Profile for DanielJacksonMPC
Field | Value |
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Displayed name | DanielJacksonMPC |
Member number | 6714 |
Title | Warrior |
Postcount | 91 |
Homepage | http://www.digital-breakdown.com |
Registered | Thursday, January 19 2006 08:00 |
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How Did You Find Spiderweb? in General | |
Warrior
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written Sunday, September 16 2007 08:36
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quote:You were not stupid, Iffy. You were just younger. Sheesh. Anyway, I found Spiderweb Software first, as Iffy's story here can tell you. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
A small inconsistency... in Nethergate | |
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written Sunday, September 16 2007 08:28
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quote:Hehehehehe. Anyway, for whatever reason Nethergate just uses the same inventory picture for all people on one side or the other. I'm not sure why, but that's what it does. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Erika in E3 in The Exile Trilogy | |
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written Saturday, September 15 2007 19:27
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You actually can get away with not using the amulets? I thought they were required, that there was no way you could finish the game without them. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Avernum 1 stuck flying in Tech Support | |
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written Saturday, September 15 2007 03:42
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Where did it take you? If you can, try using the Orb of Thralni again in your new position. It might be enough to allow you to move again. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
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written Friday, September 14 2007 07:01
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I hope so, Synergy. I hope so. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
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written Friday, September 14 2007 01:30
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quote:Clearly I care, as do many others, since they posted on this thread in agreement. If you disagree, that's fine...but you could be a bit more polite about it, I suggest. Jumpin' Sarcasmon: That's what people do when they find something they overall disagree with but might see tiny amounts of truth in. People find opinions like that all the time...tiny little amounts of something you can agree with swimming in an ocean of disagreement...so they rationalize not just to disagree, but to prove to themselves that there's nothing to agree with. Or not. That's just a hypothesis based on what I know of psychology. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
I am running for United States President. in General | |
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written Wednesday, September 12 2007 23:02
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quote:No, Iffy. Trust someone who's been involved in political debate for the past two years...if anything was stupid, it was the idea that "Anyone is better than Bush!" Things like that get nutcases even worse than Bush, such as say, Guiliani, or Romney, or Tancredo elected. (Anyone considering voting for Tancredo here? Don't. Take it from someone who's had to do deal with Tancredo for his representative for the past six years.) As for your Presidential bid, good luck, but don't hold your breath. Sadly, with the way things work in this country, unless you're exceedingly rich and your family has had prior influence, you can kiss goodbye any chance of anything beyond state senator. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Avernum Fanfic in General | |
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written Wednesday, September 12 2007 22:56
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Note to potential writers: this is NOT how to do an Avernum fanfiction. Trying to novelize an entire game is asking for huge lengths because the games are so huge. No...what you really should try doing is some small character pieces on certain characters like Erika or Patrick. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
Warrior
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written Wednesday, September 12 2007 08:00
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Yeah...Iffy, that's a terrible idea...trust your brother on this one, okay? -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
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written Wednesday, September 12 2007 07:04
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Do I consider the Geneforge engine inferior? No. It's just a different engine. And yes, I did like Geneforge, for being Geneforge and having that distinct style from Avernum, whereas I liked Avernum for being Avernum and having that distinct style from Geneforge. They were two different games series with two different styles. And yes, I did play Nethergate: Resurrection...I was very glad to see the Blades of Avernum engine because that engine is basically the Avernum engine just with a little interface switch-around(and possibly some other differences behind the scenes...I'm not a programmer so I wouldn't be able to tell the difference.) No improvements as such...if anything, Nethergate: Resurrection was almost disappointingly shorter than the Avernum games and felt less dynamic, especially if you were playing as a Roman. The styles, though, are more in the gameplay and the way the interface is set up than anything else. I became extremely mouse-dependent with the Avernum trilogy games, with the way they moved around. I was very used to holding down the mouse button and just directing my party that way. In the Geneforge games, you can't do that, because clicking the mouse on a spot will have you teleport to that spot, moving many spaces at once. It's a nice system if you're not used to the mouse movement of Avernum, but if you are, it's jarring. That was one of the more distinct differences between the games I would have appreciated being preserved. If Jeff only changes one thing back to the way Avernum worked, I would choose the way the mouse movement worked. (Though having an explorable world map would be a very close second. I really, really liked having world maps in the Avernum trilogy...I want that again, please.) He does copy a lot of graphics between things though when it comes to items...and all of the monsters in Nethergate: Resurrection were monsters in previous games...for instance, the Dark/Spectral wolves? Those were Alien Beasts in Avernum III. The Fomorians? Giants...giants all over. In many ways, Nethergate felt like another Avernum game. It still had its own style with the Celt/Roman dynamic, but beyond that it still felt like an Avernum game. To be perfectly honest, while I like both the Geneforge and Avernum styles, if I had to pick one to favor over the other, it would be the Avernum style, if only because that was the one I played first and was more used to, and I just want Avernum games to have the Avernum style, that's all. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
Warrior
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written Wednesday, September 12 2007 06:24
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To Ming(I'm not quoting because the quote system on this type of forum is confusing): It's not that I'm complaining about the graphics being animated or being still...I'm hardly one to think less or more of graphics either way. The key was the STYLE, the essence of Avernum was preserved in the way it was depicted. By changing that dynamic, you change what makes Avernum Avernum, as I already said. By intergrating the Geneforge engine, you also make it very Geneforgish. Look, if Jeff had wanted to make a new engine that looked nicer, I wouldn't have as much of a problem with it. Some grumbling probably, because you're right in that there is some inflexibility, but I'd have been fine with it. But he didn't make a new engine...he just copied the Geneforge engine. He basically took Avernum's style and replaced it with Geneforge's style. That was the big issue...that was the problem. Not that it was new graphics so much as that it was the graphics and style of another already established and completely different game series. And as for the resolution...I'm running my monitor most of the time at 1280x1024, so I can understand why people have problems with 800x600...whenever I'm alt-tabbing out, everything else is just so freaking huge compared to what I'm used to...but that's okay because I can adapt and change pretty easily, and I don't intend on going for a larger monitor than seventeen inches anyway. Why would I need something bigger? So long as it can handle the capabilities of my graphics card (Currently a Leadtek 7900+ GT...or is it GTX? I can never remember...) and render things effectively, it's fine. I don't think I'd call myself a retro gamer...I freely play both old games and new games. Before I started up on my new Avernum binge I was playing things like Titan's Quest: Immortal Throne and Supreme Commander. What I'm trying to say is that Avernum had a style, a familiarity, something that held constant from game to game. Some might call that a lack of innovation...I call it preserving the style of a series, making each game identifiable as part of that series. I don't have a problem with the Geneforge style either...as I said, I liked it for itself when it was itself. My whole problem was not preferring one style or the other, or hating one thing, but the fact that one style was tossed away in favor of the other, and that was the biggie. Again, in my example, it's like Uncle Gene pretending to be Uncle Av. He tries and tries, but he can't do it, because the gameplay, graphics, and so on are so purely Geneforge rather than Avernum. The style of Avernum was simply not there anymore. I know, this is a little difficult to understand, but play the Avernum games again, even if for just a few minutes to see what I mean. Take a look at how the statistics work with the weapons, armor, and so on. Take a look at how spells function. Take a look at the AP system, the item functions, the pictures for the statistics, the layout of the menus onscreen, the overall gamplay, and, yes, at the way the graphics work together. All of it melded together is Avernum's style. Now take a look at Geneforge. Take a look at how ITS statistics function, how its weapons and armor work, AP system, and so on and so forth. They work in a much different way, and go together with the graphics to form the Geneforge style. In Avernum IV, the Geneforge style was all over the place...only a thin layer of Avernum was painted onto the Geneforge style in the sense of the use of the setting of Avernum, some of the graphics--Sliths, Nephils, and so on that weren't in the original Geneforge engine. But once you peel away those layers, what you see is a Geneforge game. That was the huge issue. Not that I didn't like Geneforge's style by itself, but that it was being substituted for Avernum's style. To Alorael: Please see the above for how I've explained what I mean. If it's still not clear, I'm not sure how I can make my meaning clearer. All I want is for Jeff to give Avernum V the style of Avernum back. Sure, go ahead and make new graphics, but for the sake of Avernum's style, make them DIFFERENT from Geneforge. Rework the menu system too so that it doesn't look like Geneforge. Rework the statistics so they work like the Avernum games rather than Geneforge's. Bring back those statistics pictures. Return the armor and weapons to the Avernum statistical style, and so on and so forth. Is it too much to ask for Avernum V to actually feel like an Avernum game? [ Wednesday, September 12, 2007 06:25: Message edited by: DanielJacksonMPC ] -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
Warrior
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written Wednesday, September 12 2007 01:47
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quote:That wasn't my intention, though...I'm sure he works hard to please everyone. Considering what he is as an independent game designer, he does a LOT, and I do appreciate it. I just had that whole huge rant coming for a long time and I finally had to spill it all out, and I wanted to make clear exactly what I found at fault with Avernum IV, and that if V repeats the mistakes, I will not play it. I'm hoping, however, that Jeff will take things like this into account and fix the mistakes, give Avernum back that which made it Avernum...I really hope he does that, however he might choose to do so. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
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written Tuesday, September 11 2007 21:32
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Just a warning...this is going to be a wee bit long, here. I first discovered Spiderweb Software games way back in 2000 or so...my family had just moved to California and I was looking through all of the CDs we had for our computers to try to find something I used to play when I stumbled across a CD full of game demos. One of those games was a game series I'd never heard of(not surprising...I didn't hear about a LOT of game series' because my gaming was confined strictly to the PC for most of my life...I didn't even touch a console until 2003) called Exile III: Ruined World. I looked at it...it was intriguing, so I installed it and started playing, and I was immediately hooked. It was fun...it felt innovative in some ways, and retro in others...all in all, it was really great. I loved just how huge it was...even the confines of the demo was massive. I played that demo many, many times through, starting up a new party after doing everything I could do demo wise since I didn't know the company that made the game was still active. Given its general look I figured it was a much older game and that I couldn't register it. Then I finally hit upon Spiderweb Software's website and I was amazed to see that not only could I still register it, there were a lot of other games to play. But before I touched any of those, I registered Exile III and had a huge amount of fun finishing off the game. Having never played the previous two games, the dynamics of the Vahnatai were partially lost on me, but I definitely did not miss how shocking it was to see that the ally of Exile was actually the ones responsible for the plagues on Valorim. (I didn't fully understand why...as I said, I hadn't played the previous two games, so I didn't understand at that time the whole Crystal Soul dynamic.) The whole Empire becoming friendly bit was also very satisfying and intriguing...I was moved by Empress Prazac's willingness to become an ally of Exile. Again, the dynamics were partially lost on me, but I could understand enough to realize how shocking and abrupt this was for Exile. Of course, I did wish I had been able to explore Exile itself. Everytime I wandered down to the Tower of Magi I vainly tried to exit to Exile, and of course the game wouldn't let me. After I played my heart out on Exile III, I decided to take a look at the other Spiderweb Software games. At first I was going to head straight for Exile I and Exile II, but then I noticed something even better: Avernum. When I first looked at it, it seemed like the Avernum series was similar to the Exile series but subtly different...I didn't realize at first that it was really just a remake with some much needed updates. I read a couple reviews...many people noted that Avernum I and II were much better than their Exile counterparts because their Exile counterparts were "rough around the edges" and "needed refinement" and so on. So I downloaded a demo of Avernum I to try it out, and I was hooked again. Sure, it was different at first...it looked better(not that I cared too much...while I appreciated the increase in graphics quality, I'd have been just fine with the look of Exile) and the spells functioned differently...I was at first disappointed with that until I realized Jeff had simply made the spells more efficient through the power levels. Rather than have huge lists of spells, the simpler list made it easier to use them effectively, and made the gameplay different, and better for it. I also missed a couple other nice little touches Exile had...such as Ember Flowers versus Energetic Herbs, but those were minor little losses at worst. Avernum took what Exile did well and made it better while making better also what it did not do so fantastically, and overall the gameplay was much better. It had its own fantastic style. (I especially liked how the character editor--a tool I always had fun messing with in Exile III--was now a subprogram within the game itself rather than a completely separate program. Much less clunky.) Avernum I was great, but Avernum II was absolutely superb. I'm replaying it right now, in fact, as some of you may have seen from my topics in the Avernum Trilogy board. It improved even more on what Avernum I did, added a couple much needed features(such as integrating the movement of the party into the left mouse button and making the right mouse button a look button) as well as improving storywise. I know now, of course, that the vast majority of the story was the same as the Exile II story, but it was still fun to play, and it made so many things I didn't