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Geneforge 4: "Not a Shaper" in Geneforge Series
Warrior
Member # 5731
Profile #36
I think it would rock if you got to play as a shaped rebel. Like what Lankan becomes if you let him have the canister.

Think about it: when you leave him he says something along the lines of "I need time to get used to my power". Maybe you're some dopey fella who finds a canister and gets transformed into something more powerful. And as the games goes on and you gain experience using your powers, you find you can do more and more stuff (like shaping or really getting good at swinging that sword, etc.).

* * * * * *
But... my money is on the Sholai.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Cheating in Geneforge Series
Warrior
Member # 5731
Profile #4
quote:
Originally written by Cubic Zirconia Cattle Wrangler:

quote:
Originally written by Kelandon:

I've heard that people have had difficulty finding the one in Icy End.
Which is, by the way, a polite way of saying that Jeff forgot to put one in there.

It's always been my impression that since the only way to get an ur-drakon is to take a regular drakon and immerse it in a (as yet, uncompleted) geneforge and hope it makes it through the experience alive.

Being able to shape one seems... counter-intuitive to what the game is doing and saying.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Editing The Game in Geneforge Series
Warrior
Member # 5731
Profile #6
quote:
Originally written by Soulless Demons:

oh h*ll that would be awesome
this is the only time i'm going to say this
h*ll is a place not a swear word

if you want to use semantics (word play), you can use this justification for just about any word.

Fxxk isn't a curse -- it's a verb!
(and a noun, an adjective, an adverb, etc.)
((i'll let you figure out how to use it to make it be all those types of word and many more on your own))
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Where's the control rod? in Geneforge Series
Warrior
Member # 5731
Profile #4
How is using a combat tactic while in combat a way of abusing combat mode?

That's like saying if we got in a fight and I used my greater strength, speed or size, it would be cheating.

You're right, instead I should walk into the middle of the room and take my licks from the pylons. Hell, if I can't take the beating, I don't deserve to win. Why take advantage of the fact that your opponent is completely immobile?
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Suggestions for G4 creations in Geneforge Series
Warrior
Member # 5731
Profile #19
quote:
Originally written by Ash Lael:

As a variation on that idea, how about if you could spend more essencethan you actually have, but the further you go over the limit, the higher the chance that your creations will go rogue.
Yes!
This seems to be what other shapers [can] do.
When you're on the 2nd island and you see the shaper there you can see the almost-crazed look in the creations' eyes b/c he's at the limit of his control. But he wouldn't be the first shaper to not realize his limit and create one too many creations and end up with a bunch of rogues on his hands.

You ought to be able to do this yourself.
Of course, having done this, you won't be able to cast any spells other than firebolt...
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
The accumulated skill points in Geneforge Series
Warrior
Member # 5731
Profile #4
I've never put more than 1 point into luck and never had any problems. I suppose if you are crafting lots of wands/gems to use you would want higher luck to ensure more bits of rogue drop, but otherwise I've found it to be useless.

Oh, and when Nanabanana says you need at least 12 leadership and 14 mechanics, I'd like to add that these numbers include equipment boosts. Personally I'm not sure I ever put my leadership past 10, so I don't know if I missed something somewhere, but I've never seen anyone on here refer to an event or conversation I hadn't seen. As for mechanics, more is almost always better, but I generally stop around 12 -- there are (I think) a possible 7 points in mech equipment available.

-- SPOILER --
you actually need a (total) mech of 20 to "clear" the monastery of tears.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Creations and XP in Geneforge Series
Warrior
Member # 5731
Profile #0
Ok, we've all heard the arguments about how creations take some of your experience and therefore it is best to go with as few critters as possible. And we've heard the counter argument that says since you're a lower level all the time, everything you do gains you more experience, balancing everything in the end.

I just went through my saved files for the end of each of the 5 (yes, 5) times I finished the game.

Here are my results:
Singleton Guardian = Lvl 40
Singleton Agent = Lvl 40
Singleton Agent = Lvl 41 (Did *everything* including Tears)
Shaper + 2-3 creations + Alwan = Lvl 40
Shaper + 3-4 creations = Lvl 39 (though if I'd have used more of my living tools to pick locks to get the last 125 exp, I'd be lvl 40).

........ So, from my own results, I really don't see any significant difference.

Anyone care to put their own results up here for comparison? Or is this enough to show that the xp loss from creations is small enough that it simply doesn't matter b/c somewhere along the way, you make for it and catch up.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
How do you like your creation army to be? in Geneforge Series
Warrior
Member # 5731
Profile #8
quote:
Originally written by Contra:

I don't use an army, I use only one creation, since a multitude of them eats my XP.
I use whatever strongest creation is available for my prefered Shaping skill.

I'm curious about the eating effect on your XP, Contra. With only 1 creation throughout, what level did you reach at the end of the game?
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Unlimited Exp Bug in Geneforge Series
Warrior
Member # 5731
Profile #4
ROFL!
You used this glitch to gain 8+ levels?!!
Outta curiosity, please let us know what level you finish the game at. Unless you used this bug to go even farther than you mentioned, I'd bet you'd still finish somewhere around lvl 42 -- all those critters you kill later in the game which would normally give you 40 exp will prolly now give you 1 or 2. I'm thinking that soon enough you'll "catch up" to where you should've been.

It's sort of the same argument ppl make when they say they dont like losing exp to their creations. But at the end of the game my shaper was about the same lvl as my agents and guardians.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
finding vrabel in Geneforge Series
Warrior
Member # 5731
Profile #1
um, he's in Icy End.
I don't remember which one vrabel is off the top of my head, but he's either in the big compound to the south, or he's out in the snow to the west.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
In nearly impossible situation in Geneforge Series
Warrior
Member # 5731
Profile #13
quote:
Originally written by arkadilo:

Does anyone else feel the need to clear EVERY red area before moving to the next island, or is it just me? I just can't stand to see a red area b/c I know there are rogues there that need to be sliced and diced....
Yes, I do. I clear everything.
And I really hate it when there's one tiny little thing you have to do to turn the area green and you can't find it even though every rogue is dead and every lock is picked or busted open.

edit: I even hate to leave the testing grounds behind when I know there's more to accomplish. Same with Kyra's refuge -- I know I'm gonna get my butt handed to me, but I gotta go in there anyway and try.

[ Wednesday, August 10, 2005 04:24: Message edited by: mok ]
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Help please in Geneforge Series
Warrior
Member # 5731
Profile #8
Not really, before you get on the boat for the first tiem you're told it will be at the docks the next time you need it.... plus, that's where it drops you off when you back.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
I desperatly need a new 4-5 digit cd key in Geneforge Series
Warrior
Member # 5731
Profile #5
Yes, and for the most part I would understand these things. But when a member I've never heard of or seen a posting from contacts me for a code... well, I feel like I paid for the game, you should too. If it had been a posting (and email) from a member who (based on posting, etc.) has clearly finished the game or had it for awhile and obviously had the code, I'd be much less suspicious.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
I desperatly need a new 4-5 digit cd key in Geneforge Series
Warrior
Member # 5731
Profile #3
Yes, and please don't start contacting every member who you think might give you his/her key..... like you did to me.

Besides, since GF3 uses more than one key which is related to the number of your game (which you would probably "remember" if you thought about it) it does no good to ask for a key without supplying your number. Oh, it probably also helps if you say whether you're playing the mac or windows version.

Besides, if you had entered your key once, the game would still have it, so what happened?
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Henchmen stats in Geneforge Series
Warrior
Member # 5731
Profile #2
Inteligence is way more important the Endurance.
You may not need the energy now, but you will soon. Wait til you get to a prolonged battle and your spells are running you 75 or 100 (or more) energy each -- and you're casting 2 or 3 times in a round.

My agent had over 1000 energy at the end and would still have gladly taken more -- didn't need that much most of the fights, but for the bigger ones I did.

There are 3 battle spells which cost 100 or more energy. This in addition to the 3 blessing spells using 100+. Your better healing spells are taking 50-75 per (unless you use mass restore which is 150). And your mental magic can take some nice chunks of energy as well, if you go that way -- 80 for terror, 120 for strong daze, 200 for mass madness.

Plus, if you're playing the agent right, you shouldn't be getting hit enough that you need many hps.

Strength is worth a few points just to avoid the encumbrance issue. Otherwise, your best bet is to pour everything into your ability to kill things before they kill you. Many on here will tell you to ignore just about everything but battle mag and spellcraft, but I like to go w/ a little more well-rounded agent and take a few points of melee/QA/parry so I can survive if I get cornered or run out of energy.

Dex is useful for dodging and it also helps you to go sooner in the round making it a nice stat to boost for an agent.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
What items to keep? in Geneforge Series
Warrior
Member # 5731
Profile #4
quote:
Originally written by Contra:

Notes ( Dhonald's, Rebel-friendly only. South-East docks.)
Actually, you can turn in your notes to the shaper in Lord Rahul's place -- the one who'll takes any shaper items that you find that she thinks shouldn't fall into the wrong hands. You get the same xp and coin for them as you do at the docks (I think).
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Finished role-playing as Loyalist Shaper in Geneforge Series
Warrior
Member # 5731
Profile #3
I think that you purist shaper-types are the reason why the world is in the mess it is in. If you would take your heads out of the books and look at the way things are going around you, you would realize that the drakons have surpassed you in shaping prowess for a reason.

Yes, you must show some restraint and some extra control to shape yourself. But if you can first find, then interpret, the scrolls within yourself and others your shaping abilities will multiply. You purists blindly throw energy and essence at a critter and document what happens in the vain hopes that it will be an improvement you can pass on to others. You disgust me with the careless disregard you show to not only the creations but more importantly, to your own powers. You are too arrogant to believe someone can see or do something which you cannot and so you vigorously and, if necessary, violently put down all other beliefs and ways of doing things.

EDIT: btw, Waylander -- you get that name from David Gemmel's book(s)?

[ Tuesday, August 02, 2005 07:25: Message edited by: mok ]
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Things I learned from playing Geneforge in Geneforge Series
Warrior
Member # 5731
Profile #17
quote:
Originally written by NanaBanana:


Money weighs nothing. Wonder what it's made of?

This was sort of discussed once before. Student of Trinity thought the shaper economy was entirely online. My thought is that you're using a special type of debit card which, when touched to another debit card (such as one you find on a freshly killed servile or in an unsuspecting person's cabinet) instantly transfers all the contents from one to the other. Conveniently, the debit card has no weight. Perhaps b/c in the world of the shapers the debit card has been joined to your arm in some way so you never notice the weight. (and when you go into a cabinet and take money, you are actually touching your debit "arm" to some grisly token chunk of something dead which still had some money on it).
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Things I learned from playing Geneforge in Geneforge Series
Warrior
Member # 5731
Profile #0
Odd things geneforge teaches you:

1 - Books all consist of exactly 5 pieces of paper -- since all paper weighs in at a very heavy 0.2 pounds each and all books weigh only 1 pound.

2 - Books, blocks of stone and bars of iron are all smaller than rings and necklaces (though they do weigh more). You know this b/c the books, iron and blocks can be stuffed into you pack in unlimited quantities, but each ring and necklace takes it's own slot.

3 - Eating is completely optional, but it is good for your health. Drinking is not possible, although you can buy drinks until your money runs out.

4 - As long as they don't see you doing it, no one ever knows if you steal something from them -- even if you immediately turn around and sell it back to them. (I especially love selling Rahul's stuff to Sciolino--I just wish I could be there when his lordship finds all his stuff has been stolen and is sitting in the shop around the corner from his room.)

4b - Even if they see you taking their stuff, there are usually no consequences until you take multiple items.

5 - You can learn to complex forging techniques for powerful items by reading a few scraps of text in forgotten notebooks.

6 - Walking into a nice town will immediately heal all of your wounds and refresh your energy as well. Depleting yourself of any of this easily found energy or health while still in town is permanent until you do something about, including walking out of, and back into, the same town.

7 - No matter how direct your route or how fast you travel, everyone where you're going already knows what you did everywhere else you've been. (This is especially bad when you cure Torsten -- how's his wife know you did it when there's no way they could have talked in the time from when you leave to when you find her again?)

8 - No one minds or notices if you keep asking them the same questions over and over.

8b - Anytime someone asks you a question there are only 3 possible answers.

9 - Even if you've never before seen an item, you will immediately know exactly what it does and how much it is worth.

10 - Killing a creature will sometimes yield it's skin or a piece of it's body, but never leaves more than a bloodstain otherwise.

10b - On rare occasions, the skin a creature drops is actually already formed into a piece of equipment suitable for human dimensions -- even if the creature has few (or no) physical characteristics in common with a human.

11 - Even in the thickest of forests and underground, you never have need of a light or torch of any kind.

