Profile for Randomizer

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Avernum 3 or Geneforge? in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #2
Geneforge requires a different way of playing from the Avernum series. Since it has real time elements the monsters are in motion except when you are in fight mode where it goes turn base.

Avrnum 3 is fun unless you got have played the Exile series and don't want to see too many of the same places again. It has some new features that aren't in the other games that makes playing it easier.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Hellfire and Brimstone in General
Law Bringer
Member # 6785
Profile #3
quote:
Originally written by Jumpin' Salmon:
Can't a guy watch a movie?
Can't you multitask?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I think in General
Law Bringer
Member # 6785
Profile #13
From the little I've seen of Battlestar Galatica I don't even think it makes the top 100. It's slightly better than the original and that sequel where they find Earth but that's not saying much. The original at least had an excuse for bad special effects.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Is retroactive benefits for creations possible? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #2
You have to calculate whether the new creation is more powerful than the one that has levelled up with you. The easiest way is to save the file and then absorb the creation and recreate it. Then you can compare the stats from the two versions. If you've gained enough shaping levels/items/creation levels then it might payoff.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Story LIne in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #41
I'd like to hear the Shaper's Council reaction to the servile in armor with baton and sword that's glowing from too many cannisters. Somehow I don't think stealth will get that past the guards.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Character Speed in Geneforge Series
Law Bringer
Member # 6785
Profile #13
Mobile turrets would be more fun. Now that might have made Avernum 4 more interesting. No more sitting outside of attack range and blasting them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Stuck in Za-Khazi Run in Blades of Avernum
Law Bringer
Member # 6785
Profile #8
The shroom charm allows you to explore the area with those mushrooms. Since you have plenty of time to get the opal or steal the scroll you might as well explore. It's more fun to see as many of the little things that are in the Run.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Need insight into a few things- Avernum 2 in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #9
In reply to your other question about sanctuary, I found it helpful right after you get it on your return from the Vahnatai lands. It allows you time against the Empire assassins to get your characters hasted and blessed. In the Mertis Spiral at one point I used it to block attacks against my party by having only the characters in the middle use repel spirit while those that could be attacked do nothing so they formed shields that couldn't be attacked.

It drops in value in the later parts of the game where mass haste and bless speed up the process. Usually you spend all your time attacking and don't need the defense of sanctuary.

For your fighter you can increase his attack power with more assassination but otherwise defense can be replaced by just healing him at the end of the round. Your spell casters max out at 18 for mage and priest spell levels so just raise intelligence and magery. Be sure to have some one with potion making at 20 to make extra energy potions.

[ Sunday, September 03, 2006 19:55: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shapers keeping secrets in Geneforge Series
Law Bringer
Member # 6785
Profile #40
Unlike using an atomic bomb to force Japan's surrender at the end of World War II, using the geneforge isn't the same type of solution. Conventional means are going to have to do to crush the Rebellion in order to avoid starting a new war with geneforged enhanced shapers.

To see a real world analogy consider back in the 1980's Ronald Reagan sent George Bush to Iraq to help Saddam Hussien in his war with Iran. Bush revealed how the US spy satellite system worked in addition to giving him intelligence to help them "win" the war. A few years later in Gulf War I, Iraq used what it knew about the spy satellites to hide Scud missle launchers in the desert and move around without been detected. The end of Gulf War I left Saddam in power and gave him the power to crush any forces that tried to over throw him. The US "betrayl" of the opposition caused most of them not to support us now in Iraq. So much for technology solving problems.

For another example, when the Soviet Union invaded Afganistan, the US provided funds to Saudi Arabia to send people to fight the Soviets. Among those hired was Osama bin Laden and other who became Al-Qaida. Enbolded by their success they decided to get back at the other superpower, the US. Talk about a disgruntled government employee getting layed off and going postal.

Trying to created a weapon without adequate controls will only cause trouble later on when the flaws are revealed.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The King is Dead (Others are as well.) in General
Law Bringer
Member # 6785
Profile #3
It hasn't been annexed already? I thought Bush issued an executive order to do so in the name of national security to get all those terrorists hiding up there.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shapers keeping secrets in Geneforge Series
Law Bringer
Member # 6785
Profile #38
Genforge 1 has a ending where you use the geneforge and leave it intact. This results in a massive war of the gods where those that used it start fighting each other instead of settleling down to a mutually assured destruction truce. Too many people can't control themselves when they are transformed.

