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Email please in General
Law Bringer
Member # 6785
Profile #7
Yahoo gives a 1 Gbyte account for free and not too much spam. I got it because at the time they wanted the least info to set up an account.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
cant find early foe in Avernum 4
Law Bringer
Member # 6785
Profile #6
Boris is along the north wall of the Eastern Gallery between the 2nd and 3rd bandit strongholds. He's up in a corner so you miss him if you follow the road.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Factions in Geneforge Series
Law Bringer
Member # 6785
Profile #38
The information about using only 10% of the brain was a made up statistic.

I hadn't heard of that particular study on a blind-folded woman, but I do remember reading a few years ago about other related work. It's been shown that the brain will, even late in life, rewire itself to cope with a loss. Brain area functions will be reassigned, new connections can be formed, and in general the brain will try to use under utilized capacity.

Servile brains were much like those of serfs in the middle ages. With most of the day spent in backbreaking toil, there is little leisure time for intellectual thought. Sucia Island gave the serviles time to develop since they weren't overworked or having their thinking done for them by Shapers.

Most intellectual revolutions were marked by a surge in leisure time for part of the population. Ancient Greece had a golden age in Athens because the slaves did most of the manual labor. You had similar periods in Europe coming out of the Dark Ages.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Secret Doors? in Avernum 4
Law Bringer
Member # 6785
Profile #2
There were several complaints that people missed being able to bash their heads into the walls to find secret passages and rooms. Now they are forced to do it in reality and there are fewer successes.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Piercing Crystals? in Avernum 4
Law Bringer
Member # 6785
Profile #7
There are only a few barriers in the early part of the game that need dispel barrier: Fort Dranlon prison and in the Honeycomb. There should be enough piercing crystals available to be found or bought to deal with all the others before the Tower Colony. There is one in a cache along the lizard shore west of the Nephil Lands.

Repeated use of piercing crystals is supposed to bring down the stronger barriers, but I never tried it and you should always save the game before trying.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Doomsies in General
Law Bringer
Member # 6785
Profile #3
In a vote between Ed and TM, I agree that not to bring Ed back. TM can give some good coherent arguements, but then he goes back to being his usual flaming self and eventually gets banned.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge 4 FAQ? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #12
A Geneforge FAQ will take longer because unlike Avernum, there are different factions that each produce different results. You have to play the game through once for each faction and I think for servile and human to get all the major information. Even then there are item drops that depend upon randomness.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Factions in Geneforge Series
Law Bringer
Member # 6785
Profile #8
We already had much of this debate here in Shaper hypocrisy vs. Shaper tragedy as little while ago. Most of the members feel that the end result of intelligence is more important than the origin,

I didn't like any of the factions. The shaper loyalist seems the best in that it isn't causing chaos and destruction to achieve an end. That the drakons and ur-drakons are behind the rebellion means that they are using the process to eliminate everyone else and that the liberation of serviles is a smokescreen to their real ends.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shapers keeping secrets in Geneforge Series
Law Bringer
Member # 6785
Profile #144
The geneforge was left behind because the creators thought that after a reasonable discussion their fellow shapers would continue the research. Even when the island was barred, they sneaked back to continue in secrecy and were buried there.

The shapers who used the geneforge in the endings of GF1 all seem to lose control. The apprentice playing GF1 hasn't got enough training to control his changes. The other shapers seem to all have personality disorders that were magnified by using it. These maybe be part of the shaper's arrogance that is manifest in GF3 when the apprentice makes demands for free supplies, etc. There seems to be hints that most shapers are normally this way.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Mage with No Name in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #11
Talking about a thread's death just keeps it on life support. Oh, no I'm doing it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
What have you been reading lately? in General
Law Bringer
Member # 6785
Profile #131
I think I got an unread copy lying around. I glanced at it once and liked the parodies.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
What have you been reading lately? in General
Law Bringer
Member # 6785
Profile #126
Just starting The Ring of Words - Tolkien and the Oxford English Dictionary by Peter Gilliver, Jeremy Marshall, and Edmund Weiner ($25 US, hardbound) a look at the time when J.R.R. Tolkien worked on the OED and the backround of some of the words used in his works. The look at about 100 words is funny since they go back to old and middle English for their origins and in jokes that he made.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Hidden Rooms? in Avernum 4
Law Bringer
Member # 6785
Profile #23
I based my results on using a party of 4 with 1-2 luck per member and singletons with 1 to 4 luck. I found that at higher luck I got more bows dropped and other items. The game seems to use total party luck.

I prefer to have a minimum of 1 luck since this seems to trigger getting certain results in the older games where you luck out and don't die.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge 4 FAQ? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
It sounds more like a traditional FAQ is what was requested. With the game being revised between beta testing and release some of the info will be altered. A FAQ probably won't be out until 2 months after release if Avernum 4 was any indication so any info will be in this forum.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shapers keeping secrets in Geneforge Series
Law Bringer
Member # 6785
Profile #137
Considering how quickly the Sholai became addicted to cannisters it might take only a few before desire for more becomes important. Even trained shapers became addicted and felt just one more will have a calming effect (GF1 - Sealed Lab).

