Profile for mok
Field | Value |
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Displayed name | mok |
Member number | 5731 |
Title | Warrior |
Postcount | 107 |
Homepage | |
Registered | Tuesday, April 19 2005 07:00 |
Recent posts
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Author | Recent posts |
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Gazer VS. Eyebeast in Geneforge Series | |
Warrior
Member # 5731
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written Tuesday, July 19 2005 09:52
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Personally, I prefer the gazer. The eyebeast I tried didn't do that much damage. True, it did hit everything in the room, which was nice. It seemed to do about 60 damage to everything, where my gazer hits one thing only, but hits it hard -- 50 for the things (mostly other gazers) with resistance, up to 220 for things that are weak against it, with about 110 as an average. If you take 2 gazers, I think they have more killing power than 1 eyebeast -- especially in a prolonged battle. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Perfect shield in Geneforge Series | |
Warrior
Member # 5731
|
written Tuesday, July 19 2005 08:59
Profile
Crystalline Shroud gives: armor + 16%, +2AP, +30% stun, +12% hostile resist, +3 str creations. Emerald Chestguard gives: armor+50%, +18% stun, +2 AP, +2 lvls combat dmg, +2% hostile resistance If you're mixing it up in combat, the extra armor and stun of the emerald is much better, as is the bonus to combat damage. Otherwise, the shroud is usually the better choice. Guardian claymore is: 10-40 damage +2 STR +2 quick action +2 STR of creations Of course, there is plenty of other options for getting your creations stronger -- the bejewled bracelet gives a bonus, as does the shaper's boon, creator's belt and a few others that dont come to mind immediately. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Rotdhizon vs Rotghroth in Geneforge Series | |
Warrior
Member # 5731
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written Tuesday, July 19 2005 07:21
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Ok, for the record, the Rotdhizon is NOT worth the extra investment of essence. I didn't wander all that far with both, but the difference in damage for most rogues was from avg damage of about 110 to an avg damage of about 125. The second attack seemed *slightly* more likely with the dhizon and the stun/slow effect seemed to be roughly the same. So essentially, I was paying an extra 150 essence for 310 hps -- very not worth it. For the same cost as 1 rotdhizon, I could have had 2 rotgroths which would have done far more damage, and had more (total) hitpoints. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
FAQ/walkthrough is up in Geneforge Series | |
Warrior
Member # 5731
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written Tuesday, July 19 2005 06:39
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Hmmm... didn't see anyone mention this and didn't see it in the FAQ (except as a mention that you would talk more about this quest later, but I never saw the later)...anyway... You can kill Kamoa on the Island of Spears. If you helped her with the 2 previous quests, you find her at the Southern Gates and she's all ticked off at you b/c "you did this" to her. Essentially, she used the stuff you gave her to try to shape herself. I'm not sure if she was trying to join or kill the drakons, but they rejected her. You get some experience for convincing her not to attack you, a tiny bit more if you just kill her (and the things she summons) , or you can convince her to leave you alone and then attack her anyway (as I did -- no one talks to me like that!) :mad: Anyway, when you kill her she drops a Shaper's Boon. * ** * * Also, it might be worth noting that when doing Komoa's 2nd quest, "Find the journal halves", you can actually complete it with her 1st, then go to the shopkeeper who wanted it back and give it to him. Due to a bug, talking to Komoa first didn't remove the journal half items from my special items inventory. (I dunno what happens if you do it in reverse order, presumably, Komoa is displeased with you and attacks you then.) Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Getting bored...help! in Geneforge Series | |
Warrior
Member # 5731
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written Tuesday, July 19 2005 06:30
Profile
Sorry, no 3rd option. In GF3, as in life, if you try to stay middle-of-the-road, you just get hit. As for enchanting items, there are a few which you can use to make money -- I'm sure someone will post a link to the artifacts (or you can just do a search for recipes and you should find the right items). Some of them are best for shapers, some for guardians and some for the agent (though most are really more dependant upon your style of play rather than your character type). As for the trainers, they are ALL expensive. You're not going to find the powerful spells coming cheap from any source -- except those you can get from canister use. Oh, and for purification plant, most people run through it in combat mode to reduce the damage taken from the acid in the air. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Rotdhizon vs Rotghroth in Geneforge Series | |
