editor scripts*don't* work
Author | Topic: editor scripts*don't* work |
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Apprentice
Member # 5950
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written Wednesday, June 15 2005 18:07
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ok, I have downloaded all the different GIII so called "character editor" scripts, backed up the originals, and copied the ones from here into the scripts folder. With every single one of the edited versions I continually get the message "talking error: Dialogue script broken or absent." Obviously I'm doing something wrong, as so many of you have already pointed out that these scripts DO work. So could some kind soul PLEASE offer some advice as to why they refuse to work for me? Posts: 5 | Registered: Monday, June 13 2005 07:00 |
Shaper
Member # 5437
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written Wednesday, June 15 2005 18:26
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Make sure that the names of the scripts you are replacing are exact, and yes, they are case sensitive. Many people have trouble with these due to misspellings. Posts: 2032 | Registered: Wednesday, January 26 2005 08:00 |
Apprentice
Member # 5950
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written Wednesday, June 15 2005 19:06
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unfortunatly I have tried that also. Filenames were an EXACT match, however they still won't work.... Must just be me :-( Posts: 5 | Registered: Monday, June 13 2005 07:00 |
Apprentice
Member # 5950
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written Thursday, June 16 2005 18:07
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Just wondering, has anybody else had any problems getting these "editor" scripts to work?? or am I the only useless stupid idiot here?? Posts: 5 | Registered: Monday, June 13 2005 07:00 |
Shaper
Member # 5437
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written Thursday, June 16 2005 18:19
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I don't know what to tell you. I keep hoping Hawk King will address this, as it is his script. Being that it's just a dialogue script replacing it should work. Did you copy the entire script? Posts: 2032 | Registered: Wednesday, January 26 2005 08:00 |
Apprentice
Member # 5950
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written Thursday, June 16 2005 21:12
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As far as I know I did. I did a search and saved eachof the scripts I could find. the training ground one, one for the east(?) road and one other.... can't remember which one.... but get the same error message on each one..... I might try sending Hawk King a private message..... Posts: 5 | Registered: Monday, June 13 2005 07:00 |
Nuke and Pave
Member # 24
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written Thursday, June 16 2005 21:20
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Try downloading them again. Perhaps the files got corrupted during the download. -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
Cartographer
Member # 1851
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written Thursday, June 16 2005 23:33
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If all else still fails, I offer mine. It's basically a copy of the GF2 GF1 editor script (Croikle's). Only adjustments I did was to remove the quests changing options and check that none of the nodes or nextstates clashed. I put it at Southend in the middle obelisk. The only problem I had with it is that the last option of doing nothing doesn't seem to work. I've no idea why. Everything else goes perfectly though. Anyway, if theirs don't work, here's this one. -------------------- "I'm not crazy!" "Well, whatever. Maybe you just ate something really questionable, or perhaps someone hit you on the head with something large, blunt and heavy just now. By the way..." Gil nudged Grul pointedly. Ooh! Homepage - Blog - Geneforge, +2, +3 - My Elfwood Gallery and DevArt page So many strange ones around. Don't you think? Posts: 1308 | Registered: Sunday, September 8 2002 07:00 |
Infiltrator
Member # 5566
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written Friday, June 17 2005 07:05
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first of all I can't see why it does not work and I am sorry that I don't have anything to say but try re-downloading it but that has been said sorry I didn't see this sooner And here is why the option leave it does not work it says it should say Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
Apprentice
Member # 5981
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written Sunday, June 19 2005 22:21
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I have problems to get them to work too, have tried the GF2 as well as the GF3 Editor and they do not work for me. Game either crashes or tells me no dialog script present. Maybe it's a windows specific thing? Me too, I have double checked spelling of the files and followen instructions perfectly. Any idea? Posts: 2 | Registered: Saturday, June 18 2005 07:00 |
Shaper
Member # 5437
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written Monday, June 20 2005 06:00
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That is very strange. If the complete script is saved as the correct file name, I don't understand why it's not working for so many people. It would make sense if they were actually editors, but they are just scripts. Are there any PC users who have gotten them to work properly? Posts: 2032 | Registered: Wednesday, January 26 2005 08:00 |
Cartographer
Member # 1851
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written Monday, June 20 2005 08:18
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I've never experienced a glitch using them. And, yes, I have a PC. -------------------- "I'm not crazy!" "Well, whatever. Maybe you just ate something really questionable, or perhaps someone hit you on the head with something large, blunt and heavy just now. By the way..." Gil nudged Grul pointedly. Ooh! Homepage - Blog - Geneforge, +2, +3 - My Elfwood Gallery and DevArt page So many strange ones around. Don't you think? Posts: 1308 | Registered: Sunday, September 8 2002 07:00 |
Agent
Member # 5814
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written Monday, June 20 2005 08:32
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Are you sure it's the complete script? It's possible that you're missing something essential, like "begintalkscript". Here's what the very beginning should look like: -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Apprentice
Member # 5975
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written Tuesday, June 21 2005 00:07
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yep!! complete script..... But can not get any of them to work :confused: Posts: 5 | Registered: Saturday, June 18 2005 07:00 |
Cartographer
Member # 1851
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written Tuesday, June 21 2005 01:10
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Yes, that's how it should it look if there were no modifications in it. Nextstate must be 5 in order to get the editing part. Nodes with state 5 are the questions that ask you if you want to edit your pc or not. -------------------- "I'm not crazy!" "Well, whatever. Maybe you just ate something really questionable, or perhaps someone hit you on the head with something large, blunt and heavy just now. By the way..." Gil nudged Grul pointedly. Ooh! Homepage - Blog - Geneforge, +2, +3 - My Elfwood Gallery and DevArt page So many strange ones around. Don't you think? Posts: 1308 | Registered: Sunday, September 8 2002 07:00 |
Warrior
Member # 5986
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written Tuesday, June 21 2005 03:40
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I was able to get it to work! Something messes with the file during the download process, because when I copied all of Ulrika's additional script into the original z2southenddlg.txt file after the last line (and changing the first nextstate value to 5), the editor worked correctly. It's quite strange... Does using the editor have some sort of plot-influencing consequence, by the way? Also, Ulrika, thanks for all of your effort in trying to help us poor souls who can't get the editor to work, despite the fact that you have had no idea what the problem could be. :) [ Tuesday, June 21, 2005 03:55: Message edited by: Slp006 ] -------------------- Wu wei... it's the only way Posts: 154 | Registered: Monday, June 20 2005 07:00 |
Cartographer
Member # 1851
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written Tuesday, June 21 2005 04:51
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It doesn't affect the plot in any way. Only you can do that. Also, I'm sort of glad you got it to work. Editing, cheating should of course be frowned upon, but I'm a hypocrite because I cheat as well. Anyway.. call me Riibu. :) -------------------- "I'm not crazy!" "Well, whatever. Maybe you just ate something really questionable, or perhaps someone hit you on the head with something large, blunt and heavy just now. By the way..." Gil nudged Grul pointedly. Ooh! Homepage - Blog - Geneforge, +2, +3 - My Elfwood Gallery and DevArt page So many strange ones around. Don't you think? Posts: 1308 | Registered: Sunday, September 8 2002 07:00 |
Warrior
Member # 5186
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written Thursday, June 23 2005 21:19
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The main reason that the south end editor does not work is that there are two nodes that have State=5. The game creates the error because it doesnt know which talk node to use. Both nodes with state=5 are right next to each other. Simply change one to another(high) number and the editor should work. I *think* this problem is in the first script concerning the editor, the one that says "Use the editor", though this may be wrong. Posts: 64 | Registered: Friday, November 12 2004 08:00 |
Cartographer
Member # 1851
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written Friday, June 24 2005 02:14
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No.. those states have to be 5. Look- The nodes with states = 5 are those two choices there. If you change them, the editor will not work properly anymore. -------------------- "I'm not crazy!" "Well, whatever. Maybe you just ate something really questionable, or perhaps someone hit you on the head with something large, blunt and heavy just now. By the way..." Gil nudged Grul pointedly. Ooh! Homepage - Blog - Geneforge, +2, +3 - My Elfwood Gallery and DevArt page So many strange ones around. Don't you think? Posts: 1308 | Registered: Sunday, September 8 2002 07:00 |
Warrior
Member # 5186
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written Saturday, June 25 2005 20:54
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On my Geneforge game, I modified the state for the first option ("Leave It") to 110. After that editor works for me. If I want to leave the editor, I enter the editor then choose the exit option. Look: After that it worked. Before that I got a dialogue script error message. Posts: 64 | Registered: Friday, November 12 2004 08:00 |
Cartographer
Member # 1851
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written Sunday, June 26 2005 22:54
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How.. HOW can that work? It's wrong! O.o It's not supposed to go like that. Okay, since it works (even if it shouldn't) then let it be. I wouldn't recommend others to do so, though. -------------------- "I'm not crazy!" "Well, whatever. Maybe you just ate something really questionable, or perhaps someone hit you on the head with something large, blunt and heavy just now. By the way..." Gil nudged Grul pointedly. Ooh! Homepage - Blog - Geneforge, +2, +3 - My Elfwood Gallery and DevArt page So many strange ones around. Don't you think? Posts: 1308 | Registered: Sunday, September 8 2002 07:00 |
Warrior
Member # 3629
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written Monday, June 27 2005 05:48
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quote:nothing wrong with cheating :) Posts: 51 | Registered: Friday, October 31 2003 08:00 |
Agent
Member # 4506
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written Monday, June 27 2005 06:00
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It works on my computer, I downloaded it to check. They work fine. Anyway, you don't need to cheat to win. Just play on torment! :D - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |