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Moving carts in Blades of Avernum Editor
Warrior
Member # 1016
Profile #21
You may be able to use roads to achieve the affect you want. For example set the cart tracks as a road and then tweak the creature script so it will only move on roads. Another idea is script the track terrains to work something like conveyor belts and depending on a variable it would move any cart object on the track forward or backward. Once the cart reaches the end of the track the variable would be switched and it would move in the oposite direction.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Moving carts in Blades of Avernum
Warrior
Member # 1016
Profile #21
You may be able to use roads to achieve the affect you want. For example set the cart tracks as a road and then tweak the creature script so it will only move on roads. Another idea is script the track terrains to work something like conveyor belts and depending on a variable it would move any cart object on the track forward or backward. Once the cart reaches the end of the track the variable would be switched and it would move in the oposite direction.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
A problem with pants in Blades of Avernum Editor
Warrior
Member # 1016
Profile #14
if item_type_in_slot(char, 11) = -1 then
print_str("Cover thine shame, heathen!");

Hopefully this will do what you want.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
A problem with pants in Blades of Avernum
Warrior
Member # 1016
Profile #14
if item_type_in_slot(char, 11) = -1 then
print_str("Cover thine shame, heathen!");

Hopefully this will do what you want.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
Warrior
Member # 1016
Profile #63
I would like the ability to give creatures negative immunities to make them take extra damage from certain kinds of attacks.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
Warrior
Member # 1016
Profile #63
I would like the ability to give creatures negative immunities to make them take extra damage from certain kinds of attacks.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 1016
Profile #67
I would like the call -

void cast_spell(short mage_or_priest,short which_spell);

for within a creature's script to make it cast a desired spell.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 1016
Profile #67
I would like the call -

void cast_spell(short mage_or_priest,short which_spell);

for within a creature's script to make it cast a desired spell.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 1016
Profile #9
What about a call to move or destroy boats and horses? Can the create_boat and the create_horse calls be used more then once on the same boat or horse? If not then some sort of move_boat and move_horse calls would be nice.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 1016
Profile #9
What about a call to move or destroy boats and horses? Can the create_boat and the create_horse calls be used more then once on the same boat or horse? If not then some sort of move_boat and move_horse calls would be nice.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Hostile Tallking Spiders in Blades of Avernum
Warrior
Member # 1016
Profile #12
quote:
Originally written by Shizzits:

This message may be old but when i seen the talking spiders i killed one of them and another, and another......until they were all dead so i came outside and used reset towns and it still repeated everytime you moved "Oops. You killed the Spider Cheif use the Editor to bring him back !" Is it another bug or just im reseting towns wrong? :confused:
My guess is that some flag was probably set when you killed the spider chief. Just like in the small rebellion scenerio when you destroy the Empire base all the empire towns will become mad at you and stay that way even after you reset hostile towns. You could try mucking about with the SDFs, but I wouldn't recommend it.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Hostile Tallking Spiders in Blades of Avernum
Warrior
Member # 1016
Profile #10
The happy spiders are cool. I was thinking of a scenerio where the aranea capture some of the friendly spiders in an attempt to crossbreed and make unfriendly, spellcasting, evil, talking spiders. But I could come uup with an abreviation as neat as GIFTS. Talking bees would be cool also, then the worker bees could complain about how they have to work thier stingers off collecting pollen and making honey while all the drones do is sit around eating said honey and courting the queen.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Avrenum Series as Blades of Avernum Scenerios. in Blades of Avernum
Warrior
Member # 1016
Profile #0
I would like to see the Avernum series of games recreated as scenerios for Blades of Avernum. Though I understand that Spiderweb software does not have the time nor resources to do it themselves. How ever I would be willing to do the job myself if Spiderweb software gives thier permission.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Calls that we wish existed in Blades of Avernum Editor
Warrior
Member # 1016
Profile #96
I would like the ability to give an item with a set number of charges, or see how many charges the curent item has if it uses a script. This was how I was planning to implement soul crystals.

for example my_charges would return how many charges the item that called the script has.
set_charges would change that number.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Calls that we wish existed in Blades of Avernum
Warrior
Member # 1016
Profile #96
I would like the ability to give an item with a set number of charges, or see how many charges the curent item has if it uses a script. This was how I was planning to implement soul crystals.

for example my_charges would return how many charges the item that called the script has.
set_charges would change that number.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
VoDT: Unobtainable things for beginners? in Blades of Avernum
Warrior
Member # 1016
Profile #8
quote:
Originally written by Ragnarok Hellcaller:

Alternatively are there any basic items that allow flying? If so, what's the item # so I can get it via the character editor?
I think they might have had the Orb of Thralni in an earlier beta, but they took it out. If you want an item that will let you fly I'm afarid you're stuck making your own.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Will save files be compatabile across platforms? in Blades of Avernum Editor
Warrior
Member # 1016
Profile #0
Will the save game files be compatabile across platforms? Can I take my Macintosh save file and then play it on my PC with windows or vice versa? Or are the two formats between machines completely compatabile incompatabile?
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Will save files be compatabile across platforms? in Blades of Avernum
Warrior
Member # 1016
Profile #0
Will the save game files be compatabile across platforms? Can I take my Macintosh save file and then play it on my PC with windows or vice versa? Or are the two formats between machines completely compatabile incompatabile?
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Golem and textbook in Blades of Avernum
Warrior
Member # 1016
Profile #4
The book should also say "School of Magery Library, Must Be Returned" when used.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Roses of Reckoning (BoA) is Released! in Blades of Avernum
Warrior
Member # 1016
Profile #80
quote:
Originally written by spy.there:

I quoted a bug too: I read the spellbook with a level of 3 and it didn't increase my Repel Spirit at all - I was still L3 :(
I think that sometimes it will raise your summon shade spell level instead for some of the characters if I recall correctly.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Horrors! My crime was seen! in Blades of Avernum Editor
Warrior
Member # 1016
Profile #6
Well, I would think that only items the invisible characters are originaly carrying would be invisible, so anything they would pick up would remain visible unless they stow it in some sort of invisible container.

Personaly I steal everything that isn't nailed down, though I always use the special ability bug so that I don't get any criminal status from it. :P

[ Wednesday, April 28, 2004 09:05: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Horrors! My crime was seen! in Blades of Avernum
Warrior
Member # 1016
Profile #6
Well, I would think that only items the invisible characters are originaly carrying would be invisible, so anything they would pick up would remain visible unless they stow it in some sort of invisible container.

Personaly I steal everything that isn't nailed down, though I always use the special ability bug so that I don't get any criminal status from it. :P

[ Wednesday, April 28, 2004 09:05: Message edited by: Kennedy ]
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Calls that we wish existed in Blades of Avernum Editor
Warrior
Member # 1016
Profile #61
I would like to see some way of checking to see which key on the keyboard a player pressess. Or even better would be the ability to control NPCs in the party.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Calls that we wish existed in Blades of Avernum
Warrior
Member # 1016
Profile #61
I would like to see some way of checking to see which key on the keyboard a player pressess. Or even better would be the ability to control NPCs in the party.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Saved Game Files in Blades of Avernum Editor
Warrior
Member # 1016
Profile #3
The ability to design custom items may also play a part in that. Suppose for each of the inventory slots you are carrying a custom item with a unique name. This would probably take a large chunk of file size.
Posts: 141 | Registered: Saturday, April 20 2002 07:00

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