Profile for Hume
Field | Value |
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Displayed name | Hume |
Member number | 5870 |
Title | Warrior |
Postcount | 122 |
Homepage | |
Registered | Tuesday, May 31 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
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Forging in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Monday, June 18 2007 02:37
Profile
quote:In G2 and G3, it is hugely more powerful: the emerald chestguard in A4 pluses another 2 action points bonus. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Finding 4 difficult - help in Avernum 4 | |
Warrior
Member # 5870
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written Thursday, June 14 2007 17:24
Profile
The tower in ToM is very difficult the first time your go. My party of 4 found that it was undoable right away on torment. Just come back later. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Number for a good shield? in Avernum 4 | |
Warrior
Member # 5870
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written Friday, June 8 2007 22:49
Profile
quote:Quicksilver Bulwark is way better. 1 ap is more than the bonuses of CA add together. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Number for "Oozing Blade"? in Avernum 4 | |
Warrior
Member # 5870
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written Saturday, June 2 2007 20:33
Profile
quote:Right. But oozing blade is not that good. It pales compared to jade halberd and it doesn't stack well with other acid-covering weapons, so once I have the jade halberd, I would sell oozing blade. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
No stone bracelet in G3?? in Geneforge Series | |
Warrior
Member # 5870
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written Wednesday, May 23 2007 04:34
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Right, by challenging golems in Testing Ground, each victory will upgrade your no-stone bracelet. I ususlly come back after finished the third island. The bracelet ultimately become full-fanged bracelet, and gives one bonus in all shaping skills and one in creation stats, in addition to a good armor bonus. It is something a shaper can not miss. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
How does wearing armor affect spell casting in Avernum 4 | |
Warrior
Member # 5870
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written Thursday, April 19 2007 20:09
Profile
No, there is no casting failure in this game. Encumberance simply prevent you from casting mage spells (with the exception of a few bottom level ones) at all. Without natural mage only 5% is allowed. With will add your tolerance to 25%. It is not as important as you think. In late game, top shields, gauntlets, and helmets no longer encumbrance. Only heavy armors does, except emerald chestguard. So even I have the natural mage trait, My mage ends up with 0 encumbrance. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Why is Battle shaping unpopular? in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Wednesday, March 14 2007 17:52
Profile
quote:Not exactly. You can't move along, but you can move performing other actions that require moving. Melee attack is one of these. Also casting spells on a friendly unit that is out of range. You can still hit and run by manipulating a creation in the right distance and the direction you want to run after attacking, then a minor heal. [ Wednesday, March 14, 2007 17:55: Message edited by: Hume ] Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Singleton in Avernum 4 | |
Warrior
Member # 5870
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written Thursday, March 1 2007 16:44
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quote:Archery is helpful because when your warrior or mage or priest has nothig better to do he or she can shoot an arrow. It is very different when playing solo. You are a warrior AND mage AND priest, it is rare that you have nothing better to do. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
The best creations? in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Wednesday, February 28 2007 19:09
Profile
It is a problem of quantity vs quality. Drayks and most other creatures (even war troll) miss a lot in late game. Besides they don't have good enough hit points and resistance to survive. Area affect spell will be nightmare for your lower-tier army. Besides, a drayk can never be evolved or upgraded as powerful as a drakon. Out of the question. A minimal party for a lifecrafter at the end should be a ur-drakon (for slow), a drakon and two wingbolts. They provide reliable fire and magic damage, cost a total essence less than 800. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Not Enough Skill Points in Avernum 4 | |
Warrior
Member # 5870
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written Tuesday, February 27 2007 01:47
Profile
quote:The formula is (0.75)(1+2+3)+4 Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Heartstriker Bow in Avernum 4 | |
Warrior
Member # 5870
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written Tuesday, February 27 2007 01:44
Profile
Though it seems everyone here says 25, I am sure I need only 23 natural lore. Mine was A4 1.00 for windows. Once get the heartstrike, I give my archer the AP shield and Mercuric Plate, so she can shoot three time a turn. She is my most reliable firepower. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Singleton in Avernum 4 | |
Warrior
Member # 5870
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written Tuesday, February 27 2007 01:36
Profile
quote:Yes and no. They have weak gymnastic bonus, which is dex minus it give no bonus to ranged attacks, and a stronger bow and missle bonus. Since solo means you can't get the best bow Heartstrike, it is better to go with melee, so slith might be a better choice. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Singleton in Avernum 4 | |
Warrior
Member # 5870
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written Tuesday, February 27 2007 01:31
Profile
quote:Parry is very effective against melee, a ten-level parry can block half attacks greatly reduce damage taken even if hit. Unfortunately it is not good against ranged, so it alone is not enough. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Perfect cloak in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Monday, February 26 2007 23:30
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A necklace +1 in Thronton, A robe +1 from the dead body of Shaper Monarchy, +2 from greaves, +2 from shapemaster's boots. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
The best creations? in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Monday, February 26 2007 20:07
Profile
Ur-drakons are absolute nessecity since not only they have the best offence and defence, but also their attack slows their victims. The only creations need to keep at the end are Drakons, Ur-drakons, Gazers and Wingbolts. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Slartanalysis: Creations I in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Monday, February 26 2007 05:55
Profile
If one is playing windows version, gazers are a good upgrade of wingbolts. For levels and another 115 extra hit points are nice, but not for that 50% extra cost. What counts more is that gazers have good fire resistance while wingbolts none. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
A problem with +creature str and hit % in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Monday, February 26 2007 04:40
Profile
In case no one else do, I mailed to Jeff about this. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
A problem with +creature str and hit % in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Friday, February 23 2007 12:56
Profile
I confirm that strength from item will NOT increase damage. Dex works alright with chance to dodge. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
A problem with +creature str and hit % in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Thursday, February 22 2007 04:51
Profile
Does the girdle of avoidance add creation chance to dodge? Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
A problem with +creature str and hit % in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Thursday, February 22 2007 03:45
Profile
Each point of strength should add 5% hit chance. If you have not mistaken, items increasing creation strength without boosting to hit is a bug. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Slartanalysis: Creations I in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Thursday, February 22 2007 02:40
Profile
quote:Yes, I am sure. It is a huge change, but I think it makes drakons even more useful. Fire resistance is less common than physical. Especially wingbolts and kyshakk, two of the most headaching opponents have zero fire resistance. Anyway you can use melee as a backup. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Slartanalysis: Creations I in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Tuesday, February 20 2007 14:12
Profile
Well, in my windows version, drayks and drakons do fire damage, not physical. And a drakon costs 150, or 183 after buying 2 int, not before. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Need help: where is Matala's Workshop in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Tuesday, February 20 2007 06:07
Profile
Thanks. No wonder the name sounds familiar. He had been there long time ago, and was scared away by the toughness of the golem. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Need help: where is Matala's Workshop in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Monday, February 19 2007 19:49
Profile
My servile is tired of his loyal drayk who dies often, he wants to replace it with a ur-drakon. He has visited all the drakon canisters, but still short for a few fire shaping skills. So can anyone tell him where is Matala? Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Early 2007 is when exactly? in Geneforge 4: Rebellion | |
Warrior
Member # 5870
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written Sunday, February 4 2007 21:08
Profile
quote:It is final. Yes, finally we have Geneforge4! And there cannot be a Geneforge4Demov10.exe, never. A v1.01 is probable, a v1.02 is not very likely. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |