Profile for Soul of Wit
Field | Value |
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Displayed name | Soul of Wit |
Member number | 1420 |
Title | Apprentice |
Postcount | 37 |
Homepage | |
Registered | Tuesday, July 2 2002 07:00 |
Recent posts
Author | Recent posts |
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Arthur C. Clarke in General | |
Apprentice
Member # 1420
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written Saturday, April 5 2008 07:34
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Just stumbled across this thread. Arthur C. "Mr. Satellite" Clarke is also famous for the concept of a space elevator which would allow easy transport from planet surface to a space station in geostationary orbit. That may yet come to be! At one point in my youth, he was my favorite author. Rendezvous with Rama, from the early '70s, is a good first exposure to his work. He's not much for character development. Rama does combine the thrill of early space exploration with a solid mystery. Childhood's End, 2001 and 2010 are all worth a read for anyone with any interest in sf. Only the latter two have been made into films. Clarke was a strong believer that man's destiny was somewhere beyond the Earth. The Joy of Tech comic has a fitting tribute, here: HAL Mourns Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Southforge Item Stealing in Geneforge 4: Rebellion | |
Apprentice
Member # 1420
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written Thursday, November 23 2006 17:17
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Pump up the Leadership. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Wealthy Family Near Mertis in Avernum 4 | |
Apprentice
Member # 1420
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written Friday, March 31 2006 12:58
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Talk to a relative of the family in Ft. Monastery to get the first quest. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Items to save in Avernum 4 | |
Apprentice
Member # 1420
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written Saturday, March 25 2006 08:32
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Late in the game, a gold chain and a platinum ring are each key items in a crafting recipe. Also, Mandrake is the rarest of the herbs. Never waste it. In general, it's a great idea to do a save just before saying yes to having an item crafted for you. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Literary reference in A4 in Avernum 4 | |
Apprentice
Member # 1420
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written Saturday, March 25 2006 08:14
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My favorite A4 reference is Gervais, named for the co-creator/star of the original Brit version of The Office. Hmm, I guess that should be "favoUrite". [Edit] A literary reference, I guess, only in the sense that Gervais is a "writer". [ Saturday, March 25, 2006 08:18: Message edited by: Soul of Wit ] Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
PROBLEM IN THE BASALT FORTRES in Avernum 4 | |
Apprentice
Member # 1420
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written Thursday, March 23 2006 15:34
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The door opens in a hallway on the other side of the wall that you're near. Go clockwise from where the lever is to get to the newly opened door. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Keyboard shortcuts? in Avernum 4 | |
Apprentice
Member # 1420
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written Sunday, March 5 2006 12:31
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For getting things: G, and then choose 1-4 (party members in order) and then the items are listed A-?. No clicking needed unless the things are in a chest or whatever. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Char Skill Selection in Avernum 4 | |
Apprentice
Member # 1420
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written Sunday, March 5 2006 12:24
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Put Tool Use and Mage Spells on one character. The mage gets the Unlock Doors spell later and that spell is boosted by Tool Use. I found that giving most of my Wisdom Crystals/Knowledge Brews to this character kept things pretty even until late in the game. Don't spread Tool Use amongst the party. Some skills can be spread across the party. Nature Lore needs increase for the party as a whole as you get further into the game. The same is true for Arcane Lore. I eventually needed a total Nature Lore of 23 to dig up the cache just outside of Rentar's Keep. The game is balanced in favor of bow use. I gave my spellcasters bow skills in the early-to-mid-game so that they could keep their distance and stretch their spell points, while assisting the fighters. Eventually, the entire party was slinging arrows. The general consensus is that Nephils are the preferred race, due to their advantages with Bows and Gymnastics. I ran a party of four nephs and made them four different colors to tell them apart. A basic party is a melee fighter, a pole fighter, a mage and a priest. Mages need to up their mage skills faster than the priests need to up their priest skills. Strength is great for fighters but also lets you carry more. Don't forget Endurance. This is your "hit points" and will need to be fairly high as early as the Formello area. MILD SPOILERS: Parry is one of the easiest "hidden" skills to achieve. It's great for your fighters. Boost Dexterity and Defense equally until you see Parry as a trainable skill. There are trainers who sell skills for cash (no experience needed, you might say.) So, stealing and killing (and selling that booty) do pay. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Mesage to Mertis (Vorhees) in Avernum 4 | |
Apprentice
Member # 1420
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written Saturday, January 14 2006 07:04
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This quest is in the Silvar section of the hint book. It reads "Vorhees is still in Mertis, not far to the south." It's explaining where Mertis is, in relation to Silvar. This is, of course, redundant (and misleading) information. Both the in-game map and the hint book can help you find Mertis. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
A4 Bugs in Avernum 4 | |
Apprentice
Member # 1420
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written Friday, December 30 2005 08:32
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I entered Formello (with "permission") from the West. There was no "greeting" related to the restricted access. When I reached the other entrance on the far side of town, the greeting was given as if I had just gotten to town for the first time. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Crystal of Purity quest in ZKR in Blades of Avernum | |
Apprentice
Member # 1420
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written Tuesday, May 11 2004 13:33
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Thanks for the nudge. The rune that I mentioned lets you into a "back door" along your specified route. From there, you can access a small secret room with yet another lone rune. Alas, I was too impatient to discover what the last rune was for. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Simple question-- drake tooth in Blades of Avernum | |
Apprentice
Member # 1420
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written Sunday, May 9 2004 10:59
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When you have the opportunity to learn a spell (from a learned creature, or a book on a pedestal, etc.) you also have to have mage/priest spells at a sufficient level for the spell in question. I guess this represents your ability to learn. [ Sunday, May 09, 2004 11:01: Message edited by: Soul of Wit ] Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
I can't quite figure this out. in Blades of Avernum | |
Apprentice
Member # 1420
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written Sunday, May 9 2004 10:44
Profile
Hintbook pros & cons: Pro: 1. Tangible counterpart to the software (mentioned by several above.) 2. Great to find out what you missed after playing through one or more times. 3. Some spells and especially some rare items are almost impossible to find from all but the most thorough game play. 4. Maps. Some people like the hard copy. 5. Lists of spells. Again, some people don't want to toggle to the on-screen display. 6. There is usually a section on "things to try after you've played the game." These might include humorous dialog or less plot-related stuff. Cons: You've mentioned some of them. The obvious problem is that many players have absolutely no willpower. The mere presence of the hintbook insures less satisfying gameplay. [ Sunday, May 09, 2004 10:47: Message edited by: Soul of Wit ] Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |
Crystal of Purity quest in ZKR in Blades of Avernum | |
Apprentice
Member # 1420
|
written Sunday, May 9 2004 08:02
Profile
Okay, I need a gentle nudge here. I've given Casser-Bok the bad news and then entered the portal with a single character. There's a walkway that I probably need to stay on. The unbroken path seems to lead only to a room with a rune. If I step on the rune, I hear chains. If I go past the rune, I eventually hear the chains again--which I presume is a bad thing. The only apparent exit is blocked by a portcullis. Please nudge away: leave the path? secret door before the rune? secret door after the rune? do something before the rune? I'm clueless on this one. Posts: 37 | Registered: Tuesday, July 2 2002 07:00 |