Special Abilities?
Author | Topic: Special Abilities? |
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Law Bringer
Member # 2984
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written Monday, March 6 2006 07:49
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Have I just not got the hang of the interface yet, or did the special abilities (including alchemy, divine aid, berserk rage, etc) get axed? Entirely? o_O -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Law Bringer
Member # 335
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written Monday, March 6 2006 09:00
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They're axed. Completely. —Alorael, who didn't use them enough to really miss them. Except Divine Aid, of course, but that just felt like cheating anyway. So did making endless Knowledge Brews. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shock Trooper
Member # 3513
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written Monday, March 6 2006 15:19
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Grrrr. I liked alchemy. And hiden doors. And meaningful plots. :mad: -------------------- Nobody appreciates me. It's all "Igor! Fetch some wine!" "Igor! Clean up this experiment!" or "Igor! Bury this in the garden, we're leaving town in 10 minutes!" —Alorael, who tried to become a deivore once. The priest gave him a funny look after the third wafer. Posts: 301 | Registered: Thursday, October 2 2003 07:00 |
Infiltrator
Member # 878
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written Monday, March 6 2006 15:20
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Well now alchemy consists of taken your herbs to certain npcs to use in potions, so now you don't have to spend a number of your limited skill points on it. As for secret doors, it could get tedious trying to walk into each and every square of wall everywhere. [ Monday, March 06, 2006 15:24: Message edited by: Walter ] -------------------- Warning: Posts may contain misspellinks and typo.s Posts: 409 | Registered: Sunday, March 31 2002 08:00 |