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Agent Help in Geneforge Series
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Profile #9
Well once you go to dhonal's island and get that necklace from the inn that gives +1 battle and magic shaping, I suppose you could prepare for battles like that by using some of your essence (since you run out of energy first anyway) to make some thahds that the shades will waste turns killing, though probably each one will only absorb 1 attack each. Also, avoiding putting any skill points in any skill that is trainable until you reach the trainers would probably be too difficult, you should try to do so for as many skills as you can (after all you won't be spending all the gold on learning creations shapers and possibly guardians will), but also if you are having difficulty in a place DO NOT be afraid to use some items to get it done. Try holding on to armor potions, healing (and greater healing and restoration) and curing pods, essence pods, battle, speed, and shielding pods, and the more powerful types of crystals and wands, and buy more from shops if you are always using up a particular type (and make more of those on the anvil if you don't have enough of some type you find particularly useful).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A question to ponder in Geneforge Series
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Then again maybe he indicated the wings were vestigal so people wouldn't keep complaining about not letting drayks fly over things.

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Cave full of ghosts in Geneforge Series
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You have to read the book 3 times to open that door, and each time it summons a more dangerous group of shades, and there are a few more exceptionally powerful shades past the door. This area is however completely optional and is only done for the treasures inside, so if you can't beat it don't be afraid to wait and come back later as it is the toughest spot on harmony isle.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
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Profile #57
Well according to the hintbook about the monastery caves "This area contains the most difficult foes in the game and is mainly useful as a way of testing your characters and seeing how tough they are", so while it seems you would want to go through there to get the really powerful items inside, if you are capable of getting through it you can go through any other area without them, just like the inner crypt in Geneforge 1.

Edit: Jolana in the Breeding caverns can upgrade Alwan's weapon for 4k, or if you have sufficient leadership only 2k.

Edit: And if you enter Jolana's room it makes her hostile but you get cryoaskin vambraces and a mandrake tincture, and she drops a fibrous breastplate.

Edit: Perhaps you should note that the "Confusing Touch" on the frozen blade means it curses your target.

Edit: and also note that the "Rotting touch" on the oozing blade makes it both deal acid instead of physical damage, and makes it slow the target.

Edit: and although you say to use minor heal when not in combat, major heal actually heals slightly more hp per point of essence (though heal does less, and that does not take into account how many levels you know the spell at).

Edit: and when Jolana upgrades Alwan's blade it makes it cover enemies with acid.

[ Sunday, July 10, 2005 20:38: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Agent Help in Geneforge Series
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Profile #7
Well judging by those posts there are a lot of different ways to successfully play agent, however the way you distributed your stats seems a little... unfocused. Thus you lack any really strong way of dealing damage quickly which I think is important for agents.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Overcoming GF3 Graphics to Play in Geneforge Series
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Profile #9
Well remember in exile/avernum there is only one set storyline and no real plot choices to make like the way geneforge has multiple sides you can join and multiple ways to complete the game. In Nethergate you can play as one of two different groups of people from the start with a different goal in the game.

[ Friday, July 08, 2005 19:37: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A question to ponder in Geneforge Series
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Yes, well there is generally time to read a few details off the diagrams so after many times I know what all of it says.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A question to ponder in Geneforge Series
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Member # 878
Profile #10
Ok, how about this question: on the loading screen with drayk info, it says they used a base material of a heavily modified fyora. Also, it indicates the wings are vestigal. Now how can a creature have vestigal wings if its ancestor had no wings at all?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
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Profile #55
Also you may want to erase that comment about Macallan's training being invaluable to loyalists. everything she teaches other than leadership, mechanics, and mellee weapons can be trained cheaper by either Vandrin, Gretchen, or Khyryk, and few people reach that point without any investment in leadership and mechanics, and the only reason you won't have any points in mellee weapons is if you are using a ranged weapon or are a shaper and are just using the guardian claymore for its stat boosts.

Edit: not sure if its certain, but the jailed battle alpha in Display Warrens dropped a golden crystal.

Edit: Somehow I got the Display Warrens to go cleared after first killing the pylons before deactivating them. Not sure how it happened, but here's what I did: I killed all the pylons up to the rotgroth, then went and told the servant mind to shut them off. I killed the rest of the pylons and went off to khyrk, and as it was the only path I had been through on the way back I walked through from the west and on the way I flipped the switches. I never got a clear message but when I exited the other side it was then green.

Edit: to see what was in the central building there I slaughtered the serviles there when I first arrived but didn't keep the game save. I do remember though that someone (possibly elek, I forget though) dropped a charm of mental focus, which did stack with the one I already had, and killing elek caused a message about how you can't consider to have won a victory yet until you find someone else to take over.

Edit: though there is no reward for mentioning Phasia to Corrie it gives you some experience.

