Geneforge 2 wondering question

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: Geneforge 2 wondering question
Warrior
Member # 7195
Profile #0
Does anyone know (if there's a topic about that just please redirect me, coz I didn't find it) if there's a possibility to alter something in the scripts folder of G2 so that you could control those pets you meet along the way?

OR (possible spoilers????)

Since the creatures that join you are controlled with the call ?_char_to_party(number) and the numbers are mixed (one character has over 20 I think), is there a way to artificially "join" some other character - for example Shanti or some other strong (or even weak) one?

EDIT: Well, I'm allowed to edit scripts, right?

[ Saturday, June 17, 2006 23:02: Message edited by: Anarhiztok ]

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Agent
Member # 6581
Profile Homepage #1
quote:
Originally written by Anarhiztok:


EDIT: Well, I'm allowed to edit scripts, right?

Is up to you.

--------------------
Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Warrior
Member # 7195
Profile #2
Cool!

Actually the question in the edit was just because I once read something about (regarding Spiderweb's games) backprogramming, reverseprogramming, or something like that, being illegal, and I kinda hoped that script-editing a game is not counted in this cathegory.

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Agent
Member # 6581
Profile Homepage #3
Well, most people here edit the scripts. If you are interested, this topic is an example.

EDIT: But is for GF3.

[ Sunday, June 18, 2006 03:25: Message edited by: MagmaDragoon ]

--------------------
Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Warrior
Member # 7195
Profile #4
OK, now that the editing part's solved (thanks), what about this again:

quote:
Originally written by Anarhiztok:

Does anyone know (if there's a topic about that just please redirect me, coz I didn't find it) if there's a possibility to alter something in the scripts folder of G2 so that you could control those pets you meet along the way?

OR (possible spoilers????)

Since the creatures that join you are controlled with the call ?_char_to_party(number) and the numbers are mixed (one character has over 20 I think), is there a way to artificially "join" some other character - for example Shanti or some other strong (or even weak) one?

Is it a possibility? At all?

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Law Bringer
Member # 6785
Profile #5
You could alter the creatures type, like the abandoned thahd in the Crags. But you may find that it still has some of the same limitations like fleeing when you take it into a town.

You can always replace a creation with another one, but I don't know the exact spot in the files that you enter the info. I don't know what effect this will have on the other parts of your files.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Warrior
Member # 7195
Profile #6
OK, thanks, I see ...
Also I got the idea and tried it right now, "ordering" Shanti to join my party at the very beginning ... She joined me, but then she wasn't there when she was supposed to - although the game ran pretty smoothly and all ...

You're right, I'll just drop it.
Anyway my question originally was supposed to be just if you can somewhat give inteligence to these creatures (disable their AI? - at least it says it's always on ...), I just came up with the second part during the process of writing ...

Thanks

EDIT: Do you think it will screw up my previous save files, even though I didn't open them while the script was edited and is now back to it's former self??? I sure hope not - or I will learn it the hard way that too much editing can hurt ...

[ Sunday, June 18, 2006 05:09: Message edited by: Anarhiztok ]

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #7
ALWAYS EDIT ON A BACKUP COPY.

*facepalm*

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Warrior
Member # 7195
Profile #8
Whew!
I tested it a little and everything seems to be working well.
Well, it also should, since I never even loaded the save before changing the scripts back again.

quote:
Originally written by Slarty:

*facepalm*
Good thing I always carry my safety helmet while on the internet :P

PS: I still know and admit it was dumm to try it so hastily before thinking it through - IF ANYONE TRIES IT ALSO, I RECOMMEND A THOROUGH THOUGHT BEFORE DOING SO!!!!!! :D

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Agent
Member # 6581
Profile Homepage #9
If you need GF2 normal scripts, I'm here. :D

--------------------
Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Warrior
Member # 7195
Profile #10
Well thanks - if I ever edit to the point of no return - which will happen eventually I fear, I'll know who to turn to :)
But, for now, I was only worried if my saved games would become corrupted. But for that, the file itself in the data folder'd have to be changed (also the date), right?? (I hope so, coz it didn't change) :)

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Agent
Member # 6581
Profile Homepage #11
I don't think the save games get corrupted with script-editing.

--------------------
Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Agent
Member # 2759
Profile Homepage #12
No, but if you did something using an edited script and then saved, you might need another edited script in order to get you out of it.

For safety, I would recommend backing up the default scripts AND your save games to a safe location (such as a CD!) before you start messing about changing things in the script folder.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Warrior
Member # 7195
Profile #13
OK!, thanks, I just rather recovered the not so much older zipped saved file to be sure.

Now I ask this - I heard something about four creation type limit ... Is this really so, and do the joined creatures count??

And again, can I make anyone of them intelligent enough to control him, or something (Maybe turning off their AI ...)?????

EDIT: And does anyone know if there's a money cap and how much it is (in G2)?

[ Monday, June 19, 2006 00:54: Message edited by: Anarhiztok ]

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Law Bringer
Member # 6785
Profile #14
The four creature type cap includes joined creatures.

Haven't got up to a money limit, but all the games have one because of the memory limit.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Councilor
Member # 6600
Profile Homepage #15
Dikiyoba just checked; the limit's 30000 coins.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Warrior
Member # 7195
Profile #16
Thanks, I just hoped it wasn't 9000 or so (like A1), coz I'm very close.

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Warrior
Member # 7223
Profile Homepage #17
Keep in mind though, that you can easily blow 30.000 coins in a spending spree.

--------------------
Polaris

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.
- H.P. Lovecraft
Posts: 164 | Registered: Wednesday, June 14 2006 07:00
Warrior
Member # 7195
Profile #18
Yeah, I sorta figured it out that I had a hole in my pocket - I was reach, went to Tuldaric and ...
Now I'm poor again.

BTW: Wouldn't it be funny if the game was designed so that it would matter how much cash you have - snobs would look down on you (maybe not even trade), nice people'd give you free food and such, prices'd change when your monetary status'd change, ... :D

[ Friday, June 23, 2006 06:02: Message edited by: Anarhiztok ]

--------------------
I don't care what you say, I'm punk and Hardcore all the way!
Posts: 185 | Registered: Sunday, June 4 2006 07:00