Warrior
Member # 5731
|
written Tuesday, July 19 2005 04:28
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Actually, I was attempting to take a fyora through the whole game with me. I've seen it posted that by the end of the game they can become quite powerful. Personally, I found that my drayk started off more powerful, and continued to be so throughout their time together. However, putting a few points into strength along the way (pre-drayk) made my fyora far superior (about 20%) in hitting my foes. Now, towards the end of the 4th island I noticed that the drayk was consistently doing about double damage (though, it was still weaker in the %age-to-hit dept.) and decided that it wasn't worth keeping my 80 essence fyora around any longer (despite a mild attachment I'd formed after 5 months of travel together). So, for this experiment, I found that putting points into my fyora (especially as I did so from the very start) made a fairly effective little critter for a relatively cheap cost. In the end, the damage he did just didn't come out to be enough, and I had to remove him. (Same goes/went for his cousin, the cryoa) However, my original question was, and still is, has anyone every taken a comparison of damage of a rotdhizon and a rotghroth side-by-side? I'm wondering if its actually worth spending the extra 150 essence on the big, bad cousin. I can tell you my ghroth is level 33 and has 590 hitpoints, 22 Str, 20 for dex/int/end. If I kill it right now and make a dhizon it comes out as level 39 and has 880 hitpoints, 26 str, 24 for dex/int/end. The big guy also costs me 303 essence (that's with just the basic 2 int) vs the 152 ess that my ghroth cost me (still with just the basic 2 int). Now I can see the benefit of having the extra 300 hps, though not much will get the chance to inflict even the first 500. But is there a real increase in damage dealt? Is it better at stunning? These are the questions that plague me. ;) hmm.... I guess since I'm in the position to try it, and no one out there seems to have done so before, I'll try it. So hello extra save spot, goodbye helpful little drayk and cryodrayk, goodbye mr. ur-glaahk -- I'll see you all soon, I think. (And then I'll let ya all know the results here later today or tomorrow.) [ Tuesday, July 19, 2005 04:29: Message edited by: mok ] Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Rotdhizon vs Rotghroth in Geneforge Series | |
Warrior
Member # 5731
|
written Monday, July 18 2005 12:27
Profile
I have to agree w/ Drakefyre on the xp. I haven't noticed that I'm lower level as a shaper w/ 4 creations than I was as a solo agent. I'm leaving for Gull Island in a bit and I'm level 34. And the rest of my characters always ended up right around 39-41, so I think I'm on track for that. On the original question, tho, I'm just looking for pure killing power. I took a fyora and a cryoa through most of the game together and (resistances to fire/cold aside) the cryoa was a bit better than the fyora. Not much, but definately better. Problem is, to keep them at roughly the same level, you need to spend more essence on the cryoa than the fyora as you increase their STR, DEX, etc. With the Rotties, it'd be even worse as each of their stats is 15+ essence to pump it up. I'm just wondering if it would be worth my (150+) essence to kill my Rotghroth and upgrade to a Rotdhizon in it's place. (setting aside, for the moment, that I'd be better off spending the 150 essence on a nice gazer) Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Rotdhizon vs Rotghroth in Geneforge Series | |
Warrior
Member # 5731
|
written Monday, July 18 2005 11:12
Profile
Anyone used both of these? Taking the basic critters (i.e., just putting 2 pts into INT) the RotDhizon uses 303 essence vs. 152 essence for your basic Rotghroth. So...is the big guy worth 2 of his little cousins? Or, at least, is he substantially better than the regular rotty? Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Bulwark Inn in Geneforge Series | |
Warrior
Member # 5731
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written Monday, July 18 2005 07:22
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Yes, but what happens if, as a rebel, you kill Mooralas in the Deep? Do you meet him again in Icy End? Or do you just find his hut empty? Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Errors for Windows in Geneforge Series | |
Warrior
Member # 5731
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written Monday, July 18 2005 07:20
Profile
Just met good 'ol Corrie. Mentioned her poppa and got 13 experience. Mentioned the old man again, got another 13. (I'm on a mac, btw.) So, it's not a quest -- at least, it doesn't show up as a quest, though I bet that is the bug -- which is why you can keep doing it over and over..... me, I got 26 exp out of it, just to confirm what Venom was saying. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Heavy Stone in Geneforge Series | |
Warrior
Member # 5731
|
written Monday, July 18 2005 04:30
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I have a shaper (Noah) in the mines now and I found the stones. Currently they're just sitting in a very lovely pile -- I dropped about 10 at a time to see how big the mess around me would get. Not all that big, but since they're all just stones, it does look kinda nice -- not so nice that I'd bother to do it again, tho. I'll go pick one up and see if it is enchantable, tho I doubt it. Besides, it's not equip-able and the fireresistance doesn't show up on your stats no matter how many (or few) of them you have in your inventory. EDIT: Just went back and tried it. No, you can't equip it. No, you can't enhance it. And you can make a pile of stuff that is up to 5x5. [ Monday, July 18, 2005 04:34: Message edited by: mok ] Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Stuck in the monastery tears : I don't find the key in Geneforge Series | |
Warrior
Member # 5731
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written Monday, July 18 2005 04:14
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quote:There is no use for that 3rd bracelet. It's just meant to be part of the story-telling. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Stuck in the monastery tears : I don't find the key in Geneforge Series | |
Warrior
Member # 5731
|
written Friday, July 15 2005 09:02
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Bah! His healing magic was nice -- something I'd love to have as a character, but not really all that big of a deal. It just takes a bit longer to kill the him is all. Personally, I found taking the time to kill his guards in the middle of taking him down to be more annoying. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
An odd discovery... in Geneforge Series | |
Warrior
Member # 5731
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written Thursday, July 14 2005 09:07
Profile
Considering the sheer number of critters out there with long noses + the number of characters out there wearing long cloaks, I think I'd be amazed if a search couldn't come up with at least a dozen different games/movies/books where you couldn't swap out the image of the serviles with something else. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Left entry bracelet? in Geneforge Series | |
Warrior
Member # 5731
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written Thursday, July 14 2005 09:02
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Have you ever gotten the charm of mental focus recipe to work with a rohtgroth fang? Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Stuck in the monastery tears : I don't find the key in Geneforge Series | |
Warrior
Member # 5731
|
written Thursday, July 14 2005 09:00
Profile
Yes, we are sure you need the bracelets. The part of the monastery you are trying to get into is the single hardest area in the game. It's pretty much in there so you can test your character to the max. And the only way in is to get the bracelets which are found in 2 of the last couple areas you'll get to in the game. In other words, the only way you won't chat with Mr. Blaze before going to the caves is if you make a special trip off the island to do so. SPOILER below: . .. ... there are 3 rogues that are constantly re-spawned and keep attacking you. You'll need a mech skill of 20 in order to disable the spawner... Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Ambush Bridge in Geneforge Series | |
Warrior
Member # 5731
|
written Wednesday, July 13 2005 10:49
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Not that I can tell. The bridge is clear. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Ambush Bridge in Geneforge Series | |
Warrior
Member # 5731
|
written Wednesday, July 13 2005 09:39
Profile
hmmm... i guess i caused some confusion as I got answers for 2 different quests, but neither are talking about the serviles I'm referring to. EDIT: I did find and kill the shade you mention from the FAQ, but I already found and killed the rogue serviles and reported that back to Celeste -- should I have killed these as well? Are they alternates I could kill? To NanaBanana and Dolphin, I'm talking about Ambush Bridge on Dhonal's Island. The area right below Spharon's Lands. Above the bridge the area is named for there are 4 serviles. Three of them just point to the fourth one b/c they are too scared to talk. The 4th servile goes by the name of Crim. My options: -where are you from? who is your master? ----they're lost -you should travel somewhere safe. ----crim looks confused. -come with me ----they're terrified and you suspect one of the things which terrify them is you. -"i suspect you are rogues" ----"we are not shaper. But we...." Crim trembles. "Do what you must." -I'm going now. ---they tremble with relief. it seems like there is something i'm supposed to do, but I can't figure it out. fyi, i'm playing as a loyalist, i dunno if that matters. [ Wednesday, July 13, 2005 09:47: Message edited by: mok ] Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Ambush Bridge in Geneforge Series | |
Warrior
Member # 5731
|
written Wednesday, July 13 2005 07:03
Profile
I'm curious. There are 4 serviles to the north in the Ambush Bridge map. Only one (Crim) will talk to you. Is there anything to do here? They seem to be afraid of you but they also seem to not be rogue. Is there any way to get them to safety or make them happy or is there a quest in there at all? Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Perfect shield in Geneforge Series | |
Warrior
Member # 5731
|
written Wednesday, July 13 2005 06:56
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It's one of the items you need to forge. The recipe is: -Perfected Plate (shaped plate + purifying elixir) (purifying elixir is demon bile + mandrake tincture) -Demon Claws -Deep Crystal Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
To avoid Greta or Alwan leaving you in Geneforge Series | |
Warrior
Member # 5731
|
written Wednesday, July 13 2005 05:03
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hmmmm.... it seems to me the easier way to script this without screwing up all the endings, etc., would be to just swith greta and alwan. Make greta into the the servile hater and alwan the rebel. You'd prolly have to go through all the conversation scripts to swap the names for it to make sense, tho. And something would need to be done to the trainers so you can still ramp-up their attacks at the appropriate places. I dunno, I'm not patient enough to actually go through the scripts in any detail, but it seems to me this oughta be possible... Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
What do YOU want to see in G4? in Geneforge Series | |
Warrior
Member # 5731
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written Wednesday, July 13 2005 04:58
Profile
quote:Well, I dunno what's up with your version of GF3, but when I use the quickslot, the weapon goes to my hand and the one in my hand goes to the slot.... and back and forth and back again as many times as you care to do it -- tho' it does take an AP each time if you're in battle mode. I never go back into my inventory in battle mode unless I want to use a different crystal than I have loaded into a slot. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Perfect shield in Geneforge Series | |
Warrior
Member # 5731
|
written Wednesday, July 13 2005 04:50
Profile
Again, don't worry about the monetary value of an object. That's not nearly as important as what the item does for you. The crystalline chestguard gives you +2AP. That means without casting haste on yourself you can still attack twice per round (assuming you don't need to move). With hasting, it lets you have 3 attacks per round. To me (and many others on this board), the extra attacks are invaluable -- if the price is 10 or 10,000 I would still use it. It also gives you +12% resistance to everything, which is quite nice. But you're right, for a melee guardian, it's not your best choice. You should try for the emerald chestguard which, in addition to also giving the +2AP, gives you +50% armor and +2 levels damage and +2% resistance. [ Wednesday, July 13, 2005 04:52: Message edited by: mok ] Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Perfect shield in Geneforge Series | |
Warrior
Member # 5731
|
written Tuesday, July 12 2005 09:59
Profile
The prices on items is a very general guide to the approximate power of an item. However, this power is VERY relative. For instance, the guardian claymore is a great weapon, but not necessarily the "best" in the game. It's great for my agent who never tries to hit anything with it and uses it primarily for the 2 points of strength (saving me the skill points to put into other spots). But for a shaper, there are weapons which augment creations' stats and some may prefer to use those. The same goes for cloaks, boots, armor, etc. Price is a general guide, but for the most part you need to evaluate your needs as a shaper/guardian/agent when comparing 2 (or more) different pieces of equipment. This is also the reason you'll see some people on here post about toting around extra items -- a prime example being the tinker's gloves and infiltrator items. The tinker's gloves are only good for getting into locked rooms/chests and not for fighting. So I carry the gloves and use them when I need them, but then I slip my hands back into my nice carnelian gauntlets (+1 BM, MM). EDIT: ah, Schrodinger beat me to it. [ Tuesday, July 12, 2005 10:00: Message edited by: mok ] Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |
Hunter Guardian. in Geneforge Series | |
Warrior
Member # 5731
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written Friday, July 8 2005 08:41
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Ur-drakons aren't impossible. You just need to make a drakon and take it to the geneforge and kindly ask it to step into the pool of life-changing muck. :D And since the whole game pretty much comes down to the fact that the only way to become an ur-drakon is for a drakon to use a geneforge, I feel very confident in agreeing with the faq in only listing 2 canisters of ur-drakon. Posts: 107 | Registered: Tuesday, April 19 2005 07:00 |