Although getting back to my original question. Even the little things must be kept secret. Because of the big secret about the geneforge, the Sholai are kept in the dark in GF3 about what happened to their earlier expedition led by Trajkov. Explaining why they were completely wiped out would mean explaining about Sucia Island. This might start a war or convince the Sholai to start hunting for secret information on the geneforge. A simpler lie about finding a wrecked group of ships with no survivors might not be believed, but it would end the Sholai search.

Shaper society seems to go into ostrich mode about certain secrets. Hide everything and the problem will go away. This works if the hiders are trustworthy. Unfortuneately this didn't happen with the Geneforge.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Ornks quest in GF2 in Geneforge Series
Law Bringer
Member # 6785
Profile #1
Go east into East Medab and then south into the next section. There is an ornk hiding in the northeast corner. The other two are in the next section east in a swamp. They are in the south center edge and east center edge, but be sure to kill all the exploding roamers before you round them up or they might get accidentally killed.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
too much stuff?!? in Geneforge Series
Law Bringer
Member # 6785
Profile #7
Dikiyoba has a great idea in stacking items in separate piles far enough apart that when you use "g" for get you will only see the one pile. This speeds up hunting for items by having all pods and spores together, then all spare wands and rods, etc.

When hunting for a character use the tab key to id everyone on the current screen.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
draining effects (undead) in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #9
The undead are proof that life is not worth living. That's why they try to convert you to their view point.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
geneforge 1 walking speed in Geneforge Series
Law Bringer
Member # 6785
Profile #4
See Walking speed for some information.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Creations in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #6
What you would need is a storage area similar to the early Avernum games where you could leave characters behind in order to free up a slot. This would be useful in the middle part of the game where you want to have 7 creations at a time and then leave one in order to recruit an NPC.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V ideas in Avernum 4
Law Bringer
Member # 6785
Profile #285
quote:
Originally written byMu:
Every mad scientist needs a torch-bearing mob once in a while. It's a good way to unwind.

It helps with unemployment problems by giving the masses something to do. The merchants make money selling torches, lighters, pitchforks, etc. Eventually someone gets to haul away the remains and renovate the ruins. Consider it part of the circle of life.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 2 loading game in Tech Support
Law Bringer
Member # 6785
Profile #4
Avernum 2 version 2.0 is the patch to run the game in OS X. Version 1.0.2 is the older version for OS 9. There are a few files that are different in the update.

This also occurs for Avernum 1.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I need advice in Geneforge Series
Law Bringer
Member # 6785
Profile #27
quote:
Originally written by Enraged Slith:

My Guardian is a strict no-canister man, but needs a few meat shields to cross the mines at the Hill of Jars.

The Hill of Jars has most mines deactivated by finding the rooms with controls that release spores. There is one mine that always goes off near the servant mind that you can sidestep.

For the turrents (sentinel plants), a range attack works best preferably on speed so you can retreat if it fails. It's a waste of crystals, but they will usually do the trick. After you talk to the servant mind the rest are deactivated.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
i need help with the sentinals in Geneforge Series
Law Bringer
Member # 6785
Profile #1
In GF1 the sentinels depends upon which direction you enter. Check the FAQ for more information, but if you enter from the east then you have to pay with ability points from your primary stats: strength and so forth. If you killed the other shaper then you have paid the price. I came from the west after killing him and wondered too.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shapers keeping secrets in Geneforge Series
Law Bringer
Member # 6785
Profile #23
quote:
Originally written by Drakefyre:

These forums are definitely a monarchy.

I thought they were a theocracy since the high priests have the power of ban. That and the rooting out of all heresies like those of Avenforge.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
One Planet Down, Eight To Go in General
Law Bringer
Member # 6785
Profile #39
If you go to other areas of the world there were other planetary names based on their mythological gods. Venus is Ishtar in Babylonian if I remember it correctly.

What we have now is the Roman Empire influence.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I need advice in Geneforge Series
Law Bringer
Member # 6785
Profile #19
To Enraged Slith

From the FAQ, if your leadership is 12 when you want to join a sect, then you can avoid doing the obnoxious quests. You don't get the experience of doing what you were supposed to do in the quest, but it helps with your moral objections. This is especially helpful when you plan to game the system and join all three sects to get the benefits from each of them. Starting with Awakened, then Taker, and finally Obeyer where you also make sure to get every coin from their merchants too.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Patrick's Basement in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #8
I usually send in a mage priest with some potions. Haste and repel spirit at level 3 will take care of most of them. It helps to buff with haste and bless before you grab demonslayer. At worst there is always demonslayer at the end. I think you can send in other party members after the first one dies if you don't mind raising the first attempt.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Caves before Empire Portal in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #4
It's a pain in the neck with the area damages and monsters, but you can get through it eventually. The second rune is on the west side, but to get to it is hard.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

Pages