can't seem to get back into Thompson's lair. No matter what I do in the tile maze, the wall simply won't open. Is my game borked, or can this be fixed using the "set stuff done" thingy in the character editor somehow?

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Avernum II Major Quest Order in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #5
Yeah, I know. It's more a case of my wanting to see "You've accomplished major quest #1" then "2" then "3" all in order more than anything else...which is really irrelevant.

Anyway, thanks again.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Dispel Barrier Spell in Avernum 4
Warrior
Member # 6714
Profile Homepage #8
Nope. You have to open doors either by bashing them, picking the lock, or casting unlock. No other way will do.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Screenshot Request (Spoilers!!) in Nethergate
Warrior
Member # 6714
Profile Homepage #1
There you go:

Before:

http://img48.imageshack.us/img48/681/beforeboulderoh2.png

After:

http://img48.imageshack.us/img48/3426/afterboulderss9.png

In the after picture, though you can't see it, one of the blocks is moved up to the space it needs to be moved to.

If you need anything else, just ask.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A Public Opinion Survey in General
Warrior
Member # 6714
Profile Homepage #5
I'm afraid, Alorael, I'll have to Question Your Authority by pointing out that the question specified a LONE Avernum party member, not the whole party.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
A Public Opinion Survey in General
Warrior
Member # 6714
Profile Homepage #2
1. Since we're talking stereotypes, the Ninja hands down. They have powers that could easily devastate the pirate before the pirate knew what hit him, from being able to walk on water--and thus out of reach of the pirate--to being able to toss shurikens with robotic accuracy.

2. The Spartan, again hands down. The Spartans were an organized military force with a wide variety of military forces suited to a number of different occasions, while the Vikings were merely pirates suited only to the Scandinavian coastline territories...admittedly there they would have an advantage of familiarity over the Spartan, but on any other territory they would lose guaranteed.

3. This is a tough one, however...I'd bet on the Shaper with their creations, because they have straight from the beginning several other party members, as it were, whereas the Avernum person is by themselves. Also, usually, the Avernum person will have a much lower endurance and dexterity than the creations owing to the fact that they're used to using the melee peeps in their party as shields as well as the fact that most of their skill points are spent on getting their intelligence and mage and priest skills to reasonable levels. Also, the Shaper's creations, unlike any summons from the Avernum person, are permenant.

Still, the Avernum person does have a few tricks up their sleeve, especially depending on the specific Avernum game. Avernum II on they have the advantage of Capture Soul/Simulacrum which can allow them to spawn Wizards, Ur-Basilisks, and other crazy things. Depending on whether they can cast Beast Ceremony before the fight begins or not, they may still be able to go first enough to cast things like Divine Warrior or Arcane Shield, plus they could summon up an Ur-Basilisk or two. A couple of those will make the creations cry.

It all comes down to luck more than anything else, as well as specific details that aren't pinned down.

4. The Knight, most definitely. Even stereotypically speaking, the Samurai has to deal with their pitiful armor in comparison to the Knight's armor. Sure, their swords can stereotypically penetrate the Knight's armor, but they do not have lances...their closest equivalent are naginatas, which are not associated with the stereotype of being able to penetrate anything. As such, the Samurai falls to the Knight's lance pretty early.

5. Oooh, now there's a good one. I'd say Celtic though, if only because the Celts could make weapons out of stronger materials than the Aztecs could. The Aztecs could not work iron; the Celts could. And while the Celts did usually go into battle naked, they did occasionally wear armor.

But it'd still be close.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
sigh...stuck in Nethergate
Warrior
Member # 6714
Profile Homepage #2
Take a good look at what items you have available, what kind of spells you can cast, and so on and so forth. I often found myself thinking this very thing until I actually looked at what all I tended to pack together(I'm quite the pack rat) and actually used it.

Be sure to try a few times at least. If all else fails, then yes, the character editor will probably be something you'll have to utilize.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Avernum II Major Quest Order in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #2
Right...it was the numbered screen display orders I was going for, basically. Probably should have specified that.

So, basically, Crystal Souls, then Portal, then Garzahd? Got it.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00
Avernum II Major Quest Order in The Avernum Trilogy
Warrior
Member # 6714
Profile Homepage #0
Okay, I know the major quests are:

Slay Garzahd

Find the Three Crystal Souls

Destroy Empire Portal.

But what's the order? Which is the first, which is the second, and which is the third? I want to do them all in order.

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Posts: 91 | Registered: Thursday, January 19 2006 08:00

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