Profile for Travers

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Servile player in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #21
christ, get real dude.

Again, MY CHOICE OF WORDS WAS TRANSPARENT. There was NO deceit on my part. I DID NOT CHOOSE TO VEIL MY CHOICE OF WORDS LIKE YOU ARE SUGGESTING.

But as such, the board did not find my choice acceptable, and changed it accordingly. That is PERFECTLY fine with me. It should be clear that ****-py IS accepted, as the board changed it from crappy to ****-py, adding the dash, instead of just omitting the entire thing completely.

The board changed it - okay, whatever, no one gets hurt, I move on.

HOWEVER, I'm not in the mood to be bossed around by a moderator who feels the need to exercise his phallic rights. It just irks me. I hope you understnad.

[ Monday, October 29, 2007 15:38: Message edited by: Travers ]
Posts: 51 | Registered: Friday, October 31 2003 08:00
Servile player in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #18
quote:
Originally written by Synergy:

Please keep in mind that this disallowment of the CoC is still in effect:

+ Using vulgarity and/or obscenities in any language (whether it's in the open, masked, or abbreviated)

I know that, in most cases, each of us is capable of more creative and succinct adjectives to describe our opinions. That's actually my primary beef with language usage: too many perfectly fine words feel lonely and left out because we instead overuse and render meaningless once perfectly utilitarian words like "awesome," "gay" "discrimination" and "@^$*%!."

-S-

I didn't censor it, the message board did. I'm perfectly capable of deciding what language to use on my own. thanks though.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Servile player in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #15
someone want to spoil it for me? How does being a servile change Shaper ending - still ****ty? It doesn't seem like it would change Trakovite and Rebel endings much.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Geneforge 4: Rebellion in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #3
Avernum is great, but ultimately forgetable (IMO). Geneforge is just incredibly unique and has relevance to contemporary issues.
Posts: 51 | Registered: Friday, October 31 2003 08:00
best creation combos for lifecrafter in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #0
No canister use.

So far I've been using wingbolts and cryoas. Wingbolts are great, but a lot of things resist them. Cryoas to shore up that weakness, but there are too many problems with them - not as durable, terrified easily, lower damage (even with strength pumped up). They just are not very good.

So I'm looking for some alternatives. I'm thinking replacing them with Rotghroths, since I'm almost at the ruins. The problem is I hate, hate, hate melee creations - at least in the previous games, but with the revised AP system, they might not be so bad. Any alternatives?
Posts: 51 | Registered: Friday, October 31 2003 08:00
Servile player in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #10
It's similar, but also not similar. To pardon a a rebel criminal is one thing, but to step down and actually request help from not just a servile, but a magic wielding servile with the ability to shape... well that really shows how far the shapers have come.

So yeah, I'm having a lot more sympathy for the shapers playing as a servile, as it really changes the story just by changing the context.
Posts: 51 | Registered: Friday, October 31 2003 08:00
stealth? in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #0
Can someone explain stealth to me... how to use it, what +stealth items do, etc
Posts: 51 | Registered: Friday, October 31 2003 08:00
Servile player in Geneforge 4: Rebellion
Warrior
Member # 3629
Profile #5
Playing as a servile, there are a few different dialogue lines... a few very touching lines too...

<spoilers>

Player: "I am a servile. A rogue creation. Nothing but death awaits me at your hands.";

Crowley: "You really think that? Recent events have forced us to ... to reevaluate some of our policies. Make no mistake. You will not be hailed as a hero. But you will not be destroyed."
...
Crowley: "That is why we can forgive you for your crimes. We can even ignore the way you, a creation, have gone so completely rogue. We can learn from each other, instead of us having to destroy you. But only if you aid us. Help us to help you"

Awwwwww... I almost cried. Seriously. It made me think for a moment there was still hope for the Shapers :rolleyes:
Posts: 51 | Registered: Friday, October 31 2003 08:00
no full-screen? in Geneforge Series
Warrior
Member # 3629
Profile #11
be careful... a lot of those programs are trojan.
Posts: 51 | Registered: Friday, October 31 2003 08:00
NOSE v0.1 in Geneforge Series
Warrior
Member # 3629
Profile #3
400k!?! Not to sound rude, but that sounds really fishy. Download at your own risk people.

