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problem getting into formello in Avernum 4
Warrior
Member # 5870
Profile #6
quote:
Originally written by bk23:

All the walkthroughs I've read indicate that you should be able to simply walk in. Help!
I didn't know that Avernum4 has that many walkthroughs
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
xp penalty in Avernum 4
Warrior
Member # 5870
Profile #0
I heared someone said xp penalty is based on the highest level of your team, which is inconsistant to my experence. I have a party of four divinely touched, sliths elite warrior (65% exp penalty), nephi deadeye archer (50%), nephi pure spirit priest (55%) nephi natural mage (55%). According to some theary, my warrior recieve 35% exp, which should have a level about 2/3 of my archer (50%). But he (lv26) ends up only two level and a half levels behind the archer (lv29). The two spell casters (lv28) only one level behind the archer. So I think the xp get is based on each individual's level, independent of each other. And the penalty of level is so great that penalty from traits matters little.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Shock Trooper in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #36
quote:
Originally written by --Slarty:

[QUOTE]Originally written by Synergy67:

I'll say it agian. For the same investment in magic skills, an Infiltrator only gets 2 more per magic skill plus 2 more in Spellcraft compared to a Servile. The Servile gets larger bonuses to melee stats. The Servile gets 1/3 more HP, while the Infiltrator gets only 1/6 more Essence.

Sorry, you are wrong. Servile gets 1/4 more hp and infiltrator gets 1/6 essence and spell points. Considering the amount of int you will invest compared to enduran, an infiltrator is nowhere worse.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The Melee Warrior in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #18
quote:
Originally written by --Slarty:

In G1, melee damage does 1-8. Period. I just rechecked the scripts.
Next!

Strange. All weapon damage displayed are multiplies of d7. Like the guardian claymore 10-70. It is d8 in GF2 however.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
The Melee Warrior in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #13
In GF1, melee weapon does d7 damage, not d8.
Are you sure oozing blade does physical damage in GF4? In GF3, fire and ice blade indeed do physical damage but oozing blade, the only melee weapon does non-physical damage, does acid damage, which is great.
quote:
Originally written by --Slarty:

First off, magic is overpowered. Magic is frequently overpowered in CRPGs and I think there have been a few overpowered bits in most of Jeff's games.

I also think I know why that is. Geneforge 1 was an exception to this rule. There were 12 spells, compared to 30-60 in other Spiderweb games. Creations were way more powerful. G2 toned down creations a little and added more spells which were wayyyy more powerful, and did not balance magic to compensate. Nobody noticed because the brokenness of Parry was far more obvious.

In G1, weapons did 1-8 while spells did 1-5, 1-6, 1-7... weapons had Quick Action AND Anatomy. And there were fewer enemy resistances all around, certainly including armor. This was very balanced, because melee opened you up to opponent's melee attacks under that AP system, plus it was less tactically flexible.

Now weapons do 1-4 or 1-5 while spells and creation breath range from 1-3 to 1-10. (Yes, SoT, nothing beats 1-5.)

The acid and ice blades and so on are definitely good, but I want to correct an error people keep replicating. They do NOT do special damage. They do physical damage. They cause status effects, but they only do physical damage directly.

Also, Quick Action has a problem. It's inconsistent. Even at very high levels there's a chance you'll not get the second strike. That's fine as far as damage output over time goes if you're attacking, say, Matala. But if you're just trying to knock down some wingbolts, it makes your task much harder since you have to allow for a range of damage. (I actually like that, but only if it's applied to everything; the problem is that spells do extremely consistent damage, while QA does not.) At moderate levels of QA, it's a coin-flip. Assuming it's the same as A4, which it looks like, 10 QA is a 50% chance of a second strike and 20 QA is a 75% chance.


Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Is it intentional? in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #7
As far as I can remeber, both GF1 and GF2 were game over once my creation attacked me. It was no instant death, I believe. My creation attacked me, so I turned against myself, its master (same as you or your creation attack another). Therefore I lost my character. And game over.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
What exactly is "game difficulty"? in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #5
Well, in GF series, difficulty level indeed has nothing to do with enemy hit points.The damage you recieve on four different levels are 50%, 100%, 150% and 200% respectively. It also affect the chance they can hit and dodge. The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times. Their bonus chance to hit make investments in dex for dodging almost pointless on torment. Simply assume enemies always hit.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
melee in G4 in Geneforge 4: Rebellion
Warrior
Member # 5870
Profile #10
Yes, melee is indeed broken in GF3. I know that a melee guardian can complete the game as easy, but melee is not only about the PC. In GF3, as in other games in GF series, melee means you have to spend action points to reach the one you want to attack and is more perilous than as a ranged attacker who stays in the rear. But what compensates for this? In GF1 and 2, melee does more damages inaddition to some minor hp bonuses melee attackers enjoy. In GF3, adding insult into injury, melee does a worse damage than ranged, which makes melee broken.

How melee guardian is balanced(actually only when late in the game) in GF3 is another story.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Parry in Geneforge Series
Warrior
Member # 5870
Profile #12
quote:
Originally written by Randomizer:

Although parry is less useable in GF3 because certain spells/attacks are not blocked by parry.
What are you talking about?
In GF2, the only trouble about parry is that it doesn't work agaisnt gazer kill or firebeast aura of flame. In GF3, it at least works against gazer kill, though as bad as agaisnt other missiles.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Parry in Geneforge Series
Warrior
Member # 5870
Profile #11
quote:
Originally written by Ghost of Starman:

For many skills, G2/3 apply the skills the same way g1 did.

Thus from 0-10 1 point = 1 point
from 11-20 2 points = 1 point
from 21-30 3 points = 1 point

for these skills, you have to increase from 10 to 12 to get an effective skill of 11, from 12 to 14 to get eff skill of 12 etcandsoon

No, 18 is actually 18. Every point counts.
Only shaping skills work the way as in GF1. If you don't believe, try to raise edu or int above 10. GF2 and GF3 already have a increasing cost for skills so...
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Parry in Geneforge Series
Warrior
Member # 5870
Profile #2
If you don't see the point of telling you, how can it be good to know?
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Parry in Geneforge Series
Warrior
Member # 5870
Profile #0
In GF2, the chances to parry, deflect damage and riposite are all bottomed at 0% and capped at 50%. Chance to parry = 5%*psl(parry skill levels), chance to deflect=5%*(psl-4), chance to riposite=5%*(psl-8). The three work independently and when more than one occure, riposite override parry or damage deflection and parry override damage deflection. So with a parry of 18 and against melee, you have a 1/2 chance to riposite, 1/4 chance to parry and 1/8 chance to deflect damage. Riposite doesn't work against missile attack at all while the other two works the same.

In GF3, the chance to parry melee damage is 2%*psl, missle damage 1%*psl. No chance to riposite. It is supposed to reduce damage taken but not really significient whatsoever.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Getting Greta's Skills Upgraded in Geneforge Series
Warrior
Member # 5870
Profile #7
Well, well...
It only works after you left the area (same for the searer upgrade, few notice it because there was nothing to fight on that map then).
So pay the 3000 gold, leave the map and come right back.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Dextrous Agent in Geneforge Series
Warrior
Member # 5870
Profile #13
quote:
Sure, there are things that resist fire or ice or energy; but (especially for energy) there are less. A spell-slinging Agent can just change to a different spell. A Shaper can either employ multiple creation types, can switch to physical instead of breath attacks, or can use items and spells as supplements. A character who relies on melee or missile weapons doesn't have those options so much.

Icy Crystals are wonderful, as are wands, but there aren't enough to use them as regular attacks.

THIS is why melee got so much worse in G3, too! -- the dice dropped to 4 AND the resists got ramped up, including physical resists.
Actually there is one melee weapon that does not physical but acid damage - the mighty oozing blade. Few in the game have a decent acid resistance, though those do usually very high.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Suggestion for increased replay value: Add the three remaining classes in Geneforge Series
Warrior
Member # 5870
Profile #1
quote:
Originally written by Mike Montgomery:

The Geneforge series has 3 classes available, but the logic of the system makes 6 possible class combinations possible, as follows:

Class: Strong/Normal/Weak

Current

Guardian: Combat/Shaping/Magic
Agent: Magic/Combat/Shaping
Shaper: Shaping/Magic/Combat

Proposed

Champion: Combat/Magic/Shaping
Infiltrator: Magic/Shaping/Combat
Constructor: Shaping/Combat/Magic

In this scheme, the Champion could have the same health/energy/essence as the Guardian, or it could be rebalanced to trade off slightly reduced health for additional energy.

Similarly, the Inflitrator could match the Agent, or it could have slightly reduced health for slightly increased essence.

Finally, the Construtor could match the Shaper, or it could have slight reduced energy for slightly increased health.

I don't pretend to be good at naming, and I hope that someone else can suggest better names for the three proposed classes. But I needed some names for the purpose of discussion.

The Champion would be a good fit for strategies where combat is relied upon, and shaping is rarely if ever used.

The Infiltrator would be a good fit for stratagies where the Infiltrator accompanies and supports her creations.

The Constructor would be a good fit for missile shapers, or other combat oriented shapers.
classes available?

Delicious vilish was right. What matters is magic. Magic is what everyone need, while among the rest you only need choose one. So the champion will make guardian useless, while the constructor is useless himself/herself.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Guardians need help in Geneforge Series
Warrior
Member # 5870
Profile #34
Torment isn't that hard for a guardian later in the game. With the right equipment, I got all my resistance above 100%, which reduces damage taken to a quarter. Able to cast haste is good enough. Get swarmed? Just hit and run. And the oozing blade is great. KEEP IT if you are playing melee.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Dextrous Agent in Geneforge Series
Warrior
Member # 5870
Profile #8
You can learn haste on green island. The mage east of the fort teaches that. Haste does make a huge difference.
quote:

The thorn batons would kill in two shots, but the one round of HP generation seems to be just enough to keep stuff alive. I'm still on Greenwood. Once I get to Harmony and get Speed that should make things a lot better.

Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Stat At Start in Geneforge Series
Warrior
Member # 5870
Profile #3
Forget about dex and missile weapon. Start with most points spend on int and (fire shaping or magic shaping)
Is a shaper mage good? Depends on what kind of spells. Generally magic spell is a moderately bad idea. Bless magic is a necessity for mass energize is a must. Mind magic is very good.
Remember you can never attack as good as a gazer even you spend a hell of of points on battle or missle magic. So save them for more int.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Levels Damage in Combat in Geneforge Series
Warrior
Member # 5870
Profile #10
According to the faq of Matt P, these resistances are hidden but exist in gf1 and gf2. Remember some items give you bonuses like "+10% cold resistance"? Armors give protection against fire, cold, energy as well as physical damage in gf1 and gf2 as in gf3. remeber after you put on a chitin armor, fyoras can seldomly do any harm to you?
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Levels Damage in Combat in Geneforge Series
Warrior
Member # 5870
Profile #2
quote:
Originally written by Thuryl:

quote:
Originally written by Nick Ringer:

... and other mysteries.

What exactly is "levels damage in combat?"

Thrusting Gauntlets:
+2 levels damage in combat.

Okay, I'll try to explain this by means of an example. If a weapon does, say, 10-40 damage, that's 1-4 times 10. One level of damage for that weapon is 1-4, so +2 levels of damage would add 2-8 extra damage. If another weapon did 15-45 (1-3 times 15), then a level of damage would be 1-3, and +2 levels of damage would add 2-6 instead. In other words, extra levels of damage make you do more damage in melee, but exactly how much extra damage you do depends on what weapon you're using.

quote:
- Energy resistance. I assume this contributes to defense against Cryoa and Cryodrayk ranged attacks.
I think so.


Are you sure? Cryoa and Cryodrayk do cold damage, and only cold resistance should work.

About levels of damage, each point of strength or melee give one level of damage in melee, dex or ranged give one in ranged attack, battle magic and spellcraft give one in battle magic.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
G3 Shaper Guide in Geneforge Series
Warrior
Member # 5870
Profile #13
quote:
Originally written by Schrodinger:

I appreciate all the help I've received on FAQs, but I've found that well over half of all FAQs that get started are never completed. That's not to discourage you, but more an acknowledgement that writing a FAQ is hard (and often thankless) work. That said, it's not too bad to go ahead and write up a FAQ especially if you have a new view of things. I've written FAQs for games which already had guides simply because the guides were insufficient. Although I do try to make my FAQs very thorough, there will be things I miss.
Exactly my point.

Even Matt P's excellent faq had many mistakes as far as I could see. As for luck, he failed to mention each point will +2% to hit and 2% chance to dodge. Also "Adds one point to each resistance and armor per point of skill" is not accurate, it only add to fire, cold and energy resistance and armor. I guess the official gf3 manual has more errors than his faq.

If you still want to write a guide and have problems about the ruleset, you can ask me.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
GF2: guardian claymore or puresteel blade in Geneforge Series
Warrior
Member # 5870
Profile #11
quote:
Originally written by Micawber:

An oozing blade is not very useful against rotghroths, and anyway I never found one in GF2.
Right, worthless against rotghroths, which had an acid resistance of 80%. In this game few foes have an acid resistance over 20%, while most top monsters(drakons, golems, rotghroths) have a physical resistance of 50%. Unfortunately the flame blade and froze blade doen't work (only do physical damage), or even if they do as much as a stick (1d4), will be the best weapon against rotghroths. No oozing blade nor need one in gf2, for there is no significiant resistance in gf2.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Dexterity vs. Missile Weapons in Geneforge Series
Warrior
Member # 5870
Profile #7
quote:
Originally written by MagmaDragoon:

All depends of your playing-style. If you are a Shaper that send his creatures to combat and hide himself pimp the Dex: it helps to evade enemy's blows (+5% to hit, + Missiles damage too). Instead, if you combat with your creatures, choose missile weapons.

Remember that the Dex bonuses can be founded much easy than Missile Weapons bonuses.

The experince of fighting rats is no longer valid when fighting drakons and gazers. As a shaper, not only melee and missle stink, battle magic also sucks later in the game. As for chance to dodge, forget about it if you are playing on torment. The top monsters can always hit you even you put all your points into dex and luck.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
G3 Shaper Guide in Geneforge Series
Warrior
Member # 5870
Profile #9
quote:
Originally written by MagmaDragoon:

quote:
Originally written by Hume:

I hope you give it up. Matt P (in this forum the account Schodinger) had already done a very thorough walkthrough, many people including myself had helped. Actually he wrote all spiderwebsoftware games faqs ever since avernum2. So if you want to do a faq, try avernum4.
Yes, the guide isn't bad, but why someone musn't write another FAQ? (The Matt P's guide has an error, don't you know? :P )

You don't know much about gramma, do you? Of course faqs have errors, you seem have no idea how much effort must be paid to do one as good as Matt P's.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
G3 Shaper Guide in Geneforge Series
Warrior
Member # 5870
Profile #7
I hope you give it up. Matt P (in this forum the account Schodinger) had already done a very thorough walkthrough, many people including myself had helped. Actually he wrote all spiderwebsoftware games faqs ever since avernum2. So if you want to do a faq, try avernum4.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00

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