Angry Man

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AuthorTopic: Angry Man
Infiltrator
Member # 5785
Profile #0
The guy in Fort Wilton that "Does not want to speak to you about anything but why you broke into his house", what is his deal? Did Jess suddenly get an urge to create something realistic, or is there a plot or quest in there somewhere?

I know that if you open the door and wait for him to wander out, you can plunder his cabinet for some money and a good crystal.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Infiltrator
Member # 5754
Profile #1
I was wondering about the same thing. Maybe Jeff was going to do something and forgot. :confused:
Posts: 626 | Registered: Monday, April 25 2005 07:00
Warrior
Member # 5731
Profile #2
I don't think there's any quest involved here. If you play other spiderweb games, you realize that Jeff likes to poke a little fun at the gamer. After all, in order to play his games, you're character(s) have to break into all sorts of places, many of which are people's homes.

How would you feel if you were at home watching tv and some guy busted into your house? Would you feel better about it if he then insisted he was doing it b/c he was on a quest to save the world?
Posts: 107 | Registered: Tuesday, April 19 2005 07:00
Infiltrator
Member # 5754
Profile #3
Hey but you're a shaper what you say is law if someone gets mad at you just chop him up.
Posts: 626 | Registered: Monday, April 25 2005 07:00
Shaper
Member # 5437
Profile #4
I like the angry man (I don't know why); I let him out of his house so he can get some fresh air and cool down a bit, and sometimes I loot.

I haven't found a quest for him, but you can't blame him for being annoyed after someone breaks into his house, and possibly ends up looting him.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Infiltrator
Member # 878
Profile #5
There was something like that in Avernum 3 where going into one house makes it say there is a family having dinner screaming at you to leave. I mean really how would you react if someone just barged into your house.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
Apprentice
Member # 5368
Profile #6
If its a shaper, I would get on one knee and offer whatever services he might need. I favor my life.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Shaper
Member # 5437
Profile #7
quote:
Originally written by Hectonkhyres:

If its a shaper, I would get on one knee and offer whatever services he might need. I favor my life.
Um, the angry man is a townsperson, not a Shaper; Meeting his needs is unnecessary.

[ Sunday, July 10, 2005 21:00: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Infiltrator
Member # 5785
Profile #8
quote:
Originally written by Dolphin.:

quote:
Originally written by Hectonkhyres:

If its a shaper, I would get on one knee and offer whatever services he might need. I favor my life.
Um, the angry man is a townsperson, not a Shaper; Meeting his needs is unnecessary.

If it's a Shaper you spot breaking into your house. Duh.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Apprentice
Member # 5980
Profile Homepage #9
quote:
There was something like that in Avernum 3 where going into one house makes it say there is a family having dinner screaming at you to leave. I mean really how would you react if someone just barged into your house.
And in Exile 3 there was a blademaster in Storm Port (IIRC) that would attack you when you barged in his room. :)

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Posts: 45 | Registered: Saturday, June 18 2005 07:00
Triad Mage
Member # 7
Profile Homepage #10
In Bolton there was an acolyte who was hostile by mistake - if you charm him, you'll find out that he's an identifier.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 4506
Profile Homepage #11
I met that bloke. I killed him for it, and for some reason the Guards didn't try killing me… Was that a bug… or was it intentional (me being a firm Shaper)?

- Archmagus Micael

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
...b10010b...
Member # 869
Profile Homepage #12
Bug.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Triad Mage
Member # 7
Profile Homepage #13
In Geneforge the town hostility is measured more gradually than just being caught stealing or killing someone. For instance, stealing from and killing serviles in Geneforge 1 can go on for a while before a town will become hostile. There are different thresholds.

But I don't know specifically what it is in this case.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shaper
Member # 3442
Profile Homepage #14
quote:
Originally written by Drakefyre:

In Bolton there was an acolyte who was hostile by mistake - if you charm him, you'll find out that he's an identifier.
Slightly off topic, but if you completed the Slime quest, he was friendly.

On topic, not everyone likes the Shapers. Sure, it wouldn't do to get mad at them - look at Lankan, but there are people in the story who don't like them - some of them are even Shapers!

[ Monday, July 11, 2005 06:16: Message edited by: SupaNik ]

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How do you start?
Where do you go?
Who do you need to know?

Posts: 2864 | Registered: Monday, September 8 2003 07:00
Infiltrator
Member # 878
Profile #15
Also remember that on Dhonal's island meeting a shaper isn't that remarkable. There is even a shaper running a shop in fort winton.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
Apprentice
Member # 5368
Profile #16
So the shaper has friends? Even more reason to be as nice as possible. One shaper is bad enough but its even worse to be tortured by committee.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Infiltrator
Member # 878
Profile #17
No, I mean in Geneforge 1 a shaper walking into a serviles house is like the Queen of England walking into the house of some farmer in a small town. In Geneforge 3, a shaper walking into the house of someone in dhonal's island is like a member of parliament walking into the house of some businessman in london.

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Warning: Posts may contain misspellinks and typo.s
Posts: 409 | Registered: Sunday, March 31 2002 08:00
Apprentice
Member # 5652
Profile #18
I also remember in exile 3 that sometimes there were dogs in the houses that would attack you

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"Many minds make quick work of uncertainty"
Posts: 36 | Registered: Thursday, March 31 2005 08:00
Mongolian Barbeque
Member # 1528
Profile #19
quote:
Originally written by Walter:

No, I mean in Geneforge 1 a shaper walking into a serviles house is like the Queen of England walking into the house of some farmer in a small town. In Geneforge 3, a shaper walking into the house of someone in dhonal's island is like a member of parliament walking into the house of some businessman in london.
Very good analogy there.

I enjoyed seeing a more civilized area in Geneforge 3, getting to see what a well-established Shaper colony looks like. The ruins of Geneforge 1 were a nice tantilizing glimpse, the wilds of Geneforge 2 were rather chaotic, so it was nice to explore a "regular" settlement.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Infiltrator
Member # 5785
Profile #20
I'd say this before an admin gets a chance; Please don't "revive" a dead topic. Rather, create a new one.

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"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #21
Well, the anti-necromancy rule is more precisely this: only revive a topic if you have something new and useful to add. This was only marginally useful, but I think creating a new topic would've been spammy, so the comment belongs here.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 6212
Profile #22
In Geneforge 2 at Drypeak, I was testing the power of a new creation or spell on a merchant, with no one around in my view, killed her, and nobody reacted. They gotta see you to react, otherwise, you're home free. A Shaper would be able to get ridda evidence, no?
Posts: 12 | Registered: Friday, August 12 2005 07:00