What exactly is "game difficulty"?

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AuthorTopic: What exactly is "game difficulty"?
Apprentice
Member # 5672
Profile #0
What exactly changes with the game difficulty? I am guessing that only the damage you receive (from enemies, mines and so on), and not the damage you deal or the numbers of total health points. Hopefully nothing quest-oriented.
Posts: 48 | Registered: Tuesday, April 5 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #1
Assuming it is the same as with every other spidweb game, difficulty affects only one thing directly: enemy experience level. This in turn affects their health, attack power, and dodge and hit rates.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shaper
Member # 7472
Profile Homepage #2
I thought difficulty only increased health in the Avernum series.

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Posts: 2686 | Registered: Friday, September 8 2006 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #3
Nope. In Geneforge (and A4) Str, Dex, Int, and End are all determined based on level, and base level is multiplied by some factor dependng on your difficulty.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Agent
Member # 2820
Profile #4
So it would be fair to say that difficulty modifies monsters' levels to make them stronger or weaker. You don't get more experience on Torment, though.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Warrior
Member # 5870
Profile #5
Well, in GF series, difficulty level indeed has nothing to do with enemy hit points.The damage you recieve on four different levels are 50%, 100%, 150% and 200% respectively. It also affect the chance they can hit and dodge. The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times. Their bonus chance to hit make investments in dex for dodging almost pointless on torment. Simply assume enemies always hit.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Councilor
Member # 6600
Profile Homepage #6
Originally by Hume:

quote:
The latter hardly matters since the attack skill of the pc usually be high enough to hit 100% of the times.
Not always true. I usually pump my mechanics and leadership (too) high early in the game, and so there's usually a window where my attack skills are below where they should be and I end up missing a lot.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 2820
Profile #7
I agree with Hume on this one; the difficulty didn't noticeably change the enemies' dodging rates in the Avernum games.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #8
Hmm.

On second thought, I don't remember when I tested this, so maybe I never did for GF1-3. Doh.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00