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easter eggs in Geneforge Series
Apprentice
Member # 5311
Profile #0
are there any realy big easter eggs besides the wastes pylons.
Posts: 46 | Registered: Monday, December 20 2004 08:00
melee in G4 in Geneforge 4: Rebellion
Apprentice
Member # 5311
Profile #13
as a gurdian ingf1 i always felt ahead. imade it to the great temple before i got to pentel.
Posts: 46 | Registered: Monday, December 20 2004 08:00
Brief Geneforge 4 Update in Geneforge 4: Rebellion
Apprentice
Member # 5311
Profile #47
I think it would be nice to have controll over what your creathions look like.
Posts: 46 | Registered: Monday, December 20 2004 08:00
kentia mine wand in Geneforge Series
Apprentice
Member # 5311
Profile #2
i could not find it there
Posts: 46 | Registered: Monday, December 20 2004 08:00
kentia mine wand in Geneforge Series
Apprentice
Member # 5311
Profile #0
where is th wand of the inferno in the kentia mines.
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #14
I dont know when it will be done
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum
Apprentice
Member # 5311
Profile #14
I dont know when it will be done
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #11
thank you
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum
Apprentice
Member # 5311
Profile #11
thank you
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #2
beginscendatascript;

begindefineterrain 297;
import = 293;
te_name = "Red Stairs";
te_which_sheet = 183;
te_which_icon = 3;

begindefineterrain 451;
import = 180;
te_name = "Painting";
te_which_sheet = 183;
te_which_icon = 4;

begindefineterrain 452;
import = 181;
te_name = "Painting";
te_which_sheet = 183;
te_which_icon = 5;

begindefineterrain 453;
import = 201;
te_which_sheet = 183;
te_which_icon = 6;

begindefineterrain 454;
import = 204;
te_which_sheet = 183;
te_which_icon = 7;

begindefineterrain 455;
te_which_icon = 8;

begindefineterrain 456;
import = 280;
te_which_sheet = 720;
te_which_icon = 5;
te_ed_which_sheet = 682;
te_ed_which_icon = 95;

begindefineterrain 457;
te_name = "Cross";
te_which_icon = 4;
te_ed_which_icon = 94;

begindefineterrain 458;
import = 289;
te_which_sheet = 183;
te_which_icon = 9;

begindefineterrain 459;
import = 290;
te_which_sheet = 183;
te_which_icon = 10;

begindefineterrain 460;
import = 291;
te_which_sheet = 183;
te_which_icon = 11;

begindefineterrain 461;
import = 292;
te_which_sheet = 183;
te_which_icon = 12;

begindefineterrain 462;
import = 242;
te_name = "Wolf's Head Statue";
te_which_sheet = 183;
te_which_icon = 13;

begindefineterrain 463;
import = 232;
te_name = "Robed Statue";
te_which_sheet = 183;
te_which_icon = 15;
te_second_icon = 14;

begindefineterrain 464;
te_name = "Armored Statue";
te_which_icon = 16;
te_second_icon = 17;

begindefineterrain 465;
te_which_icon = 18;
te_second_icon = 19;

// Floors

begindefinefloor 253;
import = 144;
fl_which_sheet = 183;
fl_which_icon = 2;


begindefineterrain 122;
import = 122;
te_name = "mine";
te_which_sheet = 137;
te_which_icon = 0;
begindefineterrain 123;
import = 112;
te_name = "mine";
te_which_sheet = 137;
te_which_icon = 6;
begindefineterrain 124;
import = 112;
te_name = "mine";
te_which_sheet = 137;
te_which_icon = 8;
begindefineterrain 377;

import = 81;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 0;

te_ed_which_sheet = 510;

te_ed_which_icon = 53;

begindefineterrain 378;

import = 79;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 1;

te_ed_which_sheet = 510;

te_ed_which_icon = 50;

begindefineterrain 379;

import = 77;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 2;

te_ed_which_sheet = 510;

te_ed_which_icon = 51;

begindefineterrain 390;

import = 75;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 3;

te_ed_which_sheet = 510;

te_ed_which_icon = 52;

begindefineterrain 391;

import = 83;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 7;

te_ed_which_sheet = 510;

te_ed_which_icon = 54;

begindefineterrain 392;

import = 82;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 4;

te_ed_which_sheet = 510;

te_ed_which_icon = 55;

begindefineterrain 393;

import = 85;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 5;

te_ed_which_sheet = 510;

te_ed_which_icon = 56;

begindefineterrain 394;

import = 84;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 6;

te_ed_which_sheet = 510;

te_ed_which_icon = 57;

begindefineterrain 271;
import = 270;
te_name = "boat";
te_which_sheet = 181;
te_which_icon = 8;
begindefineterrain 425; //Imported Trees - 1
import = 149; //Steal a regular tree's attributes
te_name = "Trees";
te_which_sheet = 500;
te_which_icon = 0;
te_ed_which_sheet = 681;
te_ed_which_icon = 65;
te_can_look_at = 0;

begindefineterrain 426; //Imported Trees - 2
te_which_icon = 1;
te_can_look_at = 0;

begindefineterrain 427; //Imported Trees - 3
te_which_icon = 3;
te_can_look_at = 0;

begindefineterrain 428; //Imported Trees - 4
te_which_icon = 5;
te_can_look_at = 0;

begindefineterrain 429; //Imported Bushes - 1
import = 145; //Steal a normal shrub's attributes
te_name = "Shrubs";
te_which_sheet = 500;
te_which_icon = 2;
te_ed_which_sheet = 681;
te_ed_which_icon = 66;
te_can_look_at = 0;

begindefineterrain 430; //Imported Bushes - 2
te_which_icon = 4;
begindefinefloor 92;
import = 79;
fl_special_strength = 50;

// NEW FLOORS

begindefinefloor 130;
import = 1;
fl_name = "Road";
fl_which_sheet = 503;
fl_which_icon = 2;

begindefinefloor 131;
fl_which_icon = 3;

// Letter floor
begindefinefloor 144;
fl_name = "Blank";
fl_which_sheet = 501;
fl_which_icon = 0;

begindefinefloor 145;
fl_name = "A";
fl_which_icon = 1;
fl_special_property = 8;
fl_special_strength = 13;

begindefinefloor 146;
fl_name = "B";
fl_which_icon = 2;

begindefinefloor 147;
fl_name = "C";
fl_which_icon = 3;

begindefinefloor 148;
fl_name = "D";
fl_which_icon = 4;

begindefinefloor 149;
fl_name = "E";
fl_which_icon = 5;

begindefinefloor 150;
fl_name = "F";
fl_which_icon = 6;

begindefinefloor 151;
fl_name = "G";
fl_which_icon = 7;

begindefinefloor 152;
fl_name = "H";
fl_which_icon = 8;

begindefinefloor 153;
fl_name = "I";
fl_which_icon = 9;

begindefinefloor 154;
fl_name = "I";
fl_which_icon = 9;

begindefinefloor 155;
fl_name = "K";
fl_which_icon = 11;

begindefinefloor 156;
fl_name = "L";
fl_which_icon = 12;

begindefinefloor 157;
fl_name = "M";
fl_which_icon = 13;

begindefinefloor 158;
fl_name = "N";
fl_which_icon = 14;

begindefinefloor 159;
fl_name = "O";
fl_which_icon = 15;

begindefinefloor 160;
fl_name = "P";
fl_which_icon = 16;

begindefinefloor 161;
fl_name = "Q";
fl_which_icon = 17;

begindefinefloor 162;
fl_name = "R";
fl_which_icon = 18;

begindefinefloor 163;
fl_name = "S";
fl_which_icon = 19;

begindefinefloor 164;
fl_name = "T";
fl_which_icon = 20;

begindefinefloor 165;
fl_name = "V";
fl_which_icon = 22;

begindefinefloor 166;
fl_name = "V";
fl_which_icon = 22;

begindefinefloor 167;
fl_name = "W";
fl_which_icon = 23;

begindefinefloor 168;
fl_name = "X";
fl_which_icon = 24;

begindefinefloor 169;
fl_name = "Y";
fl_which_icon = 25;

begindefinefloor 170;
fl_name = "Z";
fl_which_icon = 26;