[ Thursday, July 14, 2005 01:24: Message edited by: Travers ]
Posts: 51 | Registered: Friday, October 31 2003 08:00
A Fun Bit of GF3 Trickery! in Geneforge Series
Warrior
Member # 3629
Profile #5
i.e.,
IMAGE(http://www.powerranger.co.uk/images/rangersgroupshot.jpg)
Posts: 51 | Registered: Friday, October 31 2003 08:00
To avoid Greta or Alwan leaving you in Geneforge Series
Warrior
Member # 3629
Profile #17
quote:
Originally written by Indeterminatus:

quote:
Originally written by Ghaldrings_doom:

I'm so stupid!!!!!!!!! :mad:
Nah, i should have asked before :)
Now, i don't know if this still works because i cannot test it at all and there could be some differences between the windows scripts and the macintosh ones, but could you send me your bulwark inn script? (not the dialogue one)

There's no difference between mac scripts and PC scripts. I downloaded the mac patch used it to update my scripts - although if there was actually any change :rolleyes:
Posts: 51 | Registered: Friday, October 31 2003 08:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #218
quote:
Originally written by mok:

How would you propose a weapon-switch button to work then? Would the game just decide to use whichever weapon in your inventory you wanted when you hit the button? You'd have to set up the weapons you want to switch between beforehand anyway, right?
Then, you'd still have to use a hotkey or click a button to make the switch.... so what's the difference?

You put a weapon in the quickslot and then click that button or use that key and your weapon changes. Click again, and your weapon changes back. Click a different slot for a 3rd weapon.... why is this so difficult?

Because when you use the click that button to switch, the weapon disappears from the quickslot.

quote:

I want the overwhelming parry skill again and use the old guardian graphics again.
I second that. Anything is better than the current guardian graphics :)
Posts: 51 | Registered: Friday, October 31 2003 08:00
Hint book in Geneforge Series
Warrior
Member # 3629
Profile #6
IMO, you really shouldnt use the hintbook THAT much. Just play the game.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Agent Help in Geneforge Series
Warrior
Member # 3629
Profile #8
You definitely need to pump up SC and QA. Also, I heard that quick action works twice as much as dexterity in determining initiative, but I'm not sure. If thats true, your points in dexterity were pretty much wasted.

The ghost cave is pretty much a pain for agents, as things come around corners and attack even if you do take the initiative. So for this, you definitely want to pre-buff with augmentation, essence shield etc.
Posts: 51 | Registered: Friday, October 31 2003 08:00
A question to ponder in Geneforge Series
Warrior
Member # 3629
Profile #16
quote:
Originally written by Walter:

Ok, how about this question: on the loading screen with drayk info, it says they used a base material of a heavily modified fyora. Also, it indicates the wings are vestigal. Now how can a creature have vestigal wings if its ancestor had no wings at all?
There are different types of drayks. The drayk that appears on the loading screen is "conjecturally, type 25" - which I assume is the type you're able to make in game.
Posts: 51 | Registered: Friday, October 31 2003 08:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #211
quote:
Originally written by Harlequin:

However, they do work the same.
No they dont. The whole point of a weapon switch is so that you save keystrokes/mouse movements. The way its set up, it takes MORE effort to drop a weapon in the quickslot, and then press the quick-key, since you have to do it everytime.
Posts: 51 | Registered: Friday, October 31 2003 08:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #205
no there isn't. and no, the quickslots keys are not weapon switch buttons.
Posts: 51 | Registered: Friday, October 31 2003 08:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #203
Yeah, I think that the weight system should be done away with, or modified to be a armor restriction thing or something - it's just more of a pain than its worth. I mean, why would anyone carry their backpack full of junk during a fight?? Also, there needs to be a weapon switch button :P
Posts: 51 | Registered: Friday, October 31 2003 08:00
*Terror* Vlish in Geneforge Series
Warrior
Member # 3629
Profile #5
About the terror vlish, it seems almost as if Jeff wanted to expand the amount of creation ability repetoire, but figured it was too much work or something. Some creations now actually have 3 defined abilities instead of only 2, but you can only access the first 2. The terror vlish is one of them. Perhaps if you forgo giving them the 2 intellgience, and set them on their default AI, they would use their terror attack - but I wouldn't count on it.
Posts: 51 | Registered: Friday, October 31 2003 08:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 3629
Profile #19
quote:
Originally written by Hume:

quote:
Originally written by Travers:

