Going rogue continued

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AuthorTopic: Going rogue continued
Warrior
Member # 5870
Profile #0
Remove effects can make rogue back to your control, charmed or badly hit.
I made a thad,
when a golem hit the xxxx out of it,
he went rogue,
and the words on the screen confirmed it.
I successfully cured him with romove effects,
and he came back his conscious.
Being charmed is just a state of going rogue.
The same icon,
same effects.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Agent
Member # 4506
Profile Homepage #1
quote:
Originally written by Hume:

Remove effects can make rogue back to your control, charmed or badly hit.
I made a thad,
when a golem hit the xxxx out of it,
he went rogue,
and the words on the screen confirmed it.
I successfully cured him with romove effects,
and he came back his conscious.
Being charmed is just a state of going rogue.
The same icon,
same effects.

Note that mostly Battle Creations go rogue. The Magic Creations I've found hardly ever go rogue.

- Archmagi Micael

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Richard Black - PROOF of his existance (the Infernal one's website).
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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Warrior
Member # 5870
Profile #2
That's not the point.
The point is Draykfyre was wrong.
He should be ashamed of himself for playing Stalin by giving the "ultimately right" answer and locked the post.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Nuke and Pave
Member # 24
Profile Homepage #3
1. The topic was originally locked by Kelandon, because it went too far off topic. If you don't like the fact that it was locked, blame yourself for turning it into discussion of stereotypes.

2. If Drakefyre was like Stalin, he would have banned you a long time ago.

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Off With Their Heads
Member # 4045
Profile Homepage #4
Oh, I'm sorry, were you trying to make a point? I thought it was a poem.

In other news, different people's copies of Spiderweb games have often behaved in entirely different ways, for reasons that remain as yet obscure. This may be responsible for some of the differences in opinion here.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 5437
Profile #5
Charmed creations can become liberated over time even if Remove Effects is not used. If you keep moving away from them they will eventually stop attacking you. A creation that has actually gone rogue cannot be tamed by its own will.

Charming is not going rogue; it is being charmed. They may be similar in appearance, but they are not the same, so what Drakey said was accurate.

[ Monday, June 27, 2005 15:35: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Warrior
Member # 5870
Profile #6
I apologize for my carelessness.

Sometimes, the topics "go rogue", talking about something completely off the point.
This should be tolerated.
That is the liberty of speech.
Especially when we are discussing about ethics.
Since ethics is an important part of all spider websoftware games.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Shaper
Member # 5437
Profile #7
Unless a topic is directly related to the game (which blonds are not) it should be posted in General, or expect the topic to be locked.

[ Monday, June 27, 2005 19:11: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #8
To elaborate on that point: if you wanted to discuss the nature of stereotypes as they appear in GF3, that could considered on-topic for the board. If you wanted to discuss stereotypes because you were inspired by their treatment in Spiderweb games, that goes in General. If you wanted to discuss stereotypes because you want to discuss stereotypes, you're a dirty, dirty spammer, but you probably can do that on General anyway.

Game boards are for discussion of the games.

Now that we've gotten that cleared up, uh, I can't think of anything to say about going rogue except that I can't recall any of my creations actually doing it except maybe once in GF2.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 5870
Profile #9
So discussing about something directly inspired by other posts in the forum but have nothing direct to do with the game is forbidden?

Well, whatever you guys say.
Posts: 122 | Registered: Tuesday, May 31 2005 07:00
Triad Mage
Member # 7
Profile Homepage #10
As long as the thread retains civility and remains at least tangentially on the subject of Geneforge 3, discussion is fine. But Kelandon used his judgement and locked the topic. If, after the topic was locked, you still want to discuss some off-topic thing, begin a topic in the General forum, not the Geneforge 3 forum. You could even link to the thread where the the discussion started.

Also, I don't think I gave any 'ultimately right answer' - I pointed out that being charmed and going rogue are two separate things.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Infiltrator
Member # 5754
Profile #11
Mass restrore also cures charmed charachters
Posts: 626 | Registered: Monday, April 25 2005 07:00