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Start up screen mini-game in Geneforge Series
Infiltrator
Member # 878
Profile #2
After enough die it says "Haven't the poor creations suffered enough already?" or something like that.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
getting off Harmony Isle in Geneforge Series
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Member # 878
Profile #8
It's worth noting that killing the rebels makes greta leave and helping them makes alwan leave, but if you destoy the spawner you can keep both through dhonal's island. One of them always leaves upon leaving for Gull island though.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
An odd discovery... in Geneforge Series
Infiltrator
Member # 878
Profile #2
I'm sorry, but if you look around enough you'll probably find plenty of fantasy creatures with elongated snouts. I seriously doubt that is anything but a simple coincidence.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Human nature in General
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Member # 878
Profile #20
quote:
Originally written by Drew:

The end of natural selection is, whether consciously or not, being the most desirable for a mate. Cosmetic surgury certainly doesn't change that.
No, it also depends on ability to survive long enough to mate, ability and inclination to allow your children to in turn survive and mate, and desire to select a suitable mate who will do so as well for the children.

That said many concepts such as sin, morality, fairness, justice, etc. come from evolved social inclinations that allow societies to better survive and expand, which the intelligent nature of humans required us to rationalize these inherited social behaviors into explainable (if not always entirely logical) reasons.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
NOSE v0.1 in Geneforge Series
Infiltrator
Member # 878
Profile #1
I notice you accidentally typed "Dragon" instead of "Drakon". And shouldn't that say skill points instead of xp points?

[ Wednesday, July 13, 2005 08:50: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
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Member # 878
Profile #62
In the Spire woods in the supply cache, with the cache that you can destroy for the rebel quest, you seem to be able to take an unlimited amount of meat and fruit, leading to potentially unlimited gold. Of course that gives you 1 gold worth each time you examine it so it would take an extremely long time to get a significant amount.

I noticed in the hint book it says there is a third canister of create drakon in icy end, but it does not seem to be, in fact, present. This leads me to believe a mistake was made in design resulting in ur-drakons being impossible to make.

Also, though I see you haven't written the part about the Mushroom cave yet, it seems worth pointing out as the detail could easily be missed that you are not required to feed the servant mind if you have sufficient leadership skill and tell it to focus.

Edit: and as I mentioned earlier, if you kill the serviles in stonespire before freeing agatha you get a charm of mental focus and some other items that you do not otherwise get. If you do this it makes all the serviles but not all the humans hostile. The only humans to go hostile are Corrie and the guy who gives you the journal quest (probably a bug, he certain sounds loyal when you talk to him). However if you then free Agatha that guy goes friendly again so if you decide to do this just don't walk into sight of him so you don't have to kill him. Also the Drakon in the southeast drops quicksilver chitin (not that you'd want to wear it if you have emerald chestguard or crystalline shroud). I noticed when you do this when you ask agatha what happened to the people who were there she doesn't mention the drakon if you killed him, but still mentions killing corrie.

Tested battle roar and found its effects: heals your group (a bit less than mass energize or group heal does), cure effects including mental ones, and blesses and protects with the same duration of the blessing and hasting of mass energize (less than the duration of protection and war blessing). Since if you can cast this you are unlikely to go into a serious battle without starting by casting mass energize, it is only useful if you want to follow that by both protecting and curing some damage in a single spell. Otherwise it will both cost less energy and essence and give a longer protection and larger heal by casting protection followed by mass restore. If you are limiting yourself to 6 canisters you would probably not want to use a canister of this even though it is the only canister only spell, and if you do learn it there are few times it would be a good idea to cast.

[ Tuesday, July 12, 2005 18:42: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Mind nutrients in Darkstone mine? in Geneforge Series
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Member # 878
Profile #2
You don't actually find the nutrients in the mine, but rather somewhere else, usually where there used to be a servant mind that was killed by rebels.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
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Member # 878
Profile #60
As for sneaking around the rebel camp, I did that while not in combat mode though it took a fair amount of reloading. Remember that if the guards are facing the other way you can often get fairly close without them seeing you.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Red Herrings in The Avernum Trilogy
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Member # 878
Profile #4
There's something much worse in Geneforge 3: there is a trapped chest out in the open midway through the game that it is impossible to disarm and if you try to open it anyway it does over a thousand damage almost certainly killing you. However if late in the game you've invested a lot of endurance and equip lots of armor that gives protection from that damage type and survive opening it, it is empty anyway.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Eyebeasts nerfed in Geneforge Series
Infiltrator
Member # 878
Profile #11
No, flaming and spraying shrubs (plants which attack with aura of flames and spray acid, seen a few in crumbling labs and monastery of tears, not sure where else) are completely immune to acid damage (or may take 1-3 damage), so rotgroths are useless against those. Also, worth noting is that eyebeasts and gazers mellee attack deals magic damage as well (as does gazers ranged), and there are a few things that are completely immune to magic damage (including turrets and spinecores), so gazers are useless against those but eyebeasts are not. This game was really made so you can't rely on only one type of creation: in order to beat everything you need multiple types that have attacks that use different damage types (though i'm not aware of anything that is immune to physical attacks but some reduce it quite a bit).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
FAQ/walkthrough is up in Geneforge Series
Infiltrator
Member # 878
Profile #58
You should also mention that the servile cultmaster in the cultist freehold drops a key which opens a few doors in the area which otherwise require a significant number of living tools, so you may want to kill him before wasting tools on locked doors there.

Edit: and pehaps you should mention that to get the maximum amount of gold for selling items, many stackable items are best sold in multiples of 2, or sometimes 3 (for instance, a single thorn gives 2 gold, 2 thorns 5 gold, while you can't sell individual lamps selling 2 gives 1 gold, while selling 4 gives 3 gold). Basically items give 1/4 of thier value, but always rounded down so if the value of a stackable item isn't a multiple of sell multiples of 4 at a time (though in half the cases a multiple of 2 is sufficient). This may not seem like much but could easily amount to over a thousand gold over the course of the game.

[ Monday, July 11, 2005 13:35: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Angry Man in Geneforge Series
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Member # 878
Profile #17
No, I mean in Geneforge 1 a shaper walking into a serviles house is like the Queen of England walking into the house of some farmer in a small town. In Geneforge 3, a shaper walking into the house of someone in dhonal's island is like a member of parliament walking into the house of some businessman in london.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Angry Man in Geneforge Series
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Member # 878
Profile #15
Also remember that on Dhonal's island meeting a shaper isn't that remarkable. There is even a shaper running a shop in fort winton.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
HELP! in Geneforge Series
Infiltrator
Member # 878
Profile #6
Don't forget if you don't want to fight your way to the creator you can open the doors behind the essence shade with a bunch of living tools to reach it immediately.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
Infiltrator
Member # 878
Profile #17
quote:
Originally written by SupaNik:

I'm currently doing number 10 on the list - I haven't died yet, neither have I saved, except for Autosave. I have loaded Autosave, but only when turning my computer on at half past three (pm). I would leave it on all day, but my mum would scream and wave the electricity bill at me, and my brother would probably mess it up. Never trust children...
I didn't mean never save when you stop playing for a while, I meant if you save immediately quit and load that when you start playing again and never load that save again.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A question to ponder in Geneforge Series
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Member # 878
Profile #22
Interesting, I would never have considered that fyoras might have had wings way back whenever drayks were first modified from them (or maybe alternately combat modifications made them too heavy to fly so they removed the wings which were then useless, but never got around to doing so for drayks). Anyway, I was just thinking whatever happened to the living boats that your character was said to have been riding before being attacked in Geneforge 1 (said to be a specially modified drayk)? Why does Rahul mention that he is giving you one of his last sea worthy craft if they can just shape more boats?

