melee in G4

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AuthorTopic: melee in G4
Shock Trooper
Member # 7143
Profile #0
I'm not sure if anyone has dirrectly addressed this, but do people think that the melee system will be fixed in G4? And if it is how do you think it would/could be done?

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Posts: 333 | Registered: Saturday, May 20 2006 07:00
Triad Mage
Member # 7
Profile Homepage #1
How is it broken?

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 2820
Profile #2
Not strong enough.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shaper
Member # 7472
Profile Homepage #3
It was discussed quite a bit in these two threads.
In my humble newbie opinion, the melee aspects of the game were greatly decreased. Then again, that still didn't stop me from having a Thahd with me till the end of the game. ;)

EDIT: Decided to link to two threads instead of one.

[ Sunday, September 10, 2006 13:13: Message edited by: Nioca ]

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Posts: 2686 | Registered: Friday, September 8 2006 07:00
Triad Mage
Member # 7
Profile Homepage #4
I haven't played the "Guardian" type, but melee is certainly viable. Especially alongside some of the new spells. I don't think it's been strengthened. Hard to tell when the endgame (or even middlegame) isn't done, though.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Law Bringer
Member # 6785
Profile #5
I haven't seen GF4 yet, but playing a melee guardian is different then the other types. Melee means getting the monsters stunned so you have time to close with them. Since most monsters that will really hurt you have ranged attacks you need to balance it out.

Agents and missle guardians have great range attacks. Shapers depend upon their creations. Using battle shaping is the closest to melee guardians.

In GF3 the changing of weapons in quick slots is now only 1 AP instead of 3 AP for getting something from the backpack. So switching between melee and missle weapons is easier. It increased the options.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Triad Mage
Member # 7
Profile Homepage #6
Put two points in mental magic, get Daze, and problem solved.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 6581
Profile Homepage #7
Melee underpowered? I don't think so. In GF3, on Tricky it wasn't so hard; and in GF2 the Parry Skill can be a good solution if your Meele isn't strong enough.. GF1 is still in progress, so I don't know. But hey, as Drake said, Daze can afford a big help. And Haste, of course.

EDIT: Replaced "overpowered" with "underpowered".

[ Monday, September 11, 2006 07:54: Message edited by: MagmaDragoon ]

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Triad Mage
Member # 7
Profile Homepage #8
The problem is that melee is *underpowered*.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 6581
Profile Homepage #9
quote:
Originally written by Drakefyre:

The problem is that melee is *underpowered*.
Yes, sorry, I made a mistake.

EDIT: Previous post is corrected.

[ Monday, September 11, 2006 07:55: Message edited by: MagmaDragoon ]

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Warrior
Member # 5870
Profile #10
Yes, melee is indeed broken in GF3. I know that a melee guardian can complete the game as easy, but melee is not only about the PC. In GF3, as in other games in GF series, melee means you have to spend action points to reach the one you want to attack and is more perilous than as a ranged attacker who stays in the rear. But what compensates for this? In GF1 and 2, melee does more damages inaddition to some minor hp bonuses melee attackers enjoy. In GF3, adding insult into injury, melee does a worse damage than ranged, which makes melee broken.

How melee guardian is balanced(actually only when late in the game) in GF3 is another story.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Shaper
Member # 7472
Profile Homepage #11
Also, in GF2, the Parry skill was broken. If you put most of your skill points in parry, it would make you almost invulnerable.

Besides, it's GF3 in which melee really took a hit. GF1 & 2 were fine.

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Posts: 2686 | Registered: Friday, September 8 2006 07:00
Agent
Member # 27
Profile #12
When playing a melee Guardian in GF1 I always felt just one level behind of what I needed to be.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Apprentice
Member # 5311
Profile #13
as a gurdian ingf1 i always felt ahead. imade it to the great temple before i got to pentel.
Posts: 46 | Registered: Monday, December 20 2004 08:00
Shock Trooper
Member # 3513
Profile Homepage #14
quote:
Originally written by Phish Phlot:

as a gurdian ingf1 i always felt ahead. imade it to the great temple before i got to pentel.
Wrong forum, thread necromancy, and illegibly typed. AND mostly off-topic (If I knew what the hell you were saying, I'd be sure you were off-topic)

Sir, I'm afraid I'm going to have to ask you to leave the internet.

[ Sunday, October 22, 2006 15:40: Message edited by: Mu ]

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Posts: 301 | Registered: Thursday, October 2 2003 07:00
Shaper
Member # 7472
Profile Homepage #15
quote:
Originally written by Phish Phlot:

(Modified for legibility)
As a Guardian in GF1, I always felt ahead. I made it to the great temple before I got to Pentil.
So it is somewhat on topic. Just not by much.

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Agent
Member # 1934
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They still need to be banished from the internet.

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Posts: 1169 | Registered: Monday, September 23 2002 07:00
Shaper
Member # 7472
Profile Homepage #17
Well that is not my job, nor my responsibility, nor my desicion. That's up to the moderators and the administrators.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
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Posts: 2686 | Registered: Friday, September 8 2006 07:00
Law Bringer
Member # 6785
Profile #18
Melee is better in GF4 than the earlier games. That said it also applies to the monsters attacking you.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Apprentice
Member # 7501
Profile #19
well i wouldn't say it is too underpowered because you would use AP to get to the monster, but once you are there and can attack it wouldn't be too hard to kill it, if you have good melee skills than it would take a few turns...

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