Profile for Randomizer
Field | Value |
---|---|
Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
10 rats.. in Avernum 4 | |
Law Bringer
Member # 6785
|
written Tuesday, June 27 2006 18:49
Profile
The Honeycomb is where you use all that thread. Not that it's really that hard to wander through. Once you clear a route it's easy to run back through it picking up treasure. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, June 26 2006 18:32
Profile
I would have picked: Geneforge 1 - Castaway Geneforge 2 - Training Days Geneforge 3 - School's Out Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 6785
|
written Monday, June 26 2006 18:21
Profile
You don't need to adjust the light level if you pick better colors for the backround versus items. Black and dark colors don't contrast enough with bodies and a few other items. In Geneforge 3 I originally missed an item because the 3D wall blocked my view and I only found it by accident when the mouse cursor lit it up. This happens in A4 near the Tower of the Magi where the Tinker's gloves are on a body in an arachnea lair. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Removal of waiting and interface things in Avernum 4 | |
Law Bringer
Member # 6785
|
written Monday, June 26 2006 18:16
Profile
I miss the random encounters, since the only ones that are left are the bats in the beginning and the rats around Formello. Not much experience, but they keep you from walking back with almost no health. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, June 25 2006 18:16
Profile
quote:He'll love them because they aren't a private message so he can put them into his signature to replace the old one. quote:I was referring to the character specialization not the race. Since serviles can use magic in the earlier Geneforge games you have some agent abilities. I think it will be harder to sneak into Shaper lands as a servile considering how most players act. You know, if it moves blow it away and if it doesn't move attack any way since it's a pylon or turret. [ Sunday, June 25, 2006 18:21: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Removal of waiting and interface things in Avernum 4 | |
Law Bringer
Member # 6785
|
written Sunday, June 25 2006 18:11
Profile
The whole interface is changed with more reliance on the mouse and clicking. While you lost wait, it no longer matters when in a turn you haste your party or slow your opponents. After a while you'll get used to it. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Great barrier in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Sunday, June 25 2006 18:05
Profile
Doomguards are nastier in Avernum than Exile where they can barely hit you. Keep the number of copies low because they will start advancing on the weaker party members. It just takes time and positioning yourself so you have something at your back. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Khoth won't let me in! AV1 in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Sunday, June 25 2006 18:01
Profile
You're in the right spot, but I think you're banging your head in the wrong wall section. Check along the entire wall since I can't remember which one you want. It is in the east part of his lair. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Parry in Geneforge Series | |
Law Bringer
Member # 6785
|
written Saturday, June 24 2006 00:49
Profile
According to the instructions: burning spray, acid shower, and aura of flames can't be parried. Some monster's attacks are classed as these spells. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Help I did something stupid!! in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Friday, June 23 2006 19:00
Profile
That's a new one for me. Try going into a different map section where Pyrog's lair isn't seen in it and then return. Quickfire shouldn't last that long. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, June 23 2006 18:20
Profile
I remember Jeff saying there would be fewer areas so 31 might be closer to half done. Unstable creations means that you can get a boost in attacking ability, but the creation will only be around for a few areas before they will need to be replaced. No more keeping it around to level up throughout the game. It will require more planning on how to take advantage of the tradeoff. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Parry in Geneforge Series | |
Law Bringer
Member # 6785
|
written Friday, June 23 2006 18:15
Profile
Although parry is less useable in GF3 because certain spells/attacks are not blocked by parry. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Xylgham udwlnit skretcko!1!! in General | |
Law Bringer
Member # 6785
|
written Thursday, June 22 2006 21:07
Profile
The thing can always use more targets. What better than a new arrival just coming in and all unsuspecting. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Thursday, June 22 2006 19:44
Profile
From the description text it appears to be mainland like GF2. With the plague of monsters it might have elements of Avernum 3 *shudder* (recycled plot). It looks like you will be a rebel guardian or agent at the start. There should be some shaping ability later on in the game. Jeff implies that since you are a rebel operating in Shaper territory that more stealth is needed or get used to having several saves over different areas. You get the choice of switching to the Shaper loyalist side and there is the other path he mentioned in earlier posts. Yes! Intelligent targetting by the AI. No more counting on the meatshields to suck up damage for you. [ Thursday, June 22, 2006 21:03: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How did A4 do? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Thursday, June 22 2006 04:28
Profile
quote:Probably because you don't die as easily in Avernum as in Geneforge. It took me a few hours to think through Geneforge so my agent didn't die so quickly. Avernum is more forgiving of mistakes even on torment. Hitting the wrong key isn't time to reload. Also there was some carry over from older Exile players. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Collections in General | |
Law Bringer
Member # 6785
|
written Wednesday, June 21 2006 19:29
Profile
I used to collect stamps, coins, and books. Now it seems to be games, DVDs, irritated responses to postings. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Civil Unions disallowed in ACT in General | |
Law Bringer
Member # 6785
|
written Wednesday, June 21 2006 19:01
Profile
I'm getting into this debate a bit late, but Alan Dershowitz had a well reasoned view on the subject last year (op ed piece). Marraige and civil unions should be separate. Marraige would be a strictly religious action define by each religion for its members. Civl union would be the legal action for domestic partners defined by the government to handle inheritance, responsibility for making decisions for an incapacitated domestic partner, etc. This way homosexuals could get the same legal rights as heterosexual married couples over property, insurance, and making decisions that are covered by law. Their union would not be a religious marriage as defined by church. The government's intrusion into legalizing marriage is relatively recent in law and could be separated with a little effort. There is already a legal precedent working through the courts for divorce between homosexuals. The Catholic church makes marraige permanent unless you get an annulment. Which is hard unless you're a Kennedy, Nicole Kidman, Madonna, etc. Judaism has its own legal marriage contract and a long legal history of precedents for marriage and divorce. Islam has its own rules for marriage and divorce is relatively easy for men. In Iran instead of prostitution there are quicky marriages for an hour or two followed by a divorce for a fixed monetary settlement. [ Wednesday, June 21, 2006 19:26: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
killing the shade in Avernum 4 | |
Law Bringer
Member # 6785
|
written Wednesday, June 21 2006 18:34
Profile
The crystal pylons are fun. Lots of easy experience and money for selling the crystals that result of destroying them. It just takes some time and patience. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Paulo's package in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Wednesday, June 21 2006 18:26
Profile
Delis is a den of thieves except for that priest soldier. It's worth completing the quest for the spells and as a challenge. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Dread curse in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Wednesday, June 21 2006 18:23
Profile
You can get it from stealing the spider god statue in A1 from the arachnea near the giant lands. I think it was a level 3 dread curse. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Spells in Geneforge Series | |
Law Bringer
Member # 6785
|
written Tuesday, June 20 2006 17:25
Profile
Firebolt is cheap and works for most attacks. Searer is nice when you want to give a little extra if the main damage doesn't kill them. It really depends upon the situation. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Rentar's lair (spoilers) in Avernum 4 | |
Law Bringer
Member # 6785
|
written Tuesday, June 20 2006 07:04
Profile
Acid and lightning destroys them usually. I didn't have trouble with them even though I missed their panel. Just get past them since they patrol only part of the path. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
who's da best? in Geneforge Series | |
Law Bringer
Member # 6785
|
written Tuesday, June 20 2006 07:01
Profile
It depends upon the player. Although since parry is busted in GF2, the guardian can walk through it. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Dinosaurs Are Alive in General | |
Law Bringer
Member # 6785
|
written Monday, June 19 2006 21:26
Profile
You pay by the hour they work slowly. You pay by the piece you get a lot of pieces. You pay by size, then the smaller pieces are ignored as not worth the effort. You get what you pay for. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Fixing the game AI so the monsters are really harder on torment in General | |
Law Bringer
Member # 6785
|
written Monday, June 19 2006 21:20
Profile
The game AI needs to be different for torment mode. Just increasing the monster's health and to hit ability isn't enough. If you use Delicious Vlish's tactics of sneaking up, daze, slaughter, repeat - then the monsters rarely get to attack. At worst you have to reload and be more careful. Daze is more powerful in A4 and GF3 where it affects multiple creatures so the balance has shifted to the player. Some changes need to be done to how monsters attack. For instance monsters with only melee attacks need to be able to retreat around corners like players do to avoid ranged attacks. They also used to be able to open and close doors (although in A4 some monsters like Nodicuas fired spells through them). Right now if the player retreats, the monster uses up his AP running up to get slaughtered. Acid spray a monster and it will run up to die at your feet so you can collect the treasure without moving. In A1 monsters could pick up items and use them. Nothing irritates a player more than seeing the healing potions being drunk by a monster that the player could use. Knowing that those wands and scrolls will be used by intelligent monsters will force players to rush in a nail them first. The return of randomly generated monsters appearing to repopulate an area that hasn't been fully cleared. You can't assume that you have gotten them all. Or just have monsters start moving towards an area under attack instead of staying in their original areas. Any other useful ideas? They probably won't make GF4, but maybe A5 it they are easy to implement. I want torment to mean something. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |