Profile for Randomizer

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Just wondering in General
Law Bringer
Member # 6785
Profile #4
I should stop reading these topics so I don't have to worry about accidentally retaining the information. My head is already filled with enough trivia.

Can we get back to more interesting topics? Please!
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Question. in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #8
The concept remains the same in all Avernum games. That part of the engine won't have been changed, The only difference is the special skills that affect damage.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Inventions in General
Law Bringer
Member # 6785
Profile #57
quote:
Originally written by WiKiSpidweb:
I also do some work in a robotics lab, where I'm working on a automated paintball shooting tank. It autonomously tracks targets and shoots them.

And how will you make it only shoot at squirells?

Define squirrels as the targets, then all the targets that are hit squirrels by definition. Just because everyone else thinks that you are targetting everything is immaterial.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge 2 wondering question in Geneforge Series
Law Bringer
Member # 6785
Profile #14
The four creature type cap includes joined creatures.

Haven't got up to a money limit, but all the games have one because of the memory limit.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Use A Debate Tactic Against Itself in General
Law Bringer
Member # 6785
Profile #10
It's easier to slide down the slippery slope of insults, than to climb a mountain of carefully conceived arguments.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Last Will and Testament of Slartifer M. Tuckersworth in General
Law Bringer
Member # 6785
Profile #20
Good bye and good luck at your new job.

I hope you get some free time at year's end to add your analysis of GF4.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A little note in General
Law Bringer
Member # 6785
Profile #7
The mods could always post a thread of what they don't want to see as topics anymore.

Some topics get locked just because they wander too far from the original topic into something the mods and Jeff don't like.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
First post - Request for Recommendation in General
Law Bringer
Member # 6785
Profile #10
Every game in each series is different from the others in spells and interfaces. Spells with the same name will work differently.

The Exile series has the best and most spells. Avernum has few spells, but the first three games and blades has 3D landscapes. Geneforge has a more plot driven system, but you tend to die a lot on the highest difficulty levels.

My favorites are Exile 2 and Avernum 2. The blades games are nice because there are many scenarios with more being added so you get more for your money.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Question. in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #6
A fist's base damage versus most weapons is so low that you will take significantly longer to kill high level monsters. I tried it out in A4 versus Crain and needed to buff up the fighter and continually heal him. I don't remember where in A4 I posted the exact damages.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge 2 wondering question in Geneforge Series
Law Bringer
Member # 6785
Profile #5
You could alter the creatures type, like the abandoned thahd in the Crags. But you may find that it still has some of the same limitations like fleeing when you take it into a town.

You can always replace a creation with another one, but I don't know the exact spot in the files that you enter the info. I don't know what effect this will have on the other parts of your files.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
GF3 - Leadership in Geneforge Series
Law Bringer
Member # 6785
Profile #0
I just finished the first island with a guardian at leadership and mechanics 10. The advantage of high leadership (it costs less for a guardian) is that when you have a conversation option that involves leadership instead of attacking you get more experience.

Guarded bridge - thahds gives 200 XP versus about 80
Fort Kentia - artila gives 30 XP versus 12
Lair of the Creator gives 200 XP versus 57 (?)

The disadvantages are that you loses the treasure rewards: thahd shirt, empathy blade, girdle of dexterity, and chances for platinum ring. Also in order to get this I had to not get dexterity and I had lower intelligence.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Creationless Shaper in Geneforge Series
Law Bringer
Member # 6785
Profile #12
On the Testing Ground, I just tried leaving and returning to the place, you can do both sides. You can get the individual experience for each test by killing the monsters and deactivating the traps, but only once the test experience for each of the 3 pairs of traps. The summoned creatures combat skill tests provide more experience for a little more difficulty.

The thahds on the bridge need to be attacked as friendlies, but only their leader is worthwhile killing. They can't be dazed with the leadership option. If you attack quickly enough you can kill the leader for the thahd shirt and a point of XP.

[ Saturday, June 24, 2006 18:17: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Dinosaurs Are Alive in General
Law Bringer
Member # 6785
Profile #29
[QUOTEQ: If dinosaurs are alive, will I get to ride a T-Rex anytime soon?
[/QUOTE]

Only if you don't mind traveling in it's belly.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Montauk Project in General
Law Bringer
Member # 6785
Profile #33
Actually the bat bomb was accidentally successfully tested in the US. Scratch one air force base. It might have worked except the bats went into migration season.

The work on an infrared smoke is difficult because there are a wide range of wavelengths that need to be absorbed. I've seen the math for the scattering problem and you need a range of particulate sizes. Not to mention targeting systems are now usually more than one type to prevent weather difficulties in blocking one when it's needed.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
quick action and parry in Geneforge Series
Law Bringer
Member # 6785
Profile #1
Parry has been reduced in effectiveness from GF2 (5% per level to 3% I think). It still can help and is probably easier to get than dodging the attacks with dexterity and luck.

Quick action gives you a second swing at a melee attack and can help with powerful health monsters. It doesn't take much to get a regular second swing.

What you need more of is intelligence to cast spells. You have enough for minor healing and daze. You need a couple more levels (Int at 5) if you want to use augmentation and the other buffing spells. Don't even think about speed until after the first island unless you want to neglect everything else.

I'm testing out raising leadership and mechanics to 10 each. The leadership gives you more conversation options and higher experience than killing some monsters. Mechanics will get you through the trap test in Fort Kentia for some extra XP if you do it early enough.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I'm off the list! in General
Law Bringer
Member # 6785
Profile #20
I jumped up to 7th. I thought I would be down in the high teens again. Even posting in Geneforge shouldn't have done that much.

Stop slacking off everyone.

MagmaDragoon will jump to first just telling Felix to shut up and stop spamming.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Program crashing in Avernum 4
Law Bringer
Member # 6785
Profile #2
A4 will crash for the slightest reason. You don't even need to have anything else running. The best advice is to save often because it will go in the middle of showing a spell's result, etc.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Creationless Shaper in Geneforge Series
Law Bringer
Member # 6785
Profile #10
I didn't have trouble with the dazed worms as any type (agent, guardian or shaper). It's those extra ones that appear behind you that are elsewhere in the basement. I forgot to check behind me and kept getting nailed by them.

I'm trying something different as a guardian with pushing leadership and mechanics instead of intelligence for spells. It seem that you get more experience for the leadership option than in killing directly. Fort Kentia artila is 30 XP for leadership versus 12 for killing. The thahds at the guarded bridge needs leadership 7 and I'm trying to find where they retreated to so I can kill them. They got me 240 XP where I get about a third for killing all 5.

[ Saturday, June 17, 2006 20:55: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Creationless Shaper in Geneforge Series
Law Bringer
Member # 6785
Profile #8
Dexterity allows you to dodge the rogue worms in the basement of Greenwood Academy. It also helps in going earlier and as a missle character. Under Fort K you can move up and daze all the worms to fulfill that quest.

Dexterity doesn't help with leadership conversations or that stupid trap that you test.

I think my shaper is more like a mental dexterous agent than a true shaper.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Montauk Project in General
Law Bringer
Member # 6785
Profile #25
Actually there are scientist working on an invisibility cloak using artificial materials with negative refractive indicies. They can bend radio wave frequencies so they pass around an object. The problem is doing it in the visible range over a wide frequency spectrum. That's why stealth fighters are invisible on long range radar systems but show up on short range radar at a different frequency.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Law Bringer
Member # 6785
Profile #320
After reading Act 7 I'm at a loss for words, dumbfounded. Oh well it wore off. Dikiyoba should let the thing hang back for a while and let us kill each other off. Given enough time we're our own worst enemies.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Creationless Shaper in Geneforge Series
Law Bringer
Member # 6785
Profile #6
Actually using daze it's easy to stun and kill all the patrols. I even ran all three types: agent, guardian, and shaper, with Alwan and Greta through the combat part of the Testing Ground for the extra experience. No stealth needed.

I found the reason for shapers using creations earlier as Slarty recommended is that instead of increasing shaping skills you can put the skill points to leadership, mechanics, luck, and dexterity earlier on in the game to get experience from dealing with NPCs and dropped treasure.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Best Character For GF1 in Geneforge Series
Law Bringer
Member # 6785
Profile #13
I finished GF1 with over a dozen essence pods for my agent in torment. The trick is to know when to use swarm crystals instead of essence orbs to save essence in combat. I have left an area when I'm low on essence before clearing it to save pods. Once you get to the mines just produce swarm crystals instead of wands or a shaper sword.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
New melee/archer options for A5 in Avernum 4
Law Bringer
Member # 6785
Profile #15
Some of these ideas like multiple strikes are available as special skills. In A4 it is hard to get the prerequisites to get the best like riposte, lethal blow, etc. Making them easier to get would be the easiest way to implement them.

I'd like to see a more intelligent AI for torment. Not having the monsters shift their target each round would help. Having melee attacking monsters retreat around corners so you have to expend APs to chase them instead of them running up and die. Monsters cheating in picking the attack type that will do the most damage by knowing your resistances and armor. Going after your spellcasters and healers first (the weakest links).
Posts: 4643 | Registered: Friday, February 10 2006 08:00
What's your favorite party? in Avernum 4
Law Bringer
Member # 6785
Profile #5
For A4 I used a custom party:

Nephil divine touch elite warrior - used as an archer
Slith divine touch elite warrior - pole weapon primarily
Human divine touch natural mage - primarily mage/thief
Human divine touch pure spirit - primarily priest

The spell casters start at 5/5 mage/priest to get all free spells. I want the priest to get up to lightning spray, but it isn't needed at the Eastern Gallery.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

Pages