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Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Law Bringer
Member # 6785
Profile #51
I think one of the arguements is that anything that can be destroyed and reproduced with no loss of information has less value than things like humans that can't be replaced exactly. Animals fall in between since they now can be cloned but do not carry their memories. Machines will always have the lowest value because they can be duplicated.

I would argue that within any of these classes that there will be a wide range of value and overlap between the categories. A human whose brain is completely vegative has much lower value than a functional human and should be lower than the other classes since it can provide no value except as a source of replacement parts for other humans.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Law Bringer
Member # 6785
Profile #44
I'm sorry about misunderstanding the premise of your arguement. But poor designing can result in unintended consequences. Serviles are a possible example that has to be dealt with unless you want to completely eliminate them like the drakons and start over.

Actually current real word research is towards the type of creation you don't want. DARPA completed a few months back the latest round in an intelligent robotic systems that could drive a vehicle from point A to B without further directions. Basically a system that would replace a human driver for situations where you don't want to endanger a human and don't want to a real time person watching remotely.

While this isn't as far along as a self aware system, it is the next stage towards it. You have a program that is given minimal input and has to decide on its own how to achieve the goal. The next step would be to decide how to prioritize among multiple tasks. Eventually it starts having to decide how to achieve results given even vague instructions like check out this planet. As the amount of autonomy and complexity given to the system increases it will probably reach self awareness. It will start deciding what the goals should be and whether it wants to do them. You could say this is a bad design or a good design to handle unforseen circumstances.

Shapers design creations to fulfill a task. While the ones a player creates use their own essence, serviles and a few others use an essence source (spawners) or are self replicating in order to save shapers time and effort. Serviles are intelligent enough to have some control over their purpose. They are a handy multitasking tool that can be reassigned to different purposes that are in their design parameters. But in order to have that much reassignment capability they can challenge their orders where a living tool can't.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
History in the making... in General
Law Bringer
Member # 6785
Profile #9
He missed a 1000 post thread by that much (992). Considering the volume of text added, the thread was nearing its inevitable end.

Does anyone want to make this the new thread discussing thread crashes and the flaw in the UBB?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Any Game Wiz I need technical help with A Small Rebellion in Blades of Avernum
Law Bringer
Member # 6785
Profile #9
If you have a saved party from before entering the sewer that would be better, Otherwise try to complete the sewer section, The doors in the northwest part of the map aren't supposed to open so you may be able to continue.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
History in the making... in General
Law Bringer
Member # 6785
Profile #1
I wondered what was slowing the board down. I tried to post a reply but it never appeared for that thread, Too bad I wanted to find out how long the mods would let TM twist in the wind before locking his thread.

quote:
An error has occurred:

Tried to open zero-sized topic 001104 in forum 1. at CGIPath/ubb_lib_files.cgi line 777.

Please inform the board administration of this error so that they may fix the problem. Thank you!

This is the current message when you try to post a reply to it.

[ Friday, July 28, 2006 21:16: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Queston about tower colony quest... in Avernum 4
Law Bringer
Member # 6785
Profile #2
It takes a few tries with the controls in the panel to get the demon room door to open,
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Castle Storage Room... in Avernum 4
Law Bringer
Member # 6785
Profile #2
Jeff said it was a deliberately locked and empty room.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Law Bringer
Member # 6785
Profile #36
quote:
Originally written by Savage Ed Walcott:

I think doing major environmental overhauling at the expense of naturally existing native organisms is wrong, but that isn't the issue that's presented in the games.

Actually there are a few places where Jeff mentions the consequences of using artificially created plants where they go out of control, The best case is in GF2 in Drypeak where the trees are causing trouble, Jeff does give hints that creating something without adequate testing leads to disaster. That is why there are sealed labs and banned creations.

quote:
Most people think that smacking the tower a few times should make it run better. It shows they have no knowledge of how to repair machinery, but does that make them cruel?
This is a holdover from the old days when it actually worked, Back in the era of vacuum tubes, smacking a piece of equipment would cause a part to settle into the socket and make a better connection. Pieces moved because of heat expansion and cooling and would no longer have good contacts. Now a days this will more likely break a connection.

I don't agree with your arguement against treating self aware creatures as equals, It's the same one used for slavery where the slaves were considered as intelligent animals to be directed by their betters. There has to be some dividing line between those creations that are animals and those that are intelligent enough to be considered equals. There will always be individuals within the group that need to be cared for as the serviles are now, but the more intelligent ones are equal to humans.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Character Traits / Adventure Log in Blades of Avernum
Law Bringer
Member # 6785
Profile #25
Killing the GIFTS involves a dialog quest/reward that will no longer be available. The others while needed to finish the game use scripted messages that don't have flags telling the game that the NPCs are no longer alive. Someday Jeff is going to add this and all those killing everyone in sight will screw up someone's game.

I didn't know that you could kill the Spirit of the Sick. It always disappeared when my characters got near it outside,

Good luck with your experiment. You should be ready for a Small Rebellion. That one will cost you a lot of loot because you don't have enough slots as a singleton to keep everything.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
G4 Highlight Predictor in Geneforge Series
Law Bringer
Member # 6785
Profile #12
quote:
Originally written by Retlaw May:

Does anyone know if this is the last Geneforge or not?
Jeff hasn't announced beyond planning to do an update to Nethergate. I'm guesing Avernum 5 will come before a Geneforge 5. You can always start speculating after GF4 release based upon the various endings.

It would be nice to get away from the Rebel/Loyalist plots.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Law Bringer
Member # 6785
Profile #413
Well you finally answered my question on what happens when TM encounters the thing. I love Imban line about it. No need to provide a translation of TM since it would be censored.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Web browsers in General
Law Bringer
Member # 6785
Profile #25
I've had to install RealPlayer, get an update for Windows Media, and with my Quicktime still can't access all media types. The fracturing of standards will lead to more files that will never be opened after the next round of upgrades.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Abandonware in General
Law Bringer
Member # 6785
Profile #3
I still think of those games as relatively new. To me an old game is Adventure, especially when played on a mainframe computer.

I still would like to go back and play the old 5 and 1/4 inch floppy disk games like Ultima 1 to 3, Might and Magic 1 and 2, Wizardry, Empire, and others that are not currently available in a format I can access. The original Bard's Tale was released with the new version.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
G4 Highlight Predictor in Geneforge Series
Law Bringer
Member # 6785
Profile #8
Dancing on Learned Darian's grave will be the highlight after it is revealed that he/she has been manipulating everyone since GF1.
Darian first discovered and used the Geneforge before the Sholai came to Sucia Island. This explains why Darian is still around plaguing adventurers.

All the regular gamers will kill Learned Darian just so they won't have to see him/her in GF5. The how I killed Learned Darian will become the longest thread in Geneforge 4 forum.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Using archery in E3 in The Exile Trilogy
Law Bringer
Member # 6785
Profile #18
You need to be blessed when shooting at higher level monsters. It also helps to save special arrows for them. Only Empire Archers really are damaging with bows. Don't rely upon them except when you don't have anything else.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Tower of Zkal, Level 2 in The Exile Trilogy
Law Bringer
Member # 6785
Profile #3
If you watch closely the mushrooms patches on the floor move each time you use a portal. Keep trying and eventually you will get past this part.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Web browsers in General
Law Bringer
Member # 6785
Profile #2
Another option that I've heard recommended is Opera. Since I'm one of those Mac users, I haven't tried it out. It has a lot of the same features as Firefox.

Don't use Internet Explorer unless you are going to a safe site. Microsoft has the worst security and they had to hire outsiders to protect their own servers.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Any Game Wiz I need technical help with A Small Rebellion in Blades of Avernum
Law Bringer
Member # 6785
Profile #1
I haven't got that far in the BoA version, but in the BoE version you have to go through a lot of steps to get out. Finding keys is only part of it. You have to explore and work your way past monsters to the southeast of the original section. There is a path but it involves a control room to alter the flow of the sewer so you can proceed to the next section. Lots of monsters and locked doors that need different keys are involved.

You need to finish the sewer in order to get out and go on with the mission.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
AV2 - Swords question. in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #4
If you want to get an idea of the relative value of weapons see the Avernum 4 forum. In the header there is a link to Slarty's item table. The items are not all in the earlier games but you can see how bronze, iron, steel, fine, and blessed items compare within the same type and with different damages.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
AV2 - Swords question. in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #1
Value and damage are only generally related. The base weapon greatsword vs waveblade gives the major price difference. Then fine vs regular increases the value more. There are several powerful weapons that that are worth less money than less damaging ones. Get used to it and sell the ones that you don't plan to use.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum Tactics in Avernum 4
Law Bringer
Member # 6785
Profile #7
There was something like that in A2 where you could leave a PC behind in designated spots and replace them with certain NPCs. I never tried it, but they were supposed to have useful skills that you might not have at that point.

I would have to see what the NPCs looked like compared to what I would have at that point in the game. It probably would be easier to do in BoA because players would generate NPCs that other players would use.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Facebook Me! in General
Law Bringer
Member # 6785
Profile #3
I don't use these types of websites for the same reason I gave so little information in my profile: I don't want some people to have an easy way of locating me. If you knew my previous known associates you would understand. Having someone say that they are going to kill you because their grades are dropping from spending too much time for you makes you want to never see them again.

For some people they are good for the same reason people join frats in college. They are in desparate need of friends to validate their existance.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
G3 ? - Skill Points and Item in Geneforge Series
Law Bringer
Member # 6785
Profile #12
You're early enough in the game to start over and just make a few changes in using skill points. It starts to get boring when you become too powerful too soon.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Law Bringer
Member # 6785
Profile #410
Thanks Dikiyoba, now I know who the thing possessed after I acid sprayed Stewboy. At least I have an excuse for spelling mistakes. At least I'll have a bigger role for a while.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V ideas in Avernum 4
Law Bringer
Member # 6785
Profile #185
A randomized maze would be neat depending upon the monsters encountered in it. The Honeycomb was fun (I am probably in the minority on this) because you could retrace your path through a cleared route to Mertis to heal up and sell your loot. Having to start over each time or be prepared to go through it in one go maybe too hard for most players. It might be too much like Exile where you finshed a dungeon in as few trips as possible since the monsters always repopulated.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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