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Easter eggs? in Avernum 4
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Profile #22
How about the comment that "many of avernum's greatest adventurers have worn pants"

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Easter eggs? in Avernum 4
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Member # 878
Profile #16
You get the code in a tiny message in the message log when you step on the last tile in the long corridor of lava.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 878
Profile #0
I noticed that if you start a character with no spell skills they will still know minor heal and bolt of fire at level one, and if you then tive them skill and train the spells you can get them to level 3, however if someone starts with some points in the spell skills trainers will only train them to level 2, so to get the best possible skill in those spells you have to start out being unable to cast spells.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Moral dilemmas in Avernum 4
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Member # 878
Profile #24
What about that ogre in the swamp north of Cotra? They say it hasn't done any harm yet, but they assume it will because its an ogre, and when you confront it it simply asks you to go away, with the option to kill it being "I'd rather kill you and take your stuff".

Also, there is that farmer who wants to know what is happening in Fort Avernum (does anyone know if it actually matters whether you tell him, or follow the rules and keep it a secret?)

And how about the imprisioned eyebeast west of Cotra? If you kill it the mayor is quite upset about how much they could have learned from it, yet you get some nice rewards for doing so, and if left alone it might trick someone else into letting it escape.

Also, are there any consequences of taking up bandit lord Bragg's offer to go away for a year so you can get rewarded for killing him? Will you meet him later in the abyss?

And I'm sure there are other ones in the game too, as I haven't even gotten past the eastern gallery yet.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A4 Hidden Skills [SPOILERS] in Avernum 4
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Member # 878
Profile #39
Thing about those bonus points confusing you about how much more skill you need, is that most traits that add to skills add more points as you go up in levels. Every few levels my two characters with pure spirit and natural mage get bonus levels of mage and priest spells and magical efficiency (I first noticed this when I found my priest could cast mage spells she couldn't earlier). My nephil with nimble fingers and elite warrior keeps getting bigger bonuses to many skills, including bows, tool use, first aid, parry, blademaster, and gymnastics. Also my slith occassionally gets extra levels in pole weapons.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Trying to find dead necromancer whose name starts with H. in Avernum 4
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Member # 878
Profile #12
Actually he was underground one map square south of the goblin lair. As for the rats, there actually are fewer than 10 places where they can appear, so you have to visit them multiple times to get enough tails.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Will Spiderweb issue licenceson a Sunday, ya think? in Avernum 4
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Member # 878
Profile #19
I ordered mine yesterday, and just got the email about 15 minutes ago. I guess he was backed up with a huge quantity of orders to process as the windows release was so recent.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Special Abilities? in Avernum 4
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Member # 878
Profile #3
Well now alchemy consists of taken your herbs to certain npcs to use in potions, so now you don't have to spend a number of your limited skill points on it. As for secret doors, it could get tedious trying to walk into each and every square of wall everywhere.

[ Monday, March 06, 2006 15:24: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Things I learned from playing Geneforge in Geneforge Series
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Member # 878
Profile #21
Well as for when you lie to protect a servile, I assume that word about you liking serviles comes from the servile talking about you, not his keeper.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Lord Rahul in Geneforge Series
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Member # 878
Profile #3
It is perfectly possible to do the monastery of tears when you first can reach the boat, though it is rather hard at that point. The really dangerous area, the monastery caves which is beneath there is the area you can only enter with items from benerri-uss and has the hardest monsters in the game, but is totally optional and not very significant plotwise. As the hintbook describes it, it is really just a test to see how powerful your character is. Although there are a few really powerful items there, if you are capable of getting them you could have done any other area in the game without them.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
The 10th planet! in General
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Member # 878
Profile #50
Anyway, from what I've read anything involving using wormholes for faster than light travel is extremely speculative and operating without either evidence or a complete mathematical description.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Henchmen stats in Geneforge Series
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Member # 878
Profile #6
Actually, though it might not be the case for you, for creations, including alwan and greta, increasing dex only seems to increase chance to avoid attacks. Unfortunately, even with investing heavily in it from the start you are unlikely to end up with them dodging a large enough fraction of attacks for it to be worthwhile instead of increasing endurance, so I would avoid increasing it until you've maxed out the rest of the stats. As for energy, I've never used greta, but people here seem to indicate that once you upgrade her attacks she'll use more, and even more so once you are able to cast mass energize, so unless you are frequently having her run away terrified it is probably better to hold off on it at the start but to get some a bit later.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
"I built time machines" in General
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Member # 878
Profile #16
Then there is this type of time machine

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Geneforge 3 Tips? in Geneforge Series
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Member # 878
Profile #8
Also keep in mind that alwan will eventually leave you if you play as a rebel, and greta will eventually leave you if you play as loyal (you can only keep them through the end of dhonal's island, but if you either help or kill the rebels on harmony island one of them will leave you at the end of harmony island).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
The 10th planet! in General
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Member # 878
Profile #36
A few things about lightspeed and faster travel:

As it was said, as you approach the speed of light the same amount of additional energy will yield smaller increases in speed, but moving at a fast speed relative to something changes the rate of time flow for you relative to what isn't moving, so as someone said if you travel at close to the speed of light to another star and back at a fast enough speed you could experience only a few weeks or so of time but years would have passed, so that extra speed, while not significantly making you get back sooner will still have a big effect in how long you have to personally wait to get back.

For something with mass to reach the speed of light though would take infinite energy (so that is why light moves at the speed of light- it has energy but no mass so its energy divided by its mass is infinite), and for you personally it would take no time at all for the trip.

So before you could activate anything to slow down you would have traveled an infinite distance for an infinite amount of time leaving you in the empty remains of a universe where you could travel for an eternity in any direction before encountering a leftover particle from before your trip, but since you were traveling with infinite energy when you hit anything during the trip the infinite energy released from the impact would have destroyed the entire universe anyway.

As for faster than light, the time effect of that would make you take a negative amount of personal time for the trip so you would seem to arrive before you left (but since you'd never reach a time after you left you couldn't possibly slow down, so you would arrive at a time infinitely far back in your past, and since this speed would somehow require more than infinite energy (which doesn't make any sense, but then again faster than light travel doesn't make any sense anyway due to these things), you would not only destroy the entire universe now, but destroy it for all history from before it even began.) That is why any science fiction involving faster than light travel needs to explain it with wormholes or some fictional principles (thus the many stories that invoke something called "hyperspace" or "warp drive").

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
The 10th planet! in General
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Profile #24
Indeed, now that they know there are large objects from this solar system outside of the disk where most things are found, many more such objects will likely be found in the next few years. By the way in another article it said this "planet" was first spotted in 2003, but because it is so far away its movement wasn't noticed and it wasn't realized it was in this solar system and not some dim or distant star.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Evil Cannisters? in Geneforge Series
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Member # 878
Profile #6
There are a few points where canister use forces you into a fight you can otherwise avoid, it doesn't matter too much in terms of gameplay overall, but using more than 6 affects some of the ending text.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Before heading to Gull Island... in Geneforge Series
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Member # 878
Profile #5
That rotting touch ability on the oozing blade means it will do acid instead of physical damage and slows the target. I checked and a reviving crystal (I think it has the same graphic as a tiny orb of mist) makes a weapon drain hp when you hit, and making your attacks heal yourself seems somewhat more useful than a slight damage increase like most enhancements give. (you can also add slow, curse, or slight accuracy bonus). As for armor enhancements, the best choice is golden crystals for 5% resistance to all effects except physical damage (they are rare but there are just about enough to enchant a full set of armor in the game). Other than that you could add steel spines to damage attackers, or blessing crystals for armor. Other armor enhancements are either of marginal benefit or only useful against a fraction of enemies (ones that use a certain damage type), and otherwise useless.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
The 10th planet! in General
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Member # 878
Profile #19
I read in another article that the reason this wasn't found earlier was that its orbit is at a 40 something degree to the other planets, so no one would think of looking for planets in that part of the sky.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Kyra's Refuge in Geneforge Series
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Member # 878
Profile #9
Spoiler
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You aren't really doing anyone a favor by not killing lankan if you plan on being loyal, as in the loyalist ending it says the rebels there are mostly slain anyway.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Before heading to Gull Island... in Geneforge Series
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Member # 878
Profile #2
Doesn't one of the item enhancements drain hp from your enemy? I haven't played as mellee but I think that is considered the way to go. Also, there is no real consensus on what the best equipment is at any given point as it in part depends on what character you are using and what skills you are depending on. Just look at the stats on all the equipment you can find to decide what to wear, and if you are having trouble no matter what you wear you may have made poor choices in stat placement perhaps or are using poor strategies.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Things I learned from playing Geneforge in Geneforge Series
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Member # 878
Profile #10
quote:
Originally written by Zeviz:

[QB]- Normally, it takes years to master magic, shaping and combat technique. However, you can learn them instantly if you pay the right trainers. (Why couldn't your school hire these trainers and save tons of teaching time?)
QB]
In both Geneforge 2 and 3 it is explained that shapers are trained to learn very quickly without need for repetition, but are taught very little early on.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Kyra's Refuge in Geneforge Series
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Member # 878
Profile #6
Well if your creations are getting charmed or hit with fear don't forget the mental barrier spell. And alwan and greta leaving has nothing to do with what views you tell people you have, but certain specific actions will make them leave you at the docks area. On harmony alwan leaves if you help the rebels, and greta leaves if you killed lankan.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Ehh...Dhonal's Keep problems... in Geneforge Series
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Member # 878
Profile #5
Or alternately you can get into the inner keep by using several living tools to pick the lock on a door in the northeast which has a passageway into a storeroom in the inner keep.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Inner Keep problems in Geneforge Series
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Member # 878
Profile #4
There is only one gaurd who triggers going hostile if he sees you and he patrols back and forth between the two directions pausing briefly at both ends. You just wait for him to walk by then go the direction he came from, and close the door behind you so he doesn't see you when he comes back.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00

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