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Going Rogue? in Geneforge Series
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Member # 878
Profile #1
Odd, I beat Geneforge 1 without ever having a creation go rogue (though they ran away often enough). And I always only bought 2 intelligence.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Some things about Avernum 2 that bug me in The Avernum Trilogy
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Member # 878
Profile #0
1. People tell you that no human mage in avernum knows how to make quickfire, but there is quickfire among the traps in the Castle treasury (specifically you have to fight 3 Ur-Basilisks while standing in quickfire, open the chests while standing in it still, then walks a short distance and get past some magic barriers almost impossible to dispel with a crystal, then a locked door which you need unlock doors level 3 to open, all while in the quickfire).

2. The empire has several security checkpoints that only people with certain passes can go by, but there are only a few such passes in existance, all held by commanders of forces far from said checkpoints, so how do all the other raiders go back and forth through these checkpoints without carrying passes?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Geneforge (Crescent Stone-Bearing Creatures) in Geneforge Series
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Member # 878
Profile #12
Well here's a thing about it: beyond the door it opens there's not much story or plot development whatsoever, but some ability upgrades and unique equipment (some of the best items in the game in fact). But its also the most difficult area in the game to fight through which makes it kind of pointless to get the items, since if you can obtain them then you are already strong enough to do anything else in the game without them.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Geneforge (Crescent Stone-Bearing Creatures) in Geneforge
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Member # 878
Profile #12
Well here's a thing about it: beyond the door it opens there's not much story or plot development whatsoever, but some ability upgrades and unique equipment (some of the best items in the game in fact). But its also the most difficult area in the game to fight through which makes it kind of pointless to get the items, since if you can obtain them then you are already strong enough to do anything else in the game without them.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
How to safely steal any item not in a container (possible bug?) in Geneforge Series
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Member # 878
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I noticed that when you select to pick up items it shows not only items near you, but near your creations, however in checking to see if a crime was seen it only checks your posistion. Thus if you place a creation near some items, then have your character go stand in an empty room or deserted corridor anywhere else on the map you can safely take it without getting caught no matter how closely it is guarded.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anyone figure this out before? in Geneforge Series
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Member # 878
Profile #3
quote:
Originally written by Archmagi Micael.:

quote:
Originally written by Walter:

I found that if you absorb the essence of a pyro roamer, it will explode in doing so, and the explosion hurts friendly characters without making them hostile or counting as a crime. Thus you can create a few pyroroamers and explode them together to kill off a friendly npc you have no further need to talk to to safely steal items nearby without any reprecussions.
Yes. I have found this out. However, it is generally unadvisable, cause most people in hte game have some meaning, even if it isn;t currently apparent to you.

- Archmagi Micael

Thats why I specified once you have no further need to speak to them. First complete thier quests, and if a shop keeper buy everything you want and sell to get all thier coins. You won't gain spectacular returns like this, but why not take all you can possibly get?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anyone figure this out before? in Geneforge 2
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Member # 878
Profile #3
quote:
Originally written by Archmagi Micael.:

quote:
Originally written by Walter:

I found that if you absorb the essence of a pyro roamer, it will explode in doing so, and the explosion hurts friendly characters without making them hostile or counting as a crime. Thus you can create a few pyroroamers and explode them together to kill off a friendly npc you have no further need to talk to to safely steal items nearby without any reprecussions.
Yes. I have found this out. However, it is generally unadvisable, cause most people in hte game have some meaning, even if it isn;t currently apparent to you.

- Archmagi Micael

Thats why I specified once you have no further need to speak to them. First complete thier quests, and if a shop keeper buy everything you want and sell to get all thier coins. You won't gain spectacular returns like this, but why not take all you can possibly get?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Three questions, and some thoughts in Geneforge Series
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Member # 878
Profile #2
Note that being able to train in a skill twice after canisters also includes learning skills from other means such as reading books or quest rewards from talking to people. Now rather than checking to see whether you have increased a skill twice since starting the game as it did in Geneforge 2, it only checks whether you have paid for the skill from a trainer twice.

And if you really want to be able to make more powerful fyora, you can increase fire shaping skill which gives +1 level at creation just like a point of skill in fyora in particular does, but in any case you will likely only be able to have rather high level fyora if you create them near the beginning of the game so they level up with you, so if thats what you want invest your initial and first few levels of skill points in intelligence and fire shaping. (though I've always found that when I first manage to make a cryora (with usually several points invested in intelligence but only 3 fire shaping at that point) it ends up being several levels higher than the fyora I started the game with, so keeping a fyora throughout the game is likely not the best of strategies. Sure it only costs a few essence, but at higher levels it will not be very significant in battles compared to higher tier creations that will likely be higher level as well, and you do get a percentage exp penalty the more creations you have.

[ Thursday, June 16, 2005 16:14: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anyone figure this out before? in Geneforge Series
Infiltrator
Member # 878
Profile #0
I found that if you absorb the essence of a pyro roamer, it will explode in doing so, and the explosion hurts friendly characters without making them hostile or counting as a crime. Thus you can create a few pyroroamers and explode them together to kill off a friendly npc you have no further need to talk to to safely steal items nearby without any reprecussions.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anyone figure this out before? in Geneforge 2
Infiltrator
Member # 878
Profile #0
I found that if you absorb the essence of a pyro roamer, it will explode in doing so, and the explosion hurts friendly characters without making them hostile or counting as a crime. Thus you can create a few pyroroamers and explode them together to kill off a friendly npc you have no further need to talk to to safely steal items nearby without any reprecussions.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
curious about something in Geneforge Series
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Member # 878
Profile #10
quote:
Originally written by Contra:

If he reincarnates then him being killable is just a bug, since it is obviouse that he still plays a part in the game. If you kill him later in the game he will be replaced by his apprentice, Moorales, and thus the plot floats along perfectly.

I guess noone figured that you wold be able to kill him in the very first stage of the game.

Actually, if he reincarates then him being killable isn't a bug, but he was made powerful enough that it was assumed that you can't defeat him without cheating, which is true.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Errand Boy Quest : Stone block missing in Geneforge Series
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Member # 878
Profile #6
There are multiple teacups on the first isle, including in the school (rolling pin there as well). I remember seeing a stone block in a jar in fort kentia, as well as somewhere in the mines.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Artila Eye in Geneforge Series
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Member # 878
Profile #27
quote:
Originally written by kuc:

Meh, i suppose its just preference. I have always been an Exile/Avernum person, where you tend to have enough gold for everything. Then you'd have to scroung, save and explore extra dungeons to save enough for the hermit trainers which would train skills like Magery or Blademaster.

You could NEVER have too much gold in exile/avernum, as you could always buy knowledge brews.

[quote=mok
This is true, but it is made more difficult to do when you realize that your $$ caps out at 30k. Why does it cap out? There's no good reason... unless when your shaper gets there s/he's thinking, "well, 30k is about enough, I feel rich. I'll sell all this junk for free now."
[/quote]It could be worse, in Avernum it capped at 15k, which seemed especially inadequate in Avernum 3, where that would buy you 2 points of magery or parry, which would be quite a trip back, and several times I would notice I had just sold a bunch of stuff over the limit without noticing.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
curious about something in Geneforge Series
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Member # 878
Profile #6
Ok getting mixed responses here, people said he was unkillable, then someone said you can kill him if you make him hostile first (which is perfectly possible if you choose the right conversation options and tell him you kill him, but I think you need a few points of leadership for that. I did that before, but as I wasn't using a cheat script he simply killed me with one spell).

[ Thursday, June 09, 2005 08:48: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Artila Eye in Geneforge Series
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Member # 878
Profile #10
Well indeed unless you buy massive numbers of spores and crystals and such you'll have more money than you have a use for on the first island, you then can use it all up on the second island with training in creations and in combat skills, so you should finish the demo broke. And I personally found shopkeepers running out of money very annoying so you'd keep having to haul your loot to a different shopkeeper when you exhausted one.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
curious about something in Geneforge Series
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Member # 878
Profile #0
If you use an editor to pump up all your stats at the beginning, is it possible to kill hodge when you first meet him in the school? And if so is it properly reflected in later events (such as not having the going-rogue artilla in fort kentia)?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Creations in Demo Version in Geneforge Series
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Member # 878
Profile #10
Oops, my mistake. The level of thaad is from a book the mage in the town outside the school has (pay him 200 coins, or free with sufficient leadership).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Creations in Demo Version in Geneforge Series
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Member # 878
Profile #9
You get a level of thaad and artila from books in the testing grounds (as well as a point of healing craft).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
rebel spy in demo in Geneforge Series
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Member # 878
Profile #0
How do you expose the rebel spy in the demo? I can't seem to figure out how.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
things I can't find in Geneforge Series
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Member # 878
Profile #7
you can make a wand of inferno too, but you need a stick, a gemstone, demon bile, and a perfect drakon scale.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Artila Eye in Geneforge Series
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Member # 878
Profile #7
Well I suppose it was intended for there to be enough gold supply to be able to afford both all the training in the game, as well as a hefty amount of expendable items like crystals wands and spores.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Creations in Demo Version in Geneforge Series
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Member # 878
Profile #4
Well you can make cryoas, searing artillas, and thaad shades if you buy the training. And I'm not sure, but if you use canisters it might be possible to make some of the advanced forms of the second tier of creations.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Warped Creator in Geneforge Series
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Member # 878
Profile #9
In difficult battles always feel free to use up a few items if need be, or you will be frequently frustrated in this game. They only use 3 ap, so if unhasted you can use two, or use one then attack or cast a spell (just don't move any), and can do things that you are unable to do at your current level (kill multiple enemies at once, cure your whole party). Don't forget about armor potions if you are getting killed to quickly and when appropriate discipline wands are useful.

Also try casting blessing spells right before you encounter the enemy, not in the first few rounds of battle, and make sure you don't miss affecting a creation due to it standing around the corner from you.

Also remember sometimes if you are really stuck, see if there are any additional areas you can still go through beforehand to build strength (you may not realize this, but if you have high enough leadership you can get permission to leave the first isle provided you have seen the creator, even if you haven't killed it (go close enough to get message about seeing it, but not close enough for it to talk to and attack you)).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
leadership and mechanics useful levels in Geneforge Series
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Member # 878
Profile #0
Does anyone yet know what the highest mechanics and leadership requirements in the game are to accomplish anything (excluding locks you can bypass with using living tools)?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00

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