// Additional floor

begindefinefloor 180;
import = 122;
fl_icon_adjust = 1;

begindefinefloor 181;
import = 0;
fl_which_sheet = 503;
fl_which_icon = 0;

begindefinefloor 182;
fl_which_icon = 1;

begindefinefloor 183;
import = 110;
fl_name = "Star Floor";
fl_which_sheet = 506;
fl_which_icon = 0;

begindefinefloor 184;
fl_which_icon = 1;

begindefinefloor 185;
fl_which_icon = 2;

begindefinefloor 186;
fl_which_icon = 3;

begindefinefloor 187;
fl_which_icon = 4;

begindefinefloor 188;
fl_which_icon = 5;

begindefinefloor 189;
fl_which_icon = 6;

begindefinefloor 190;
fl_which_icon = 7;

begindefinefloor 191;
fl_which_icon = 8;

begindefinefloor 192;
import = 79;
fl_name = "Ice";
fl_which_sheet = 752;
fl_which_icon = 0;
fl_ed_which_sheet = 684;
fl_ed_which_icon = 20;
fl_special_property = 2;

begindefinefloor 193;
import = 186;
fl_icon_adjust = 1;
begindefineterrain 432;
import = 204;
te_which_sheet = 513;

begindefineterrain 433;
te_which_icon = 1;

begindefineterrain 434;
import = 289;
te_name = "Blue Stairs";
te_which_sheet = 513;
te_which_icon = 2;

begindefineterrain 435;
te_which_icon = 3;
te_special_property = 19;

begindefineterrain 436;
te_which_icon = 4;
te_special_property = 21;

begindefineterrain 437;
te_which_icon = 5;
te_special_property = 23;

begindefineterrain 438;
import = 180;
te_name = "Painting";
te_which_sheet = 517;
te_which_icon = 0;

begindefineterrain 439;
import = 181;
te_name = "Painting";
te_which_sheet = 517;
te_which_icon = 1;

begindefineterrain 440;
import = 438;
te_which_icon = 2;

begindefineterrain 441;
import = 439;
te_which_icon = 3;

begindefineterrain 442;
import = 438;
te_which_icon = 4;

begindefineterrain 443;
import = 439;
te_which_icon = 5;

begindefineterrain 444;
import = 438;
te_which_icon = 6;

begindefineterrain 445;
import = 439;
te_which_icon = 7;

begindefineterrain 446;
import = 438;
te_which_icon = 8;

begindefineterrain 447;
import = 439;
te_which_icon = 9;

begindefineterrain 448;
import = 401;
te_name = "Lectum";
te_which_sheet = 786;
te_which_icon = 6;

begindefineterrain 449;
te_which_icon = 7;

begindefineterrain 450;
import = 402;
te_height_adj_pixels = -5;

begindefinefloor 71;
fl_name = "floor";
fl_which_sheet = 183;
fl_which_icon = 2;

begindefinefloor 132; // Begin Vahnatai Floor
clear;
fl_name = "Green Tiles";
fl_which_sheet = 761;
fl_which_icon = 4;
fl_ed_which_sheet = 686;
fl_ed_which_icon = 14;
fl_is_floor = 1;

begindefinefloor 133;
fl_name = "Rug";
fl_which_icon = 9;
fl_ed_which_icon = 19;

begindefinefloor 134;
fl_name = "Rune";
fl_which_icon = 5;
fl_ed_which_icon = 15;

begindefinefloor 135;
fl_name = "Rune";
fl_which_icon = 5;
fl_ed_which_icon = 18;
fl_anim_steps = 4;

begindefineterrain 466;
import = 147;
te_which_sheet = 185;
te_which_icon = 5;
te_ed_which_sheet = 510;
te_ed_which_icon = 17;
te_second_icon = -1;

begindefineterrain 467;
import = 148;
te_which_sheet = 185;
te_which_icon = 6;
te_ed_which_sheet = 510;
te_ed_which_icon = 18;
te_second_icon = -1;

begindefineterrain 468;
import = 147;
te_which_sheet = 185;
te_which_icon = 7;
te_second_icon = -1;

begindefineterrain 469;
import = 148;
te_which_sheet = 185;
te_which_icon = 8;
te_second_icon = -1;

begindefineterrain 470;
import = 145;
te_which_sheet = 185;
te_which_icon = 4;
te_ed_which_sheet = 510;
te_ed_which_icon = 0;
te_second_icon = -1;

begindefineterrain 471;
import = 143;
te_which_sheet = 185;
te_which_icon = 9;
te_ed_which_sheet = 510;
te_ed_which_icon = 1;
te_second_icon = -1;

begindefineterrain 472; // Vahnatai buildings.
import = 322;
te_which_sheet = 186;
te_which_icon = 0;
te_ed_which_sheet = 686;
te_ed_which_icon = 20;

begindefineterrain 473;
te_which_sheet = 186;
te_which_icon = 1;
te_ed_which_icon = 82;

begindefineterrain 474;
te_which_sheet = 186;
te_which_icon = 2;
te_ed_which_sheet = 684;
te_ed_which_icon = 87;

begindefinecreature 155;
import = 155;
cr_which_sheet = 188;

begindefineterrain 475;
import = 231;
te_name = "Flaming alter";
te_which_sheet = 173;
te_which_icon = 0;
te_anim_steps = 3;

begindefineterrain 476;
import = 231;
te_name = "Flaming piller";
te_which_sheet = 174;
te_which_icon = 0;
te_anim_steps = 3;

begindefineterrain 477s;
import = 231;
te_name = "Flame jet";
te_which_sheet = 175;
te_which_icon = 0;
te_anim_steps = 3;
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum
Apprentice
Member # 5311
Profile #2
beginscendatascript;

begindefineterrain 297;
import = 293;
te_name = "Red Stairs";
te_which_sheet = 183;
te_which_icon = 3;

begindefineterrain 451;
import = 180;
te_name = "Painting";
te_which_sheet = 183;
te_which_icon = 4;

begindefineterrain 452;
import = 181;
te_name = "Painting";
te_which_sheet = 183;
te_which_icon = 5;

begindefineterrain 453;
import = 201;
te_which_sheet = 183;
te_which_icon = 6;

begindefineterrain 454;
import = 204;
te_which_sheet = 183;
te_which_icon = 7;

begindefineterrain 455;
te_which_icon = 8;

begindefineterrain 456;
import = 280;
te_which_sheet = 720;
te_which_icon = 5;
te_ed_which_sheet = 682;
te_ed_which_icon = 95;

begindefineterrain 457;
te_name = "Cross";
te_which_icon = 4;
te_ed_which_icon = 94;

begindefineterrain 458;
import = 289;
te_which_sheet = 183;
te_which_icon = 9;

begindefineterrain 459;
import = 290;
te_which_sheet = 183;
te_which_icon = 10;

begindefineterrain 460;
import = 291;
te_which_sheet = 183;
te_which_icon = 11;

begindefineterrain 461;
import = 292;
te_which_sheet = 183;
te_which_icon = 12;

begindefineterrain 462;
import = 242;
te_name = "Wolf's Head Statue";
te_which_sheet = 183;
te_which_icon = 13;

begindefineterrain 463;
import = 232;
te_name = "Robed Statue";
te_which_sheet = 183;
te_which_icon = 15;
te_second_icon = 14;

begindefineterrain 464;
te_name = "Armored Statue";
te_which_icon = 16;
te_second_icon = 17;

begindefineterrain 465;
te_which_icon = 18;
te_second_icon = 19;

// Floors

begindefinefloor 253;
import = 144;
fl_which_sheet = 183;
fl_which_icon = 2;


begindefineterrain 122;
import = 122;
te_name = "mine";
te_which_sheet = 137;
te_which_icon = 0;
begindefineterrain 123;
import = 112;
te_name = "mine";
te_which_sheet = 137;
te_which_icon = 6;
begindefineterrain 124;
import = 112;
te_name = "mine";
te_which_sheet = 137;
te_which_icon = 8;
begindefineterrain 377;

import = 81;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 0;

te_ed_which_sheet = 510;

te_ed_which_icon = 53;

begindefineterrain 378;

import = 79;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 1;

te_ed_which_sheet = 510;

te_ed_which_icon = 50;

begindefineterrain 379;

import = 77;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 2;

te_ed_which_sheet = 510;

te_ed_which_icon = 51;

begindefineterrain 390;

import = 75;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 3;

te_ed_which_sheet = 510;

te_ed_which_icon = 52;

begindefineterrain 391;

import = 83;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 7;

te_ed_which_sheet = 510;

te_ed_which_icon = 54;

begindefineterrain 392;

import = 82;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 4;

te_ed_which_sheet = 510;

te_ed_which_icon = 55;

begindefineterrain 393;

import = 85;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 5;

te_ed_which_sheet = 510;

te_ed_which_icon = 56;

begindefineterrain 394;

import = 84;

te_name = "White Stone Stairs";

te_which_sheet = 509;

te_which_icon = 6;

te_ed_which_sheet = 510;

te_ed_which_icon = 57;

begindefineterrain 271;
import = 270;
te_name = "boat";
te_which_sheet = 181;
te_which_icon = 8;
begindefineterrain 425; //Imported Trees - 1
import = 149; //Steal a regular tree's attributes
te_name = "Trees";
te_which_sheet = 500;
te_which_icon = 0;
te_ed_which_sheet = 681;
te_ed_which_icon = 65;
te_can_look_at = 0;

begindefineterrain 426; //Imported Trees - 2
te_which_icon = 1;
te_can_look_at = 0;

begindefineterrain 427; //Imported Trees - 3
te_which_icon = 3;
te_can_look_at = 0;

begindefineterrain 428; //Imported Trees - 4
te_which_icon = 5;
te_can_look_at = 0;

begindefineterrain 429; //Imported Bushes - 1
import = 145; //Steal a normal shrub's attributes
te_name = "Shrubs";
te_which_sheet = 500;
te_which_icon = 2;
te_ed_which_sheet = 681;
te_ed_which_icon = 66;
te_can_look_at = 0;

begindefineterrain 430; //Imported Bushes - 2
te_which_icon = 4;
begindefinefloor 92;
import = 79;
fl_special_strength = 50;

// NEW FLOORS

begindefinefloor 130;
import = 1;
fl_name = "Road";
fl_which_sheet = 503;
fl_which_icon = 2;

begindefinefloor 131;
fl_which_icon = 3;

// Letter floor
begindefinefloor 144;
fl_name = "Blank";
fl_which_sheet = 501;
fl_which_icon = 0;

begindefinefloor 145;
fl_name = "A";
fl_which_icon = 1;
fl_special_property = 8;
fl_special_strength = 13;

begindefinefloor 146;
fl_name = "B";
fl_which_icon = 2;

begindefinefloor 147;
fl_name = "C";
fl_which_icon = 3;

begindefinefloor 148;
fl_name = "D";
fl_which_icon = 4;

begindefinefloor 149;
fl_name = "E";
fl_which_icon = 5;

begindefinefloor 150;
fl_name = "F";
fl_which_icon = 6;

begindefinefloor 151;
fl_name = "G";
fl_which_icon = 7;

begindefinefloor 152;
fl_name = "H";
fl_which_icon = 8;

begindefinefloor 153;
fl_name = "I";
fl_which_icon = 9;

begindefinefloor 154;
fl_name = "I";
fl_which_icon = 9;

begindefinefloor 155;
fl_name = "K";
fl_which_icon = 11;

begindefinefloor 156;
fl_name = "L";
fl_which_icon = 12;

begindefinefloor 157;
fl_name = "M";
fl_which_icon = 13;

begindefinefloor 158;
fl_name = "N";
fl_which_icon = 14;

begindefinefloor 159;
fl_name = "O";
fl_which_icon = 15;

begindefinefloor 160;
fl_name = "P";
fl_which_icon = 16;

begindefinefloor 161;
fl_name = "Q";
fl_which_icon = 17;

begindefinefloor 162;
fl_name = "R";
fl_which_icon = 18;

begindefinefloor 163;
fl_name = "S";
fl_which_icon = 19;

begindefinefloor 164;
fl_name = "T";
fl_which_icon = 20;

begindefinefloor 165;
fl_name = "V";
fl_which_icon = 22;

begindefinefloor 166;
fl_name = "V";
fl_which_icon = 22;

begindefinefloor 167;
fl_name = "W";
fl_which_icon = 23;

begindefinefloor 168;
fl_name = "X";
fl_which_icon = 24;

begindefinefloor 169;
fl_name = "Y";
fl_which_icon = 25;

begindefinefloor 170;
fl_name = "Z";
fl_which_icon = 26;


// Additional floor

begindefinefloor 180;
import = 122;
fl_icon_adjust = 1;

begindefinefloor 181;
import = 0;
fl_which_sheet = 503;
fl_which_icon = 0;

begindefinefloor 182;
fl_which_icon = 1;

begindefinefloor 183;
import = 110;
fl_name = "Star Floor";
fl_which_sheet = 506;
fl_which_icon = 0;

begindefinefloor 184;
fl_which_icon = 1;

begindefinefloor 185;
fl_which_icon = 2;

begindefinefloor 186;
fl_which_icon = 3;

begindefinefloor 187;
fl_which_icon = 4;

begindefinefloor 188;
fl_which_icon = 5;

begindefinefloor 189;
fl_which_icon = 6;

begindefinefloor 190;
fl_which_icon = 7;

begindefinefloor 191;
fl_which_icon = 8;

begindefinefloor 192;
import = 79;
fl_name = "Ice";
fl_which_sheet = 752;
fl_which_icon = 0;
fl_ed_which_sheet = 684;
fl_ed_which_icon = 20;
fl_special_property = 2;

begindefinefloor 193;
import = 186;
fl_icon_adjust = 1;
begindefineterrain 432;
import = 204;
te_which_sheet = 513;

begindefineterrain 433;
te_which_icon = 1;

begindefineterrain 434;
import = 289;
te_name = "Blue Stairs";
te_which_sheet = 513;
te_which_icon = 2;

begindefineterrain 435;
te_which_icon = 3;
te_special_property = 19;

begindefineterrain 436;
te_which_icon = 4;
te_special_property = 21;

begindefineterrain 437;
te_which_icon = 5;
te_special_property = 23;

begindefineterrain 438;
import = 180;
te_name = "Painting";
te_which_sheet = 517;
te_which_icon = 0;

begindefineterrain 439;
import = 181;
te_name = "Painting";
te_which_sheet = 517;
te_which_icon = 1;

begindefineterrain 440;
import = 438;
te_which_icon = 2;

begindefineterrain 441;
import = 439;
te_which_icon = 3;

begindefineterrain 442;
import = 438;
te_which_icon = 4;

begindefineterrain 443;
import = 439;
te_which_icon = 5;

begindefineterrain 444;
import = 438;
te_which_icon = 6;

begindefineterrain 445;
import = 439;
te_which_icon = 7;

begindefineterrain 446;
import = 438;
te_which_icon = 8;

begindefineterrain 447;
import = 439;
te_which_icon = 9;

begindefineterrain 448;
import = 401;
te_name = "Lectum";
te_which_sheet = 786;
te_which_icon = 6;

begindefineterrain 449;
te_which_icon = 7;

begindefineterrain 450;
import = 402;
te_height_adj_pixels = -5;

begindefinefloor 71;
fl_name = "floor";
fl_which_sheet = 183;
fl_which_icon = 2;

begindefinefloor 132; // Begin Vahnatai Floor
clear;
fl_name = "Green Tiles";
fl_which_sheet = 761;
fl_which_icon = 4;
fl_ed_which_sheet = 686;
fl_ed_which_icon = 14;
fl_is_floor = 1;

begindefinefloor 133;
fl_name = "Rug";
fl_which_icon = 9;
fl_ed_which_icon = 19;

begindefinefloor 134;
fl_name = "Rune";
fl_which_icon = 5;
fl_ed_which_icon = 15;

begindefinefloor 135;
fl_name = "Rune";
fl_which_icon = 5;
fl_ed_which_icon = 18;
fl_anim_steps = 4;

begindefineterrain 466;
import = 147;
te_which_sheet = 185;
te_which_icon = 5;
te_ed_which_sheet = 510;
te_ed_which_icon = 17;
te_second_icon = -1;

begindefineterrain 467;
import = 148;
te_which_sheet = 185;
te_which_icon = 6;
te_ed_which_sheet = 510;
te_ed_which_icon = 18;
te_second_icon = -1;

begindefineterrain 468;
import = 147;
te_which_sheet = 185;
te_which_icon = 7;
te_second_icon = -1;

begindefineterrain 469;
import = 148;
te_which_sheet = 185;
te_which_icon = 8;
te_second_icon = -1;

begindefineterrain 470;
import = 145;
te_which_sheet = 185;
te_which_icon = 4;
te_ed_which_sheet = 510;
te_ed_which_icon = 0;
te_second_icon = -1;

begindefineterrain 471;
import = 143;
te_which_sheet = 185;
te_which_icon = 9;
te_ed_which_sheet = 510;
te_ed_which_icon = 1;
te_second_icon = -1;

begindefineterrain 472; // Vahnatai buildings.
import = 322;
te_which_sheet = 186;
te_which_icon = 0;
te_ed_which_sheet = 686;
te_ed_which_icon = 20;

begindefineterrain 473;
te_which_sheet = 186;
te_which_icon = 1;
te_ed_which_icon = 82;

begindefineterrain 474;
te_which_sheet = 186;
te_which_icon = 2;
te_ed_which_sheet = 684;
te_ed_which_icon = 87;

begindefinecreature 155;
import = 155;
cr_which_sheet = 188;

begindefineterrain 475;
import = 231;
te_name = "Flaming alter";
te_which_sheet = 173;
te_which_icon = 0;
te_anim_steps = 3;

begindefineterrain 476;
import = 231;
te_name = "Flaming piller";
te_which_sheet = 174;
te_which_icon = 0;
te_anim_steps = 3;

begindefineterrain 477s;
import = 231;
te_name = "Flame jet";
te_which_sheet = 175;
te_which_icon = 0;
te_anim_steps = 3;
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #0
"Pathwaysdata script failure: invalid identitfier s in line 739"
"Major error 9: there was an error when loading your custom data scripy. you wont be able to edit this senario until the problems in the script are corected."

what does this mean
Posts: 46 | Registered: Monday, December 20 2004 08:00
Script error in Blades of Avernum
Apprentice
Member # 5311
Profile #0
"Pathwaysdata script failure: invalid identitfier s in line 739"
"Major error 9: there was an error when loading your custom data scripy. you wont be able to edit this senario until the problems in the script are corected."

what does this mean
Posts: 46 | Registered: Monday, December 20 2004 08:00
skill numbers in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #2
Ya, Thanks.
Posts: 46 | Registered: Monday, December 20 2004 08:00
skill numbers in Blades of Avernum
Apprentice
Member # 5311
Profile #2
Ya, Thanks.
Posts: 46 | Registered: Monday, December 20 2004 08:00
skill numbers in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #0
what r the skill numbers for item speial abity 215
Posts: 46 | Registered: Monday, December 20 2004 08:00
skill numbers in Blades of Avernum
Apprentice
Member # 5311
Profile #0
what r the skill numbers for item speial abity 215
Posts: 46 | Registered: Monday, December 20 2004 08:00
Some scripting Qustions in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #2
thanks
Posts: 46 | Registered: Monday, December 20 2004 08:00
Some scripting Qustions in Blades of Avernum
Apprentice
Member # 5311
Profile #2
thanks
Posts: 46 | Registered: Monday, December 20 2004 08:00
Some scripting Qustions in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #0
I have some Qustions
1. how do you you make a speaicl encounter that kills your party
2. how do you you make a speaicl encounter that links towns(ie. stairs)
3. is their icon adjust for terrain
:) :) :) :) :) :)
Posts: 46 | Registered: Monday, December 20 2004 08:00
Some scripting Qustions in Blades of Avernum
Apprentice
Member # 5311
Profile #0
I have some Qustions
1. how do you you make a speaicl encounter that kills your party
2. how do you you make a speaicl encounter that links towns(ie. stairs)
3. is their icon adjust for terrain
:) :) :) :) :) :)
Posts: 46 | Registered: Monday, December 20 2004 08:00
costem terrain in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #3
I tied that i made 3 floors and box but some time when i placed one of the floors it asked me "what do you want this sing to say. :confused:
Posts: 46 | Registered: Monday, December 20 2004 08:00
costem terrain in Blades of Avernum
Apprentice
Member # 5311
Profile #3
I tied that i made 3 floors and box but some time when i placed one of the floors it asked me "what do you want this sing to say. :confused:
Posts: 46 | Registered: Monday, December 20 2004 08:00
costem terrain in Blades of Avernum Editor
Apprentice
Member # 5311
Profile #1
I just found out how to make walls.
Posts: 46 | Registered: Monday, December 20 2004 08:00
costem terrain in Blades of Avernum
Apprentice
Member # 5311
Profile #1
I just found out how to make walls.
Posts: 46 | Registered: Monday, December 20 2004 08:00

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