Profile for Hume
Field | Value |
---|---|
Displayed name | Hume |
Member number | 5870 |
Title | Warrior |
Postcount | 122 |
Homepage | |
Registered | Tuesday, May 31 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
problem getting into formello in Avernum 4 | |
Warrior
Member # 5870
|
written Friday, January 26 2007 09:30
Profile
quote:I didn't know that Avernum4 has that many walkthroughs Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
xp penalty in Avernum 4 | |
Warrior
Member # 5870
|
written Tuesday, January 23 2007 04:43
Profile
I heared someone said xp penalty is based on the highest level of your team, which is inconsistant to my experence. I have a party of four divinely touched, sliths elite warrior (65% exp penalty), nephi deadeye archer (50%), nephi pure spirit priest (55%) nephi natural mage (55%). According to some theary, my warrior recieve 35% exp, which should have a level about 2/3 of my archer (50%). But he (lv26) ends up only two level and a half levels behind the archer (lv29). The two spell casters (lv28) only one level behind the archer. So I think the xp get is based on each individual's level, independent of each other. And the penalty of level is so great that penalty from traits matters little. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Shock Trooper in Geneforge 4: Rebellion | |
Warrior
Member # 5870
|
written Thursday, December 7 2006 22:25
Profile
quote:Sorry, you are wrong. Servile gets 1/4 more hp and infiltrator gets 1/6 essence and spell points. Considering the amount of int you will invest compared to enduran, an infiltrator is nowhere worse. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
The Melee Warrior in Geneforge 4: Rebellion | |
Warrior
Member # 5870
|
written Wednesday, December 6 2006 15:59
Profile
quote:Strange. All weapon damage displayed are multiplies of d7. Like the guardian claymore 10-70. It is d8 in GF2 however. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
The Melee Warrior in Geneforge 4: Rebellion | |
Warrior
Member # 5870
|
written Wednesday, December 6 2006 01:50
Profile
In GF1, melee weapon does d7 damage, not d8. Are you sure oozing blade does physical damage in GF4? In GF3, fire and ice blade indeed do physical damage but oozing blade, the only melee weapon does non-physical damage, does acid damage, which is great. quote: Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Is it intentional? in Geneforge 4: Rebellion | |
Warrior
Member # 5870
|
written Monday, November 27 2006 16:43
Profile
As far as I can remeber, both GF1 and GF2 were game over once my creation attacked me. It was no instant death, I believe. My creation attacked me, so I turned against myself, its master (same as you or your creation attack another). Therefore I lost my character. And game over. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
What exactly is "game difficulty"? in Geneforge 4: Rebellion | |
Warrior
Member # 5870
|
written Friday, November 24 2006 16:53
Profile
Well, in GF series, difficulty level indeed has nothing to do with enemy hit points.The damage you recieve on four different levels are 50%, 100%, 150% and 200% respectively. It also affect the chance they can hit and dodge. The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times. Their bonus chance to hit make investments in dex for dodging almost pointless on torment. Simply assume enemies always hit. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
melee in G4 in Geneforge 4: Rebellion | |
Warrior
Member # 5870
|
written Monday, September 11 2006 23:53
Profile
Yes, melee is indeed broken in GF3. I know that a melee guardian can complete the game as easy, but melee is not only about the PC. In GF3, as in other games in GF series, melee means you have to spend action points to reach the one you want to attack and is more perilous than as a ranged attacker who stays in the rear. But what compensates for this? In GF1 and 2, melee does more damages inaddition to some minor hp bonuses melee attackers enjoy. In GF3, adding insult into injury, melee does a worse damage than ranged, which makes melee broken. How melee guardian is balanced(actually only when late in the game) in GF3 is another story. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Parry in Geneforge Series | |
Warrior
Member # 5870
|
written Friday, June 23 2006 23:18
Profile
quote:What are you talking about? In GF2, the only trouble about parry is that it doesn't work agaisnt gazer kill or firebeast aura of flame. In GF3, it at least works against gazer kill, though as bad as agaisnt other missiles. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Parry in Geneforge Series | |
Warrior
Member # 5870
|
written Friday, June 23 2006 23:13
Profile
quote:No, 18 is actually 18. Every point counts. Only shaping skills work the way as in GF1. If you don't believe, try to raise edu or int above 10. GF2 and GF3 already have a increasing cost for skills so... Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Parry in Geneforge Series | |
Warrior
Member # 5870
|
written Wednesday, June 21 2006 21:22
Profile
If you don't see the point of telling you, how can it be good to know? Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Parry in Geneforge Series | |
Warrior
Member # 5870
|
written Wednesday, June 21 2006 16:28
Profile
In GF2, the chances to parry, deflect damage and riposite are all bottomed at 0% and capped at 50%. Chance to parry = 5%*psl(parry skill levels), chance to deflect=5%*(psl-4), chance to riposite=5%*(psl-8). The three work independently and when more than one occure, riposite override parry or damage deflection and parry override damage deflection. So with a parry of 18 and against melee, you have a 1/2 chance to riposite, 1/4 chance to parry and 1/8 chance to deflect damage. Riposite doesn't work against missile attack at all while the other two works the same. In GF3, the chance to parry melee damage is 2%*psl, missle damage 1%*psl. No chance to riposite. It is supposed to reduce damage taken but not really significient whatsoever. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Getting Greta's Skills Upgraded in Geneforge Series | |
Warrior
Member # 5870
|
written Wednesday, June 21 2006 16:07
Profile
Well, well... It only works after you left the area (same for the searer upgrade, few notice it because there was nothing to fight on that map then). So pay the 3000 gold, leave the map and come right back. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Dextrous Agent in Geneforge Series | |
Warrior
Member # 5870
|
written Sunday, May 28 2006 14:39
Profile
quote:Actually there is one melee weapon that does not physical but acid damage - the mighty oozing blade. Few in the game have a decent acid resistance, though those do usually very high. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Suggestion for increased replay value: Add the three remaining classes in Geneforge Series | |
Warrior
Member # 5870
|
written Sunday, May 28 2006 00:50
Profile
quote:Delicious vilish was right. What matters is magic. Magic is what everyone need, while among the rest you only need choose one. So the champion will make guardian useless, while the constructor is useless himself/herself. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Guardians need help in Geneforge Series | |
Warrior
Member # 5870
|
written Saturday, May 27 2006 20:44
Profile
Torment isn't that hard for a guardian later in the game. With the right equipment, I got all my resistance above 100%, which reduces damage taken to a quarter. Able to cast haste is good enough. Get swarmed? Just hit and run. And the oozing blade is great. KEEP IT if you are playing melee. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Dextrous Agent in Geneforge Series | |
Warrior
Member # 5870
|
written Saturday, May 27 2006 20:11
Profile
You can learn haste on green island. The mage east of the fort teaches that. Haste does make a huge difference. quote: Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Stat At Start in Geneforge Series | |
Warrior
Member # 5870
|
written Saturday, May 27 2006 19:53
Profile
Forget about dex and missile weapon. Start with most points spend on int and (fire shaping or magic shaping) Is a shaper mage good? Depends on what kind of spells. Generally magic spell is a moderately bad idea. Bless magic is a necessity for mass energize is a must. Mind magic is very good. Remember you can never attack as good as a gazer even you spend a hell of of points on battle or missle magic. So save them for more int. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Levels Damage in Combat in Geneforge Series | |
Warrior
Member # 5870
|
written Wednesday, February 22 2006 17:50
Profile
According to the faq of Matt P, these resistances are hidden but exist in gf1 and gf2. Remember some items give you bonuses like "+10% cold resistance"? Armors give protection against fire, cold, energy as well as physical damage in gf1 and gf2 as in gf3. remeber after you put on a chitin armor, fyoras can seldomly do any harm to you? Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Levels Damage in Combat in Geneforge Series | |
Warrior
Member # 5870
|
written Monday, February 20 2006 15:40
Profile
quote:Are you sure? Cryoa and Cryodrayk do cold damage, and only cold resistance should work. About levels of damage, each point of strength or melee give one level of damage in melee, dex or ranged give one in ranged attack, battle magic and spellcraft give one in battle magic. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
G3 Shaper Guide in Geneforge Series | |
Warrior
Member # 5870
|
written Monday, January 30 2006 23:44
Profile
quote:Exactly my point. Even Matt P's excellent faq had many mistakes as far as I could see. As for luck, he failed to mention each point will +2% to hit and 2% chance to dodge. Also "Adds one point to each resistance and armor per point of skill" is not accurate, it only add to fire, cold and energy resistance and armor. I guess the official gf3 manual has more errors than his faq. If you still want to write a guide and have problems about the ruleset, you can ask me. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
GF2: guardian claymore or puresteel blade in Geneforge Series | |
Warrior
Member # 5870
|
written Monday, January 30 2006 23:24
Profile
quote:Right, worthless against rotghroths, which had an acid resistance of 80%. In this game few foes have an acid resistance over 20%, while most top monsters(drakons, golems, rotghroths) have a physical resistance of 50%. Unfortunately the flame blade and froze blade doen't work (only do physical damage), or even if they do as much as a stick (1d4), will be the best weapon against rotghroths. No oozing blade nor need one in gf2, for there is no significiant resistance in gf2. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
Dexterity vs. Missile Weapons in Geneforge Series | |
Warrior
Member # 5870
|
written Monday, January 30 2006 05:40
Profile
quote:The experince of fighting rats is no longer valid when fighting drakons and gazers. As a shaper, not only melee and missle stink, battle magic also sucks later in the game. As for chance to dodge, forget about it if you are playing on torment. The top monsters can always hit you even you put all your points into dex and luck. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
G3 Shaper Guide in Geneforge Series | |
Warrior
Member # 5870
|
written Monday, January 30 2006 05:28
Profile
quote:You don't know much about gramma, do you? Of course faqs have errors, you seem have no idea how much effort must be paid to do one as good as Matt P's. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |
G3 Shaper Guide in Geneforge Series | |
Warrior
Member # 5870
|
written Sunday, January 29 2006 23:17
Profile
I hope you give it up. Matt P (in this forum the account Schodinger) had already done a very thorough walkthrough, many people including myself had helped. Actually he wrote all spiderwebsoftware games faqs ever since avernum2. So if you want to do a faq, try avernum4. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |