Stat At Start
Author | Topic: Stat At Start |
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Apprentice
Member # 7166
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written Saturday, May 27 2006 12:09
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Any1 know what stats, a shaper should get at the start of the game. i just want to start off good and since shaper has weird stats for Shaping Skill. i want to know how much should i putt into it. and is a Shaper Mage good? Stats please Posts: 4 | Registered: Saturday, May 27 2006 07:00 |
Agent
Member # 6581
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written Saturday, May 27 2006 13:40
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I suggest you two points for each Shaping Skill, +3 to Healing Craft. And yes, the Shaper Mage is a good choice, I think. -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
Law Bringer
Member # 6785
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written Saturday, May 27 2006 18:06
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If you put some points to missle weapons or dexterity (in GF3) you can do some decent damage with batons and crystals. This means you don't have to rely on your creations as much. See the threads about the Bullseye Shaper and Dexterous Agent. You should have Mechanic at 5 or 6 in most games since you get free experience unlocking doors and the items behind them. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Warrior
Member # 5870
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written Saturday, May 27 2006 19:53
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Forget about dex and missile weapon. Start with most points spend on int and (fire shaping or magic shaping) Is a shaper mage good? Depends on what kind of spells. Generally magic spell is a moderately bad idea. Bless magic is a necessity for mass energize is a must. Mind magic is very good. Remember you can never attack as good as a gazer even you spend a hell of of points on battle or missle magic. So save them for more int. Posts: 122 | Registered: Tuesday, May 31 2005 07:00 |