Profile for Indeterminatus
Field | Value |
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Displayed name | Indeterminatus |
Member number | 5980 |
Title | Apprentice |
Postcount | 45 |
Homepage | http://www.inf1.altervista.org/ |
Registered | Saturday, June 18 2005 07:00 |
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Author | Recent posts |
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GF2 NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Tuesday, October 18 2005 23:57
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Just exit the program :) -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge 2 | |
Apprentice
Member # 5980
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written Tuesday, October 18 2005 23:57
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Just exit the program :) -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF3 Trainer in Geneforge Series | |
Apprentice
Member # 5980
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written Tuesday, August 9 2005 11:08
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I'm not an agressive person, i usually don't mind constructive criticism, i like to work with others(check a couple of thread i posted in and you'll see it) and i'm sorry to have transformed this thread in a sort of flamewar. But, you are not fair. quote:Uhm, i did create a couple commercial programs. It's you i'm not so sure of. For istance: why add the bloat of the .NET framework for 2 message boxes and an open file dialog? Are you afraid of winapi? quote:I think you don't live in society then. If in real life you go to someone and say "Your work is crap" he usually leaves his knuckles in your face. If you go to a person and say "I think you should add X feauture" you usually get better feedback. quote:Again, you are wrong. I don't know if you ever played the exile series (but i think the same thing stays true for the avernum games) but the character editor works this way. Why? To not spoil the game, to not make it too easy to ruin the fun. quote:But then it would be a totally different app, right? My statement is simply true, and you are making strawmen. quote:No need to compare, facts are that a compressed allegro weights < 400k while the NET framework 20mb. quote:No need to learn another lib just to make a simple editor. Allegro is portable, allows me to heavily alter the appearance of the GUI, and is relatively (compared to 20mb) small. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Tuesday, August 9 2005 10:44
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quote:Your age-fu is weak. I can see that you don't have other ways to answers but keep in mind diplomacy is an useful skill. If i had to judge you from your posts i'd say YOU are the little troll kid. But i don't judge people. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge 2 | |
Apprentice
Member # 5980
|
written Tuesday, August 9 2005 10:44
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quote:Your age-fu is weak. I can see that you don't have other ways to answers but keep in mind diplomacy is an useful skill. If i had to judge you from your posts i'd say YOU are the little troll kid. But i don't judge people. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Saturday, August 6 2005 22:47
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artificial orange: sent e-mail :) I used the Allegro lib, are you familiar with it? Itsuart, the altered: i know it's not your fault, all those canisters ruined your mind ;) , but you should try to be more gentle and think before posting. I used a lib exactly to make NOSE portable(look up) And there is no edit box because raising a skill too high will simply spoil the game, this is my idea, you may not agree but there is no reason to offend. [ Saturday, August 06, 2005 22:49: Message edited by: Indeterminatus ] -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge 2 | |
Apprentice
Member # 5980
|
written Saturday, August 6 2005 22:47
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artificial orange: sent e-mail :) I used the Allegro lib, are you familiar with it? Itsuart, the altered: i know it's not your fault, all those canisters ruined your mind ;) , but you should try to be more gentle and think before posting. I used a lib exactly to make NOSE portable(look up) And there is no edit box because raising a skill too high will simply spoil the game, this is my idea, you may not agree but there is no reason to offend. [ Saturday, August 06, 2005 22:49: Message edited by: Indeterminatus ] -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF3 Trainer in Geneforge Series | |
Apprentice
Member # 5980
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written Saturday, August 6 2005 22:38
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quote:How nice of you. Very delicate to call someone else's work crap. Besides i don't see how you could call NOSE crappy compared to this thing. -NOSE lets you edit each single stat. -Your editor doesn't. -NOSE weight 400k. -Your editor weights only 3k but requires to dowload the *cough* *cough* 20mb NET framework. -NOSE is absolutely portable to Mac and Linux. -Your program cannot be possibily ported to anything else. -NOSE doesn't insult his users and asks them to suicide :rolleyes: -NOSE doesn't spoil the game. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Saturday, July 30 2005 09:53
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quote:Well, the source could be easily ported to mac.. i just need someone who volouteers to compile it. Waylander : thanks :) quote:I'm not sure what real arcade is but if files aren't on your computer, nope. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge 2 | |
Apprentice
Member # 5980
|
written Saturday, July 30 2005 09:53
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quote:Well, the source could be easily ported to mac.. i just need someone who volouteers to compile it. Waylander : thanks :) quote:I'm not sure what real arcade is but if files aren't on your computer, nope. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
Before heading to Gull Island... in Geneforge Series | |
Apprentice
Member # 5980
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written Thursday, July 28 2005 22:19
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quote:You could give this script a chance ;) -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
Things I learned from playing Geneforge in Geneforge Series | |
Apprentice
Member # 5980
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written Wednesday, July 27 2005 08:34
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Very nice, i had the need of a laugh. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
free version help in Geneforge Series | |
Apprentice
Member # 5980
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written Sunday, July 24 2005 22:38
