How do I get rid of these items?

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AuthorTopic: How do I get rid of these items?
Apprentice
Member # 6084
Profile #0
I am stuck on the third island because I cannot talk to the Master Shaper because of the summoning orbs. Does anyone know how to get rid of them?

http://img145.imageshack.us/img145/8631/hasd8yc.gif
Posts: 5 | Registered: Friday, July 8 2005 07:00
Shaper
Member # 5437
Profile #1
Sorry, You cannot get rid of the Summoning Orb, so you'll need to start over.

Try using the editors at the top of the screen instead of the one you used.

Edit: Hawk King - Can you please remove the special items (Summoning Orb) from your editor or remove the editor entirely, so this doesn't happen to anyone else?

[ Friday, July 08, 2005 18:49: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Apprentice
Member # 6084
Profile #2
Ok I did that but now my character is all messed up looking.

My character looks like this:
http://img301.imageshack.us/img301/5120/aaa2ur.gif

AndI get this error message:
http://img301.imageshack.us/img301/2815/ash6sj.gif

[ Friday, July 08, 2005 19:34: Message edited by: evilpotatoes66 ]
Posts: 5 | Registered: Friday, July 8 2005 07:00
Shaper
Member # 5437
Profile #3
When you say, "I did that", what exactly did you do?

What editor are you currently using?
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Apprentice
Member # 6084
Profile #4
Oops sorry. Haha.
I started a new game and I am currently using both gf3itemschars.txt and z2southenddlg.txt. Conflict maybe?
Posts: 5 | Registered: Friday, July 8 2005 07:00
Shaper
Member # 5437
Profile #5
Both of them are Slp006's, right? Those are meant to be used together. I'll go load them and see if I get the same thing.

Edit: Hmm, it's working fine for me. Are you sure you saved the complete scripts?

[ Friday, July 08, 2005 19:55: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Apprentice
Member # 6084
Profile #6
I copied them again and the same problem is coming up. I'm going to reinstall Geneforge 3 and see if the problem still comes up.

EDIT: It seems to be gf3itemschars.txt that is causing the problem. I used z2southenddlg.txt and there is no conflict. Do you need both files for it to work?

[ Friday, July 08, 2005 20:13: Message edited by: evilpotatoes66 ]
Posts: 5 | Registered: Friday, July 8 2005 07:00
Shaper
Member # 5437
Profile #7
You need both if you want all of the features to work, so try Wizard's editor (save as z10testingdlg.txt), and see if it works for you.

Edit: I'm not sure what you don't get if you leave out gf3itemschars.txt; you'd have to try it see.

[ Friday, July 08, 2005 20:19: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Apprentice
Member # 6084
Profile #8
It works just fine with z2southenddlg.txt and you can edit everything.
Posts: 5 | Registered: Friday, July 8 2005 07:00
Shaper
Member # 5437
Profile #9
Great :)

He said it left something out, but I don't know what. Glad to hear you got it working.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Infiltrator
Member # 5566
Profile #10
I am really sorry about those items I forgot they were there when i released it Ill go et rid of them tho I might as well delete it as I gave up the project A while ago maybe Ill redo it someday
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
Warrior
Member # 5986
Profile #11
You won't miss much without gf3itemschars.txt; you won't be able to get my custom items, or have your shaper and creations move fast, but z2southend.dlg contains the stat editor, as well as the ability to grant yourself certain non-custom items. However, gf3itemschars.txt should work, and I have an idea of where the problem lies. Tell me, do the first few lines look like this?

beginscenscript;

// CREATURE TYPES

begindefinecreature 9; // base creature
// This slot stores the base unedited creature.
// Used for importation.
cr_size = 128;
cr_default_script = "basicnpc";

cr_statistic 0 = 1;
cr_statistic 1 = 1;
cr_statistic 2 = 1;
cr_statistic 3 = 1;

begindefinecreature 0;
cr_name = "Shaper";
cr_graphic_template = 110;
cr_max_health = 1000;
cr_max_energy = 1000;
cr_max_essence = 1000;
cr_regen_rate = 10;
cr_energy_regen_rate = 2;
cr_walk_speed = 100; //base_speed;
cr_base_level = 130;
cr_sound_when_slain = 127;

If not, then change the line below cr_name = "Shaper"; so it reads cr_graphic_template = 110; In fact, even if it does say this, retype it in, anyway. I had problems with the editors on the forums initially due to download snafus, and inserting script myself made it work.

I assume you're using a Shaper. I realize that this might not be the case, so if you're using some other class, let me know. I just want to make sure the stuff I did works for everyone.

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Wu wei... it's the only way
Posts: 154 | Registered: Monday, June 20 2005 07:00
Shaper
Member # 5437
Profile #12
Sip006 - I started a new game using gf3itemschars.txt, and found that the dagger on the table at the very beginning is a piece of terrain (grass) that cannot be equipped.

Hmm, on second glance, all items are grass.

Edit: I had to stop testing it because GF kept crashing, and I was unable to load save files without it crashing; after putting back the original gf3itemschars.txt this stopped happening.

The Servant mind in the school, the turrets, and Litalia (sp) and her creations all look very strange in various ways.

Alwan and Hoge look normal, but Alwan is the only one moving very fast,

[ Sunday, July 10, 2005 13:33: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Warrior
Member # 5935
Profile #13
quote:
Originally written by Dolphin.:

You need both if you want all of the features to work, so try Wizard's editor (save as z10testingdlg.txt), and see if it works for you.

Where in the testing grounds do you use this editor? I tried the first obelisk and it says the 'sign has made you super powerful now, enjoy' Yet, all my stats remain the same. Help would be appreciated...
Posts: 69 | Registered: Friday, June 10 2005 07:00
Shaper
Member # 5437
Profile #14
Talk to the Battle Beta.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Warrior
Member # 5986
Profile #15
I just re-uploaded the file, downloaded the new upload, and tried it on my copy of GF3 and everything worked appropriately. Would you mind downloading the new upload? It's at the same link.

Thank you, Dolphin, for testing it out. I'm not sure why the file became corrupt on the Internet, but it might have something to do with the upload/download process. Maybe I should use something other than Tripod.

[ Monday, July 11, 2005 14:56: Message edited by: Slp006 ]

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Wu wei... it's the only way
Posts: 154 | Registered: Monday, June 20 2005 07:00
Shaper
Member # 5437
Profile #16
I'm still having the same problems, and as soon as I leave the school GF crashes. I didn't have this problem with the first version you released, only this one and the one just before it.

Also, the Shaper moves fast and the Agent doesn't.

[ Monday, July 11, 2005 15:39: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Warrior
Member # 5935
Profile #17
OK, it worked for me and didn't crash when I left the area. Though I am playing an Agent and wasn't moving any faster. Was that part of the editor as well?
Posts: 69 | Registered: Friday, June 10 2005 07:00
Warrior
Member # 5986
Profile #18
Agents aren't made to move faster in this thing, but that's easily remedied, and since I've gotten more than one inquiry about boosting agents, I'll go ahead and do it. I'll edit this post when the new file is uploaded. Note that this is only for gf3itemschars.txt, so you'll only have to download that one again. And, unfortunately, you'll have to make a new character to be fast.

EDIT: Ok, it's uploaded. All three classes should move like the wind. I also eliminated the massive level increases, because I figured that few people actually want to start out that high just for the heck of it. If you need massive amounts of essence, one of my custom items (the Mental Focus charm) will give you more than you'll ever need. It has the added benefit of being dumpable if you decide you don't want the boost anymore. I figured the editing would be more user-end this way, as it should be. As always, let me know if you run into any problems.

[ Tuesday, July 12, 2005 05:12: Message edited by: Slp006 ]

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Wu wei... it's the only way
Posts: 154 | Registered: Monday, June 20 2005 07:00
Shaper
Member # 5437
Profile #19
Sip006 - Items and NPCs are back to normal and GF is no longer crashing, so this most recent upload seems to have fixed the problem.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Apprentice
Member # 5980
Profile Homepage #20
Sorry if late, but i believe it is possible to remove the Orb. The code should be "set_spec_item(1,-1);"

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[My homepage] - [The Reasoned Character Editor] - [NOSE(Gf3 version)] - [NOSE(Gf2 version)]
Posts: 45 | Registered: Saturday, June 18 2005 07:00