Raise your hand if you LOVE Linear RPG's!
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Author | Topic: Raise your hand if you LOVE Linear RPG's! |
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Law Bringer
Member # 335
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written Thursday, September 20 2007 15:18
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In many ways, MUDs already do (and have been doing for a long time) what you want. Shadowbane is also a step in the right direction, and it's free now. I think that's a bad sign, though. The market wants WoW. —Alorael, who thinks could be happy very easily. All he needs to do is make a game in which your party consists of premade characters with personalities and he'll have KotOR with worse graphics and better everything else. Except Star Wars. Maybe. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Infiltrator
Member # 4248
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written Thursday, September 20 2007 23:32
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Tales of Symphonia is one of my all-time favorite RPGs. While in its core it is pretty linear, there are lots of side quests and small choices that have minor impact on the plot. I've played the game through six times, even though it takes about 50 hours for one playtrough, just to see all the possible pairings. Linearity can be as much of a boon than a bane. It all depends on how well other aspects of the game support its way of storytelling. -------------------- Life is a neverending carneval where everyone has multiple costumes. I just hope mine are pleasing to the eye. Posts: 617 | Registered: Tuesday, April 13 2004 07:00 |
By Committee
Member # 4233
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written Friday, September 21 2007 08:00
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My Gamecube broke right after my party had ascended to the realm of the angels. :( Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Warrior
Member # 10234
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written Friday, September 21 2007 08:20
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A lot of the pre-made character and story thing can be subjective, of course. As a matter of taste, the pre-made characters in KoTOR appeal to me more than these: I like Anime, but I'm not a 12-year old, so the kiddie characters just turn me off. Posts: 102 | Registered: Monday, September 3 2007 07:00 |
Apprentice
Member # 5246
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written Friday, September 21 2007 08:36
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This is where it was at (and still is): Crusader's of the Dark Savant. On topic though, this has been pretty informative. I think there is a sweet spot though where linear stories are allowed to breath in large worlds meant to be explored. Posts: 24 | Registered: Friday, December 3 2004 08:00 |
Infiltrator
Member # 3441
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written Friday, September 21 2007 10:30
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So your main complaint is with world size? -------------------- "As our circle of knowledge expands, so does the circumference of darkness surrounding it." --Albert Einstein -------------------- BoaEdit Posts: 536 | Registered: Sunday, September 7 2003 07:00 |
Warrior
Member # 6714
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written Friday, September 21 2007 11:42
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quote:Larger world means larger game, larger games usually means more enjoyment, so long as the gameplay itself is fun and the story isn't stretched or affected by the larger world size. -------------------- Well that signature was out of date, since I've not been here in forever. Posts: 91 | Registered: Thursday, January 19 2006 08:00 |
By Committee
Member # 4233
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written Friday, September 21 2007 13:18
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Are large games necessarily better though? It seems in every major RPG I've played, I reach a point maybe four-fifths of the way through when I acheive a state of fatigue. It's as though you know that the plot is approaching its climax (usually it's after a or THE big story revelation) and yet you still know that there will be several hours of annoying dungeon crawling between you and the final boss. It's definitely been the case for me in the Final Fantasy series. Has anyone else experienced this? Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Law Bringer
Member # 6785
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written Friday, September 21 2007 13:41
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There's usually a point where the game starts to have repetitive elements. There may be new monsters and a different subplot, but it's similar to something you've done before. In Avernum 4, there were two places where the opponent split into 4 images where only one took damage. You knew how to deal with this the second time around. Different stories about them and what you fight around them, but same basic solution. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper
Member # 52
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written Friday, September 21 2007 15:33
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quote:Yes - that's my feeling too. I *loved* KOTOR I and II, but I felt very restricted by how little of the terrain I could explore. Particularly having just played Morrowind. Oblivion was brilliant, superb, but it lacked the originality of the gameworld of Morrowind, or Spiderweb games. I think they probably thought it was best to "play safe" with a basic mediaeval theme for such an enormous and costly game, and perhaps they were right, but I look forward to Elder Scrolls V being a bit more interesting and original as a game world. -------------------- Behind, the sea of time and space roars and follows swiftly Posts: 280 | Registered: Wednesday, October 3 2001 07:00 |
Apprentice
Member # 5246
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written Saturday, September 22 2007 06:17
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Then you must really be looking forward to Fallout 3!? I can't wait for this game to be out. It's going to be a huge RpG and it's going to finally be Sci-fi! I'm pumped. As for big game worlds being a burden. The only game I see being referenced is Final Fantasy, and that game is pretty Linear. Posts: 24 | Registered: Friday, December 3 2004 08:00 |
...b10010b...
Member # 869
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written Saturday, September 22 2007 07:06
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quote:Okay, how about Daggerfall? It's a big sprawling game with a big sprawling world that ends up being a bit of a big sprawling mess. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 5246
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written Saturday, September 22 2007 12:00
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Daggerfall was in my opinion the first attempt at really creating a large sprawling world as you put it. I would say it was a first of it's kind, and therefore had the expected failures. It was still a good game. Posts: 24 | Registered: Friday, December 3 2004 08:00 |
Apprentice
Member # 5246
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written Monday, September 24 2007 02:20
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quote:Yes. Posts: 24 | Registered: Friday, December 3 2004 08:00 |
By Committee
Member # 4233
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written Monday, September 24 2007 05:44
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That's purely then a matter of game content, which is directly correlated with developmental budget and time issues. Unfortunately, game developers are expected to craft a product that will return a profit. Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Infiltrator
Member # 3441
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written Tuesday, September 25 2007 08:43
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If all you want is a huge game world, you can't get much bigger than WoW. Granted, the plot is fragmented (i.e. non-existent), but still the world is huge. -------------------- "As our circle of knowledge expands, so does the circumference of darkness surrounding it." --Albert Einstein -------------------- BoaEdit Posts: 536 | Registered: Sunday, September 7 2003 07:00 |
Apprentice
Member # 5246
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written Tuesday, September 25 2007 08:54
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Don't even get me started on WoW. Yes it's huge, but it's also fragmented, in that the dugeons are instanced. I don't like that, as it detracts from realism. WoW has very little depth, this is a HUGE problem for me. Depth is not just a story line, I need complexity. I don't want a game a 5 year old could play and excell in. WoW is just that. WoW in no way is what I'm looking for. Star Wars Galaxies when it first came out was very spot on. It had a very rich character development process, rich economy, great combat system, and a really well thought out crafting system. It was ruined becuase it tried to model itself after WoW. Yes I hate WoW. Posts: 24 | Registered: Friday, December 3 2004 08:00 |
Lifecrafter
Member # 7723
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written Wednesday, September 26 2007 03:43
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*raises hand* Sub-genre doesn't matter so much to me as far as RPG's go. If it's done well it's good. I liked Kotor I & II. There were a lot of options in character development and even in non-PC development, especially in II. I think depth matters more than linearity, but non-linearity is definitely a plus. Posts: 701 | Registered: Thursday, November 30 2006 08:00 |
Shock Trooper
Member # 2123
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written Wednesday, September 26 2007 06:43
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What do people her think of FF11? I have played it a bit and found it rather fun. It seems like a big world, but I can't say what the plot is like because I never got far along in the game. As soon as I bootcamp my Mac I can start playing again. -------------------- Rahhar... Posts: 228 | Registered: Monday, October 21 2002 07:00 |
Apprentice
Member # 8016
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written Wednesday, September 26 2007 17:07
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I'm a big fan of Jeff's game since most games try to give a little too much freedom I like it when I don't have to search hard for a hint at what I'm supposed to do, but a little change is always nice. Posts: 29 | Registered: Sunday, February 4 2007 08:00 |
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