[ Wednesday, July 27, 2005 07:34: Message edited by: mok ]
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 5731
Profile #262
I was thinking I'd like to see night-time. GF3 has a day-counter that tells me it takes me 150-250 days to finish the game. But what is my little shaper doing every night? I'm not going to a "safe" town where I can rest, so I guess I'm just sleeping on a roadside somewhere hoping no rogues decide I look like a nice midnight snack.

So I'd propose 2 things:
1- make night occur while I'm playing. If there's a counter somewhere keeping track of what day it is, surely something could keep track of what time it is. Then, when I enter an area at night it should be darker. This would make sneaking about easier as view ranges would be reduced. But, if you get caught, it would make combat a bit tougher since you can't see your target(s) real well. Then maybe the Fyora has good night vision and isn't effected much but the Thad stumbles about not knowing what the heck he's trying to hit.

2- perhaps add some random encounters. The type of "While you were sleeping a bandit entered your camp and was trying to steal your money -- what do you want to do?"
OR maybe just pick a few random rogues and have them charge into your camp.
Heck, this could even be a scripted encounter, since there's nothing random in the GF games. So you can have some servile come into your camp at night and either try to kill you or maybe try to warn you about some other serviles who are coming to kill you.

Any thoughts?
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Leadership, Mechanics, Luck in Geneforge Series
Warrior
Member # 5731
Profile #5
hmmm.... out of curiosity, do you have a list of which situations require leadership? Specifically, I'm wondering what you need 16 for...

* * * * * * *

Personally, I usually spend a bunch of my points at the beginning to get leadership and mech up to about 5-6 each. Then by the end of the 1st island, I like to have leadership at about 8 and mech not far behind. The 2nd island requires a little more from my character than the ability to open stuff and talk authoritatively, and those stats suffer for other things then. But, you do need to get leadership to 10 for a few things on this island.

Finally, at the end, there is one spot where you need a mech of 20 -- but since this is a side-step area, rather than a spot where you need to go, I wouldn't worry about it too much.

Oh, and it's possible to have +8 mech in items. At least, that's the best I've been able to gather together. I think you also can get +3 in leadership, but I've never gone out of my way to tally that stat properly.

As for luck, I usually ignore it almost entirely. I haven't seen where it does much (except for what Zeviz stated earlier). I usually start with 1 point in luck and unless i decide to wear the lucky boots you can find, that's what I end with.

*All numbers have item values included.

[ Tuesday, July 26, 2005 08:35: Message edited by: mok ]
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Inner Keep problems in Geneforge Series
Warrior
Member # 5731
Profile #14
quote:
Originally written by Marlenny:

Hi Holly, Welcome to SW Boards.
Hope you have fun and are here to stay. But sweety: Could you try to edit your messages instead of double posting? We would all appreciate it. thanks

First of all, if you look at the numbers, Holly has been here about 2000 members longer than you have. Secondly, why does everyone get their underthings in a bunch if someone posts twice in a row? Especially if, as in this case, the 2 posts are 2 different thoughts, answering 2 different parts of the thread?

Would you yell at me if I click on "Add Reply" here, and then go back and add my $0.02 to the discussion at large, and share my thoughts on the best way to take Rahul's gear? The 2 posts would be completely unrelated and, imho, deserve some separation.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 5731
Profile #258
quote:
Originally written by Contra:

We probably won't get to do that. Afterall, Serviles are made because they can thin, talk and operate tools. But we make creations to fight in combat with, so the serviles will never be useful. That is why Jeff won't bother to let us create them.
Well, we could make our serviles the "war-bred serviles." Those guys are pretty tough and can do some nice damage-- I wouldn't mind having one or two on my side.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Getting bored...help! in Geneforge Series
Warrior
Member # 5731
Profile #11
quote:
Originally written by Kibbles:

I'm very disappointed as well that you didn't have more choices. I didn't have the outlet for being emotionally involved with the characters. Either way, you were screwing creations over.
Not to mention the serviles and the innocent people trying to go about living their daily lives. The serviles don't seem to get much better treatment from the drakons than they do from the shapers -- but, they are free, more or less. And don't forget, either ending still has an entire continent in flames, in addition to the islands.
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Rotdhizon vs Rotghroth in Geneforge Series
Warrior
Member # 5731
Profile #13
Yeah, I've noticed the thing about the strength and dex, too. Why is that? Was it sooooo difficult to either change the text to what it ought to be or swap the percentages around to be strength for melee and dex for missile?
Posts: 107 | Registered: Tuesday, April 19 2005 07:00

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