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Hunter Guardian. in Geneforge Series
Warrior
Member # 5870
Profile #1
You need only 3 points on fire shaping to get drayk. And you dont need cyrodrayks since drayks are more worthy for your essence cost,
especially for guardians.

Keep your claymore. You cant use it while using a missle weapon. But the chance you need a melee weapon is good.

Can you cast speed now? You can train 2 level of blessing magic and spellcraft with money and raise another point in blessing to cast speed. It will completely change your life.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Essence shield in Geneforge Series
Warrior
Member # 5870
Profile #15
Those found it useful are not playing on torment, right? Difficulty level has much to do with chance to dodge. On torment I can not dodge any worthy opponent.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
High shaping skill bug in Geneforge Series
Warrior
Member # 5870
Profile #10
quote:
Originally written by Learned Noremac:

quote:
Originally written by Hume:

Thanks for your adivce, Kelandon.

I don't think it is intentional.
It is not said in the manual.
I think Jeff simply forgot about editting that script when he was doing the sequels of GF1.

I highly doubt that. Not every little feature is written in the manuel. The fact is, Jeff put this in to discourage people from making the game too easy by focusing in one stat. Otherwise, your dexterity could be so high that you could become invincible by virtue of being untouchable, or could have ridiculously powerful creations that would essentially make the game no challenge.

If Jeff want to do this,why didn't he do it to strength, melee weapon, spellcraft and battle magic as well?

There is already a increasing cost for skills in GF2 and GF3. There is no need for such additional feature. And this is the case for other skills except shaping ones.

ps: Jeff must have found shaping in GF1 badly overpovered, he splited each level into two. This already made shaping only half as good as in GF1.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
High shaping skill bug in Geneforge Series
Warrior
Member # 5870
Profile #9
Out of Custom and Habbit :-) Well, it seem I have made a bad habit of pressing enter after finishing a sentence.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
High shaping skill bug in Geneforge Series
Warrior
Member # 5870
Profile #3
Thanks for your adivce, Kelandon.

I don't think it is intentional.
It is not said in the manual.
I think Jeff simply forgot about editting that script when he was doing the sequels of GF1.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 5870
Profile #36
That artila will only appear when you accept the quest from the guard near north gate.

I found that tunic on the artila every time too.
Yes, some item drops are not 100%.
But some are. And I believe this artila is one of them.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
High shaping skill bug in Geneforge Series
Warrior
Member # 5870
Profile #0
I pumped my shaping in the teenth, the return reduced.
11 level of shaping skills give the same creation level bonus as 10.
12 and 13 both give 11.
14 and 15 give 12.
Just same as it was in GF1.
I know it is the mechanism of decreasing return in GF1.
The skill points cost of skills were constant.
Everything else, melee, spell got the same high level penalty.
But in GF2 and GF3, I believe it is a bug.

Any this bug makes focusing on one kind of shaping not pay.
Since a shaper can get all her shaping skills around 6 with the help of equipments and books.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 5870
Profile #23
Sorry, pal.
I found it in the item editor.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Shaper Help in Geneforge Series
Warrior
Member # 5870
Profile #8
Great early creations:
Cryoa and vlish both at the 2nd island.
Drayk at the 3rd island.
Rotgroth at the 4th island.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Shaper Help in Geneforge Series
Warrior
Member # 5870
Profile #7
Yep, focusing on battle or magic creations will get you in great trouble.
However, fire creations are more versatile.
They can do fire, cold, magic, acid and physical damage.
Still, it is better to mix creations of different types.
Gazers+ drakons+ rotghroths make a perfect army.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 5870
Profile #15
A few important items:

Shield
All-Protector 12%, +5 HER +20 SR +2 Levels of damage 1250

Charm
Essence Charm +1 Int, +3 HER +8 MERC 525

Vambrace
Gazerskin Vambraces:
Armor: +%4
+10% to stun resistance
+2 to Malee weapons
+10% to stun resistance of creations
+10 to mind effect resistance of creations

Blasted Vambraces
armor +%9
+3%to stun resistance
-5 % to hit chance
+1 to strength
+2 to parry

Glove
Putrefied Gauntlets
8% armor, str -2, dex -2, 20% resist acid, +4 spellcraft

You also forget the +2 levels of damage about this
Emerald Chestguard 50%, +2 AP, +2 HER, +18% SR 1250
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 5870
Profile #11
quote:
Originally written by Travers:

You can find pretty detailed information about creations in the gf3*.txt files.
Also, is energy damage the same thing as magical damage? I don't remember seeing energy damage, but I didn't pay all that close attention.

Also, Hume, the "searer" damage category seems a bit misleading. First, there's no such thing as "direct magical damage", it still goes through resistance like regular magical damage. And secondly, the acid damage simply comes from the inflicted status affect; but many other creations can inflict different status affects too.

Do you mean the gf3objmisc.txt?
It does't tell the data belong to which creation, only something like"begindefineability 17",
how can I tell which belongs to which?

Yes, magical and energy are one and the same.

[ Saturday, July 02, 2005 00:57: Message edited by: Hume ]
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Elemental Blades? in Geneforge Series
Warrior
Member # 5870
Profile #2
I tried golems and rotgroths.
The former are very resistant to cold, the latter not at all.
It seems the flame/frozen blades do about same damage as the claymore do.
About the half damage againt a non resist foe.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
FAQ/walkthrough is up in Geneforge Series
Warrior
Member # 5870
Profile #5
Damage type is important now.
So I hope you will add it in your faq.

damage types
f: fire
c: cold
m: magical
p: physical
a: acid
o: poison
s: searer, does direct magical damage, and subsequent acid damage.

ranged/melee

Fyroa f/p
Cyroa c/p
Roamer s/p
Pyroroamer p
Drayk f/p
Cryodrayk c/p
Drakon m/p
Ur-Drakon m/p

Thahd p
Thahd shade p
Clawbug p
Plated Clawbug p
Battle Alpha p
Battle Beta p
Rotghroth a
Rotdhirzon a

Artila s/p
Searing Artila s/p
Vlish m/p
Terror Vlish o/p
Galaahk p
Ur-Glaahk p
Gazer m/m
Eyebeast f/m
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The Guardian, my personal experience in Geneforge Series
Warrior
Member # 5870
Profile #4
I heared the game was difficult for guardians,
so I started at normal.
Later I found it easy after I get claymore, so I turned it to tricky.
Again after the talisman of might and ererald chestplate, it turned it to torment.
If seems that as the game progress, the guadian run become increasingly easy.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The Guardian, my personal experience in Geneforge Series
Warrior
Member # 5870
Profile #1
You were lying, you cant have eight drayks.
Seriously, the best weapon is oozing blade.
And parry is not useless.
What truly essential is the right equipments.
Many equipments add strength, parry and quick action.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Elemental Blades? in Geneforge Series
Warrior
Member # 5870
Profile #0
It seems only oozing blade does acid damage.
Frozen blade and flame blade do physical damage.
This is disappointing since I thought I could shift my weapon to keep my damage above 200 when double strike.
Oozing blade works very well.
Except creatures using acid attack themselves few have a decent acid resistance.
It is useless againt rotgroths.
Physical damage would be resisted by half.
What a pity both frozen blade and flame blade dont do the right damage type.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Solo Agent in Geneforge Series
Warrior
Member # 5870
Profile #14
Enchancement like golden crystal can give you 5 resistance in all that is very good.
Each item can only be enchanced once.
So save your best equipment for the best rune.
Lower stones should be used early, they are useless later anyway.

[ Thursday, June 30, 2005 15:45: Message edited by: Hume ]
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Essence shield in Geneforge Series
Warrior
Member # 5870
Profile #11
Then it is useless unless you already have very high dex.
I have never seen my creations with a dex near 30 successfully dodged blows from a rotgroth or a drakon.
So if I have a dex less than 10, it does perfectly nothing.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Solo Agent in Geneforge Series
Warrior
Member # 5870
Profile #11
I finished my first run on torment as a solo agent which I didnt intend to.
First Alwan dumped me, then Greta.

As a agent, you dont need melee or missle.
Essence orb is the multi-target spell you will get soon, and you will love it.
Another one is aura of flame.
It will come last and burn your spell points very quickly
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Purification plant in Geneforge Series
Warrior
Member # 5870
Profile #2
You can repair the plant.
A container along the east wall has the key to the inner plant.
Get in, kill a couple golems and click on the crystals.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Essence shield in Geneforge Series
Warrior
Member # 5870
Profile #6
Is the spell utter useless?
It doent even reduce damage taken.
I only tested physical damage though.
Stone skin seems give a minor damage reduction,
but not even as good as protection.
Essence shield doent give hp bonus as it supposed to do either.
So it seems completely worthless.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Going rogue continued in Geneforge Series
Warrior
Member # 5870
Profile #9
So discussing about something directly inspired by other posts in the forum but have nothing direct to do with the game is forbidden?

Well, whatever you guys say.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Going rogue continued in Geneforge Series
Warrior
Member # 5870
Profile #6
I apologize for my carelessness.

Sometimes, the topics "go rogue", talking about something completely off the point.
This should be tolerated.
That is the liberty of speech.
Especially when we are discussing about ethics.
Since ethics is an important part of all spider websoftware games.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Going rogue continued in Geneforge Series
Warrior
Member # 5870
Profile #2
That's not the point.
The point is Draykfyre was wrong.
He should be ashamed of himself for playing Stalin by giving the "ultimately right" answer and locked the post.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00

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