understand about Exile III make so much more sense... Then I played Avernum III. I was a little worried at first...sure, Avernum I and II had a fantastic style, but I was worried Avernum III would feel...to be honest, I'm not sure entirely what I was worried about. I was worried about it being the same, about it being too different, about my prior experience playing Avernum III giving me an edge, about it not giving me an edge...many worries, but none were really founded, because Avernum III was superb yet again. After I played all of those games to death, I wanted something new. I knew Avernum IV was going to come out at some point soon(though I refused to learn even the slightest detail about the game...I once spoiled myself entirely for a game I was looking forward to and that made the game a letdown when I finally played it. I did not want to do that again.) but I was impatient, so I took a look at a new series: Geneforge. Geneforge was something I'd heard about when I first looked at Spiderweb Software for registering Exile III, but I didn't take much notice of it at the time. When I finally did, I was intrigued, but a little worried...it looked very different from Avernum. It had a completely different visual style, and--as I could see once I started playing the game--the gameplay was extremely different. It functioned differently...the controls varied wildly, especially the way the mouse worked. Having been extremely mouse dependent with Exile III and the Avernum series, this was uncomfortable at first. But I got past that, and what I saw after I did, I was really impressed with. It was different...it was new. It had so many fun things all to itself. It wasn't Avernum...it was Geneforge. It was its own style. I'll admit, there were a couple things I had a bit of a problem with when it came to Geneforge games...the three games I played didn't feel as different and improved upon as the Avernum games did...and the vaguely disconnected way the maps went together was slightly buggy...but apart from that, it was really good on its own. Unlike Avernum, you had total control over the story. Rather than going about a basic set story path to a final conclusion(Avernum might be very non-linear, but there is that element of linearity you are stuck upon) you had different factions to join, different character types to play. You created your allies on the field rather than just setting up a party and using that. You had control over the story...you determined the various endings that could come across. Geneforge had a great style all to its own, distinct from Avernum. Both game series' were great, and I wouldn't have picked one as better than the other. In a way, it's like having two uncles you have fun with that visit occasionally. They are basically both uncles, but beyond that basic simalarity are two distinct people. You have Uncle Gene, the animated uncle with wildly fluid movements, always in motion, always talking and going. He tells you stories and lets you be a full participant, choosing this and that and then letting you know what happens. He might lack slightly in some variation on his creativity, but he's great. Then there's Uncle Av(short for Averforth), who's not as animated. He's a bit stiffer, more precise and measured in his movements, but he captivates you in a way Gene doesn't. While he doesn't let you decide the flow of the story, he does create epic tales of intrigue and amazement...stories full of battles and wars and grudges of powerful races you just do not want to mess with. Both uncles are great. Both are distinct. Both are different. Sometimes you want Gene, and sometimes you want Av, but you always know that when you see one, you get that person. You get that style, and you love it. Then I finally heard about Avernum IV coming out for Windows. That filled me with glee...I was eager to play a new Avernum game, to see Uncle Av again, as it were. I refused to let myself look at the pictures Jeff had put up for Avernum IV on the download page while I was downloading the game. I was eager...twitchy, almost, to finally find out what was going to happen after Avernum III's story. Then I start to play it...and everything shatters. Uncle Av isn't there anymore. He's disappeared all of a sudden. You can't call him. You can't e-mail him. You can't send him a letter. You can't reach him at all. Suddenly, you hear he's coming to visit. You're excited...you're thrilled. You can't wait to hear from Uncle Av again finally. But when you throw open the door, you gasp in shock and in horror. That isn't Uncle Av standing on the doorstep! It's Uncle Gene, with the absolute GALL to wear a MASK of Uncle Av, to act like Uncle Av, to pretend to be Uncle Av! You shout at him! You cry out, asking "What is this?! Where did Uncle Av go? Why are you pretending to be like Uncle Av?" Uncle Gene doesn't answer. He just keeps trying to act like Uncle Av, but he can't succeed. The mask is only a thin layer, a thin veneer which, when peeled away, reveals Uncle Gene being himself as always. You're disgusted...you're disappointed, and above all, you're really, really angry. You wanted Uncle Av, not Uncle Gene wearing a mask. You've been lied to...you've been cheated. You don't even want to look at Uncle Gene anymore now. You try to forget the memories you had of him, all the while thinking furiously about the memories you had of Uncle Av, replaying them in your mind, wondering why he suddenly vanished. THAT, my friends, is what it felt like to play Avernum IV. Suddenly Jeff completely dismisses the style of Avernum and replaces it with Geneforge. Oh, sure, it tried to look like Avernum. The map was set up to look like Avernum. A few new graphics were made to look like Avernum graphics on the Geneforge engine. A few items had their graphics switched around, so that lockpicks didn't look like living tools...but it wasn't Avernum. It was Geneforge wearing a mask. I was angry...very angry. Avernum and Geneforge had distinct styles...they were their own series', and yet Jeff just throws away Avernum's style...he threw away everything that made Avernum Avernum. You can't just toss a mask onto Geneforge and call it Avernum, because it's such a different style...Avenum isn't just the caves. It isn't just the basic PC graphics we've come to associate with it. It isn't just the Vahnatai, or the cities, or the Empire. It was the stillness of the graphics, the way they were static. It was the inventory system, the AP system, the way statistics worked. It was the spells, the dichotomy, the experience ratios, the character traits...it was Avernum. I look at Avernum IV, and I see something that just plain disgusts me. It's like Uncle Av died and Uncle Gene is treating me like a child who can't understand death, like he's trying to make me think Uncle Av is still there when he's gone. I can't even stand to look at the Geneforge games anymore. I used to like them, but I now find them simply disgusting, now, because of what Jeff has done. Nor could I stand to play Avernum IV for very long...I don't think I got very far past Formello before I deleted the game and never looked back at it. And from what I've read of the plot, I didn't miss much either...it was basically a recycle of story elements from the first three games tossed into an attempt to be a new story...just like as if Uncle Gene had tried to duplicate Uncle Av's style by taking what he had heard and mixing it together. And when I look at Avernum V, I see the same thing all over again. Oh, sure, boats are back, and SUPPOSEDLY the AP system works more like Avernum's did, but it's little changes that aren't enough. It's still not Avernum. It's still the unholy mixture, the concoction, the masked Geneforge pretending to be Avernum. As far as I'm concerned, the Avernum series is dead. What is being made now is just a mask, just a veneer. I don't know why Jeff did what he did. I don't know why he tossed away the style Avernum had in favor of making everything just like Geneforge. But I can tell you this much: I will not accept it. I refuse to play Avernum V, and I will refuse to play Avernum VI, and maybe even other new games he creates if he keeps treading down this path. I'll keep my memories of Avernum. I'll replay the trilogy occasionally, but that's all. Sorry if this bothers anyone...I just needed to get all of that out. Make fun, mock, or whatever it is you wish to do of what I have to say. Feel free to agree or disagree...I'm just letting out my full opinion, that's all. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
The Future in General | |
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written Tuesday, September 11 2007 11:43
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quote:I seriously don't think any of us would actually sue for royalties. I know I definitely wouldn't...I'd be honored if Jeff took a suggestion I gave. At the most--at the VERY MOST I MIGHT ask for a textual acknowledgement...something like "Original idea submitted by ___" or what have you, and not even that, probably, since I really wouldn't care. I don't have the motivation or the skills to pursue any ideas I come up with, so seeing them used in some fashion would be good enough for me. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
# of games bought from jeff in General | |
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written Tuesday, September 11 2007 11:23
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Yes, the name is based on a Stargate character...it's also a pretty old name I don't use anywhere else but I don't feel like changing it to the current name I do use. As for possible Ultima references...purely unintended, as I never played the Ultima games. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
# of games bought from jeff in General | |
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written Tuesday, September 11 2007 10:04
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quote:Note: Spoilers follow I can see a sequel, but my idea would involve a modern times expedition team--one from Britain, the other from Italy, to represent the two sides--journeying through a portal that appears to the world the faeries and other magical creatures all journeyed to through the Nethergate...and there could be this neat story of how things develop there, maybe some time travel elements if Jeff wants to toss in the fact that the things that went through were spread over the timeline of that world due to the destabilization of the Nethergate...competing elements and sides...say, one side when they go through loses all of their modern equipment due to something in the story(in this case, firearms and the like are lost, maybe due to a variation on the Crones) and has to use swords, bows, and learns magic, while the other side gets to keep their modern equipment and doesn't learn magic(but can still, say, use magical items found) and projects their power that way... I don't know...it's more of a mish-mash of ideas than a solid game idea, but it might work neatly, if developed. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Ever bought someone a Spiderweb game as a gift? in General | |
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written Tuesday, September 11 2007 09:58
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I don't know about the Geneforge games, but Avernum II did make a LOT of references to Avernum I...everywhere you went, there were people left and right talking about what the great adventurers did before you showed up...which is amusing since my current party(at least before I turned the two meleeers into a Slith and a Nephil) had the exact same appearance and names as my Avernum I party. Anyway, to answer the question...yes. I bought the first three Geneforge games for my brother, whom you guys know as Iffy. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Avernum II Character Editor Question in The Avernum Trilogy | |