There will always be someone who finds a way to circumvent the rules. Either by finding a way to fake sanity or to get cannisters illegally from the weakest link in the distribution chain.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Hidden Rooms? in Avernum 4
Law Bringer
Member # 6785
Profile #17
Actually all you need to do is reach the Nephil Lands to see that monsters don't always drop treasure. Having luck go from 1 to about 5 greatly increases the drop treasure and gives you better items.

For more on luck read: luck-1 and luck-2
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Walking with Spiderwebbers in General
Law Bringer
Member # 6785
Profile #3
Keep going when you have time. I'm not up on dinosaurs, especially after recenr research has revised some of them, but the descriptions and explanations are fun.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Test????Grindstone, Formella but ??? in Avernum 4
Law Bringer
Member # 6785
Profile #2
From what I remember as long as you do the tests in order there is no problem entering them. If you miss a test, the next one will not let you enter and is supposed to give a map to the previous one (It's easy to accidentally hit something to cause the map to disappear).

There are some interesting messages for failing the tests.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
2006 Candidates in General
Law Bringer
Member # 6785
Profile #24
Kerry got swift boated to death while the truth was forgotten.

Meanwhile Bush who couldn't finish his safe National Guard duty had that ignored because Dan Rather got set up my fake documents. Bush was never in danger of going to Vietnam because the Pentagon had decided six months before he signed up never to send that unit's plane to Vietnam.

Karl Rove proved that people are still willing to believe a lie over the truth.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spell Poll in Avernum 4
Law Bringer
Member # 6785
Profile #11
Summon shade is worth the cost since the shades can't be charmed and are immune to cold spells. Against Nodicuas I summoned over a dozen as a singleton (torment) during the fight since they kept the demon busy and slow down Nodicuas from bothering me until it was just the two of us.

The mage high level spells no longer have a really powerful attack. Priest's divine retribution is way better than arcane blow. The arcane shield spell is great defensively and now priests no longer have divine warrior (I'm replaying A1 as a singleton and divine warrior allows me to mop up the monsters).
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Archery in Avernum 4
Law Bringer
Member # 6785
Profile #24
I liked the pylon field beyond Fort Remote because of all the money you make selling the crystals they leave behind. Since Jeff restricted the amount of money you could get between loot and rewards you need every coin unless you want to steal every NY (not yours) item.

Archery is helpful for the non-spellcasters for a range attack. Missle weapon weigh too much to use except for special cases like Nodicuas. Archery means that the fighters can do something when fighting pylons and turrets.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
need help~about some quest in Geneforge Series
Law Bringer
Member # 6785
Profile #5
Once you have taken the cannister that Lankan wants from San Ru then you have 3 options. The first is give it to Lankan and you've helped the Rebels. Second is to smash it and he and the Rebels go hostile. The third is to turn it in on Dhonal Island to the purity officer to get a reward [ruby necklace according to GF3 FAQ] and remove it from inventory.

If it's not in special items then you can go see Lankan.

The three icy roamers always appear in the same spots near a fire pit: Methane Swamp, Swampy Shore, and Roamer Marsh. They appear usually at random times after you have visited the area once before so keep trying by popping in and out.

[ Sunday, September 24, 2006 00:42: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spell Poll in Avernum 4
Law Bringer
Member # 6785
Profile #4
This is a bit more useful than the last spell poll. The Arcane mage spells are not as powerful as the Exile versions. Arcane shield is great but in A4 by the time you get it there isn't as much use as in the earlier games. I've never used the mage summon spells and Arcane Blow is too weak compared to the priest spell Divine Retribution.

Mages need a strong high level attack spell like the Exile spell shockwave.

Divine host is weaker than in the A4 than in the older games. You only get one instead of more spirits and the few times I tried it it was killed as fast as I summon it.

[ Friday, September 22, 2006 18:28: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shapers keeping secrets in Geneforge Series
Law Bringer
Member # 6785
Profile #131
The idea behind cannisters and the geneforge was to be able to systematically improve life instead of the hit and usually miss method in use. This would prevent the disaster that destroyed the original inhabitants of Sucia Island. The problem was that the rebels are indiscriminately passing out improvements without any control on who gets them. In stable trained hands it wouldn't be too bad, but most of the recipients are disasters that now have the power to destroy more than themselves.

ET before he was banned assumed that might would be a good enough method of determining who should get increased power without worrying about the mental instabilities that would occur. While more research is necessary, it must be restricted until a reliable method exists to prevent madness.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Happy Jewish New Year in General
Law Bringer
Member # 6785
Profile #0
I want to extend best wishes to all for the coming New Year.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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