Profile for Randomizer
Field | Value |
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Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
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Author | Recent posts |
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Hey look! It's still the seventeenth! in General | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 17:38
Profile
You're also using the official temperature taken above ground where there can be variations away from the measuring station that is located in a Stevenson box. It's possible to get a large range depending upon ground type, shade, altitude, etc. Mt. Lemmon near Tucson, Arizona still has ice on the roads in late April. There are places that stay out of direct sunlight year round and don't melt even though the measured temperature is well above freezing. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 17:31
Profile
I used to have fast on feet in the earlier Avernum games because it acted as a free fighter haste. In Exile 3 it was possible to get Major Blessing (group haste and blessing) from the Vahnatai city near the beginning as my only high level spell that I could already use before I got to the Slime quest. In A4 you have to get extra AP items (none before the Great Cave) or use haste potion/spell to get extra attacks. The way to balance out the group haste for the monsters was repeated slow spells if you couldn't take them out quickly. Of course Nodicuas drank haste potions like water when you slowed him so I found that there was no real point in wasting time slowing monsters and just concentrated in killing them before they could take advantage of their extra attacks. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Code of Community in General | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 13:30
Profile
I always though it was ravaging invisible hordes and raving lunatics. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Help me!!! It's urgent!!! in General | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 13:26
Profile
I never had to reinstall my Windows 3.1 operating system. On the other hand I learned to save early and often for when the system froze and I had to reboot. I could lose pages of work if I forgot to save. One difference between Mac and Windows was how much I could do while waitng for the system to boot up. With DOS 3.0 I could go get a soda and read a newspaper waiting for the system to come up. The hardware was so sensitive to power fluctuations that the system would regularly crash even when nothing was running. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Resistance and Stupid Characters in The Avernum Trilogy | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 13:17
Profile
It's the packs of Alien beasts, traps in the city, and the 3 crystal souls that you have to get through to get to the source that is the issue. Once you get past everything the destruction is easy. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 13:10
Profile
That's why you use haste potions and group haste items when you really need them for the big fights. In the earlier games you could group haste and bless in one spell and buzz saw your way through any encounter. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Almaria Eternally Hostile Fix in Avernum 4 | |
Law Bringer
Member # 6785
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written Saturday, July 22 2006 13:08
Profile
I don't have a game that needs it, but it's a great idea for those with old game files before the last game patch fixed the problem. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Effects of the Geneforge in Geneforge Series | |
Law Bringer
Member # 6785
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written Friday, July 21 2006 20:55
Profile
I saved a few areas to clear and found that I still got slaughtered when swarmed by those pipsqueak Sholai guarding the docks. An agent has to be careful even with the god-like powers. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Starting Charcoal in General | |
Law Bringer
Member # 6785
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written Friday, July 21 2006 19:38
Profile
I find a flamethrower works great and you don't have to worry about using too much lighter fluid. Of course you have to practice to get just the BBQ. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Xylgham udwlnit skretcko!1!! in General | |
Law Bringer
Member # 6785
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written Friday, July 21 2006 19:32
Profile
lol about the abandoned forum. Now if there was just a way for us to send them back there and seal the rip, I love the joke about A4 being so dark. Can't wait for Act 10 and welcome back Dikiyoba. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Help me!!! It's urgent!!! in General | |
Law Bringer
Member # 6785
|
written Friday, July 21 2006 17:11
Profile
I agree this should be in tech support. I know Microsoft has lousy documentation, but doesn't the help file have anything useful on the subject. I never used Windows2000 so I can't give you more help. Be sure to back up before formatting since that will wipe everything. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
G3 ? - Skill Points and Item in Geneforge Series | |
Law Bringer
Member # 6785
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written Thursday, July 20 2006 19:02
Profile
Level 10 is pretty much the maximum for the first island. If you know how to maximize your path through the island I think I got to level 11. You might want to start over after reviewing earlier threads. There was a multi-thread discussion on shaper/guardian/agent mostly between Slarty, Student of Trinity, and Delcious Vlish that is helpful. Since there aren't new monsters being repopulated unless you haven't finished the spawners in the mines you might have some trouble. Check to see if there are any quests that can be done on the island. Go through all areas on each island and not just the path from Greenwood Academy to Fort Kentia. Did you go back and kill all the monsters in the Testing Area? The leadership and stealth test monsters can be killed for experience if you haven't done that side. Otherwise go and fight the combat tests. You don't get experience for doing the tests over, but you do get monster kill experience. Deactivated all the mine fields in the mined woods area? Killed the mage that set out the mines? Killed the people hiding in the Refuge? A hard fight but they will attack you if you poke around. Also there are 3 mines to deactivate in that area. The final battle in the Lair of the Creator isn't so hard if you daze and then kill the monsters that aren't dazed first. The spawned monsters don't give any extra experience. [ Thursday, July 20, 2006 19:24: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Using archery in E3 in The Exile Trilogy | |
Law Bringer
Member # 6785
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written Thursday, July 20 2006 18:28
Profile
Archers are useful where you can't get into melee. Think of it as a free attack while the monsters run up to die. In the end in R-I's fortress it helped with parties in corridors where only the first character could melee. Mass haste, major blessing, and any other buff spells will increase your attack damage and number of attacks. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Resistance and Stupid Characters in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Thursday, July 20 2006 18:23
Profile
A3 is the start of blatant linearity in game play. A4 is even worse in that your path is forced by barriers and sea monsters. I blame the creeping Geneforge influence on Jeff's thinking. When Exile came out you could do any major or minor quest that you thought you handle. Only the Dark Waters part of E2/A2 was linear because of those waterfalls. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Because it's slow here lately... in Avernum 4 | |
Law Bringer
Member # 6785
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written Thursday, July 20 2006 18:15
Profile
Area effect spells can't be parried. The destruction of Vahnatai Lord - priceless. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
General Broken? in General | |
Law Bringer
Member # 6785
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written Thursday, July 20 2006 18:07
Profile
I saw it happen before. I might just be a glitch in the data base fields. It should go away on its own. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
G3 ? - Skill Points and Item in Geneforge Series | |
Law Bringer
Member # 6785
|
written Wednesday, July 19 2006 21:21
Profile
#1. - You get skill points when you reach a new level by killing things and fulfilling some quests. Exile/Avernum have skill potions/knowledge brews that give you skill points but not in Geneforge. #2. - Some crystals can be used to forge items. See the end of the FAQ and threads on item recipes for hints about what to keep. In GF3, flawed crystals are good for cash. In GF1 they can be forged into items using machines in the mines. Some items sell for a little more when grouped in fours like thread that goes from 1 each to 5 for 4. When in doubt just wait until later about selling items. There is no penalty for hoarding until you really need money. #3. - For a Shaper it pays to concentrate on one or two shaping classes. Fire and magic are the best at the start for offensive creations. There are several threads from about 2 months ago about the different characters and what skills to buy. Being a generalist with keeping everything equal may hurt you in the beginning. There are certain skills that will allow you to do quests and gain experience. Having mechanic at 10 will lets you safely test the trap in Fort Kentia. You can save living tools going through the mines at lower mechanic levels. Having higher leadership gives you more options. The extra saved games may have occurred when you forgot to click on a previous saved game. That causes the next empty slot to be used. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Picked the lock on a Sylak key door in Nethergate | |
Law Bringer
Member # 6785
|
written Wednesday, July 19 2006 00:31
Profile
I 'm running through as a Roman with nimble fingers trait, 1 tool use, and ordinary lockpick (+10%) in the Abandon Mine. I haven't recovered any Sylak keys yet in the game. I accidently hit pick lock going past a door and it popped open. I checked later and all the doors have 0% chance of being picked. So I looted the room think why wasted a chance. Has anyone else tried to do this? I just got extremely lucky since this shouldn't be possible. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Code of Community in General | |
Law Bringer
Member # 6785
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written Tuesday, July 18 2006 20:53
Profile
#42. If you see member #5 give him a beer to keep him happy. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Exile/Avernum tabletop RPG? in General | |
Law Bringer
Member # 6785
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written Tuesday, July 18 2006 18:24
Profile
With the advent of d20 systems since Jeff originally started Exile I guess that outside of us there wouldn't be the demand for a tabletop RPG. Most people don't want to invest their energy in learning a new system anymore. It was different in the 80's when there were several different systems on the market: D&D, GURPS, d100s, diceless gaming, etc. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Hey look! It's still the seventeenth! in General | |
Law Bringer
Member # 6785
|
written Tuesday, July 18 2006 18:16
Profile
Happy Birthday Aran and I hope you have many more so some one will keep the stats coming. quote:Your becoming a pseudo-mod correcting bad behavior in General. I'm still in the top 10 with even that low post count. I hope the topics start improving so posting in this type of thread doesn't become a major source of next month's posts. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Where are the Geneforgers? in General | |
Law Bringer
Member # 6785
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written Tuesday, July 18 2006 18:06
Profile
There aren't as many people currently playing Geneforge as Avernum 4 at the moment. Until something occurs to cause some excitement like Geneforge 4 beta testing, there won't be as much posting. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Code of Community in General | |
Law Bringer
Member # 6785
|
written Tuesday, July 18 2006 18:03
Profile
38. Be prepared for the board to lock your thread if it gets too long as it runs out of memory. Although that will probably not happen again. 39. Don't threaten to crash the boards. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Posts in General | |
Law Bringer
Member # 6785
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written Monday, July 17 2006 18:56
Profile
I think TM already considered crashing the boards with his longest thread or at least he mentioned it and got a lock warning. We already saw with the Mountain of Shadows RP how the board treats large volume threads. Maybe Aran will address this since the monthly post statistics should come up soon. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Ideas for a Nethergate 3 in Nethergate | |
Law Bringer
Member # 6785
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written Monday, July 17 2006 18:51
Profile
I really like the game engine and would like to see more games using it. Since the engine and graphics are the main time consuming elements in making a new game I would prefer that time was spent making an interesting plot and keeping as much of the existing game unchanged after updating it. As possible alternate settings you could use Arthurian myth times if you take the Welsh version and not that romanticized French one with Lancelot. Norse mythos would also work with the spell system although Jeff would stay out of Alfhiem (elves) and the dwarf areas. Still there are plenty of giants roaming Midgard. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |