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What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #192
quote:
Originally written by Contra:

That is why having the option to learn Necromancy would be intresting.
I agree that it would be interesting, but I think that it might take away from the whole story arch too much. I mean, there's no logical reason why either the shapers or the rebels would dabble in it: they both see strength in shaping, which is kinda like the opposite of necromancy. Unless Jeff considered making undead drakon lords or something (which is probably a bad idea ;) ).

So that's why I think curse magic is good, but NOT necromancy. I.e., if curse magic was actually already a part of the entire shaper magic repetoire, but had just never been implemented in earlier games.

(Bah, thats some confusing verb tenses :confused: )
Posts: 51 | Registered: Friday, October 31 2003 08:00
The Guardian, my personal experience in Geneforge Series
Warrior
Member # 3629
Profile #2
Actually, after playing a guardian, I have to disagree that it is the hardest character to play. My guardian character, Melina, was almost evenly invested in intelligence for (fire) shaping, dex and missile weapon, strength and melee weapon, and defensive skills (parry and endurance). And she kicked butt the entire way through. She never once used a baton or wand - the bonus from the guardian claymore was too much to give up. Instead, she relied on her Cryoas (and later drayks) to mop most things up, and when she needed to, she cracked open a swarm crystal or madness gem.

Once she got her final gear, she was nearly unstoppable. And the only time I reloaded was when one of her drayks died or something.

I believe the guardian's strength is that she has more room for error. Drayk's are really pretty hardy creatures, and it is pretty easy to direct the AI's attack. Most of the time, Melina used herself as a tank while her drayk's pounded on the enemy. But if she needed to, she could run away, heal up, and let her drayks take a few hits. This was as a loyalist guardian whose only canister use was the three drayk canisters on torment.

While the agent and shaper may be more "powerful", there were times in the game where getting hit was unavoidable, short of complete avoidance or precognition. Most notably, when things came around the corner AFTER your turn has ended. Or in those maps with automatic damage. And on torment, the agent and shaper both die pretty easily.

Honestly, the greatest difficulty was inventory management. Especially with charms alone taking up an entire row. But with the shaper and agent's lower strength, it must be even more of a pain for them.
AND!... And... let's not forget who would win in a 1 on 1 fight ;)

[ Friday, July 01, 2005 03:27: Message edited by: Travers ]
Posts: 51 | Registered: Friday, October 31 2003 08:00
More Actual Gameplay Questions in Geneforge Series
Warrior
Member # 3629
Profile #7
quote:
There is a door in the. . . Infested Shores? (I'm blanking big time with the word, sorry) It's in Dholan Island, west of the "West Dholan Keep Gate" Region. In that region there is a door more or less in the SW. When I approached it the first time there was a spell that made me so afraid I couldn't open it. How do you get in? Do you have to join the rebels?
There's nothing there. Could be that Jeff set out to do it later and forgot about it, or maybe he just didn't want to do it.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Easter Eggs in Geneforge Series
Warrior
Member # 3629
Profile #20
those blasted vambraces look pretty sweet. never foudn them in game though
Posts: 51 | Registered: Friday, October 31 2003 08:00
Cannister inventory (potential spoilers) in Geneforge Series
Warrior
Member # 3629
Profile #5
damnit, i knew i missed a drayk canister. I was really looking forward to creating an army of cryodrayks. Oh well, drayks are better anyway :P

PS: did anyone else find it a little weird that you could play through the game as a progressive loyalist using drayks and not get any comment from any of the loyal shapers?
Posts: 51 | Registered: Friday, October 31 2003 08:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #186
I liked that GF3 brought down the number of factions to two: I like to get the majority of a game in one play through - as I'm sure most casual gamers do too. Also, I think Jeff created GF3 this way because it is simply too much more work. By adding factions linearly, you would have to add dialogue options exponentially: probably okay for two or three though. But GF2 was a mess, IMO. Also, curse magic I agree would be interesting. Although it might seem too much like necromancy, which we learn is uber-forbidden ;)
Posts: 51 | Registered: Friday, October 31 2003 08:00
editor scripts*don't* work in Geneforge Series
Warrior
Member # 3629
Profile #21
quote:
Originally written by Ulrika Jounintytar:

It doesn't affect the plot in any way. Only you can do that.

Also, I'm sort of glad you got it to work. Editing, cheating should of course be frowned upon, but I'm a hypocrite because I cheat as well. Anyway.. call me Riibu. :)

nothing wrong with cheating :)
Posts: 51 | Registered: Friday, October 31 2003 08:00
Dedicated to the GF3 Community of Editors in Geneforge Series
Warrior
Member # 3629
Profile #6
quote:
Originally written by Harlequin:

quote:
Originally written by Travers:

If you really want to do something worthwhile, script in additional dialogue, create a new subplot. Change the story up a bit. Believe me, just adding a little bit of story dialogue is incredibly time consuming, but ultimately, much more rewarding.

The problem is you have to spend massive ammounts of time editing half the scripts in the game. You may change somthing that will conflict with another and there would be chaos. I prefer not to upset the balence of the story. I ounce tried to go through all the scripts in gen2 to make it so shanti lived, I soon learned it was more trouble than it was worth so I scraped it. If you want to change the story, please do, but I doubt anyone has that kind of time.

I know what you're talking about. It's sometimes difficult to find unused variables; but they do exist. I actually have scripted in additional dialogue. A lot actually. I wanted to make Alwan not such a paper thin character. I've created dialogues and redid most of the existing dialogue for the first two islands.

As for my previous comments, I don't want to argue much about it, its not really important. There really isn't "a community of GF3 editors"; there isn't actually much demand. When I responded, this thread was near the bottom with zero replies. Also, by "simple" I meant a character editor is fairly simple to do. Not that it wasn't complete or anything (although you should really fix that walk speed thing).
Posts: 51 | Registered: Friday, October 31 2003 08:00
Dedicated to the GF3 Community of Editors in Geneforge Series
Warrior
Member # 3629
Profile #1
The problem with these editors is not that they aren't cool; the problem is that they're too simple. Anyone that spends 5 minutes looking through the scripts files can pretty much figure out whats going on. And if they really want a specific item, all it takes is one additional script line in the correct place. And there is really not much point in making yourself "uber-powerful"; that's what the difficulty setting "easy" is for. If you really want to do something worthwhile, script in additional dialogue, create a new subplot. Change the story up a bit. Believe me, just adding a little bit of story dialogue is incredibly time consuming, but ultimately, much more rewarding.

PS: The player character uses a different creature defintion than NPC Shapers, so there should be no reason to have player walk speed affect anything else.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Two envelopes paradox in General
Warrior
Member # 3629
Profile #16
quote:
With this, if you did the envelope experiment an infinite number of times and selected the other envelope, you would come out k/4 dollars ahead on average for each selection.
Then why not just choose the other envelope first?
Posts: 51 | Registered: Friday, October 31 2003 08:00
Are stereotype's "bad"? in General
Warrior
Member # 3629
Profile #0
More specifically, I mean its use in popular culture and video games.

An example: in Knights of the Old Republic (and in the Star Wars universe in general), most of the game's bad guys are given English accents. Effective? I think so. Why? Not sure. Two ideas: perhaps the English represent the archtype Imperial power OR the accent is a sign of education and their defeat is a metaphor for the ultimate victory of the working class.

So was it morally "wrong" for Bioware to play on this stereotype? If so, why are stereotypes so prevalent in video games and popular culture?
Posts: 51 | Registered: Friday, October 31 2003 08:00
Two envelopes paradox in General
Warrior
Member # 3629
Profile #14
The problem with Draykfire's logic is that you are already garaunteed the lesser amount no matter what. You just don't know what that lesser amount is. Hence, if you do decide to swap, you stand to lose everything you've gained (if the 50K was the greater amount) or you stand to double (if the 50K was the lesser).
Posts: 51 | Registered: Friday, October 31 2003 08:00
Going Rogue? in Geneforge Series
Warrior
Member # 3629
Profile #24
quote:
Originally written by Thuryl:

Burglaries are common too. That doesn't make them a good thing.
So you're saying no form of entertainment media should use stereotypes? I'd like to hear you defend that :rolleyes:

[ Wednesday, June 22, 2005 02:02: Message edited by: Travers ]
Posts: 51 | Registered: Friday, October 31 2003 08:00
Going Rogue? in Geneforge Series
Warrior
Member # 3629
Profile #19
quote:
Originally written by Kelandon:

So you're playing on stereotypes. I was assuming that was beneath you, but apparently not.
I find your holier than thou attitude more offensive. Stereotypes aren't something so heinous - they're extrodinarily pervasive in popular cultre and compter games especially roleplaying ones
Posts: 51 | Registered: Friday, October 31 2003 08:00
Greta or Alwan? in Geneforge Series
Warrior
Member # 3629
Profile #24
Honestly, if you think Alwan sucks so much, just edit him to be stronger. There's nothing wrong with cheating in a single player game if it makes you enjoy it more.
Posts: 51 | Registered: Friday, October 31 2003 08:00
testing ground, version 2 in Geneforge Series
Warrior
Member # 3629
Profile #10
I did the last test it at around lvl 24 or so on torment with a Shaper. I had 5 vlish and Greta. The trick is to rotate your attacks and use your party as roadblocks so the golems have to walk a bit before getting to their target. Hopefully, you're able to take one down before your vlish run out of SP. Then its a matter of taking them down one by one.
PS: vlish rock.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Scripting help please... in Geneforge Series
Warrior
Member # 3629
Profile #0
I'm trying to script some additional dialogue in, but I have not found a way to change the dialogue icon to show "who is talking." It seems like it is hard-coded, but perhaps I am missing something.
Anyone know something about it?
Posts: 51 | Registered: Friday, October 31 2003 08:00
The diferent factions *POSSIBLE SPOILERS* in Geneforge Series
Warrior
Member # 3629
Profile #11
I agree with Ald. Of course there are good and bad people on both sides, but the game makes it pretty clear that the rebels "in charge" are simply insane power hungry anarchists. But I suppose that would be a spoiler. :rolleyes:
Posts: 51 | Registered: Friday, October 31 2003 08:00
G1 and G2 plot summaries plx in Geneforge Series
Warrior
Member # 3629
Profile #3
Okay, that clears up a bunch. Thanks!
Posts: 51 | Registered: Friday, October 31 2003 08:00
G1 and G2 plot summaries plx in Geneforge Series
Warrior
Member # 3629
Profile #0
I played G1 and G2, but never really finished them. Moreover, I don't remember exactly what happened. I appreciate that some parts in G3 give a little background history, but there are still some gray areas I have about the story. For example, who exactly were the Sholai, and where did they go? (I also don't remember if they were in G2.)

Also, which endings (if any) does G3 assume? G3 tells us most everything on Sucia was destroyed, except for Ghaldrig(sp?) behind the mysterious door. Did this occur in G2?
Posts: 51 | Registered: Friday, October 31 2003 08:00
The artifacts (SPOILERS) in Geneforge Series
Warrior
Member # 3629
Profile #18
How do you make the Infiltrator ring on Dhonal if the Pure Crystal Shard is on Gull?
Posts: 51 | Registered: Friday, October 31 2003 08:00
script edits by hawk king including new canister and begin strong in Geneforge Series
Warrior
Member # 3629
Profile #33
About the run/walk speed thing: the script has a strange form of inheritence. If a value isn't defined in the entry, then it inherit the values from the previous entry (which may inherit from the previous entry, and so on). Unless its given an import statement, in which case, it inherits the values from the given numerical entry.

Just thought I'd point that out, in case you didn't already know.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Alwan is a disgrace in Geneforge Series
Warrior
Member # 3629
Profile #36
okay well, I gave Alwan a baton. And I'm much much happier with him now :D

If any of you are interested in that, edit: gf3itemschars.txt

Under Alwan's entry, change:
cr_abil_num 1 = -1;

to:
cr_abil_num 1 = 50;

[ Monday, June 06, 2005 22:39: Message edited by: Travers ]
Posts: 51 | Registered: Friday, October 31 2003 08:00
What do YOU want to see in G4? in Geneforge Series
Warrior
Member # 3629
Profile #130
I want to see:

-Dialogue/banter interaction with companions, and possibly romance ;)

-Ability to set gender, and have people actually call you by name, instead of "Shaper"

-Support for higher resolutions

-More creations. Not necessarily more powerful, but more variety.
Posts: 51 | Registered: Friday, October 31 2003 08:00
Alwan is a disgrace in Geneforge Series
Warrior
Member # 3629
Profile #33
But as a Guardian, Alwan should be able to:

use ranged weapons and batons, use magic (maybe), buff me, heal me, use items, wear armor/robes/belts/etc, pick locks, disable mines, carry my stuff so-that-I-won't-be-bogged-down-all-the-time, and finally, SHAPE!

The fact that he can do none of these things means that he should be pretty good at doing the one thing that he does do: i.e., being a melee tank. He is not.

On a side note, does anyone know how to edit him? I really want to take him, but he doesn't fit my playing style :(
Posts: 51 | Registered: Friday, October 31 2003 08:00

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