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quote:But if we don't understand you we can't help, can't we? ;) Just remember that for sone non native speakers that sort of slang is very hard to read. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
Add Item with Script? in Geneforge Series | |
Apprentice
Member # 5980
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written Saturday, July 16 2005 04:02
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quote:It's not exactly like this ;) The scripting language used in the Geneforge series requires to end commands with a ; This means that code = give_reward(345); break; is the same as code = give_reward(345); break; Just think that code means that some sort of script must be executed and break means that the scripting has ended. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
Add Item with Script? in Geneforge Series | |
Apprentice
Member # 5980
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written Friday, July 15 2005 21:57
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For example you could open z33fortwiltdlg.txt and change this: Into this: Then you'll just have to click on the sign that usually says "LONG TERM STORAGE" to get your gloves. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
Add Item with Script? in Geneforge Series | |
Apprentice
Member # 5980
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written Friday, July 15 2005 08:32
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I'm not very informed about the cheat codes :-/ I was talking of the scripts... in which zone are you precisely? -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
How do I get rid of these items? in Geneforge Series | |
Apprentice
Member # 5980
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written Friday, July 15 2005 08:26
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Sorry if late, but i believe it is possible to remove the Orb. The code should be "set_spec_item(1,-1);" -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
Add Item with Script? in Geneforge Series | |
Apprentice
Member # 5980
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written Friday, July 15 2005 08:19
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You need to use the function "give_reward(num)" where num is the code of the item (in the case of your gloves 345) All you need to do is to ad "reward_give(345);" in a dialogue script (in the "code=" section). -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Friday, July 15 2005 04:15
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Thanks for the kind words :) As for using it for Geneforge 2: Pyro is right, the save format is different and you can't use this save editor. Of course you could use the Gf2 version version i just released ;) -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Friday, July 15 2005 04:12
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NOSE (Not an Other Script Editor) is a savegame editor. It lets you alter your character's stats and, in the next versions, your inventory. As you can see it's not very nice to look at(i'll work on this in the next releases) but it's simple and removes the need to play with script files. Simply run it; it will show you the "Open File" dialogue. Go to your savegame's folder (Save0, Save1,...) and open the "data" file. From there it's very simple. To quit&save simply press the ESC key. You can get it here(400k): (windows only!) Gf2-NOSE v0.1 ( REMEMBER TO BACKUP THE SAVEGAME!) This was initially a Geneforge 3 character editor, but since "porting" it to the second episode was a matter of a few minutes i decided to release it for Geneforge 2 as well. :) [ Friday, July 15, 2005 04:12: Message edited by: Indeterminatus ] -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
GF2 NOSE v0.1 in Geneforge 2 | |
Apprentice
Member # 5980
|
written Friday, July 15 2005 04:12
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NOSE (Not an Other Script Editor) is a savegame editor. It lets you alter your character's stats and, in the next versions, your inventory. As you can see it's not very nice to look at(i'll work on this in the next releases) but it's simple and removes the need to play with script files. Simply run it; it will show you the "Open File" dialogue. Go to your savegame's folder (Save0, Save1,...) and open the "data" file. From there it's very simple. To quit&save simply press the ESC key. You can get it here(400k): (windows only!) Gf2-NOSE v0.1 ( REMEMBER TO BACKUP THE SAVEGAME!) This was initially a Geneforge 3 character editor, but since "porting" it to the second episode was a matter of a few minutes i decided to release it for Geneforge 2 as well. :) [ Friday, July 15, 2005 04:12: Message edited by: Indeterminatus ] -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Thursday, July 14 2005 02:04
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quote:You may not want to sound rude, but you are. If i wanted to trick you i wouldn't have written the size there, in front of your eyes. FYI , since i don't use Visual Basic or Net, it weights so much because it holds the dll for the Allegro library (which means the project is completelely portable to Mac, with little work). Sorry, but what you said really offended me. -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
To avoid Greta or Alwan leaving you in Geneforge Series | |
Apprentice
Member # 5980
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written Thursday, July 14 2005 00:25
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quote:Don't worry, the code is very much like: if(character_is_party(ALWAN))show_this(END_ALWAN); this means is that all that could happen is that you saw both the endings, but there should be no crash. I've noticed that some people downloaded it: any problems? [ Thursday, July 14, 2005 00:25: Message edited by: Indeterminatus ] -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
The reasoned character editor in Geneforge Series | |
Apprentice
Member # 5980
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written Thursday, July 14 2005 00:20
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quote:You're right, i should have done this from the beggining :) [ Thursday, July 14, 2005 00:49: Message edited by: Indeterminatus ]Done. [ Thursday, July 14, 2005 00:49: Message edited by: Indeterminatus ] -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |
NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 5980
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written Wednesday, July 13 2005 08:54
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quote:Will do in the next version, thanks for notifing it :) BTW did you try it? -------------------- [My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)] Posts: 45 | Registered: Saturday, June 18 2005 07:00 |