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Battles in Avernums in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #14
The black fang quests are deliberate in that you have always one unfulfilled quest.

I gave up in A2 on fighting the black shades and guardians since I was using up too many energy potions trying to finish it. I had the spellcasters buff up the fighters and summon hordes of monsters. The monsters occupied the guardians while my fighters slowly tracked down and killed the invisible monsters. I got about half before I got bored and tired about keeping track of the invisibles as they revealed their positions attacking. The only area effect spell is cloud of blades and you still have to target on your own creations and watch the pitiful damage.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Introducing Leopard in General
Law Bringer
Member # 6785
Profile #29
Time machine seems like a great way to deal with all the lost files created by using Windows on a MAC computer. Depending upon how frequently it copies information it will keep you from losing too much when the blue screen of death appears and the file you are working on is lost forever. My chief gripe with Microsoft was their word processor lacked the automatic backup features that other ones had years before I got my computer.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Some sort of re-hello to spiderweb? in General
Law Bringer
Member # 6785
Profile #10
quote:
(Glances at the pencil, then fires Teh Deth Ray.)

The advantage of range weapons over melee type. Of course it still needs to do sufficient damage before your opponent can close with you.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Battles in Avernums in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #11
Dikiyoba the two battles are nagas and basilisks. The trick with the basilisks is to have crystal shields and other anti-stoning items on the characters closest to them. Nagas are just a grinding battle with the fighters having to hack their way through them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
shopkeeper in tower colony in Avernum 4
Law Bringer
Member # 6785
Profile #4
Oliver is in Formello until you go into the Eastern Gallery and then return to tell him that you are sure that barrier is down. He then goes to the Tower Colony. His next quest is to find the way past Almaria.

He will buy things from you until you get past Alamaria, then he appears in Dharmon with a different inventory. You can find him near the north entrance to the colony although he moves around.

[ Friday, August 11, 2006 17:34: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Battles in Avernums in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #9
I found fighting multiple drakes is that hard if you plan what you are doing. The spellcasters are not meant to close with drakes because they don't have the health to withstand multiple attacks. You need to take advantage of their strengths to buff up fighters, cast protection spells, and use long range spells to damage drakes. They can also summon allies to give drakes something else to waste their attacks on instead of frail spellcasters.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Here's to the upcoming GF 5 and 6 ... in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
quote:
Originally written by Spoilt Salmon:
There is nothing that says you can't make a Geneforge world using the BoA engine.

The only problem is creations. Running an agent or guardian is fairly easy.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Idea for realsing creations in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #13
Jeff warned that he was changing tool use and minefields. Now you have to do it the old fashioned way and risk yourself.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Law Bringer
Member # 6785
Profile #475
How about having the mods try to reinfect TM since that worked better than the autocensor? I know he's not here to object.

I liked the ending and how I started spouting random words in my sentences.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Athron's Door won't budge in Avernum 4
Law Bringer
Member # 6785
Profile #3
I think I opened the door the first time with the unlock spell and tool use 12. Avernum 4 is the first game where the tool use is combined with mage skills to unlock harder difficulty doors. Although if you ask around there is a key.

Athron's lair is supposed to be doable after finishing the Mertis Spiral. Even a singleton can do it if you are prepared and pay attention.

[ Thursday, August 10, 2006 17:31: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Here's to the upcoming GF 5 and 6 ... in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #2
I'm getting tired of the plot. Maybe Jeff can do something interesting in GF5, but I would like to see something seriously different. There is a whole world where Shapers aren't known or weren't in GF1. The Sholai had't heard of them because of the ocean.

You could have a more advanced shaper going through an area where there isn't the support for learning except for combat and magic skills.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum runs slow in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #1
Did you check preferences? There is a setting for machine speed although the default should be ok and the same for all the games.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 2 : Tomb of Delrin-Bok in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #4
The NW lever is in one of the small prison cells in the NW corner. I don't remember if you need to go through a secret door so check all of them and look for a blank spot on the map. The monsters are wimpy and there is a prisoner there.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
GF3 question in Geneforge Series
Law Bringer
Member # 6785
Profile #1
I think that it's in the preferences, but I never tried it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
An idea. in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
You could do this in the other games (Avernum and Nethergate) because of the way that NPCs are listed. Jeff probably could add it by making the inventory system a two dimensional array instead of a one dimensional list.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge Beta Testing in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
I didn't think that Jeff was far enough along for beta testing.

Welcome back Synergy.

There are a lot of discussion threads that Slarty did a few months ago that will help. If you are using creations then you want to put points into intelligence to increase essence and spell points. Also concentrate on one shaping skill instead of being a generalist at the beginning so your creations start out being more powerful.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Law Bringer
Member # 6785
Profile #462
I would have like to see Aran give the final stat report for this episode. Number of dead, number of revivals, number controlled by the thing, and number of plans to get the thing.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Were there to be a new spiderweb series... in General
Law Bringer
Member # 6785
Profile #33
Here's something we'll never see because Jeff doesn't want to pay licensing fees:

Monty Python and the Holy Grail - The RPG

You get to be King Arthur or one of the Round Table Knights as you search England for the Holy Grail. There are all sorts of quests and encounters with all the movie's characters. Too bad TM is banned or he would have a long reply about Castle Anthrax and the grave peril therein,

Jeff could even use all those sprites from Geneforge for shapers and guardians.

Quite few years ago Kenzer and Company had the license and did a card game where you played the knights.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Brief Geneforge 4 Update in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
Thanks to the new weight scheme I can pile on the equipment into the pack and switch out as needed. I'm trying to remember what they called the Dungeons & Dragon character that had a backpack twice his size.

Edit: I think the miniature figure was the complete dungeoneer. Although the complete packrat was more accurate.

[ Saturday, August 12, 2006 20:58: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
It can be done! in General
Law Bringer
Member # 6785
Profile #1
Since most Spiderweb games have Window versions you could always run them on the Windows side of your Intel Mac. That's one advantage to buying CD-ROM copies instead of downloads since you usually get both versions of the older games.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Changes in G4 in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
Jeff occasionally lets you get additional allies, but they usally count against your creation slots and depending upon the type against the different creation type numbers..
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Terrent problem (Wrong spelling) in Geneforge Series
Law Bringer
Member # 6785
Profile #1
If you haven't tried restarting the game then you probably have a corrupt file and need to reload from the original disk or unstuff the download in a new folder. Then transfer the saved games over to the new copy and try again.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
AV2 and Empire Caches in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #2
The caches that I remember are: The one west of Fort Draco that you find in the beginning that you can't open, one west of Fort Dranlon across the river and then north at the lake, and there are two north of Fort Dranlon on the east side of the river. Most of the caches are hidden so you have to find secret passages to access them. I never can remember where the last one is but check your map for areas that you can't get to and search around them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Weakend to a picture (Ver 2.91a) in General
Law Bringer
Member # 6785
Profile #1
I'll vote if I ever see the picture.

Edit: Of course after I post the picture finally appears.

[ Sunday, August 06, 2006 20:01: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V ideas in Avernum 4
Law Bringer
Member # 6785
Profile #215
Just push your strength and blademaster skills and you can be a slap happy monk. Bare handed damage isn't that great, but the game allows it. Don't forget quick action for multiple slaps.

I wouldn't mind a monk character in A5. No armor and increased hand damage would be nice. There could even be a monastary like in E3/A3 where you could train.

[ Sunday, August 06, 2006 19:37: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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