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Dexterity vs. Missile Weapons in Geneforge Series
Warrior
Member # 5870
Profile #5
quote:
Originally written by Thuryl:

Well, no, since Missile Weapons skill also increases the damage you do with missiles, which Dexterity doesn't do. Besides, if you're playing Geneforge 2 or 3, skill costs increase as you raise a skill, so it's even more important to build up your skills in a balanced way.
Dexerity does increase missile damage.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Dexterity vs. Missile Weapons in Geneforge Series
Warrior
Member # 5870
Profile #4
No, forget about dexterity or missile weapon when playing a shaper. Use creations + blessing, healing and mind magic. Noting else.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
GF2: guardian claymore or puresteel blade in Geneforge Series
Warrior
Member # 5870
Profile #9
Neither.
Even the radiant puresteel soulblade is no match for oozing blade in most cases. Oozing blade is the only melee weapon in geneforge series does no-physical damage. A mere of 3d4 damage is nothing compared with 50% physical resistance.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The Power of a Shaper Glowing Skin in Geneforge Series
Warrior
Member # 5870
Profile #4
Either you choose to stay pure, taking a total of six canisters or less, or use all you can find. 7 makes no difference from 70.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Demon Claws location in Geneforge Series
Warrior
Member # 5870
Profile #2
Or mayhap you simply missed it. It is in the room with many pools doing damage when you are near. The room is in the southeast (left) of the tower.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Skill Points in Geneforge Series
Warrior
Member # 5870
Profile #9
Vlish is of course reasonably good for a shaper focusing magic shaping. But for a guardian, especially at torment difficulity level, is somehow useless.
The slow attack is useful only against very tough opponents. It works the second round so if your vilishes act faster than an enemy and hit it, it can still attack this round. You'd like simply to kill it instead. But for tough monsters, if they act faster, they will be unable their next turn if slowed.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Skill Points in Geneforge Series
Warrior
Member # 5870
Profile #6
Vlish is no where as good as a drayk. It doesn't do three types of damage. Its ranged attack only does magical damage. Since a guardian nornally has little skill points and equipments to boost your creations, a vlish will have difficulty even to hit its opponents. But if I were you, my guardian would use no creation at all.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Skill Points in Geneforge Series
Warrior
Member # 5870
Profile #3
If you are a guardian, buy str, edu and melee.
I remember my guardian had not spent a single skill point in shaping and only 5 points in blessing magic to cast speed. (You can buy the first 2 levels with money)
No points in dex or int.
No points in missle weapon.
With equipments, he ultimately had a str, edu, melee, quick action and parry all near 20.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
training and creation question in Geneforge Series
Warrior
Member # 5870
Profile #7
Yes, in gf3, the only skills a guardian or a shaper need to train this way are blessing and spellcraft. Agent quick combat and spellcraft.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Rotgroth Fangs in Geneforge Series
Warrior
Member # 5870
Profile #3
You can get at least 2 rotgroth fangs if you have done everything. One rotgroth on the island of spear will always drop his fang and another on the monastary of tears. I am very sure about the second one, for I remember I always get a drakon scale, a gazer's eye and a rotgroth fang on the monastary of tears.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
infiltrator's bauble in Geneforge Series
Warrior
Member # 5870
Profile #2
There is no infiltrator's bauble in the game.
If you only concern about the mechanic skill bonus, there is a tinker's bauble which +1 mec skill.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
is levelling creations really useful? in Geneforge Series
Warrior
Member # 5870
Profile #9
quote:
Originally written by Zeviz:

Don't know if the question is still relevant, but if it is:

Blueman's point is the main reason to keep your creations alive longer. The extra stats creatures gain from levelling up (with no extra essence investment) compensate for the difference between them and newer creatures. Two fyoras that were with you from the start of the game can hit as hard as a dryak for a fraction of the cost, even if you don't improve any of their stats. (Dryaks are still better if you've got the essence for them, but if you have an extra creature slot, that old fyora is still useful.)

Leveling up creations are helpful. 1 stat each every two level. and more hit point. Hit points=base value+ endurance*level. But we you have better creations available, replace the older ones immediately. A fyoras that was with you from the start of the game is likely to have similar level and stats with your newly crafted drayk, but it does less half of the damage and much easier to be killed. Powerful creatins are well worth the essence cost except eyebeast and ur-rotgroth compared with gazer and rotgroth.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
is levelling creations really useful? in Geneforge 2
Warrior
Member # 5870
Profile #9
quote:
Originally written by Zeviz:

Don't know if the question is still relevant, but if it is:

Blueman's point is the main reason to keep your creations alive longer. The extra stats creatures gain from levelling up (with no extra essence investment) compensate for the difference between them and newer creatures. Two fyoras that were with you from the start of the game can hit as hard as a dryak for a fraction of the cost, even if you don't improve any of their stats. (Dryaks are still better if you've got the essence for them, but if you have an extra creature slot, that old fyora is still useful.)

Leveling up creations are helpful. 1 stat each every two level. and more hit point. Hit points=base value+ endurance*level. But we you have better creations available, replace the older ones immediately. A fyoras that was with you from the start of the game is likely to have similar level and stats with your newly crafted drayk, but it does less half of the damage and much easier to be killed. Powerful creatins are well worth the essence cost except eyebeast and ur-rotgroth compared with gazer and rotgroth.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
1 question in Geneforge Series
Warrior
Member # 5870
Profile #3
One onthe monastery of tears, two on the island of spears: one in the creatures created by pressing the panel in breeding valley. The other in killing the drakon who can teach you creat gazer, mass madness, leadship etc. for 6k each.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Southern Gates in Geneforge Series
Warrior
Member # 5870
Profile #6
You mean you don't have emerald chestplate or lightning girdle? That explained why you are stuck.

As for my spellcraft, 14 are raised, 7 from item. (Putrefied gauntlet +4, agent robe +1, two charm of mental focus +1 each.) I invested a few points on quick action, 8 in leadship and 9 in mechanics. (that is enough to turn of the machine in monestery cave since +2 from alteration and 9 from item) Basically all else are put on int, battle magic and spellcraft.

I think the most important thing you should do it to get better items. Most of my stats are from items.

ps: I have all but my poison resistance above 100%, and it seems a resistance of 100% reduce the damage taken to a quarter. So even in torment the gazer kill only takes about 110 damage. My icy spray can do more damage to them.

[ Saturday, August 13, 2005 15:43: Message edited by: Hume ]
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Southern Gates in Geneforge Series
Warrior
Member # 5870
Profile #4
besides, where have you spent your points?
I'm lv38 and have 15 int 3 end and 17/6/4/21 magic skills and 14 left.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Southern Gates in Geneforge Series
Warrior
Member # 5870
Profile #3
First, you can try creations. Both that vlish and all gazers are vulnerable to physical damage. Do not put any points on shaping as a agent but it is harmless to have creations. Put that full-fanged bracelet from testing ground, black pearl talisman and the armor from Mr Hoge. Plus points from quests you have 5 in battle shaping and 6 in magic shaping. So try rotgroth or glaahk or battle alpha.

Another way is use melee youself. Enchant your claymore with reviving crystal. Does about 50 damage and have a decent chance of double swing even if you put no points in it. That vlish does little damage so go ahead melee and heal yourself when wounded.
About the gazer, icy spray does about 70 damage. Haste yourself then two hits and run.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Unlimited Exp Bug in Geneforge Series
Warrior
Member # 5870
Profile #8
Hey, gaining a few level that way is the reward for me to find the bug.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Unlimited Exp Bug in Geneforge Series
Warrior
Member # 5870
Profile #3
A minor mistake.
Exp points gained are dependent on level. It is 100 exp when I was lv22, when I reached 30 it reduced to 40 points. Still it levels me up very fast, just repeat "right click, 3, 2, 1". Each cycle takes less than one second.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Unlimited Exp Bug in Geneforge Series
Warrior
Member # 5870
Profile #0
In the Northshore Bridge, a guard named Stringer asked you to get his shield and clear the rogues east. Return his shield gives 50 exp and tell him it is safe to go get you 100 exp. Then you can go over the same dialogue again and each time gives you 100 exp. He will go towards the exit grid since the first time you get the 100 exp so use you creation block his way before talking to him.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Perfect shield in Geneforge Series
Warrior
Member # 5870
Profile #21
I prefer defence over offence myself, but all-protector is really a disappointment. It gives no more protection than a golden crystal's difference. It is a shield, a artifact and named all-protector, it only give about half protection of a pair of gazer skin sandals.

Hello, Paulette. There doesn't seem to be any difficult texts in Geneforge3. I'm a chinese and ten years ago I didn't know a single english word. If you want something really obscure, try Planescape: Torment. That game gave me great torment about the language.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Perfect shield in Geneforge Series
Warrior
Member # 5870
Profile #17
You dont like artifacts, right? Lightning girdle and avenger's ring are much better than your current gear. Quicksilver bulwalk is better than all protector.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Perfect shield in Geneforge Series
Warrior
Member # 5870
Profile #14
Guardian's claymore is the best weapon for agents for 2 str and 2 quick action and shapers for 2 creation str and 2 str, but not for guardians.
For guardians, the best are oozing blade and puresteel soulblade.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Eyebeasts nerfed in Geneforge Series
Warrior
Member # 5870
Profile #9
Are you talking about drakons in GF2 or GF3?
They are quite different.
In GF2, drakons are utter crap.
In GF3, they are quite good.
They do about 60% of damage as gazers do.
(In GF2, it was about a third)
They are the only 4th tier creation can do 2 types of damage.
They have the highest level and hp bonus.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
favorite character type? in Geneforge Series
Warrior
Member # 5870
Profile #29
That's not Greta at all.
And insulting her only result she refuse to give you a few potions.
Greta has not been in the school for months.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00

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