Avernum Online, or Daimonin?

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AuthorTopic: Avernum Online, or Daimonin?
Infiltrator
Member # 154
Profile #0
http://www.daimonin.com/
This is incredible. It's like what Avernum Online would be. It features scripting, isometric viewpoint, well, it's just wow.

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SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
By Committee
Member # 4233
Profile #1
Hmmm... It looks cool, but I wonder about the content? That's the pull of Avernum for me - the oldskool RPG feel that I got from the old gold box Pool of Radiance, Curse of the Azure Bonds, etc. If the content isn't good, what's the point in playing that when I could play Diablo II?
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Infiltrator
Member # 154
Profile #2
Forget there being one already, you could like, make one. All the tools provided include custom mapmaking and scripting, it's like BoA.

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SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Off With Their Heads
Member # 4045
Profile Homepage #3
This would be great, except it's for Windows. A huge part of the pull of SW is that it serves the Mac population.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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Member # 154
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Cruelly ironically, it's around for Linux too. If you use OS X, you might ask them on the forums for a port, since OS X is partially based on Linux or something like that.

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SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Agent
Member # 2210
Profile #5
This thing is open source. However, I tried it a bit just the tutorial. The download is about 14 mb which is not too large. The graphics are nice and simple. However, the hot key system based on letters is very unwieldy. If it was a point and click system it would be much easier to use-- like the buttons in Avernum.

The thing is a bit unwieldy and counterintuitive. Also the fighting system is a bit unwieldy. It would require serious modification for it to be like Avernum.
The engine is open source. It looks very similar to Avernum in many ways. The interface could be reprogrammed to be like Avernums. However, this would break the copyright for Avernum. It needs a lot of work like three or four more rounds of betatesting.

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Posts: 1084 | Registered: Thursday, November 7 2002 08:00
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Member # 335
Profile Homepage #6
OS X is based on Unix, but a port isn't out of the question since Daimonin is open source. The trick is finding someone willing and able to do it and then buttering them up properly.

—Alorael, who would have more hope for a port if Daimonin seemed to have more soulless followers, and a Mac audience would mean more of those followers. It's a threshold problem.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
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Member # 154
Profile #7
Daimonin currently uses the SDL engine which may or may not support Mac OS X. Therefore, if it does, you might even be able to compile the linux version on Mac - you'd have to try it.

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SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Law Bringer
Member # 2984
Profile Homepage #8
Unfortunately, I guess a game made with this would automatically be freeware (I don't really see how else it could be done), and thus there is no remote chance of making one without violating Jeff's copyright.

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Agent
Member # 2210
Profile #9
Daimonin has a link to an older game called Crossfire. It is an update of an older system. There was a link to the older game.

http://crossfire.real-time.com/screenshots/index.html

There is a much greater variety of stuff in the older game. More classes, races, etc. So it might be pretty flexible.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
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Member # 154
Profile #10
quote:
Originally written by Day of Wrath, day of Tears:

Unfortunately, I guess a game made with this would automatically be freeware (I don't really see how else it could be done), and thus there is no remote chance of making one without violating Jeff's copyright.
Eh? Are you talking about remaking Avernum in it or something? I don't think Jeff holds patent for games which let you make your own maps. Also, this is a networked game. If you don't redistribute maps you make, people can play that map, but not get the sourcefile (of course, this is technically possibly incorrect, but the protocol isn't even documented or anthing yet.)

As for Crossfire, since Daimonin appears relatively new, there are probably less classes/races/etc you might find in a more finished game. Not to say it isn't playable, though; quite the contrary.

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SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Agent
Member # 2210
Profile #11
If the backend is seriously rewritten, it could be turned into a for profit game-- 51% of the code or something like that. Redhat Linux costs money for example. But not Linux. I tried it out a bit more and it is pretty fun actually.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Infiltrator
Member # 5567
Profile Homepage #12
Why are there so few good games for Mac? :(

I can only find a few (SPIDERWEB INCLUDED)

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Posts: 576 | Registered: Wednesday, March 2 2005 08:00
Agent
Member # 2210
Profile #13
After looking at this thing some more, it becomes clear that Avernum could be technicallly converted to a MMORPG. However, it would have to be fee based-- initial fee plus monthly charge because the persons building the MMORPG would have to pay royalties to Jeff, license the Avernum engine, and pay for permissions to use the graphics of various of the artists paid by Jeff to build Avernum. Not a cheap proposition.
Jeff would want a nice chunk of money to do this.

Further, the online Avernum would have to be Separate from Spiderweb because of employee issues. I am fairly sure that Jeff would not want to add six new employees. Managing people is a (big responsibility) pain in the butt. It would put him in the position of having to deal with federal employment law which is a pain in the ass. To be under the thumb of the government it is 10 employees. It would have to be identified as a spinoff of Spiderweb.

The only way this is going to happen is if someone offers a bunch of money up front.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Cartographer
Member # 995
Profile #14
quote:
Originally written by Toasted Basilisk on a Shish Kebab:

If the backend is seriously rewritten, it could be turned into a for profit game-- 51% of the code or something like that. Redhat Linux costs money for example. But not Linux. I tried it out a bit more and it is pretty fun actually.
RedHat is fee based NOT because of the content of the cd - you can download almost all of that for free, but because they charge for packaging and support.

in any case, when someone said "make Avernum with this" what they meant was: use this engine, but recreate the "world of Avernum" which would not be a code copyright issue at all, but a trademark issue (with the name Avernum, and possibly with Slith and Nephil)... however, there is literally nothing preventing one from using this code to write a story based in an underground place where people who violate the tenets of the cruel, oppressive overlords of the surface are thrown. At some point, though, if you copy too much, you get near blurry lines about plagarising the writing of Avernum (which is a third issue, independent of trademarks on avernum or copyrights on the code).

[ Thursday, April 28, 2005 05:44: Message edited by: silver harloe ]
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Warrior
Member # 1016
Profile #15
The biggest problem I see is that the game would most likely have horrible lag. Especialy if there are a lot of players.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Apprentice
Member # 5770
Profile #16
thats cool i like it

--coula2

[ Friday, April 29, 2005 21:51: Message edited by: coula2 ]
Posts: 1 | Registered: Friday, April 29 2005 07:00
Shaper
Member # 5450
Profile Homepage #17
You better not. Its Alorael's. You might get sniped.

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Polaris
Posts: 2396 | Registered: Saturday, January 29 2005 08:00
Shaper
Member # 247
Profile Homepage #18
It looks terrible. Certainly doesn't have the aesthetics of Avernum.

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Posts: 2395 | Registered: Friday, November 2 2001 08:00
Shaper
Member # 73
Profile #19
quote:
Originally written by Sprung Spring:

You better not. Its Alorael's. You might get sniped.
Uh, no. Alorael's signature consists of an emdash followed by username (Alorael in Alorael's case), followed by a comma, followed by "who", followed by a sentence or short paragraph written in third person. Simply having your name at the end of your post is not Alorael sig theft.

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