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written Monday, September 10 2007 06:32
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Go right ahead on the adopting of the word. I'm on Windows...I've since made my way through the Vahnatai lands, and though they are leveling up again, they're doing so too slowly to keep up with the increasing difficulty of enemies. Most of the enemies are defeating me left and right because none of my people have the hitpoints they should. Admittedly I've been skimping on the endurance for the Priages but that's because I'm used to using my two melee's as meat shields, as it were. So if you can link me to a third party utility that I could use to get them to the proper level, I'd appreciate it. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Avernum II Character Editor Question in The Avernum Trilogy | |
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written Sunday, September 9 2007 18:33
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So, I decided after I was mostly finished with the area before popping in to the tunnel in Formello and heading down the path to the Vahnatai lands that I wanted to turn my human spear-user and my human archer/thief/sword user into a Slith and a Nephil respectively. Of course, now they're level one while my two Priages are level nine. I already used the character editor to give them the stats their human incarnations had(ignoring, of course, the extra skill points they had built up from leveling that I hadn't used yet since they're going to be building up more than they should as it is) but I'm not seeing a way to level them back up...all I want to do is place them at level eight, which is where they would be due to the experience penalty. Question is, is it possible to do this with the character editor? Because otherwise I'm stuck running around looking for random encounters trying to level them up eight times so their health point totals are restored to normal, and I'm starting to wonder if that wouldn't be more work(the reason I'm asking this question in the first place, to avoid having to redo what I've already done.) -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
I'm not sure if anyone has noticed but... in Avernum 4 | |
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written Sunday, September 9 2007 14:05
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The only world map in Geneforge was a zone-like map you use to transition from zone to zone...I'd not call that a world map by any means, at least not in the sense of the Avernum trilogy. And ah well, then. I guess I'll try out Avernum V...though I'll have to ask people about the plot details of IV since I only played a small portion before getting rid of it out of sheer disgust... Odds are, though, I'll stop purchasing Spiderweb Software games, if this is the direction they're going in. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
I'm not sure if anyone has noticed but... in Avernum 4 | |
Warrior
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written Sunday, September 9 2007 04:14
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quote:Does Jeff plan on disposing of most of the Geneforgish gameplay? I don't mean the moral decisions, but the aspects of Geneforge that were...well...very unappealing, such as the lack of an outer world map you travel upon, the AP restrictions, lack of free-roaming as much, and so on and so forth. In other words, I'm wondering if Jeff will make the game play more or less identically to the Avernum trilogy while keeping the Geneforge style graphics. To be honest, I even want him to dispose of the Geneforge style graphics and return to the Avernum trilogy graphics, but that's probably asking for way too much. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Missing Quest Related Person in Fort Ganrick in The Avernum Trilogy | |
Warrior
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written Sunday, September 9 2007 04:05
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More than likely. Ah well...that reward was no biggie anyway. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Help! Save games in The Avernum Trilogy | |
Warrior
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written Sunday, September 9 2007 04:01
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quote:Give me a couple days or so and I'll be there. So long as I make sure to remember to set aside a save file for you... -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Missing Quest Related Person in Fort Ganrick in The Avernum Trilogy | |
Warrior
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written Sunday, September 9 2007 01:07
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So, there's supposed to be someone in Fort Ganrick that tells you about a quest involving arrows stolen by brigands, right? Well, I found the arrows, and returned to Fort Ganrick, and they weren't there. ... Nor was the cook there, for that matter. In fact, I haven't seen either one of them this whole game. What happened to them? -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
Help! Save games in The Avernum Trilogy | |
Warrior
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written Saturday, September 8 2007 14:55
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quote:...Iffy...okay, here's the pun: Windows. Dows is pronounced just like doze, which is a synonym for the word sleep. Windows is often considered trite or boring as an operating system, and falling asleep is a common joke when it comes to boring stuff. So...calling it Windoze is a pun. See? -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |