Parry
Author | Topic: Parry |
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Warrior
Member # 5870
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written Wednesday, June 21 2006 16:28
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In GF2, the chances to parry, deflect damage and riposite are all bottomed at 0% and capped at 50%. Chance to parry = 5%*psl(parry skill levels), chance to deflect=5%*(psl-4), chance to riposite=5%*(psl-8). The three work independently and when more than one occure, riposite override parry or damage deflection and parry override damage deflection. So with a parry of 18 and against melee, you have a 1/2 chance to riposite, 1/4 chance to parry and 1/8 chance to deflect damage. Riposite doesn't work against missile attack at all while the other two works the same. In GF3, the chance to parry melee damage is 2%*psl, missle damage 1%*psl. No chance to riposite. It is supposed to reduce damage taken but not really significient whatsoever. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Shock Trooper
Member # 3513
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written Wednesday, June 21 2006 18:35
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Good to know, but what was the point of telling us? -------------------- Nobody appreciates me. It's all "Igor! Fetch some wine!" "Igor! Clean up this experiment!" or "Igor! Bury this in the garden, we're leaving town in 10 minutes!" —Alorael, who tried to become a deivore once. The priest gave him a funny look after the third wafer. Posts: 301 | Registered: Thursday, October 2 2003 07:00 |
Warrior
Member # 5870
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written Wednesday, June 21 2006 21:22
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If you don't see the point of telling you, how can it be good to know? Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
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Member # 7248
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written Thursday, June 22 2006 03:14
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does that mena in g2 no reason to get Parry over/above 18? wow... but then, you still take full damage from 1 in 8 hits!!!!! :( Not So Hot. ALSO wut about riposte off missile attacks, does you just not make that rollor does it turn into regular parry??? -------------------- EDIT except for my sig.! Posts: 30 | Registered: Wednesday, June 21 2006 07:00 |
...b10010b...
Member # 869
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written Thursday, June 22 2006 05:25
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quote:Yep, it's pointless to raise Parry above 18. A Guardian (which is the class most likely to get Parry to that level) can afford to take a hit every once in a while, especially when 3/4 of attacks that would otherwise hit aren't doing any damage at all. quote:You don't make the roll. So your total chance to deflect or parry a missile attack is only 75% -- which still isn't bad. [ Thursday, June 22, 2006 05:26: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
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Member # 7248
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written Thursday, June 22 2006 14:15
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wait! is the 18 the kind of 18 you get at 18 (9.. 10.. 11.. 12..) or the kind you get at 29? (9.. 10.. 10.. 11..) cuz for the second kind it's the maxmimum which would make more SENSE -------------------- EDIT except for my sig.! Posts: 30 | Registered: Wednesday, June 21 2006 07:00 |
Agent
Member # 2820
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written Thursday, June 22 2006 20:46
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If his calculations are right, then parry is a skill that does not involve diminishing returns, which is generally a good thing. Since it would be normally impossible to raise parry to 29, I am sure 18 is the practical maximum. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
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Member # 7248
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written Friday, June 23 2006 02:58
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it's normally more than possible to raise skills above 18. unusual, but possible. parry is one of the easiest as tons of items boost it. OH NO poor guardians wasting those extra skill point!!!!!!!! RUN RUN -------------------- EDIT except for my sig.! Posts: 30 | Registered: Wednesday, June 21 2006 07:00 |
Nuke and Pave
Member # 24
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written Friday, June 23 2006 08:57
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quote:I am not sure how you are counting, but 18 in this case really means 18. You get extra 5% chance per level for each kind of parry you can get, until it gets to 50%. Riposte gets to 50% at level 18. After that, there are no new parry types, so no reason to raise the skill beyond 18. Which is a good thing, because parry 18 makes you almost invulnerable already (partial damage is usually blocked by armor, which is pretty heavy by that point, so you only take damage on 1 out of 8 melle attacks, while reflecting damage 50% of the time). -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
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Member # 7248
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written Friday, June 23 2006 12:58
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For many skills, G2/3 apply the skills the same way g1 did. Thus from 0-10 1 point = 1 point from 11-20 2 points = 1 point from 21-30 3 points = 1 point for these skills, you have to increase from 10 to 12 to get an effective skill of 11, from 12 to 14 to get eff skill of 12 etcandsoon -------------------- EDIT except for my sig.! Posts: 30 | Registered: Wednesday, June 21 2006 07:00 |
Law Bringer
Member # 6785
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written Friday, June 23 2006 18:15
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Although parry is less useable in GF3 because certain spells/attacks are not blocked by parry. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Warrior
Member # 5870
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written Friday, June 23 2006 23:13
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quote:No, 18 is actually 18. Every point counts. Only shaping skills work the way as in GF1. If you don't believe, try to raise edu or int above 10. GF2 and GF3 already have a increasing cost for skills so... Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Warrior
Member # 5870
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written Friday, June 23 2006 23:18
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quote:What are you talking about? In GF2, the only trouble about parry is that it doesn't work agaisnt gazer kill or firebeast aura of flame. In GF3, it at least works against gazer kill, though as bad as agaisnt other missiles. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Law Bringer
Member # 6785
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written Saturday, June 24 2006 00:49
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According to the instructions: burning spray, acid shower, and aura of flames can't be parried. Some monster's attacks are classed as these spells. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
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Member # 7248
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written Saturday, June 24 2006 04:15
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gazer kill exactly = regular kill. exactly! -------------------- EDIT except for my sig.! Posts: 30 | Registered: Wednesday, June 21 2006 07:00 |