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
Infiltrator
Member # 878
Profile #13
Just thought of some other interesting challenges to try:
1. Play as a shaper but use no creations
2. Play as an agent but cast no spells other than healing craft ones.
3. Wear no equipment and carry no charms
4. Do not use any canisters, train at any trainers, or use or read anything else that otherwise increases skills other than using skill points.
5. Never directly damage an enemy with your character or creations: have all damage done by alwan, greta, friendly npcs, or dominated opponents.
6. Never buy anything or sell anything to an npc storekeeper.
7. Play as a shaper and once it first becomes possible never use any creations (even alwan or greta) except for pyroroamers.
8. Once you find the first one, never damage any enemy with anything but steel spines enhancements on armor unless the enemy type will never use mellee attacks.
9. Never kill any enemies that you are not absolutely required to to complete a quest.
10. Play through the entire game without ever reloading a game save or dying once.
11. Never report completion of a quest for a reward unless required for the main plotline.
12. Play through the game without investing anything in mechanics and never open a door that you need living tools or the unlock spell to do so (you would not be able to clear all areas but it may still be possible to win the game).
13. Play as a shaper and never make anything but thaads, artila, and fyora, and whenever one of them levels up reabsorb it so you can't have them higher level than your skills make them at creation.
14. only damage enemies with mellee attacks, but never equip a weapon other than the first dagger you find on starting the game.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
Infiltrator
Member # 878
Profile #12
Yes, it may make things difficult early on, but it may be worth it later to have it around later when you again have enough essence to cast a few cures.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
Infiltrator
Member # 878
Profile #10
True, but with very little shaping skills creations will never be useful unless you make them at the start, so making a fyora at the very beginning may be advisable. (though you don't have enough essence to give it 2 points in intelligence until you are level 2).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
A question to ponder in Geneforge Series
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Member # 878
Profile #20
It's not organic poisons, its caustic chemicals used to treat metal and crystals. When you are there you repeatedly get covered in acid, not poisoned.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
Infiltrator
Member # 878
Profile #8
Also what creations were you using? With a guardian that means only fyoras and thahds at first, though with the books on dhonals island, a canister of fire shaping on the dhonal docks, the bejeweled bracelet from the testing grounds, and that necklace from the bulwark inn that makes a possible 4 fire shaping, and 5 in battle and magic. Unfortunately though it would probably be quite a while before you could complete the trials for the bejeweled bracelet.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Cave full of ghosts in Geneforge Series
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Member # 878
Profile #7
Not if you clear the twin mind tunnels before attacking the spawners and have 8 leadership which allows you to convince Diawaniya to provide reinforcements to attack the rogues. This will cause a battle alpha, a glaak, and a roamer to appear near the supply cache in the infested pathway that will follow you around and fight for you, and will continue to do so in the madness mire. (With their help I actually managed to take them out without clearing the twin mind tunnels first without too much difficulty, though I was a shaper, not an agent).

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
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Member # 878
Profile #6
But without using skill points you can't get that without a bunch of items from much later in the game. And if he wants to save the maximum living tools it is better to go back with the extra key from destroying the spawners (and possibly return to certain doors later in the game with the infiltrator equipment, all of which but the ring and charm can be found by the end of dhonal's island). Also besides the infiltrator's equipment I think there is some shield that gives +leadership but I forget the location. (and tinker's bauble and gloves for mechanics).

[ Sunday, July 10, 2005 15:12: Message edited by: Walter ]

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
HELP! in Geneforge Series
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Member # 878
Profile #4
And if you have even higher leadership (10 i believe) you can make the creator destroy itself without fighting.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00
Skill Point Abstinence in Geneforge Series
Infiltrator
Member # 878
Profile #4
Also when you destroy the spawners he gives you both that key and another key that opens many doors down there.

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Posts: 409 | Registered: Sunday, March 31 2002 08:00

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