Edit: Macallan will leave if you tell her you've met Khyryk, though you get no reward you get some experience, but as she leaves you can no longer train there.

[ Friday, July 08, 2005 13:52: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Hunter Guardian. in Geneforge Series
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Profile #12
He doesn't teach gazer, but someone does augment you for gold to get a point of that. However that faq must be missing some source of skills as it only lists two possible points of create drakon and I doubt Jeff would make Ur-drakons impossible.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Angry Man in Geneforge Series
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Profile #5
There was something like that in Avernum 3 where going into one house makes it say there is a family having dinner screaming at you to leave. I mean really how would you react if someone just barged into your house.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Dumped by Greta in Geneforge Series
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Profile #16
Well there are three different ways to get boat access on harmony (kill rebels, help rebels, kill spawners), one of which makes alwan leave, one of which makes greta leave, one of which keeps them both. However there are only two ways to get past dhonals (destroy or fix creator), and both choices cause one of them to leave.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Eyebeasts nerfed in Geneforge Series
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Member # 878
Profile #8
I said than most creations. Rotgroths are suppossed to be tougher but as compensation they only have a mellee attack. Drakons may not seem worth it, but it appears Jeff went through an effort to make them seem balanced, but as is often the case something that is supposed to be more versatile ends up seeming weaker.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Eyebeasts nerfed in Geneforge Series
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Member # 878
Profile #5
Well I suppose a drakons main strength was supposed to be its ability to hit multiple targets at once, as nothing else but eyebeast can do that, as well as be able to survive longer than most other creations under attack, while still having the versatility of doing more damage with mellee than ranged against single targets.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
What enhancement should I add to the Crystalline Shroud? in Geneforge Series
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Profile #1
Well there are a few different valuable enhancements for armor: blessing stones add +5 % armor, golden crystals (most rare and valueable enhancement) add +5% to all hostile effect resistance. It does not add to armor, but is probably usually a better choice. And thirdly steel spines cause damage to anyone who hits you. However steel spines are probabaly only useful to mellee guardians as most other classes and playstyles involve rarely ever being hit, and if you are often getting hit the crystalline shroud is a bad choice due to its low armor value.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Difficulty - does it ever get harder? in Geneforge Series
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Member # 878
Profile #6
Or again, if you want a challenge play on torment.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Difficulty - does it ever get harder? in Geneforge
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Member # 878
Profile #6
Or again, if you want a challenge play on torment.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Overcoming GF3 Graphics to Play in Geneforge Series
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Member # 878
Profile #1
I don't really know what to say to that. I imagine perhaps most of the people who like these games just have personalities where highly detailed graphics aren't as important to enjoying a game to them.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Eyebeasts nerfed in Geneforge Series
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Profile #3
As for the terror vlish, I heard someone say that in the data files some creatures like that have stats for a third type of attack so maybe Jeff was trying to make it so they could fire either terror or poison, but never finished implementing it and possibly left the wrong ability active. And the eyebeast problem seems to be part of a larger scope where many more enemies have large damage type resistances, possibly to force you not to rely on a single creation or spell for all encounters.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anyone else annoyed by this? in Geneforge Series
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What I'm annoyed with is that if it wasn't for the faq I would have probably returned many many times to try to open it, easily wasting over an hour of time on that.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Difficulty - does it ever get harder? in Geneforge Series
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Profile #4
Then again, maybe the strategy of putting many points into intelligence and using the selection of creations you are is just a particularly effective strategy and most other ways to play are significantly harder.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Difficulty - does it ever get harder? in Geneforge
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Member # 878
Profile #4
Then again, maybe the strategy of putting many points into intelligence and using the selection of creations you are is just a particularly effective strategy and most other ways to play are significantly harder.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
which is the best? shapers, agents, or guardians in Geneforge Series
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Member # 878
Profile #17
Just what percent does parry cap at, how many points does that take, and are there things it can't block?

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which is the best? shapers, agents, or guardians in Geneforge 2
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Member # 878
Profile #17
Just what percent does parry cap at, how many points does that take, and are there things it can't block?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Anyone else annoyed by this? in Geneforge Series
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There are 3 different chests in northshore bridge side by side near the entrance to the general's chambers in the army camp, with different strength traps in them, I had been unable to disarm one of them and it always killed me so I kept coming back half a dozen times when my mechanics increased by one. I then spent some time after finding 16 still wasn't enough picking through my equipment to get 104% energy resistance (it does magical damage), cast steel skin and protection and augmentation on myself and triggered the trap. It still did over 500 damage. Getting frustrated at this point I looked at Schrodinger's faq and notice it says it is impossible to disarm and doesn't even contain any items anyway. And I have to wonder why there would be such a thing in the game that players will likely use up a large amount of time trying to solve it over and over again, and even if very late in the game you manage to survive opening it, there isn't even a reward.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00

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