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Forging in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #6
quote:
Originally written by Muffin transformed into flamingo:

I never knew that the emerald chestguard was in G3.
I only knew my favorite armor from A4 from A4.

In G2 and G3, it is hugely more powerful: the emerald chestguard in A4 pluses another 2 action points bonus.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Finding 4 difficult - help in Avernum 4
Warrior
Member # 5870
Profile #9
The tower in ToM is very difficult the first time your go. My party of 4 found that it was undoable right away on torment. Just come back later.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Number for a good shield? in Avernum 4
Warrior
Member # 5870
Profile #4
quote:
Originally written by Ephesos:

Your best bet is gonna be the Crystalline Aegis. Again, I don't know the number, and I encourage you to try looking it up in the scripts.

Also, checking the Items List helps in determining which item best fits your needs.

Quicksilver Bulwark is way better. 1 ap is more than the bonuses of CA add together.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Number for "Oozing Blade"? in Avernum 4
Warrior
Member # 5870
Profile #5
quote:
Originally written by Thuryl:

Nope. The Oozing Sword is probably the best sword in the game in terms of total damage.
Right. But oozing blade is not that good. It pales compared to jade halberd and it doesn't stack well with other acid-covering weapons, so once I have the jade halberd, I would sell oozing blade.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
No stone bracelet in G3?? in Geneforge Series
Warrior
Member # 5870
Profile #2
Right, by challenging golems in Testing Ground, each victory will upgrade your no-stone bracelet. I ususlly come back after finished the third island. The bracelet ultimately become full-fanged bracelet, and gives one bonus in all shaping skills and one in creation stats, in addition to a good armor bonus. It is something a shaper can not miss.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
How does wearing armor affect spell casting in Avernum 4
Warrior
Member # 5870
Profile #4
No, there is no casting failure in this game. Encumberance simply prevent you from casting mage spells (with the exception of a few bottom level ones) at all. Without natural mage only 5% is allowed. With will add your tolerance to 25%.

It is not as important as you think. In late game, top shields, gauntlets, and helmets no longer encumbrance. Only heavy armors does, except emerald chestguard. So even I have the natural mage trait, My mage ends up with 0 encumbrance.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Why is Battle shaping unpopular? in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #25
quote:
Originally written by Cryptozoology:

You mean you can't cast a spell and then move unless you make a melee attack.

Not exactly. You can't move along, but you can move performing other actions that require moving. Melee attack is one of these. Also casting spells on a friendly unit that is out of range. You can still hit and run by manipulating a creation in the right distance and the direction you want to run after attacking, then a minor heal.

[ Wednesday, March 14, 2007 17:55: Message edited by: Hume ]
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Singleton in Avernum 4
Warrior
Member # 5870
Profile #17
quote:
Originally written by Flume and Waive:

I always find bows useful enough in A4 that the bonus to your archery is very helpful, and Gymnastics is nice too. I prefer a sword and shield to a spear for a singleton, although I know others disagree, so there's no reason to take a slith. Even with a polearm you don't really get all that much benefit, and the 10% fire resistance is negligible.

—Alorael, who isn't all that caught up on race in the end. As long as you're Divinely Touched everything will work out fine.

Archery is helpful because when your warrior or mage or priest has nothig better to do he or she can shoot an arrow. It is very different when playing solo. You are a warrior AND mage AND priest, it is rare that you have nothing better to do.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The best creations? in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #24
It is a problem of quantity vs quality. Drayks and most other creatures (even war troll) miss a lot in late game. Besides they don't have good enough hit points and resistance to survive. Area affect spell will be nightmare for your lower-tier army.

Besides, a drayk can never be evolved or upgraded as powerful as a drakon. Out of the question.

A minimal party for a lifecrafter at the end should be a ur-drakon (for slow), a drakon and two wingbolts. They provide reliable fire and magic damage, cost a total essence less than 800.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Not Enough Skill Points in Avernum 4
Warrior
Member # 5870
Profile #7
quote:
Originally written by SevenMass:

the highest tool use check in the game, other than unlocking doors, is rank 16.
You can find one item in the game granting +1 TU and one other type of item granting +2 TU, so if you just get rank 13 TU, you have all TU that you ever need.

Since TU synereses with the spell "unlock" you should make your thief also the party mage.
The power of unlock is effected by:
1: the level of unlock in your spellbook (so do buy training in this spell, as well as reading tomes of lore)
2: the rank you have in mage spells (should be about 18 because that is all you need to be able to cast all 20 spells in your mage's spellbook)
3: the ranks you have in spellcraft and magery.
4: and, as mentioned, the rank you have in the TU skill. (should be 13+3)

The formula is (0.75)(1+2+3)+4
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Heartstriker Bow in Avernum 4
Warrior
Member # 5870
Profile #2
Though it seems everyone here says 25, I am sure I need only 23 natural lore. Mine was A4 1.00 for windows. Once get the heartstrike, I give my archer the AP shield and Mercuric Plate, so she can shoot three time a turn. She is my most reliable firepower.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Singleton in Avernum 4
Warrior
Member # 5870
Profile #12
quote:
Originally written by radix malorum est cupiditas:

Which makes Divinely Touched (or was it Elite Warrior) a must. And do Nephilim get a dex bonus? If so, go with one of them.
Yes and no. They have weak gymnastic bonus, which is dex minus it give no bonus to ranged attacks, and a stronger bow and missle bonus. Since solo means you can't get the best bow Heartstrike, it is better to go with melee, so slith might be a better choice.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Singleton in Avernum 4
Warrior
Member # 5870
Profile #11
quote:
Originally written by Cryptozoology:

Parry is more important than endurance, at least early on. Going for it early will render enemy melee attackers mostly impotent.
Parry is very effective against melee, a ten-level parry can block half attacks greatly reduce damage taken even if hit. Unfortunately it is not good against ranged, so it alone is not enough.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Perfect cloak in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #4
A necklace +1 in Thronton, A robe +1 from the dead body of Shaper Monarchy, +2 from greaves, +2 from shapemaster's boots.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The best creations? in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #9
Ur-drakons are absolute nessecity since not only they have the best offence and defence, but also their attack slows their victims. The only creations need to keep at the end are Drakons, Ur-drakons, Gazers and Wingbolts.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Slartanalysis: Creations I in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #24
If one is playing windows version, gazers are a good upgrade of wingbolts. For levels and another 115 extra hit points are nice, but not for that 50% extra cost. What counts more is that gazers have good fire resistance while wingbolts none.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
A problem with +creature str and hit % in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #10
In case no one else do, I mailed to Jeff about this.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
A problem with +creature str and hit % in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #7
I confirm that strength from item will NOT increase damage. Dex works alright with chance to dodge.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
A problem with +creature str and hit % in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #3
Does the girdle of avoidance add creation chance to dodge?
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
A problem with +creature str and hit % in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #1
Each point of strength should add 5% hit chance. If you have not mistaken, items increasing creation strength without boosting to hit is a bug.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Slartanalysis: Creations I in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #18
quote:
Originally written by Slartyphobia:

Are you sure that drayks and drakons do fire damage? Can anyone else confirm this about windows (or possibly updated mac versions as well)?

If so, that's a HUGE change, which among other things makes drayks and drakons less consistently useful.

I know there are a few minor errors that crept into the page. To be honest, I doubt I'll update it. G4 has lost my energy and attention.

Yes, I am sure. It is a huge change, but I think it makes drakons even more useful. Fire resistance is less common than physical. Especially wingbolts and kyshakk, two of the most headaching opponents have zero fire resistance. Anyway you can use melee as a backup.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Slartanalysis: Creations I in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #14
Well, in my windows version, drayks and drakons do fire damage, not physical. And a drakon costs 150, or 183 after buying 2 int, not before.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Need help: where is Matala's Workshop in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #4
Thanks. No wonder the name sounds familiar. He had been there long time ago, and was scared away by the toughness of the golem.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Need help: where is Matala's Workshop in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #0
My servile is tired of his loyal drayk who dies often, he wants to replace it with a ur-drakon. He has visited all the drakon canisters, but still short for a few fire shaping skills. So can anyone tell him where is Matala?
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Early 2007 is when exactly? in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #38
quote:
Originally written by emberglow:

So - is the version of the windows demo on the FTP server the final one, out of curiosity, or is there another forthcoming? :D Also, is there a difference between Geneforge4Demov10.exe and Geneforge4Demo.exe
It is final. Yes, finally we have Geneforge4! And there cannot be a Geneforge4Demov10.exe, never. A v1.01 is probable, a v1.02 is not very likely.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00

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