You can find pretty detailed information about creations in the gf3*.txt files.
Also, is energy damage the same thing as magical damage? I don't remember seeing energy damage, but I didn't pay all that close attention.

Also, Hume, the "searer" damage category seems a bit misleading. First, there's no such thing as "direct magical damage", it still goes through resistance like regular magical damage. And secondly, the acid damage simply comes from the inflicted status affect; but many other creations can inflict different status affects too.

Do you mean the gf3objmisc.txt?
It does't tell the data belong to which creation, only something like"begindefineability 17",
how can I tell which belongs to which?

Yes, magical and energy are one and the same.

Yes, gf3obmisc and gf3itemchars. Gf3itemchars has creation definitions and has data linking to their abilities.

Also, where do you find the blasted vambraces?
Posts: 51 | Registered: Friday, October 31 2003 08:00
More Actual Gameplay Questions in Geneforge Series
Warrior
Member # 3629
Profile #9
quote:
Originally written by Dolphin.:

There is indeed something in there, but you need to be a rebel to exit that door.
oh. what exactly do you need to go in then? cuz i played as both loyalist and rebel, and could never get in.
Posts: 51 | Registered: Friday, October 31 2003 08:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 3629
Profile #8
You can find pretty detailed information about creations in the gf3*.txt files.
Also, is energy damage the same thing as magical damage? I don't remember seeing energy damage, but I didn't pay all that close attention.

Also, Hume, the "searer" damage category seems a bit misleading. First, there's no such thing as "direct magical damage", it still goes through resistance like regular magical damage. And secondly, the acid damage simply comes from the inflicted status affect; but many other creations can inflict different status affects too.

[ Friday, July 01, 2005 21:58: Message edited by: Travers ]
Posts: 51 | Registered: Friday, October 31 2003 08:00
The Guardian, my personal experience in Geneforge Series
Warrior
Member # 3629
Profile #8
quote:
Originally written by Student of Trinity:

Folks, you've got to specify the difficulty level when discussing this kind of thing. So far everyone has found that Guardians are much trickier than the other classes, when playing on Torment difficulty.

Delicious Vlish was able to beat the game (including Monastery Caves) with a 'hunter' Guardian, but to do so he pumped missile weapons and dexterity to outrageous levels. I used a more traditional melee Guardian, and had much the same experience as Waylander. I didn't bother with Blessing Magic past Speed, and I took my time getting up to 100 Energy even for that: there are plenty of pods around. Blessing and Protection were of course standard. Augmentation was handy fairly often.

I agree with Hume that Parry is by no means useless: it acts as weightless armor. It just isn't the gamebreaker it was in G2. The Oozing Blade is good enough to pack for the whole game, but it is so bad against Rotghroths that you should carry the Claymore too, and switch back and forth.

I have never gotten creations to work well with my Guardians, in any Geneforge game, so I end up going solo. I tried bringing Alwan, but he was mostly a loss.

I was playing on torment, and I did specify that (if you were addressing me, or just noone in particular).

Perhaps the reason you haven't gotten creations to be useful, is because you haven't used the right ones. IMO, you need creations that can take a couple hits, which means magic shaping is a no-go. But you also want creations to be able to support you with ranged fire, not melee: so that means fire shaping. Drayks are probably now my all time favorite creation in the game. Not only are they incredibly kawaii, but they hit hard and take hits. And you can get them really, really early. By end game, they should be only a couple levels lower than you.
Posts: 51 | Registered: Friday, October 31 2003 08:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 3629
Profile #1
very nice dude :D
Posts: 51 | Registered: Friday, October 31 2003 08:00

Pages